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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-long-line.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-long-line.html | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-long-line.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-long-line.html new file mode 100644 index 000000000..126ab107c --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-long-line.html @@ -0,0 +1,88 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshaderWithLongLine" type="text/something-not-javascript"> +precision mediump float; +uniform float fooo; +#if defined(someSymbolNotDefined) +#error long +#endif +void main() +{ + gl_FragColor = vec4(fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, 1.0); +} +</script> +<script> +"use strict"; +description("checks shader with long line succeeds"); + +var wtu = WebGLTestUtils; +GLSLConformanceTester.runTests([ + { + fShaderId: 'fshaderWithLongLine', + fShaderSuccess: true, + fShaderPrep: function(str) { + function expand(str, re, replacement, count) { + for (var ii = 0; ii < count; ++ii) { + str = str.replace(re, replacement); + } + return str; + } + str = expand(str, new RegExp(" ", 'g'), " ", 12); + var manyZeros = expand("0", new RegExp("0", 'g'), "00", 8).substring(2); + str = expand(str, new RegExp("0", 'g'), manyZeros, 1); + str = expand(str, new RegExp("fooo", 'g'), "fooofooo", 6); + str = expand(str, new RegExp("long", 'g'), "longlong", 6); + //debug("len:" + str.length); + //debug(str); + return str; + }, + linkSuccess: true, + passMsg: 'shader that uses long lines should succeed', + } + ]); + +debug(""); +var successfullyParsed = true; + +</script> +</body> +</html> |