diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/context/resources/context-release-upon-reload-child.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/context/resources/context-release-upon-reload-child.html | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/context/resources/context-release-upon-reload-child.html b/dom/canvas/test/webgl-conf/checkout/conformance/context/resources/context-release-upon-reload-child.html new file mode 100644 index 000000000..87058e9fa --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/context/resources/context-release-upon-reload-child.html @@ -0,0 +1,75 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html style="margin: 0; padding: 0;"> +<head> +<meta charset="utf-8"> +<title>Simple WebGL context</title> +<script src="../../../js/webgl-test-utils.js"> </script> +</head> +<body style="margin: 0; padding: 0; overflow: hidden;"> +<canvas id="c" width="1680" height="1050" style="width: 256px; height: 256px;"> <!-- scaled to fit page better --> +<script id="vshader" type="x-shader/x-vertex"> +attribute vec4 vPosition; +void main() +{ + gl_Position = vPosition; +} +</script> + +<script id="fshader" type="x-shader/x-fragment"> +void main() +{ + gl_FragColor = vec4(1.0,0.0,0.0,1.0); +} +</script> + +<script> +"use strict"; +var wtu = WebGLTestUtils; + +var gl = wtu.create3DContext("c", { antialias: false }); +var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]); + +var vertexObject = gl.createBuffer(); +gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); +gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.75,0, -0.75,-0.75,0, 0.75,-0.75,0 ]), gl.STATIC_DRAW); +gl.enableVertexAttribArray(0); +gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); + +gl.clearColor(0.0, 0.0, 0.0, 1.0); +gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); +gl.drawArrays(gl.TRIANGLES, 0, 3); + +if (parent) { + window.glContext = gl; + parent.postMessage("Ready", "*"); +} +</script> +</body> +</html> |