diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/extensions/oes-vertex-array-object-bufferData.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/extensions/oes-vertex-array-object-bufferData.html | 215 |
1 files changed, 215 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/extensions/oes-vertex-array-object-bufferData.html b/dom/canvas/test/webgl-conf/checkout/conformance/extensions/oes-vertex-array-object-bufferData.html new file mode 100644 index 000000000..d9262967a --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/extensions/oes-vertex-array-object-bufferData.html @@ -0,0 +1,215 @@ +<!-- + +/* +** Copyright (c) 2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL OES_vertex_array_object_bufferData Conformance Tests</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<!-- comment in the script tag below to test through JS emualation of the extension. --> +<!-- +<script src="../../../demos/google/resources/OESVertexArrayObject.js"></script> +--> +</head> +<body> +<div id="description"></div> +<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex"> +attribute vec4 a_position; +attribute vec4 a_color; +varying vec4 v_color; +void main(void) { + gl_Position = a_position; + v_color = a_color; +} +</script> +<script id="fshader" type="x-shader/x-fragment"> +precision mediump float; +varying vec4 v_color; +void main(void) { + gl_FragColor = v_color; +} +</script> +<script> +"use strict"; +description("This test verifies drawing results when using gl.bufferData with the OES_vertex_array_object extension."); + +debug(""); + +var wtu = WebGLTestUtils; +var canvas = document.getElementById("canvas"); +var gl = wtu.create3DContext(canvas); +var ext = null; +var vao = null; + +if (!gl) { + testFailed("WebGL context does not exist"); +} else { + testPassed("WebGL context exists"); + + // Setup emulated OESVertexArrayObject if it has been included. + if (window.setupVertexArrayObject) { + debug("using emuated OES_vertex_array_object"); + setupVertexArrayObject(gl); + } + + // Query the extension and store globally so shouldBe can access it + ext = gl.getExtension("OES_vertex_array_object"); + if (!ext) { + testPassed("No OES_vertex_array_object support -- this is legal"); + + } else { + testPassed("Successfully enabled OES_vertex_array_object extension"); + + runBufferDataTest(); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); + } +} + +/** + * The OES_vertex_array_object extension seems to work incorrectly on some handheld devices, + * namely the Nexus 5, and Nexus 7 (in 2014/01) when using bufferData before binding the VAO. + * The tested OS was Android KitKat 4.4.2, the effects were the same in all tested browsers + * (Chrome, Chrome Beta, Firefox, Firefox Beta), so it is likely a driver bug. + * These devices have the similar Adreno 320 and Adreno 330 GPUs respectively. + * + * The issuse resulted from this sequence of actions in a requestAnimationFrame loop: + * 1. upload some vertex buffers with gl.bufferData (eg. colors) + * 2. bind the VAO + * 3. clear the canvas + * 4. draw (some triangles) to the canvas + * 5. unbind the VAO + * + * This caused the drawn triangles to be drawn with black (0) for most of the frames, with some + * rare frames presenting the correct render results. Interestingly on both devices exactly every + * 64th frame passed (starting with the very first one), the others failed. + * (Because of this, we test multiple frames.) + * When positions were uploaded, seemingly nothing was drawn, that's likely because the + * position buffer was also all 0s. + * + * The issue did not occur: + * - if step 1. and 2. were swapped + * - or if step5 was ommited (probably because that makes step 2 a no-op since the VAO is bound) + */ +function runBufferDataTest() { + debug("Testing draws with bufferData"); + + canvas.width = 50; canvas.height = 50; + gl.viewport(0, 0, canvas.width, canvas.height); + + var testColor = [0, 255, 0, 255]; + var clearColor = [255, 0, 0, 255]; + + // Where the issue occures, this is the sequence of success/failure every time: + // result: success fail fail fail fail ... success fail fail ... + // currentTestCount: 0 1 2 3 4 ... 64 65 66 ... + // So with just 1 test it passes, but 2 tests are enough. Here we use 3. + var numberOfTests = 3; + var currentTestCount = 0; + + var positionLoc = 0; + var colorLoc = 1; + var gridRes = 1; + + var program = wtu.setupSimpleVertexColorProgram(gl, positionLoc, colorLoc); + + var vao0 = ext.createVertexArrayOES(); + ext.bindVertexArrayOES(vao0); + + var buffers = wtu.setupIndexedQuadWithOptions(gl, + { gridRes: gridRes, + positionLocation: positionLoc + }); + + var colorTypedArray = createColorTypedArray(); + + var colorBuffer = gl.createBuffer(gl.ARRAY_BUFFER); + gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer); + gl.enableVertexAttribArray(colorLoc); + gl.vertexAttribPointer(colorLoc, 4, gl.FLOAT, false, 0, 0); + + ext.bindVertexArrayOES(null); + + testDrawing(); + + function testDrawing() { + // this order works fine: + // ext.bindVertexArrayOES(vao0); + // uploadColor(); + + // this order doesn't: + uploadColor(); + ext.bindVertexArrayOES(vao0); + + wtu.clearAndDrawIndexedQuad(gl, 1, clearColor); + + ext.bindVertexArrayOES(null); + + //debug("<span>"+currentTestCount+"</span"); + wtu.checkCanvas(gl, testColor, "should be green") + + if (++currentTestCount < numberOfTests) { + testDrawing(); + // wtu.requestAnimFrame(testDrawing); + } else { + // clean up + ext.deleteVertexArrayOES(vao0); + } + } + + function uploadColor() { + gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer); + gl.bufferData(gl.ARRAY_BUFFER, colorTypedArray, gl.STREAM_DRAW); + } + + function createColorTypedArray() { + var colors = []; + var pOffset = 0; + for (var yy = 0; yy <= gridRes; ++yy) { + for (var xx = 0; xx <= gridRes; ++xx) { + colors[pOffset + 0] = testColor[0]; + colors[pOffset + 1] = testColor[1]; + colors[pOffset + 2] = testColor[2]; + colors[pOffset + 3] = testColor[3]; + pOffset += 4; + } + } + return new Float32Array(colors); + } +} + +debug(""); +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |