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+<!--
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>GLSL abs function test</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"> </script>
+<script src="../../../js/glsl-generator.js"> </script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+GLSLGenerator.runFeatureTest({
+ feature: "abs",
+ testFunc: "$(func)($(arg0))",
+ emuFunc: ["float $(func)_base(float value) {",
+ " return value >= 0.0 ? value : -value;",
+ "}"].join("\n"),
+ gridRes: 4,
+ tests: [
+ ["$(output) = vec4(",
+ " $(func)($(input).x * 2.0 - 1.0),",
+ " 0.5,",
+ " 0,",
+ " 1);"].join("\n"),
+ "$(output) = vec4(0, $(func)($(input).xy * 2.0 - vec2(1, 1)), 1);",
+ "$(output) = vec4($(func)($(input).xyz * 2.0 - vec3(1, 1, 1)), 1);",
+ "$(output) = $(func)($(input) * 2.0 - vec4(1, 1, 1, 1));"
+ ]
+});
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+