diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/limits')
6 files changed, 564 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/limits/00_test_list.txt b/dom/canvas/test/webgl-conf/checkout/conformance/limits/00_test_list.txt new file mode 100644 index 000000000..79eb84a48 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/limits/00_test_list.txt @@ -0,0 +1,6 @@ +--min-version 1.0.4 gl-line-width.html +gl-min-attribs.html +gl-max-texture-dimensions.html +gl-min-textures.html +gl-min-uniforms.html + diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/limits/gl-line-width.html b/dom/canvas/test/webgl-conf/checkout/conformance/limits/gl-line-width.html new file mode 100644 index 000000000..3cd926150 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/limits/gl-line-width.html @@ -0,0 +1,93 @@ +<!-- + +/* +** Copyright (c) 2015 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Verify that line width limits are enforced.</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description(document.title); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); + +// Query the line width range +var lineWidthRange = gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors."); + +if (lineWidthRange[0] > 1 || lineWidthRange[1] < 1) + testFailed("Line width range must include width 1"); + +// Zero, negative, or NaN values should cause an error and leave the value unchanged. +var curLineWidth = gl.getParameter(gl.LINE_WIDTH); +gl.lineWidth(0); +wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "Should not be able to set lineWidth to zero"); +shouldBe('gl.getParameter(gl.LINE_WIDTH)', 'curLineWidth'); // Previous value should be preserved + +gl.lineWidth(-1); +wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "Should not be able to set lineWidth to a negative value"); +shouldBe('gl.getParameter(gl.LINE_WIDTH)', 'curLineWidth'); // Previous value should be preserved + +gl.lineWidth(NaN); +wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "Should not be able to set lineWidth to NaN"); +shouldBe('gl.getParameter(gl.LINE_WIDTH)', 'curLineWidth'); // Previous value should be preserved + +// Check that the line width can be set to the valid range. +gl.lineWidth(lineWidthRange[1]); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be able to set lineWidth to the max supported value"); +shouldBe('gl.getParameter(gl.LINE_WIDTH)', 'lineWidthRange[1]'); + +gl.lineWidth(lineWidthRange[0]); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be able to set lineWidth to the min supported value"); +shouldBe('gl.getParameter(gl.LINE_WIDTH)', 'lineWidthRange[0]'); + +// Checks that the line width can be set outside the supported range without error, +// and the unclamped value can be queried back. +// Yes, this is actually what the spec says should happen. +// See: https://www.khronos.org/opengles/sdk/docs/man3/html/glLineWidth.xhtml +gl.lineWidth(lineWidthRange[1]+1); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be able to set lineWidth to the above max supported value"); +shouldBe('gl.getParameter(gl.LINE_WIDTH)', 'lineWidthRange[1]+1'); + +var successfullyParsed = true; + +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> + + diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/limits/gl-max-texture-dimensions.html b/dom/canvas/test/webgl-conf/checkout/conformance/limits/gl-max-texture-dimensions.html new file mode 100644 index 000000000..757e42749 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/limits/gl-max-texture-dimensions.html @@ -0,0 +1,130 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL the max advertized texture size is supported.</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex"> +attribute vec4 vPosition; +attribute vec2 texCoord0; +varying vec2 texCoord; +void main() +{ + gl_Position = vPosition; + texCoord = texCoord0; +} +</script> + +<script id="fshader" type="x-shader/x-fragment"> +precision mediump float; +uniform samplerCube tex; +varying vec2 texCoord; +void main() +{ + gl_FragColor = textureCube(tex, normalize(vec3(texCoord, 1))); +} +</script> +<script> +"use strict"; +description(document.title); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); +var program = wtu.setupTexturedQuad(gl); + +function shouldBePowerOfTwo(n, name) { + var power = Math.round(Math.log(n) / Math.log(2)); + if (Math.pow(2, power) == n) { + testPassed(name + ' is a power of two.'); + } else { + testFailed(name + ' should be a power of two, but was ' + n); + } +} + +// Note: It seems like a reasonable assuption that a 1xN texture size should +// work. Even 1 by 128k is only 512k +var maxSize = gl.getParameter(gl.MAX_TEXTURE_SIZE); +debug("advertised max size: " + maxSize); +debug("verifying max size is power-of-two (implied by GLES 2.0 section 3.7.1)"); +shouldBePowerOfTwo(maxSize, 'Max size'); +var testSize = Math.min(maxSize, 128 * 1024); +var pixels = new Uint8Array(testSize * 4); +for (var ii = 0; ii < testSize; ++ii) { + var off = ii * 4; + pixels[off + 0] = 0; + pixels[off + 1] = 255; + pixels[off + 2] = 128; + pixels[off + 3] = 255; +} +var tex = gl.createTexture(); +gl.bindTexture(gl.TEXTURE_2D, tex); + +debug("test " + testSize + "x1"); +gl.texImage2D( + gl.TEXTURE_2D, 0, gl.RGBA, testSize, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, + pixels); +gl.generateMipmap(gl.TEXTURE_2D); + +wtu.clearAndDrawUnitQuad(gl); +wtu.checkCanvas(gl, [0, 255, 128, 255], + "Should be 0, 255, 128, 255"); +debug("test 1x" + testSize); +gl.texImage2D( + gl.TEXTURE_2D, 0, gl.RGBA, 1, testSize, 0, gl.RGBA, gl.UNSIGNED_BYTE, + pixels); +gl.generateMipmap(gl.TEXTURE_2D); + +wtu.clearAndDrawUnitQuad(gl); +wtu.checkCanvas(gl, [0, 255, 128, 255], + "Should be 0, 255, 128, 255"); + +var program = wtu.setupProgram( + gl, ['vshader', 'fshader'], ['vPosition', 'texCoord0'], [0, 1]); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors."); + +// NOTE: We can't easily test cube maps because they require width == height +// and we might not have enough memory for maxSize by maxSize texture. + +var successfullyParsed = true; + +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> + + diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/limits/gl-min-attribs.html b/dom/canvas/test/webgl-conf/checkout/conformance/limits/gl-min-attribs.html new file mode 100644 index 000000000..244903464 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/limits/gl-min-attribs.html @@ -0,0 +1,107 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL the minimum number of attributes are supported.</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex"> +attribute vec4 vPosition; +attribute vec4 v0; +attribute vec4 v1; +attribute vec4 v2; +attribute vec4 v3; +attribute vec4 v4; +attribute vec4 v5; +attribute vec4 v6; +varying vec4 color; +void main() +{ + gl_Position = vPosition; + color = v0 + v1 + v2 + v3 + v4 + v5 + v6; +} +</script> + +<script id="fshader" type="x-shader/x-fragment"> +precision mediump float; +varying vec4 color; +void main() +{ + gl_FragColor = color; +} +</script> +<script> +"use strict"; +description(document.title); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); +var program = wtu.setupTexturedQuad(gl); + +var program = wtu.setupProgram( + gl, + ['vshader', 'fshader'], + ['vPosition', 'v0', 'v1', 'v2', 'v3', 'v4', 'v5', 'v6'], + [0, 1, 2, 3, 4, 5, 6, 7]); + +for (var ii = 0; ii < 7; ++ii) { + var v = (ii + 1) / 28; + var vertexObject = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ + v, v/2, v/4, v/8, + v, v/2, v/4, v/8, + v, v/2, v/4, v/8, + v, v/2, v/4, v/8, + v, v/2, v/4, v/8, + v, v/2, v/4, v/8]), gl.STATIC_DRAW); + gl.enableVertexAttribArray(ii + 1); + gl.vertexAttribPointer(ii + 1, 4, gl.FLOAT, false, 0, 0); +} + +wtu.clearAndDrawUnitQuad(gl); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); +wtu.checkCanvasRect(gl, 0, 0, gl.canvas.width, gl.canvas.height, [255, 127, 64, 32], "Should render 255,127,64,32 (+/-1)", 1); + +var successfullyParsed = true; + +</script> +</body> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> + + diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/limits/gl-min-textures.html b/dom/canvas/test/webgl-conf/checkout/conformance/limits/gl-min-textures.html new file mode 100644 index 000000000..e4200dcd0 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/limits/gl-min-textures.html @@ -0,0 +1,102 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL the minimum number of uniforms are supported.