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+<!--
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+-->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+
+<script>
+"use strict";
+description("Tests that index validation verifies the correct number of indices");
+
+function sizeInBytes(type) {
+ switch (type) {
+ case gl.BYTE:
+ case gl.UNSIGNED_BYTE:
+ return 1;
+ case gl.SHORT:
+ case gl.UNSIGNED_SHORT:
+ return 2;
+ case gl.INT:
+ case gl.UNSIGNED_INT:
+ case gl.FLOAT:
+ return 4;
+ default:
+ throw "unknown type";
+ }
+}
+
+var wtu = WebGLTestUtils;
+var gl = wtu.create3DContext();
+var program = wtu.loadStandardProgram(gl);
+
+// 3 vertices => 1 triangle, interleaved data
+var dataComplete = new Float32Array([0, 0, 0, 1,
+ 0, 0, 1,
+ 1, 0, 0, 1,
+ 0, 0, 1,
+ 1, 1, 1, 1,
+ 0, 0, 1]);
+var dataIncomplete = new Float32Array([0, 0, 0, 1,
+ 0, 0, 1,
+ 1, 0, 0, 1,
+ 0, 0, 1,
+ 1, 1, 1, 1]);
+var indices = new Uint16Array([0, 1, 2]);
+
+debug("Testing with valid indices");
+
+var bufferComplete = gl.createBuffer();
+gl.bindBuffer(gl.ARRAY_BUFFER, bufferComplete);
+gl.bufferData(gl.ARRAY_BUFFER, dataComplete, gl.STATIC_DRAW);
+var elements = gl.createBuffer();
+gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elements);
+gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
+gl.useProgram(program);
+var vertexLoc = gl.getAttribLocation(program, "a_vertex");
+var normalLoc = gl.getAttribLocation(program, "a_normal");
+gl.vertexAttribPointer(vertexLoc, 4, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 0);
+gl.enableVertexAttribArray(vertexLoc);
+gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT));
+gl.enableVertexAttribArray(normalLoc);
+shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
+wtu.glErrorShouldBe(gl, gl.NO_ERROR);
+shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
+wtu.glErrorShouldBe(gl, gl.NO_ERROR);
+
+debug("Testing with out-of-range indices");
+
+var bufferIncomplete = gl.createBuffer();
+gl.bindBuffer(gl.ARRAY_BUFFER, bufferIncomplete);
+gl.bufferData(gl.ARRAY_BUFFER, dataIncomplete, gl.STATIC_DRAW);
+gl.vertexAttribPointer(vertexLoc, 4, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 0);
+gl.enableVertexAttribArray(vertexLoc);
+gl.disableVertexAttribArray(normalLoc);
+debug("Enable vertices, valid");
+wtu.glErrorShouldBe(gl, gl.NO_ERROR);
+shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
+wtu.glErrorShouldBe(gl, gl.NO_ERROR);
+debug("Enable normals, out-of-range");
+gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT));
+gl.enableVertexAttribArray(normalLoc);
+wtu.glErrorShouldBe(gl, gl.NO_ERROR);
+shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
+wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION);
+
+debug("Test with enabled attribute that does not belong to current program");
+
+gl.disableVertexAttribArray(normalLoc);
+var extraLoc = Math.max(vertexLoc, normalLoc) + 1;
+gl.enableVertexAttribArray(extraLoc);
+debug("Enable an extra attribute with null");
+wtu.glErrorShouldBe(gl, gl.NO_ERROR);
+shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
+wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION);
+debug("Enable an extra attribute with insufficient data buffer");
+gl.vertexAttribPointer(extraLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT));
+wtu.glErrorShouldBe(gl, gl.NO_ERROR);
+shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
+debug("Pass large negative index to vertexAttribPointer");
+gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), -2000000000 * sizeInBytes(gl.FLOAT));
+wtu.glErrorShouldBe(gl, gl.INVALID_VALUE);
+shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
+
+var successfullyParsed = true;
+</script>
+
+<script src="../../js/js-test-post.js"></script>
+</body>
+</html>