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-rw-r--r--devtools/server/tests/browser/browser_animation_getPlayers.js63
1 files changed, 63 insertions, 0 deletions
diff --git a/devtools/server/tests/browser/browser_animation_getPlayers.js b/devtools/server/tests/browser/browser_animation_getPlayers.js
new file mode 100644
index 000000000..a99a4dc4e
--- /dev/null
+++ b/devtools/server/tests/browser/browser_animation_getPlayers.js
@@ -0,0 +1,63 @@
+/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+"use strict";
+
+// Check the output of getAnimationPlayersForNode
+
+add_task(function* () {
+ let {client, walker, animations} =
+ yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html");
+
+ yield theRightNumberOfPlayersIsReturned(walker, animations);
+ yield playersCanBePausedAndResumed(walker, animations);
+
+ yield client.close();
+ gBrowser.removeCurrentTab();
+});
+
+function* theRightNumberOfPlayersIsReturned(walker, animations) {
+ let node = yield walker.querySelector(walker.rootNode, ".not-animated");
+ let players = yield animations.getAnimationPlayersForNode(node);
+ is(players.length, 0,
+ "0 players were returned for the unanimated node");
+
+ node = yield walker.querySelector(walker.rootNode, ".simple-animation");
+ players = yield animations.getAnimationPlayersForNode(node);
+ is(players.length, 1,
+ "One animation player was returned");
+
+ node = yield walker.querySelector(walker.rootNode, ".multiple-animations");
+ players = yield animations.getAnimationPlayersForNode(node);
+ is(players.length, 2,
+ "Two animation players were returned");
+
+ node = yield walker.querySelector(walker.rootNode, ".transition");
+ players = yield animations.getAnimationPlayersForNode(node);
+ is(players.length, 1,
+ "One animation player was returned for the transitioned node");
+}
+
+function* playersCanBePausedAndResumed(walker, animations) {
+ let node = yield walker.querySelector(walker.rootNode, ".simple-animation");
+ let [player] = yield animations.getAnimationPlayersForNode(node);
+ yield player.ready();
+
+ ok(player.initialState,
+ "The player has an initialState");
+ ok(player.getCurrentState,
+ "The player has the getCurrentState method");
+ is(player.initialState.playState, "running",
+ "The animation is currently running");
+
+ yield player.pause();
+ let state = yield player.getCurrentState();
+ is(state.playState, "paused",
+ "The animation is now paused");
+
+ yield player.play();
+ state = yield player.getCurrentState();
+ is(state.playState, "running",
+ "The animation is now running again");
+}