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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/context/resources/context-release-upon-reload-child.html b/dom/canvas/test/webgl-conf/checkout/conformance/context/resources/context-release-upon-reload-child.html
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+++ b/dom/canvas/test/webgl-conf/checkout/conformance/context/resources/context-release-upon-reload-child.html
@@ -0,0 +1,75 @@
+<!--
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+
+<!DOCTYPE html>
+<html style="margin: 0; padding: 0;">
+<head>
+<meta charset="utf-8">
+<title>Simple WebGL context</title>
+<script src="../../../js/webgl-test-utils.js"> </script>
+</head>
+<body style="margin: 0; padding: 0; overflow: hidden;">
+<canvas id="c" width="1680" height="1050" style="width: 256px; height: 256px;"> <!-- scaled to fit page better -->
+<script id="vshader" type="x-shader/x-vertex">
+attribute vec4 vPosition;
+void main()
+{
+ gl_Position = vPosition;
+}
+</script>
+
+<script id="fshader" type="x-shader/x-fragment">
+void main()
+{
+ gl_FragColor = vec4(1.0,0.0,0.0,1.0);
+}
+</script>
+
+<script>
+"use strict";
+var wtu = WebGLTestUtils;
+
+var gl = wtu.create3DContext("c", { antialias: false });
+var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]);
+
+var vertexObject = gl.createBuffer();
+gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
+gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.75,0, -0.75,-0.75,0, 0.75,-0.75,0 ]), gl.STATIC_DRAW);
+gl.enableVertexAttribArray(0);
+gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
+
+gl.clearColor(0.0, 0.0, 0.0, 1.0);
+gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+gl.drawArrays(gl.TRIANGLES, 0, 3);
+
+if (parent) {
+ window.glContext = gl;
+ parent.postMessage("Ready", "*");
+}
+</script>
+</body>
+</html>