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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-array-of-structs-containing-arrays.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-array-of-structs-containing-arrays.html | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-array-of-structs-containing-arrays.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-array-of-structs-containing-arrays.html new file mode 100644 index 000000000..a74da59e3 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-array-of-structs-containing-arrays.html @@ -0,0 +1,154 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL Array of Structs Containing Arrays</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"> </script> + +<script id="vshader" type="x-shader/x-vertex"> +attribute vec4 a_position; +void main(void) { + gl_Position = a_position; +} +</script> +<script id="fshader0" type="x-shader/x-fragment"> +precision mediump float; +struct my_struct { + vec4 color[2]; +}; +uniform my_struct u_colors[2]; +void main(void) { + gl_FragColor = u_colors[0].color[0]; +} +</script> +<script id="fshader1" type="x-shader/x-fragment"> +precision mediump float; +struct my_struct { + vec4 color[2]; +}; +uniform my_struct u_colors[2]; +void main(void) { + gl_FragColor = u_colors[0].color[1]; +} +</script> +<script id="fshader-with-one-element-arrays" type="x-shader/x-fragment"> +precision mediump float; +struct my_struct { + vec4 color[1]; +}; +uniform my_struct u_colors[1]; +void main(void) { + gl_FragColor = u_colors[0].color[0]; +} +</script> +<script id="fshader3" type="x-shader/x-fragment"> +precision mediump float; +struct my_struct { + vec4 color1[2]; + vec4 color2[2]; +}; +uniform my_struct u_colors[2]; +void main(void) { + gl_FragColor = u_colors[0].color1[0] + u_colors[0].color2[0] + u_colors[1].color1[1] +u_colors[1].color2[1]; +} +</script> +</head> +<body> +<canvas id="canvas" width="50" height="50"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description(); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("canvas"); +wtu.setupUnitQuad(gl); + +for (var ii = 0; ii < 2; ++ii) { + var program = wtu.setupProgram(gl, ["vshader", "fshader" + ii], ["a_position"]); + var red_loc = gl.getUniformLocation(program, "u_colors[0].color[" + ii + "]"); + var green_loc = gl.getUniformLocation(program, "u_colors[0].color[" + (1 - ii) + "]"); + gl.uniform4fv(red_loc, [1, 0, 0, 1]); + gl.uniform4fv(green_loc, [0, 1, 0, 1]); + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas(gl, [255, 0, 0, 255], "Should be red"); +} + +var program = wtu.setupProgram(gl, ["vshader", "fshader-with-one-element-arrays"], ["a_position"]); +var green_loc = gl.getUniformLocation(program, "u_colors[0].color[0]"); +gl.uniform4fv(green_loc, [0, 1, 0, 1]); +wtu.clearAndDrawUnitQuad(gl); +wtu.checkCanvas(gl, [0, 255, 0, 255], "Should be green"); + +var program = wtu.setupProgram(gl, ["vshader", "fshader3"], ["a_position"]); +var numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS); +shouldBe("numUniforms", "4"); +var uniforms = [] +for (var ii = 0; ii < numUniforms; ++ii) { + uniforms.push(gl.getActiveUniform(program, ii).name); +} +uniforms.sort(); +shouldBe("uniforms[0]", '"u_colors[0].color1[0]"'); +shouldBe("uniforms[1]", '"u_colors[0].color2[0]"'); +shouldBe("uniforms[2]", '"u_colors[1].color1[0]"'); +shouldBe("uniforms[3]", '"u_colors[1].color2[0]"'); +var loc00 = gl.getUniformLocation(program, "u_colors[0].color1"); +var loc01 = gl.getUniformLocation(program, "u_colors[0].color2"); +var loc10 = gl.getUniformLocation(program, "u_colors[1].color1"); +var loc11 = gl.getUniformLocation(program, "u_colors[1].color2"); +shouldBeTrue("loc00 != undefined"); +shouldBeTrue("loc01 != undefined"); +shouldBeTrue("loc10 != undefined"); +shouldBeTrue("loc11 != undefined"); +gl.uniform4fv(loc00, [1, 0, 0, 0]); +gl.uniform4fv(loc01, [0, 1, 0, 0]); +gl.uniform4fv(loc10, [0, 0, 0, 0, 0, 0, 1, 0]); +gl.uniform4fv(loc11, [0, 0, 0, 0, 0, 0, 0, 1]); +var loc101 = gl.getUniformLocation(program, "u_colors[1].color1[1]"); +var loc111 = gl.getUniformLocation(program, "u_colors[1].color2[1]"); +shouldBeTrue("loc101 != undefined"); +shouldBeTrue("loc111 != undefined"); +wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 0]); +gl.uniform4fv(loc101, [0, 0, 0, 0]); +gl.uniform4fv(loc111, [0, 0, 0, 0]); +wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 0]); +wtu.checkCanvas(gl, [255, 255, 0, 0], "Should be yellow"); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); + +var successfullyParsed = true; +</script> +<script src="../../../js/js-test-post.js"></script> +</body> +</html> |