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-rw-r--r--devtools/server/tests/unit/test_breakpoint-02.js67
1 files changed, 67 insertions, 0 deletions
diff --git a/devtools/server/tests/unit/test_breakpoint-02.js b/devtools/server/tests/unit/test_breakpoint-02.js
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index 000000000..d2b220d83
--- /dev/null
+++ b/devtools/server/tests/unit/test_breakpoint-02.js
@@ -0,0 +1,67 @@
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+/**
+ * Check that setting breakpoints when the debuggee is running works.
+ */
+
+var gDebuggee;
+var gClient;
+var gThreadClient;
+var gCallback;
+
+function run_test()
+{
+ run_test_with_server(DebuggerServer, function () {
+ run_test_with_server(WorkerDebuggerServer, do_test_finished);
+ });
+ do_test_pending();
+}
+
+function run_test_with_server(aServer, aCallback)
+{
+ gCallback = aCallback;
+ initTestDebuggerServer(aServer);
+ gDebuggee = addTestGlobal("test-stack", aServer);
+ gClient = new DebuggerClient(aServer.connectPipe());
+ gClient.connect().then(function () {
+ attachTestTabAndResume(gClient, "test-stack", function (aResponse, aTabClient, aThreadClient) {
+ gThreadClient = aThreadClient;
+ test_breakpoint_running();
+ });
+ });
+}
+
+function test_breakpoint_running()
+{
+ gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
+ let location = { line: gDebuggee.line0 + 3 };
+
+ gThreadClient.resume();
+
+ // Setting the breakpoint later should interrupt the debuggee.
+ gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
+ do_check_eq(aPacket.type, "paused");
+ do_check_eq(aPacket.why.type, "interrupted");
+ });
+
+ let source = gThreadClient.source(aPacket.frame.where.source);
+ source.setBreakpoint(location, function (aResponse) {
+ // Eval scripts don't stick around long enough for the breakpoint to be set,
+ // so just make sure we got the expected response from the actor.
+ do_check_neq(aResponse.error, "noScript");
+
+ do_execute_soon(function () {
+ gClient.close().then(gCallback);
+ });
+ });
+ });
+
+ Cu.evalInSandbox(
+ "var line0 = Error().lineNumber;\n" +
+ "debugger;\n" +
+ "var a = 1;\n" + // line0 + 2
+ "var b = 2;\n", // line0 + 3
+ gDebuggee
+ );
+}