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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/angle-dx-variable-bug.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/angle-dx-variable-bug.html | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/angle-dx-variable-bug.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/angle-dx-variable-bug.html new file mode 100644 index 000000000..2e637f4ab --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/angle-dx-variable-bug.html @@ -0,0 +1,117 @@ +<!-- + +/* +** Copyright (c) 2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>ANGLE D3D11 Bug - Variables beginning with "dx_"</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +</head> +<body> + +<script id="vs" type="x-shader/x-fragment"> +precision mediump float; +attribute vec4 position; +varying float dx_var; +void main() { + gl_Position = position; + dx_var = position.x; +} + +</script> +<script id="fs" type="x-shader/x-fragment"> +precision mediump float; +varying float dx_var; +void main() { + gl_FragColor = vec4(dx_var, 0, 0, 1); +} +</script> + +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" width="2" height="2"> </canvas> +<script> +"use strict"; +// See http://crbug.com/371868 for original failing case. +description("This test checks an ANGLE D3D11 shader compiler error."); + +debug(""); +debug("Canvas.getContext"); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("canvas"); +if (!gl) { + testFailed("context does not exist"); +} else { + testPassed("context exists"); + + debug(""); + debug("Checking shader compilation and linking."); + + checkCompilation() +} + +function checkCompilation() { + var vs = gl.createShader(gl.VERTEX_SHADER); + gl.shaderSource(vs, document.getElementById("vs").text); + gl.compileShader(vs); + if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) { + testFailed("Vertex Shader failed to compile: " + gl.getShaderInfoLog(vs)); + return; + } + + var fs = gl.createShader(gl.FRAGMENT_SHADER); + gl.shaderSource(fs, document.getElementById("fs").text); + gl.compileShader(fs); + if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) { + testFailed("Fragment Shader failed to compile: " + gl.getShaderInfoLog(fs)); + return; + } + + var p = gl.createProgram(); + gl.attachShader(p, vs); + gl.attachShader(p, fs); + gl.linkProgram(p); + if (!gl.getProgramParameter(p, gl.LINK_STATUS)) { + testFailed("Program failed to link: " + gl.getProgramInfoLog(p)); + return; + } + + testPassed("Linked Successfully"); +} + +debug(""); +var successfullyParsed = true; + +</script> +<script src="../../../js/js-test-post.js"></script> + +</body> +</html> |