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-rw-r--r--devtools/server/tests/browser/browser_animation_getMultipleStates.js55
1 files changed, 55 insertions, 0 deletions
diff --git a/devtools/server/tests/browser/browser_animation_getMultipleStates.js b/devtools/server/tests/browser/browser_animation_getMultipleStates.js
new file mode 100644
index 000000000..4436695b0
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+++ b/devtools/server/tests/browser/browser_animation_getMultipleStates.js
@@ -0,0 +1,55 @@
+/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+"use strict";
+
+add_task(function* setup() {
+ yield SpecialPowers.pushPrefEnv({
+ set: [["dom.ipc.processCount", 1]]
+ });
+});
+
+// Check that the duration, iterationCount and delay are retrieved correctly for
+// multiple animations.
+
+add_task(function* () {
+ let {client, walker, animations} =
+ yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html");
+
+ yield playerHasAnInitialState(walker, animations);
+
+ yield client.close();
+ gBrowser.removeCurrentTab();
+});
+
+function* playerHasAnInitialState(walker, animations) {
+ let state = yield getAnimationStateForNode(walker, animations,
+ ".delayed-multiple-animations", 0);
+
+ ok(state.duration, 50000,
+ "The duration of the first animation is correct");
+ ok(state.iterationCount, 10,
+ "The iterationCount of the first animation is correct");
+ ok(state.delay, 1000,
+ "The delay of the first animation is correct");
+
+ state = yield getAnimationStateForNode(walker, animations,
+ ".delayed-multiple-animations", 1);
+
+ ok(state.duration, 100000,
+ "The duration of the secon animation is correct");
+ ok(state.iterationCount, 30,
+ "The iterationCount of the secon animation is correct");
+ ok(state.delay, 750,
+ "The delay of the secon animation is correct");
+}
+
+function* getAnimationStateForNode(walker, animations, selector, playerIndex) {
+ let node = yield walker.querySelector(walker.rootNode, selector);
+ let players = yield animations.getAnimationPlayersForNode(node);
+ let player = players[playerIndex];
+ yield player.ready();
+ let state = yield player.getCurrentState();
+ return state;
+}