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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-name-conflicts.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-name-conflicts.html | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-name-conflicts.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-name-conflicts.html new file mode 100644 index 000000000..8dc84e01e --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-name-conflicts.html @@ -0,0 +1,104 @@ +<!-- + +/* +** Copyright (c) 2013 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fragmentShader" type="text/something-not-javascript"> +// fragment shader should succeed +precision mediump float; +uniform vec4 foo; +void main() +{ + gl_FragColor = foo; +} +</script> +<script id="vertexShader" type="text/something-not-javascript"> +// vertex shader should succeed +attribute vec4 foo; +void main() +{ + gl_Position = foo; +} +</script> +<script> +"use strict"; + +/* +GLSL 1.017 section 4.2.6 + +... + +With the exception of uniform declarations, vertex and fragment shaders +have separate name spaces. Functions and global variables declared in a +vertex shader cannot be referenced by a fragment shader and vice versa. +Uniforms have a single name space. Uniforms declared with the same name +must have matching types and precisions. + +Section 4.3.3 + +Attribute variables are required to have global scope + +Section 4.3.4 + +The uniform qualifier is used to declare global variables + +QED: If both uniforms and attributes are in the global namespace they +conflict across shaders + +Note: This was brought up on the OpenGL ES working group and confirmed +that the spec required these conflicts to fail to link. + +Though most drivers allow this to work, some drivers to do no therefore +WebGL implementation must enforce this restriction to provide consistent +behavior. +*/ + +GLSLConformanceTester.runTests([ + { vShaderId: 'vertexShader', + vShaderSuccess: true, + fShaderId: 'fragmentShader', + fShaderSuccess: true, + linkSuccess: false, + passMsg: 'shaders with conflicting uniform/attribute names should fail' + }, +]); +var successfullyParsed = true; +</script> +</body> +</html> |