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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-getshadersource.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-getshadersource.html | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-getshadersource.html b/dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-getshadersource.html new file mode 100644 index 000000000..b90254e5c --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-getshadersource.html @@ -0,0 +1,60 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> + <title>WebGL getShaderSource conformance test.</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex">abc//defNOTASCII</script> +<script> +"use strict"; +description("Tests that the source that goes into a shader is what comes out."); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); +var original = document.getElementById("vshader").text; +var shader = gl.createShader(gl.VERTEX_SHADER); +gl.shaderSource(shader, original); +var source = gl.getShaderSource(shader); +shouldBe("source", "original"); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors."); +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> + + |