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-rw-r--r--devtools/server/tests/unit/test_threadlifetime-05.js83
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diff --git a/devtools/server/tests/unit/test_threadlifetime-05.js b/devtools/server/tests/unit/test_threadlifetime-05.js
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+++ b/devtools/server/tests/unit/test_threadlifetime-05.js
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+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+/**
+ * Make sure that releasing a pause-lifetime actorin a releaseMany returns an
+ * error, but releases all the thread-lifetime actors.
+ */
+
+var gDebuggee;
+var gClient;
+var gThreadClient;
+var gPauseGrip;
+
+function run_test()
+{
+ initTestDebuggerServer();
+ gDebuggee = addTestGlobal("test-grips");
+ gClient = new DebuggerClient(DebuggerServer.connectPipe());
+ gClient.connect().then(function () {
+ attachTestTabAndResume(gClient, "test-grips", function (aResponse, aTabClient, aThreadClient) {
+ gThreadClient = aThreadClient;
+ test_thread_lifetime();
+ });
+ });
+ do_test_pending();
+}
+
+function arg_grips(aFrameArgs, aOnResponse) {
+ let grips = [];
+ let handler = function (aResponse) {
+ if (aResponse.error) {
+ grips.push(aResponse.error);
+ } else {
+ grips.push(aResponse.from);
+ }
+ if (grips.length == aFrameArgs.length) {
+ aOnResponse(grips);
+ }
+ };
+ for (let i = 0; i < aFrameArgs.length; i++) {
+ gClient.request({ to: aFrameArgs[i].actor, type: "threadGrip" },
+ handler);
+ }
+}
+
+function test_thread_lifetime()
+{
+ // Get two thread-lifetime grips.
+ gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
+
+ let frameArgs = [ aPacket.frame.arguments[0], aPacket.frame.arguments[1] ];
+ gPauseGrip = aPacket.frame.arguments[2];
+ arg_grips(frameArgs, function (aGrips) {
+ release_grips(frameArgs, aGrips);
+ });
+ });
+
+ gDebuggee.eval("(" + function () {
+ function stopMe(arg1, arg2, arg3) {
+ debugger;
+ }
+ stopMe({obj: 1}, {obj: 2}, {obj: 3});
+ } + ")()");
+}
+
+
+function release_grips(aFrameArgs, aThreadGrips)
+{
+ // Release all actors with releaseMany...
+ let release = [aThreadGrips[0], aThreadGrips[1], gPauseGrip.actor];
+ gThreadClient.releaseMany(release, function (aResponse) {
+ do_check_eq(aResponse.error, "notReleasable");
+ // Now ask for thread grips again, they should not exist.
+ arg_grips(aFrameArgs, function (aNewGrips) {
+ for (let i = 0; i < aNewGrips.length; i++) {
+ do_check_eq(aNewGrips[i], "noSuchActor");
+ }
+ gThreadClient.resume(function () {
+ finishClient(gClient);
+ });
+ });
+ });
+}