diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/programs/use-program-crash-with-discard-in-fragment-shader.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/programs/use-program-crash-with-discard-in-fragment-shader.html | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/programs/use-program-crash-with-discard-in-fragment-shader.html b/dom/canvas/test/webgl-conf/checkout/conformance/programs/use-program-crash-with-discard-in-fragment-shader.html new file mode 100644 index 000000000..6cca23dc6 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/programs/use-program-crash-with-discard-in-fragment-shader.html @@ -0,0 +1,98 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL Program Conformance Tests</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" width="2" height="2"> </canvas> +<script id="vertexShader" language="x-shader/x-vertex"> +attribute vec4 ATTR0; +void main() +{ + gl_Position = ATTR0; +} +</script> +<script id="fragmentShader" language="x-shader/x-fragment"> +precision mediump float; +void main() +{ + float _Intensity = exp2(gl_FragCoord.w); + if (_Intensity < 0.5) { + discard; + } + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); +} +</script> +<script> +"use strict"; +description('Regression test for crash in Mac OS AMD OpenGL driver related to use of discard in fragment shader.<br><br>More specifically, triggering the crash seems to require examination of gl_FragCoord.w, use of exp2, and a call to discard in the fragment shader. Thanks to Sheheryar Zakaria and Michael Braithwaite at Turbulenz for the original test case.<br><a href="https://bugs.webkit.org/show_bug.cgi?id=73932">WebKit bug 73932</a><br>'); + +debug(""); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("canvas"); +if (!gl) { + testFailed("context does not exist"); +} else { + testPassed("context exists"); +} + +debug(""); + +var program = wtu.loadProgramFromScript(gl, 'vertexShader', 'fragmentShader'); +if (program) { + testPassed("Program linked successfully"); +} else { + testFailed("Program failed to link"); +} + +// Crash occurs here on affected machines +gl.useProgram(program); + +// In some browsers, such as Chrome, the above crash only causes a +// lost context event to be dispatched, and not synchronously. To verify +// that everything worked, clear and read back the frame buffer. +gl.clearColor(1.0, 0.0, 0.0, 1.0); +gl.clear(gl.COLOR_BUFFER_BIT); +wtu.checkCanvasRect(gl, 0, 0, 1, 1, [255, 0, 0, 255], + "Color should be red"); + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |