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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-global-variable-precision-mismatch.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-global-variable-precision-mismatch.html | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-global-variable-precision-mismatch.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-global-variable-precision-mismatch.html new file mode 100644 index 000000000..8b7fd4acc --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-global-variable-precision-mismatch.html @@ -0,0 +1,149 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshaderWithMediumpGlobal" type="text/something-not-javascript"> +// There is no default float precision in fragment shaders, so specify mediump. +precision mediump float; + +uniform vec4 foo; + +void main() +{ + gl_FragColor = foo; +} +</script> +<script id="fshaderWithMediumpGlobalInt" type="text/something-not-javascript"> +// Default precision for int in fragment shaders is mediump. +uniform int foo; + +void main() +{ + gl_FragColor = vec4(foo, 0, 0, 1); +} +</script> +<script id="fshaderWithMediumpGlobalStruct" type="text/something-not-javascript"> +// There is no default float precision in fragment shaders, so specify mediump. +precision mediump float; + +struct foo +{ + vec4 bar; +}; + +uniform foo baz; + +void main() +{ + gl_FragColor = baz.bar; +} +</script> +<script id="vshaderWithHighpGlobal" type="x-shader/x-vertex"> +// Default precision for vertex shaders is highp. +uniform vec4 foo; + +void main() { + gl_Position = foo; +} +</script> +<script id="vshaderWithHighpGlobalInt" type="x-shader/x-vertex"> +// Default precision for int in vertex shaders is highp. +uniform int foo; + +void main() { + gl_Position = vec4(foo, 0, 0, 1); +} +</script> +<script id="vshaderWithHighpGlobalStruct" type="x-shader/x-vertex"> +// Default precision for vertex shaders is highp. +struct foo +{ + vec4 bar; +}; + +uniform foo baz; + +void main() +{ + gl_Position = baz.bar; +} +</script> +<script> +"use strict"; +description("Checks shaders with global variables and precision qualifier mismatch."); + +var wtu = WebGLTestUtils; + +var glslTests = []; + +glslTests.push({ + vShaderId: 'vshaderWithHighpGlobal', + vShaderSuccess: true, + fShaderId: 'fshaderWithMediumpGlobal', + fShaderSuccess: true, + linkSuccess: false, + passMsg: "mismatching precision for uniforms causes link error (as expected)", +}); + +glslTests.push({ + vShaderId: 'vshaderWithHighpGlobalInt', + vShaderSuccess: true, + fShaderId: 'fshaderWithMediumpGlobalInt', + fShaderSuccess: true, + linkSuccess: false, + passMsg: "mismatching precision for int uniforms with default precision causes link error (as expected)", +}); + +glslTests.push({ + vShaderId: 'vshaderWithHighpGlobalStruct', + vShaderSuccess: true, + fShaderId: 'fshaderWithMediumpGlobalStruct', + fShaderSuccess: true, + linkSuccess: false, + passMsg: "mismatching precision for structure uniforms causes link error (as expected)", +}); + +GLSLConformanceTester.runTests(glslTests); + +debug(""); +var successfullyParsed = true; +</script> +</body> +</html> |