</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex"> +attribute vec4 vPosition; +void main() +{ + gl_Position = vPosition; +} +</script> + +<script id="fshader" type="x-shader/x-fragment"> +#define NUM_TEXTURES 8 // See spec +precision mediump float; +uniform sampler2D uni[NUM_TEXTURES]; +void main() +{ + vec4 c = vec4(0,0,0,0); + // The loop was manually unrolled in order to verify that this works. + // A separate test sampler-array-using-loop-index.html checks that + // loops indexing sampler arrays still work. + c += texture2D(uni[0], vec2(0.5, 0.5)); + c += texture2D(uni[1], vec2(0.5, 0.5)); + c += texture2D(uni[2], vec2(0.5, 0.5)); + c += texture2D(uni[3], vec2(0.5, 0.5)); + c += texture2D(uni[4], vec2(0.5, 0.5)); + c += texture2D(uni[5], vec2(0.5, 0.5)); + c += texture2D(uni[6], vec2(0.5, 0.5)); + c += texture2D(uni[7], vec2(0.5, 0.5)); + gl_FragColor = c; +} +</script> +<script> +"use strict"; +description(document.title); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); +var program = wtu.setupTexturedQuad(gl); + +//------------------------------------------------------------------------------ +var program = wtu.setupProgram( + gl, ['vshader', 'fshader'], ['vPosition'], [0]); + +for (var ii = 0; ii < 8; ++ii) { + var loc = gl.getUniformLocation(program, "uni[" + ii + "]"); + gl.activeTexture(gl.TEXTURE0 + ii); + var tex = gl.createTexture(); + wtu.fillTexture(gl, tex, 1, 1, [32, 16, 8, ii * 9], 0); + gl.uniform1i(loc, ii); +} + +wtu.clearAndDrawUnitQuad(gl); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); +wtu.checkCanvas(gl, [255, 128, 64, 252], + "Should render using all texture units", 1); + +var successfullyParsed = true; + +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> + + diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/limits/gl-min-uniforms.html b/dom/canvas/test/webgl-conf/checkout/conformance/limits/gl-min-uniforms.html new file mode 100644 index 000000000..864dd2c64 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/limits/gl-min-uniforms.html @@ -0,0 +1,126 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL the minimum number of uniforms are supported.</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex"> +#define NUM_UNIFORMS 128 // See spec +attribute vec4 vPosition; +uniform vec4 uni[NUM_UNIFORMS]; +varying vec4 color; +void main() +{ + gl_Position = vPosition; + vec4 c = vec4(0,0,0,0); + for (int ii = 0; ii < NUM_UNIFORMS; ++ii) { + c += uni[ii]; + } + color = c; +} +</script> + +<script id="fshader" type="x-shader/x-fragment"> +precision mediump float; +varying vec4 color; +void main() +{ + gl_FragColor = color; +} +</script> +<script id="vshader2" type="x-shader/x-vertex"> +attribute vec4 vPosition; +void main() +{ + gl_Position = vPosition; +} +</script> + +<script id="fshader2" type="x-shader/x-fragment"> +precision mediump float; +#define NUM_UNIFORMS 16 // See spec +uniform vec4 uni[NUM_UNIFORMS]; +void main() +{ + vec4 c = vec4(0,0,0,0); + for (int ii = 0; ii < NUM_UNIFORMS; ++ii) { + c += uni[ii]; + } + gl_FragColor = vec4(c.r, c.g, c.b, c.a / 120.0); +} +</script> +<script> +"use strict"; +description(document.title); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); +var program = wtu.setupTexturedQuad(gl); + +//------------------------------------------------------------------------------ +var program = wtu.setupProgram(gl, ['vshader', 'fshader'], ['vPosition'], [0]); + +for (var ii = 0; ii < 128; ++ii) { + var loc = gl.getUniformLocation(program, "uni[" + ii + "]"); + gl.uniform4f(loc, 2/256, 2/512, 2/1024, ii/8128); +} + +wtu.clearAndDrawUnitQuad(gl); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); +wtu.checkCanvasRect(gl, 0, 0, gl.canvas.width, gl.canvas.height, [255, 127, 64, 255], "Should render 255,127,64,32 (+/-1)", 1); + +//------------------------------------------------------------------------------ +var program = wtu.setupProgram(gl, ['vshader2', 'fshader2'], ['vPosition'], [0]); + +for (var ii = 0; ii < 16; ++ii) { + var loc = gl.getUniformLocation(program, "uni[" + ii + "]"); + gl.uniform4f(loc, 16/2048, 16/1024, 16/512, ii); +} + +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); +wtu.clearAndDrawUnitQuad(gl); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); +wtu.checkCanvasRect(gl, 0, 0, gl.canvas.width, gl.canvas.height, [32, 64, 127, 255], "Should render 32,64,127,255 (+/-1)", 1); + +var successfullyParsed = true; + +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> + + |