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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/misc/boolean-argument-conversion.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/misc/boolean-argument-conversion.html | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/misc/boolean-argument-conversion.html b/dom/canvas/test/webgl-conf/checkout/conformance/misc/boolean-argument-conversion.html new file mode 100644 index 000000000..be2719ad8 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/misc/boolean-argument-conversion.html @@ -0,0 +1,136 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/test-eval.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> + +<script> +"use strict"; +var wtu = WebGLTestUtils; +description("Test that conversion of boolean arguments of WebGL functions follows EcmaScript 9.2. ToBoolean"); +debug(""); +debug("When an object is converted to a boolean, it should always evaluate as true. Any valueOf() method should not even get called. See Mozilla bug 727590 where Gecko incorrectly converted such an argument to a Number instead of a Boolean, giving the wrong behavior. See 9.2 and 9.3 in the EcmaScript specification."); +debug(""); +var gl = wtu.create3DContext(); +var program = wtu.loadStandardProgram(gl); +var shader = wtu.loadStandardVertexShader(gl); +var shouldGenerateGLError = wtu.shouldGenerateGLError; + +assertMsg(program != null, "Program Compiled"); +assertMsg(shader != null, "Shader Compiled"); + +var uloc = gl.getUniformLocation(program, "u_modelViewProjMatrix"); +var aloc = gl.getAttribLocation(program, "a_vertex"); + +gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from initialization."); +assertMsg(uloc, "Uniform not found"); +assertMsg(aloc >= 0, "Attribute not found"); + +var boolArg = { valueOf: function() { throw "Converting an Object to a Boolean should just give 'true' without further evaluation"; } } + +function shouldNotThrowWithBoolArgs(code) { + try { + TestEval(code); + } catch(e) { + testFailed(code + " threw exception: " + e); + return; + } + testPassed(code + " converted its boolean arguments correctly"); +} + +shouldNotThrowWithBoolArgs( + "gl.colorMask(boolArg, boolArg, boolArg, boolArg)" +); + +shouldNotThrowWithBoolArgs( + "gl.depthMask(boolArg)" +); + +shouldNotThrowWithBoolArgs( + "gl.sampleCoverage(1, boolArg)" +); + +function zeroArray(length) { + var a = new Array(length); + for (var i = 0; i < length; i++) + a[i] = 0; + return a; +} + +function zeroFloat32Array(length) { + var a = new Float32Array(length); + for (var i = 0; i < length; i++) + a[i] = 0; + return a; +} + +shouldNotThrowWithBoolArgs( + "gl.uniformMatrix2fv(uloc, boolArg, zeroFloat32Array(4))" +); + +shouldNotThrowWithBoolArgs( + "gl.uniformMatrix2fv(uloc, boolArg, zeroArray(4))" +); + +shouldNotThrowWithBoolArgs( + "gl.uniformMatrix3fv(uloc, boolArg, zeroFloat32Array(9))" +); + +shouldNotThrowWithBoolArgs( + "gl.uniformMatrix3fv(uloc, boolArg, zeroArray(9))" +); + +shouldNotThrowWithBoolArgs( + "gl.uniformMatrix4fv(uloc, boolArg, zeroFloat32Array(16))" +); + +shouldNotThrowWithBoolArgs( + "gl.uniformMatrix4fv(uloc, boolArg, zeroArray(16))" +); + +shouldNotThrowWithBoolArgs( + "gl.vertexAttribPointer(aloc, 4, gl.FLOAT, boolArg, 4, 0)" +); + +var successfullyParsed = true; +</script> + +<script src="../../js/js-test-post.js"></script> +</body> +</html> |