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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/sampler-struct-function-arg.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/sampler-struct-function-arg.html | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/sampler-struct-function-arg.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/sampler-struct-function-arg.html new file mode 100644 index 000000000..7391d409e --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/sampler-struct-function-arg.html @@ -0,0 +1,116 @@ +<!-- +/* +** Copyright (c) 2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +--> + + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Passing a struct containing a sampler to a function.</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +</head> + +<body> +<canvas id="output" style="border: none;" width="256" height="256"></canvas> +<div id="description"></div> +<div id="console"></div> + +<script id="shader-vs" type="x-shader/x-vertex"> + attribute vec4 a_position; + void main(){ + gl_Position = a_position; + } +</script> + +<script id="shader-fs" type="x-shader/x-fragment"> + precision mediump float; + + struct SomeStruct{ + sampler2D source; + }; + + vec4 fun(SomeStruct s){ + return texture2D(s.source, vec2(0.5)); + } + + uniform SomeStruct green; + void main(){ + gl_FragColor = fun(green); + } +</script> + + +<script> +"use strict"; + +description(); +debug(""); +debug("If the test passes correctly the viewport will be green."); + +var wtu = WebGLTestUtils; +var canvas = document.getElementById("output"); +var gl = wtu.create3DContext(canvas); +if (!gl) { + testFailed("context does not exist"); +} else { + var textureGreen = gl.createTexture() + gl.bindTexture(gl.TEXTURE_2D, textureGreen); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + wtu.fillTexture(gl, textureGreen, 1, 1, [0, 255, 0, 255]); + gl.bindTexture(gl.TEXTURE_2D, null); + + // Clear complete viewport to red + gl.clearColor(1.0, 0.0, 0.0, 1.0); + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); + + var attribBuffers = wtu.setupUnitQuad(gl, 0, 1); + var program = wtu.setupProgram(gl, ["shader-vs", "shader-fs"], ["a_position"], [0], true); + + if (!program) { + testFailed("Shader compilation/link failed"); + } else { + // Bind texture + var uniformMap = wtu.getUniformMap(gl, program); + gl.activeTexture(gl.TEXTURE0); + gl.bindTexture(gl.TEXTURE_2D, textureGreen); + gl.uniform1i(uniformMap['green.source'].location, 0); + + // Draw + wtu.drawUnitQuad(gl); + + // Verify output + wtu.checkCanvasRect(gl, 0, 128, 256, 128, [0, 255,0, 255], "should be green", 1); + } +} +var successfullyParsed = true; +</script> +<script src="../../../js/js-test-post.js"></script> +</body> +</html> |