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-rw-r--r--devtools/server/tests/browser/browser_animation_getFrames.js32
1 files changed, 32 insertions, 0 deletions
diff --git a/devtools/server/tests/browser/browser_animation_getFrames.js b/devtools/server/tests/browser/browser_animation_getFrames.js
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+++ b/devtools/server/tests/browser/browser_animation_getFrames.js
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+/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+"use strict";
+
+// Check that the AnimationPlayerActor exposes a getFrames method that returns
+// the list of keyframes in the animation.
+
+const URL = MAIN_DOMAIN + "animation.html";
+
+add_task(function* () {
+ let {client, walker, animations} =
+ yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html");
+
+ info("Get the test node and its animation front");
+ let node = yield walker.querySelector(walker.rootNode, ".simple-animation");
+ let [player] = yield animations.getAnimationPlayersForNode(node);
+
+ ok(player.getFrames, "The front has the getFrames method");
+
+ let frames = yield player.getFrames();
+ is(frames.length, 2, "The correct number of keyframes was retrieved");
+ ok(frames[0].transform, "Frame 0 has the transform property");
+ ok(frames[1].transform, "Frame 1 has the transform property");
+ // Note that we don't really test the content of the frame object here on
+ // purpose. This object comes straight out of the web animations API
+ // unmodified.
+
+ yield client.close();
+ gBrowser.removeCurrentTab();
+});