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+<!--
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL toDataURL test</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"> </script>
+</head>
+<body>
+<canvas width="20" height="20" style="border: 1px solid black; width: 16px; height: 16px" id="c3d"></canvas>
+<canvas width="20" height="20" style="border: 1px solid black; width: 16px; height: 16px" id="c2d"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script type="application/javascript">
+var wtu = WebGLTestUtils;
+var numTests = 10;
+var gl;
+var ctx;
+
+var main = function() {
+ description();
+ ctx = document.getElementById("c2d").getContext("2d");
+ gl = wtu.create3DContext("c3d");
+
+ if (!gl) {
+ testFailed("can't create 3d context");
+ return;
+ }
+
+ var clearRect = function(gl, x, y, width, height, color) {
+ gl.clearColor(color[0] / 255, color[1] / 255, color[2] / 255, color[3] / 255);
+ gl.scissor(x, y, width, height);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ };
+
+ var testSize = function(gl, width, height, callback) {
+ debug("testing " + width + " by " + height);
+ gl.canvas.width = width;
+ gl.canvas.height = height;
+ gl.viewport(0, 0, width, height);
+ gl.enable(gl.SCISSOR_TEST);
+
+ var bottomColor = [255, 0, 0, 255];
+ var topColor = [0, 255, 0, 255];
+ var rightColor = [0, 0, 255, 255];
+ var halfHeight = Math.floor(height / 2);
+ var topHeight = height - halfHeight;
+ var canvasTopHeight = height - topHeight;
+ clearRect(gl, 0, 0, width, halfHeight, bottomColor);
+ clearRect(gl, 0, halfHeight, width, topHeight, topColor);
+ clearRect(gl, width - 1, 0, 1, height, rightColor);
+
+ // Performs gl.canvas.toDataURL() internally
+ var img = wtu.makeImageFromCanvas(gl.canvas, function() {
+ ctx.canvas.width = width;
+ ctx.canvas.height = height;
+ ctx.imageSmoothingEnabled = false;
+ ctx.drawImage(img, 0, 0);
+ wtu.checkCanvasRect(ctx, 0, 0, width - 1, topHeight, topColor);
+ wtu.checkCanvasRect(ctx, 0, topHeight, width - 1, halfHeight, bottomColor);
+ wtu.checkCanvasRect(ctx, width - 1, 0, 1, height, rightColor);
+ debug("");
+ callback();
+ });
+ };
+
+ var tests = [
+ { width: 16 , height: 16 , },
+ { width: 16 - 1, height: 16 , },
+ { width: 16 - 1, height: 16 - 1, },
+ { width: 16 + 1, height: 16 - 1, },
+ { width: 16 - 1, height: 16 + 1, },
+ { width: 256 , height: 256 , },
+ { width: 256 - 1, height: 256 , },
+ { width: 256 - 1, height: 256 - 1, },
+ { width: 256 + 1, height: 256 - 1, },
+ { width: 256 - 1, height: 256 + 1, },
+ { width: 512 , height: 512 , },
+ { width: 512 - 1, height: 512 , },
+ { width: 512 - 1, height: 512 - 1, },
+ { width: 512 + 1, height: 512 - 1, },
+ { width: 512 - 1, height: 512 + 1, },
+ ];
+ var testIndex = 0;
+ var runNextTest = function() {
+ if (testIndex == tests.length) {
+ finishTest();
+ return;
+ }
+ var test = tests[testIndex++];
+ testSize(gl, test.width, test.height, function() {
+ setTimeout(runNextTest, 0);
+ })
+ };
+ runNextTest();
+};
+main();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+