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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/essl3-shaders-with-webgl1.html')
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/essl3-shaders-with-webgl1.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/essl3-shaders-with-webgl1.html new file mode 100644 index 000000000..d09e59b4c --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/essl3-shaders-with-webgl1.html @@ -0,0 +1,159 @@ +<!-- + +/* +** Copyright (c) 2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Browser bug - WebGL 1 context should not accept OpenGL ES 3 shading language shaders</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="ES1VertexShader" type="x-shader/x-vertex"> +precision mediump float; +attribute vec4 aPosition; + +void main() { + gl_Position = aPosition; +} +</script> +<script id="ES1FragmentShader" type="x-shader/x-fragment"> +precision mediump float; + +void main() { + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); +} +</script> +<!-- Note that the version directive should be on the very first line in ESSL 3, see ESSL 3 section 3.3 --> +<script id="ES3VertexShader" type="x-shader/x-vertex">#version 300 es +precision mediump float; +in vec4 aPosition; + +void main() { + gl_Position = aPosition; +} +</script> +<script id="ES3FragmentShader" type="x-shader/x-fragment">#version 300 es +precision mediump float; +out vec4 my_FragColor; + +void main() { + my_FragColor = vec4(1.0, 0.0, 0.0, 1.0); +} +</script> +<script id="emptyES3FragmentShader" type="x-shader/x-fragment">#version 300 es +precision mediump float; +void main() { +} +</script> +<script id="vertexShaderWithInQualifier" type="x-shader/x-vertex"> +precision mediump float; +in vec4 aPosition; + +void main() { + gl_Position = aPosition; +} +</script> +<script id="fragmentShaderWithOutQualifier" type="x-shader/x-fragment"> +precision mediump float; +out vec4 my_FragColor; + +void main() { + my_FragColor = vec4(1.0, 0.0, 0.0, 1.0); +} +</script> +<script type="application/javascript"> +"use strict"; +description("OpenGL ES 3 shading language shaders should not be accepted by WebGL 1."); +GLSLConformanceTester.runTests([ + { + vShaderId: "ES3VertexShader", + vShaderSuccess: false, + fShaderId: "ES1FragmentShader", + fShaderSuccess: true, + linkSuccess: false, + passMsg: "OpenGL ES 3 shading language vertex shader with an in variable should not be accepted by WebGL 1." + }, + { + vShaderId: "ES1VertexShader", + vShaderSuccess: true, + fShaderId: "ES3FragmentShader", + fShaderSuccess: false, + linkSuccess: false, + passMsg: "OpenGL ES 3 shading language fragment shader with an out variable should not be accepted by WebGL 1." + }, + { + vShaderId: "ES1VertexShader", + vShaderSuccess: true, + fShaderId: "emptyES3FragmentShader", + fShaderSuccess: false, + linkSuccess: false, + passMsg: "OpenGL ES 3 shading language fragment shader with an empty body should not be accepted by WebGL 1." + }, + { + vShaderId: "ES3VertexShader", + vShaderSuccess: false, + fShaderId: "ES3FragmentShader", + fShaderSuccess: false, + linkSuccess: false, + passMsg: "OpenGL ES 3 shading language shaders should not be linked by WebGL 1." + }, + { + vShaderId: "ES3VertexShader", + vShaderSuccess: false, + fShaderId: "emptyES3FragmentShader", + fShaderSuccess: false, + linkSuccess: false, + passMsg: "OpenGL ES 3 shading language shaders including fragment shader with empty body should not be linked by WebGL 1." + }, + { + vShaderId: "vertexShaderWithInQualifier", + vShaderSuccess: false, + fShaderId: "ES1FragmentShader", + fShaderSuccess: true, + linkSuccess: false, + passMsg: "Vertex shader with an in qualifier on a global variable should not be accepted by WebGL 1." + }, + { + vShaderId: "ES1VertexShader", + vShaderSuccess: true, + fShaderId: "fragmentShaderWithOutQualifier", + fShaderSuccess: false, + linkSuccess: false, + passMsg: "Fragment shader with an out qualifier on a global variable should not be accepted by WebGL 1." + } +]); +var successfullyParsed = true; +</script> +</body> +</html> |