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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/manual/canvas-clear-on-zero-count-draw.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/manual/canvas-clear-on-zero-count-draw.html | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/manual/canvas-clear-on-zero-count-draw.html b/dom/canvas/test/webgl-conf/checkout/conformance/manual/canvas-clear-on-zero-count-draw.html new file mode 100644 index 000000000..bf888ffae --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/manual/canvas-clear-on-zero-count-draw.html @@ -0,0 +1,111 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Check that the canvas is NOT recomposited after unsucessful draw call</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<style> +canvas { + border: 1px solid black; +} +.correct { + border: 1px solid black; + background-color: #ffffff; +} +</style> +</head> +<body> +<pre> +This test must be run manually. + +This test tests that a canvas is cleared +even when a draw call has a zero count. + +You should see three <span class="correct">white rectangles</span> +with black outlines on success. +</pre> +<canvas id='c1'></canvas> +<canvas id='c2'></canvas> +<canvas id='c3'></canvas> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex"> +void main() { + gl_Position = vec4(0,0,0,1); +} +</script> +<script id="fshader" type="x-shader/x-fragment"> +precision mediump float; +void main() { + discard; +} +</script> +<script> +"use strict"; +var wtu = WebGLTestUtils; +var c1 = document.getElementById("c1"); +var c2 = document.getElementById("c2"); +var c3 = document.getElementById("c2"); +var gl1 = wtu.create3DContext(c1); +var gl2 = wtu.create3DContext(c2); +var gl3 = wtu.create3DContext(c2); +gl1.clearColor(0,1,0,1); +gl1.clear(gl1.COLOR_BUFFER_BIT); +gl2.clearColor(0,1,0,1); +gl2.clear(gl2.COLOR_BUFFER_BIT); +gl3.clearColor(0,1,0,1); +gl3.clear(gl2.COLOR_BUFFER_BIT); + +wtu.waitForComposite(function() { + // test drawArrays + gl1.drawArrays(gl1.TRIANGLES, 0, 0); + wtu.glErrorShouldBe(gl1, gl1.NO_ERROR, "no errors"); +}); + +wtu.waitForComposite(function() { + // test drawElements + var buf = gl2.createBuffer(); + gl2.bindBuffer(gl2.ELEMENT_ARRAY_BUFFER, buf); + gl2.bufferData(gl2.ELEMENT_ARRAY_BUFFER, new Uint8Array(1), gl2.STATIC_DRAW); + gl2.drawElements(gl2.TRIANGLES, 0, gl2.UNSIGNED_SHORT, 0); + wtu.glErrorShouldBe(gl2, gl2.NO_ERROR, "no errors"); +}); + +wtu.waitForComposite(function() { + // test draw with program. + wtu.setupProgram(gl3, ["vshader", "fshader"]); + gl1.drawArrays(gl3.TRIANGLES, 0, 0); + wtu.glErrorShouldBe(gl3, gl2.NO_ERROR, "no errors"); +}); + +</script> +</body> +</html> |