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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/renderbuffers/framebuffer-test.html')
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/renderbuffers/framebuffer-test.html b/dom/canvas/test/webgl-conf/checkout/conformance/renderbuffers/framebuffer-test.html new file mode 100644 index 000000000..1875a7529 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/renderbuffers/framebuffer-test.html @@ -0,0 +1,197 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL Framebuffer Test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/desktop-gl-constants.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" width="2" height="2"> </canvas> +<script> +"use strict"; +description("This tests framebuffer/renderbuffer-related functions"); + +debug(""); +debug("Canvas.getContext"); + +var wtu = WebGLTestUtils; +var canvas = document.getElementById("canvas"); +var gl = wtu.create3DContext(canvas); +if (!gl) { + testFailed("context does not exist"); +} else { + testPassed("context exists"); + + debug(""); + debug("Checking framebuffer/renderbuffer stuff."); + + gl.getFramebufferAttachmentParameter( + gl.FRAMEBUFFER, + gl.COLOR_ATTACHMENT0, + gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "calling getFramebufferAttachmentParameter on the default framebuffer should generate INVALID_OPERATION."); + + assertMsg(gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE, + "calling checkFramebufferStatus on the default framebuffer should generate FRAMEBUFFER_COMPLETE."); + + var tex = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + gl.texImage2D(gl.TEXTURE_2D, + 0, // level + gl.RGBA, // internalFormat + canvas.width, // width + canvas.height, // height + 0, // border + gl.RGBA, // format + gl.UNSIGNED_BYTE, // type + null); // data + gl.framebufferTexture2D( + gl.FRAMEBUFFER, + gl.COLOR_ATTACHMENT0, + gl.TEXTURE_2D, + tex, + 0); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "trying to attach a texture to default framebuffer should generate INVALID_OPERATION."); + + gl.framebufferRenderbuffer( + gl.FRAMEBUFFER, + gl.COLOR_ATTACHMENT0, + gl.RENDERBUFFER, + null); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "trying to detach default renderbuffer from default framebuffer should generate INVALID_OPERATION."); + + var rb = gl.createRenderbuffer(); + gl.bindRenderbuffer(gl.RENDERBUFFER, rb); + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, canvas.width, canvas.height); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "allocating renderbuffer storage of a newly created renderbuffer should succeed."); + + gl.framebufferRenderbuffer( + gl.FRAMEBUFFER, + gl.COLOR_ATTACHMENT0, + gl.RENDERBUFFER, + rb); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "trying to attach a renderbuffer to the default framebuffer should generate INVALID_OPERATION."); + + var fbtex = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, fbtex); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); + var fb = gl.createFramebuffer(); + + gl.bindFramebuffer(gl.FRAMEBUFFER, fb); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "binding a newly created framebuffer should succeed."); + + var target = desktopGL.READ_FRAMEBUFFER + gl.getFramebufferAttachmentParameter( + target, + gl.COLOR_ATTACHMENT0, + gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); + wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, + "calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM."); + assertMsg(gl.checkFramebufferStatus(target) == 0, + "calling checkFramebufferStatus with target = READ_FRAMEBUFFER should return 0."); + wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, + "calling checkFramebufferStatus with target = READ_FRAMEBUFFER should generate INVALID_ENUM."); + gl.bindFramebuffer(target, gl.createFramebuffer()); + wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, + "calling bindFramebuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM."); + assertMsg(fb == gl.getParameter(gl.FRAMEBUFFER_BINDING), + "calling bindFramebuffer with target = READ_FRAMEBUFFER should not change FRAMEBUFFER_BINDING."); + gl.getFramebufferAttachmentParameter(target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); + wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, + "calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM."); + gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0); + wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, + "calling framebufferTexImage2D with target = READ_FRAMEBUFFER should generate INVALID_ENUM."); + gl.framebufferRenderbuffer(target, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); + wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, + "calling framebufferRenderbuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM."); + + var attachment = desktopGL.COLOR_ATTACHMENT1 + gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, fbtex, 0); + wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, + "calling framebufferTexImage2D with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM."); + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, rb); + wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, + "calling framebufferRenderbuffer with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM."); + + gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, + gl.COLOR_ATTACHMENT0, + desktopGL.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING); + wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, + "calling getFramebufferAttachmentParameter with pname = GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING should generate INVALID_ENUM."); + + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "attaching a texture to a framebuffer should succeed."); + + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "detaching a texture from a framebuffer should succeed."); + + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 1); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, + "calling framebufferTexture2D with non-zero mipmap level should generate INVALID_VALUE."); + + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "attaching a renderbuffer to a framebuffer should succeed."); + + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "detaching a renderbuffer from a framebuffer should succeed."); + + gl.bindFramebuffer(gl.FRAMEBUFFER, null); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "binding default (null) framebuffer should succeed."); +} + +debug(""); +var successfullyParsed = true; + +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |