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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-get-active-uniform.html')
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-get-active-uniform.html b/dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-get-active-uniform.html new file mode 100644 index 000000000..396de4a47 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-get-active-uniform.html @@ -0,0 +1,157 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL getActiveUniform conformance test.</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="16" height="16"></canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex"> +void main() +{ + gl_Position = vec4(0, 0, 0, 1); +} +</script> +<script id="fshader" type="x-shader/x-fragment"> +precision mediump float; +uniform $type uniform0; +void main() +{ + gl_FragColor = vec4(0,$access,0,1); +} +</script> +<script id="fshaderA" type="x-shader/x-fragment"> +precision mediump float; +uniform float uniform0; +void main() +{ + gl_FragColor = vec4(0,uniform0,0,1); +} +</script> +<script id="fshaderB" type="x-shader/x-fragment"> +precision mediump float; +uniform float uniform0; +uniform float uniform1; +void main() +{ + gl_FragColor = vec4(0,uniform0,uniform1,1); +} +</script> +<script> +"use strict"; +description("Tests getActiveUniform for various types"); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); + +var tests = [ + { glType: gl.FLOAT, size: 1, type: 'float', access: 'uniform0'}, + { glType: gl.FLOAT_VEC2, size: 1, type: 'vec2', access: 'uniform0[1]'}, + { glType: gl.FLOAT_VEC3, size: 1, type: 'vec3', access: 'uniform0[2]'}, + { glType: gl.FLOAT_VEC4, size: 1, type: 'vec4', access: 'uniform0[3]'}, + { glType: gl.FLOAT_MAT2, size: 1, type: 'mat2', access: 'uniform0[1][1]'}, + { glType: gl.FLOAT_MAT3, size: 1, type: 'mat3', access: 'uniform0[2][2]'}, + { glType: gl.FLOAT_MAT3, size: 1, type: 'mat3', access: 'uniform0[2][2]'}, + { glType: gl.FLOAT_MAT4, size: 1, type: 'mat4', access: 'uniform0[3][3]'}, + { glType: gl.INT, size: 1, type: 'int', access: 'float(uniform0)'}, + { glType: gl.INT_VEC2, size: 1, type: 'ivec2', access: 'float(uniform0[1])'}, + { glType: gl.INT_VEC3, size: 1, type: 'ivec3', access: 'float(uniform0[2])'}, + { glType: gl.INT_VEC4, size: 1, type: 'ivec4', access: 'float(uniform0[3])'}, + { glType: gl.BOOL, size: 1, type: 'bool', access: 'float(uniform0)'}, + { glType: gl.BOOL_VEC2, size: 1, type: 'bvec2', access: 'float(uniform0[1])'}, + { glType: gl.BOOL_VEC3, size: 1, type: 'bvec3', access: 'float(uniform0[2])'}, + { glType: gl.BOOL_VEC4, size: 1, type: 'bvec4', access: 'float(uniform0[3])'}, + { glType: gl.SAMPLER_2D, size: 1, type: 'sampler2D', access: 'texture2D(uniform0, vec2(0,0)).x'}, + { glType: gl.SAMPLER_CUBE, size: 1, type: 'samplerCube', access: 'textureCube(uniform0, vec3(0,1,0)).x'} +]; + +var vs = wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER); +var source = document.getElementById('fshader').text; + +function createProgram(type, access) { + var fs = wtu.loadShader( + gl, + source.replace('$type', type).replace('$access', access), + gl.FRAGMENT_SHADER); + var program = wtu.setupProgram(gl, [vs, fs]); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from setup"); + return program; +} + +for (var tt = 0; tt < tests.length; ++tt) { + var t = tests[tt]; + var program = createProgram(t.type, t.access); + var numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS); + var found = false; + for (var ii = 0; ii < numUniforms; ++ii) { + var info = gl.getActiveUniform(program, ii); + if (info.name == 'uniform0') { + found = true; + assertMsg(info.type == t.glType, + "type must be " + wtu.glEnumToString(gl, t.glType) + " was " + + wtu.glEnumToString(gl, info.type)); + assertMsg(info.size == t.size, + "size must be " + t.size + ' was ' + info.size); + } + } + if (!found) { + testFailed("uniform 'uniform0' not found"); + } +} + +var p1 = wtu.setupProgram(gl, [vs, 'fshaderA']); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from program A"); +var p2 = wtu.setupProgram(gl, [vs, 'fshaderB']); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from program B"); +var l1 = gl.getUniformLocation(p1, 'uniform0'); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors getting location of uniform0 p1"); +var l2 = gl.getUniformLocation(p2, 'uniform0'); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors getting location of uniform0 p2"); + +gl.useProgram(p2); +gl.uniform1f(l2, 1); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors setting uniform 0"); +gl.uniform1f(l1, 2); +wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "setting a uniform using a location from another program"); + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> + + |