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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/qualcomm-loop-with-continue-crash.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/qualcomm-loop-with-continue-crash.html | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/qualcomm-loop-with-continue-crash.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/qualcomm-loop-with-continue-crash.html new file mode 100644 index 000000000..93cab6edc --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/qualcomm-loop-with-continue-crash.html @@ -0,0 +1,92 @@ +<!-- + +/* +** Copyright (c) 2015 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Qualcomm loop with continue crash test</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script id='vshader1' type='x-shader/x-vertex'> +void main () +{ +} +</script> +<script id='fshader1' type='x-shader/x-fragment'> +void main () +{ + int count1 = 0, count2 = 0; + for(int i=0;i<4;i++) + { + if(count1 == 2) + continue; + } +} +</script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description("This test exercises a crash on Adreno 300 series GPUs when compiling certain loop constructs. <a href='https://code.google.com/p/chromium/issues/detail?id=527761'>crbug.com/527761</a>"); + +debug(""); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext(); + +gl.canvas.addEventListener("webglcontextlost", function(e) { + testFailed("WebGL context lost"); +}); + +if (!gl) { + testFailed("WebGL context does not exist"); +} else { + testPassed("WebGL context exists"); + debug(""); + + var program1 = wtu.setupProgram(gl, ['vshader1', 'fshader1']); + if (!gl.getProgramParameter(program1, gl.LINK_STATUS)) { + testFailed("Program failed to link"); + } + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); + + debug(""); +} + +// Cycle through a rAF once to give any webglcontextlost events a chance to propagate +window.requestAnimationFrame(function() { finishTest(); }); + +debug(""); +var successfullyParsed = true; +</script> + +</body> +</html> |