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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/logic-inside-block-without-braces.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/logic-inside-block-without-braces.html | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/logic-inside-block-without-braces.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/logic-inside-block-without-braces.html new file mode 100644 index 000000000..99d611b05 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/logic-inside-block-without-braces.html @@ -0,0 +1,125 @@ +<!-- + +/* +** Copyright (c) 2015 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Short-circuiting logic operator with side effects inside if statement without braces should work</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +</head> +<body> +<canvas id="canvas" width="256" height="256"> </canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex"> +attribute vec3 aPosition; + +void main() { + gl_Position = vec4(aPosition, 1); +} +</script> +<script id="fshaderIf" type="x-shader/x-fragment"> +precision mediump float; +uniform bool uFalse; + +float wrong = 0.0; + +bool foo() { + wrong += 1.0; + return !uFalse; +} + +bool bar() { + return !uFalse; +} + +void main() { + // No braces here - that can affect whether the contents of the if get parsed as a block or a statement. + if (uFalse) + foo() && bar(); + gl_FragColor = vec4(0.0, 1.0 - wrong, 0.0, 1.0); +} +</script> +<script id="fshaderFor" type="x-shader/x-fragment"> +precision mediump float; + +float wrong = 0.0; + +bool foo() { + wrong += 1.0; + return false; +} + +bool bar() { + return false; +} + +void main() { + // No braces here - that can affect whether the contents of the for get parsed as a block or a statement. + for (int i = 0; i < 0; ++i) + foo() && bar(); + gl_FragColor = vec4(0.0, 1.0 - wrong, 0.0, 1.0); +} +</script> +<script type="application/javascript"> +"use strict"; +description("Short-circuiting logic operator with side effects inside if/for statement without braces should work."); +debug(""); +var wtu = WebGLTestUtils; +function test() { + var gl = wtu.create3DContext("canvas"); + if (!gl) { + testFailed("context does not exist"); + return; + } + wtu.setupUnitQuad(gl); + + debug(""); + debug("Testing if"); + var program = wtu.setupProgram(gl, ["vshader", "fshaderIf"], ["aPosition"], undefined, true); + var uniformLoc = gl.getUniformLocation(program, 'uFalse'); + gl.uniform1i(uniformLoc, 0); + wtu.drawUnitQuad(gl); + wtu.checkCanvas(gl, [0, 255, 0, 255]); + + debug(""); + debug("Testing for"); + var program = wtu.setupProgram(gl, ["vshader", "fshaderFor"], ["aPosition"], undefined, true); + wtu.drawUnitQuad(gl); + wtu.checkCanvas(gl, [0, 255, 0, 255]); +}; + +test(); +var successfullyParsed = true; +finishTest(); +</script> +</body> +</html> + |