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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/variables/glsl-built-ins.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/variables/glsl-built-ins.html | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/variables/glsl-built-ins.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/variables/glsl-built-ins.html new file mode 100644 index 000000000..c4c624719 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/variables/glsl-built-ins.html @@ -0,0 +1,127 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL built in variables Conformance Test</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="example" width="2" height="2"> </canvas> +<script id="vshader" type="x-shader/x-vertex"> +attribute vec4 a_position; +void main() +{ + gl_Position = a_position; +} +</script> +<script id="vshaderCheck" type="x-shader/x-vertex"> +attribute vec4 a_position; +varying vec4 v_color; +void main() +{ + gl_Position = a_position; + v_color = (gl_$(name) == $(max)) ? vec4(0,1,0,1) : vec4(1,0,0,1); +} +</script> +<script id="fshader" type="x-shader/x-fragment"> +precision mediump float; +varying vec4 v_color; +void main() +{ + gl_FragColor = v_color; +} +</script> +<script id="fshaderCheck" type="x-shader/x-fragment"> +precision mediump float; +void main() +{ + gl_FragColor = (gl_$(name) == $(max)) ? vec4(0,1,0,1) : vec4(1,0,0,1); +} +</script> +<script> +"use strict"; +description(); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); +var contextVersion = wtu.getDefault3DContextVersion(); + +var variables = [ + { name: 'MaxVertexAttribs', min: 8, }, + { name: 'MaxVertexUniformVectors', min: 128, }, + { name: 'MaxVaryingVectors', min: 8, }, + { name: 'MaxVertexTextureImageUnits', min: 0, }, + { name: 'MaxCombinedTextureImageUnits', min: 8, }, + { name: 'MaxTextureImageUnits', min: 8, }, + { name: 'MaxFragmentUniformVectors', min: 16, }, +]; + +if (contextVersion <= 1) { + variables.push({ name: 'MaxDrawBuffers', min: 1, max: 1}); +} else { + variables.push({ name: 'MaxDrawBuffers', min: 1, }); +} + +var toUnderscore = function(str) { + return str.replace(/([a-z])([A-Z])/g, function (g) { return g[0] + "_" + g[1].toUpperCase() }).toUpperCase(); +}; + +var shaderPairs = [ + [wtu.getScript("vshader"), wtu.getScript("fshaderCheck")], + [wtu.getScript("vshaderCheck"), wtu.getScript("fshader")], +]; + +wtu.setupUnitQuad(gl); + +variables.forEach(function(variable) { + debug(""); + debug("Testing gl_" + variable.name); + if (!variable.max) { + variable.max = gl.getParameter(gl[toUnderscore(variable.name)]); + expectTrue(variable.max >= variable.min, "gl.getParameter(gl." + toUnderscore(variable.name) + ") >= " + variable.min); + } + shaderPairs.forEach(function(pair) { + var shaders = [wtu.replaceParams(pair[0], variable), wtu.replaceParams(pair[1], variable)]; + var program = wtu.setupProgram(gl, shaders, ["a_position"], undefined, true); + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green"); + }); +}); + +var successfullyParsed = true; +</script> +<script src="../../../js/js-test-post.js"></script> +</body> +</html> + |