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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/empty-declaration.html')
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/empty-declaration.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/empty-declaration.html new file mode 100644 index 000000000..720f88816 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/empty-declaration.html @@ -0,0 +1,132 @@ +<!-- + +/* +** Copyright (c) 2015 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests - empty declarations</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vertexEmptyDeclaration" type="text/something-not-javascript"> +// Vertex shader with an empty declaration should succeed. +// See shading language grammar rules init_declarator_list and single_declaration +// in ESSL specs. +// Empty declarations are a side effect of how grammar for structs is defined. +void main() { + float; + gl_Position = vec4(0.0); +} +</script> +<script id="vertexEmptyDeclarationPlus" type="text/something-not-javascript"> +// Vertex shader with an empty declaration followed by declarator should succeed. +// See shading language grammar rules init_declarator_list and single_declaration +// in ESSL specs. +void main() { + float, a = 0.0; + gl_Position = vec4(a); +} +</script> +<script id="vertexEmptyStructDeclarationPlus" type="text/something-not-javascript"> +// Vertex shader with an empty declaration followed by declarator should succeed. +// See shading language grammar rules init_declarator_list and single_declaration +// in ESSL specs. + +struct S { + float member; +}, a; + +void main() { + a.member = 0.0; + gl_Position = vec4(a.member); +} +</script> +<script id="vertexEmptyDeclarationInStruct" type="text/something-not-javascript"> +// Vertex shader with an empty declaration inside struct should fail. +// In-struct declarations have different grammar from declarations outside structs. +struct S { + float; + float a; +}; + +void main() { + gl_Position = vec4(0.0); +} +</script> +<script id="vertexEmptyDeclarationPlusInStruct" type="text/something-not-javascript"> +// Vertex shader with an empty declaration inside struct should fail. +// In-struct declarations have different grammar from declarations outside structs. +struct S { + float, a; + float b; +}; + +void main() { + gl_Position = vec4(0.0); +} +</script> +<script> +"use strict"; +GLSLConformanceTester.runTests([ + { vShaderId: 'vertexEmptyDeclaration', + vShaderSuccess: true, + linkSuccess: true, + passMsg: 'Vertex shader with an empty declaration should succeed' + }, + { vShaderId: 'vertexEmptyDeclarationPlus', + vShaderSuccess: true, + linkSuccess: true, + passMsg: 'Vertex shader with an empty declaration followed by declarator should succeed' + }, + { vShaderId: 'vertexEmptyStructDeclarationPlus', + vShaderSuccess: true, + linkSuccess: true, + passMsg: 'Vertex shader with an empty struct declaration followed by declarator should succeed' + }, + { vShaderId: 'vertexEmptyDeclarationInStruct', + vShaderSuccess: false, + linkSuccess: false, + passMsg: 'Vertex shader with an empty declaration in a struct should fail' + }, + { vShaderId: 'vertexEmptyDeclarationPlusInStruct', + vShaderSuccess: false, + linkSuccess: false, + passMsg: 'Vertex shader with an empty declaration followed by declarator in a struct should fail' + } +]); + +var successfullyParsed = true; +</script> +</body> +</html> |