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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-bind-attrib-location-long-names-test.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-bind-attrib-location-long-names-test.html | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-bind-attrib-location-long-names-test.html b/dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-bind-attrib-location-long-names-test.html new file mode 100644 index 000000000..25834aa77 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-bind-attrib-location-long-names-test.html @@ -0,0 +1,174 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL BindAttribLocation Long Names Conformance Tests</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas style="border: 1px solid black;" id="canvas" width="50" height="50"></canvas> +<script id="vshader" type="text/something-not-javascript"> +attribute vec4 vPosition$(suffix); +attribute vec4 vColor$(suffix); +varying vec4 color; +void main() +{ + gl_Position = vPosition$(suffix); + color = vColor$(suffix); +} +</script> +<script id="fshader" type="text/something-not-javascript"> +precision mediump float; + +varying vec4 color; +void main() +{ + gl_FragColor = color; +} +</script> +<script> +"use strict"; +description("This test checks using long names with bindAttribLocation work."); + +debug(""); +debug("Canvas.getContext"); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("canvas"); +shouldBeNonNull("gl"); + +debug(""); +debug("Checking gl.bindAttribLocation with long names."); + +var program = gl.createProgram(); + +var suffix = "long"; +for (var ii = 0; ii < 5; ++ii) { + suffix = suffix + suffix; +} +var replacements = { + suffix: suffix +}; + +var vsrc = wtu.replaceParams(wtu.getScript("vshader"), replacements); +var fsrc = wtu.replaceParams(wtu.getScript("fshader"), replacements); + +var vs = wtu.loadShader(gl, vsrc, gl.VERTEX_SHADER); +var fs = wtu.loadShader(gl, fsrc, gl.FRAGMENT_SHADER); + +var attribs = { + vPosition: "vPosition" + suffix, + vColor: "vColor" + suffix +}; + +gl.attachShader(program, vs); +gl.attachShader(program, fs); + +var positions = gl.createBuffer(); +gl.bindBuffer(gl.ARRAY_BUFFER, positions); +gl.bufferData( + gl.ARRAY_BUFFER, + new Float32Array( + [ 1.0, 1.0, 0.0, + -1.0, 1.0, 0.0, + -1.0, -1.0, 0.0, + 1.0, 1.0, 0.0, + -1.0, -1.0, 0.0, + 1.0, -1.0, 0.0]), + gl.STATIC_DRAW); + +var colors = gl.createBuffer(); +gl.bindBuffer(gl.ARRAY_BUFFER, colors); +gl.bufferData( + gl.ARRAY_BUFFER, + new Float32Array( + [ 0,1,0,1, + 0,1,0,1, + 0,1,0,1, + 0,1,0,1, + 0,1,0,1, + 0,1,0,1]), + gl.STATIC_DRAW); + +function setBindLocations(colorLocation, positionLocation) { + gl.bindAttribLocation(program, positionLocation, attribs.vPosition); + gl.bindAttribLocation(program, colorLocation, attribs.vColor); + gl.linkProgram(program); + gl.useProgram(program); + var linked = (gl.getProgramParameter(program, gl.LINK_STATUS) != 0); + assertMsg(linked, "program linked successfully"); + + debug("vPosition:" + gl.getAttribLocation(program, attribs.vPosition)) + debug("vColor :" + gl.getAttribLocation(program, attribs.vColor)) + assertMsg(gl.getAttribLocation(program, attribs.vPosition) == positionLocation, + "location of vPosition should be " + positionLocation); + assertMsg(gl.getAttribLocation(program, attribs.vColor) == colorLocation, + "location of vColor should be " + colorLocation); + + var ploc = gl.getAttribLocation(program, attribs.vPosition); + var cloc = gl.getAttribLocation(program, attribs.vColor); + gl.bindBuffer(gl.ARRAY_BUFFER, positions); + gl.enableVertexAttribArray(positionLocation); + gl.vertexAttribPointer(positionLocation, 3, gl.FLOAT, false, 0, 0); + gl.bindBuffer(gl.ARRAY_BUFFER, colors); + gl.enableVertexAttribArray(colorLocation); + gl.vertexAttribPointer(colorLocation, 4, gl.FLOAT, false, 0, 0); +} + +function checkDraw(colorLocation, positionLocation, r, g, b, a) { + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas(gl, [r, g, b, a], "should be green"); + + gl.disableVertexAttribArray(positionLocation); + gl.disableVertexAttribArray(colorLocation); +} + +setBindLocations(2, 3); +checkDraw(2, 3, 0, 255, 0, 255); + +setBindLocations(0, 3); +gl.disableVertexAttribArray(0); +gl.vertexAttrib4f(0, 1, 0, 0, 1); +checkDraw(0, 3, 255, 0, 0, 255); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR); + +debug(""); +var successfullyParsed = true; + +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |