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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/misc/webgl-specific.html')
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1 files changed, 132 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/misc/webgl-specific.html b/dom/canvas/test/webgl-conf/checkout/conformance/misc/webgl-specific.html new file mode 100644 index 000000000..b94acfd41 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/misc/webgl-specific.html @@ -0,0 +1,132 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLES2 difference test.</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> + +<script> +"use strict"; +var wtu = WebGLTestUtils; +description("Tests the few differences between WebGL and GLES2"); + +var gl = wtu.create3DContext(); +var program = wtu.loadStandardProgram(gl); +gl.useProgram(program); +var vertexObject = gl.createBuffer(); +gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); +gl.enableVertexAttribArray(0); +gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Setup should succeed"); + +debug(""); +debug("Verify that constant color and constant alpha cannot be used together as source and destination factors in the blend function"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR)"); + +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO)"); + +debug(""); +debug("Verify that in depthRange zNear <= zFar"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.depthRange(20, 10)"); + +debug(""); +debug("Verify that front/back settings should be the same for stenclMask and stencilFunc"); +wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilMask(255)"); +wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)"); +wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilMaskSeparate(gl.FRONT, 1)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 0)"); +wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilMaskSeparate(gl.BACK, 1)"); +wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)"); + +wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFunc(gl.ALWAYS, 0, 255)"); +wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)"); +wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFuncSeparate(gl.BACK, gl.ALWAYS, 1, 255)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 0)"); +wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFuncSeparate(gl.FRONT, gl.ALWAYS, 1, 255)"); +wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)"); +wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFuncSeparate(gl.BACK, gl.ALWAYS, 1, 1)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 0)"); +wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFuncSeparate(gl.FRONT, gl.ALWAYS, 1, 1)"); +wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)"); + +debug(""); +debug("Verify that *LENGTH are undefined"); +shouldBeUndefined(gl.INFO_LOG_LENGTH); +shouldBeUndefined(gl.SHADER_SOURCE_LENGTH); +shouldBeUndefined(gl.ACTIVE_UNIFORM_MAX_LENGTH); +shouldBeUndefined(gl.ACTIVE_ATTRIB_MAX_LENGTH); +shouldBeUndefined(gl.ACTIVE_ATTRIBUTE_MAX_LENGTH); + +debug(""); +debug("Verify that UNPACK_COLORSPACE_CONVERSION_WEBGL is supported"); +shouldBe("gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL)", "gl.BROWSER_DEFAULT_WEBGL"); +gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE); +shouldBe("gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL)", "gl.NONE"); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "set/get UNPACK_COLORSPACE_CONVERSION_WEBGL should generate no error"); + +debug(""); +debug("Verify that drawingBufferWidth and drawingBufferHeights are implemented"); +shouldBeTrue("gl.drawingBufferWidth >= 0 && gl.drawingBufferHeight >= 0"); + +debug(""); +debug("Verify that bindAttribLocation rejects names start with webgl_ or _webgl_"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.bindAttribLocation(program, 0, 'webgl_a')"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.bindAttribLocation(program, 0, '_webgl_a')"); + +debug(""); +debug("Verify that NaN line width is not accepted"); +wtu.shouldGenerateGLError(gl, gl.INVALID_VALUE, "gl.lineWidth(NaN)"); + +var successfullyParsed = true; +</script> + +<script src="../../js/js-test-post.js"></script> +</body> +</html> |