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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-varyings.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-varyings.html | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-varyings.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-varyings.html new file mode 100644 index 000000000..a33866596 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-varyings.html @@ -0,0 +1,124 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vertexShaderNoVarying" type="text/something-not-javascript"> +void main() +{ + gl_Position = vec4(0,0,0,0); +} +</script> +<script id="vertexShaderUnusedVarying" type="text/something-not-javascript"> +varying vec4 v_varying; + +void main() +{ + gl_Position = vec4(0,0,0,0); +} +</script> +<script id="vertexShaderUsedVarying" type="text/something-not-javascript"> +varying vec4 v_varying; + +void main() +{ + gl_Position = v_varying; +} +</script> +<script id="fragmentShaderUnusedVarying" type="text/something-not-javascript"> +precision mediump float; + +varying vec4 v_varying; + +void main() +{ + gl_FragColor = vec4(0,0,0,0); +} +</script> +<script id="fragmentShaderUsedVarying" type="text/something-not-javascript"> +precision mediump float; + +varying vec4 v_varying; + +void main() +{ + gl_FragColor = v_varying; +} +</script> +<script> +// GLSL 1.0.17 4.3.5 +"use strict"; +GLSLConformanceTester.runTests([ + { + vShaderId: "vertexShaderNoVarying", + vShaderSuccess: true, + fShaderId: "fragmentShaderUnusedVarying", + fShaderSuccess: true, + linkSuccess: true, + passMsg: "vertex shader with no varying and fragment shader with unused varying must succeed", + }, + { + vShaderId: "vertexShaderNoVarying", + vShaderSuccess: true, + fShaderId: "fragmentShaderUsedVarying", + fShaderSuccess: true, + linkSuccess: false, + passMsg: "vertex shader with no varying and fragment shader with used varying must fail", + }, + { + vShaderId: "vertexShaderUnusedVarying", + vShaderSuccess: true, + fShaderId: "fragmentShaderUnusedVarying", + fShaderSuccess: true, + linkSuccess: true, + passMsg: "vertex shader with unused varying and fragment shader with unused varying must succeed", + }, + { + vShaderId: "vertexShaderUnusedVarying", + vShaderSuccess: true, + fShaderId: "fragmentShaderUsedVarying", + fShaderSuccess: true, + linkSuccess: true, + passMsg: "vertex shader with unused varying and fragment shader with used varying must succeed", + }, +]); +var successfullyParsed = true; +</script> +</body> +</html> |