diff options
Diffstat (limited to 'devtools/client/animationinspector/test/browser_animation_spacebar_toggles_animations.js')
-rw-r--r-- | devtools/client/animationinspector/test/browser_animation_spacebar_toggles_animations.js | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/devtools/client/animationinspector/test/browser_animation_spacebar_toggles_animations.js b/devtools/client/animationinspector/test/browser_animation_spacebar_toggles_animations.js new file mode 100644 index 000000000..799ecc28d --- /dev/null +++ b/devtools/client/animationinspector/test/browser_animation_spacebar_toggles_animations.js @@ -0,0 +1,49 @@ +/* vim: set ts=2 et sw=2 tw=80: */ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +"use strict"; + +add_task(function* setup() { + yield SpecialPowers.pushPrefEnv({ + set: [["dom.ipc.processCount", 1]] + }); +}); + +// Test that the spacebar key press toggles the toggleAll button state +// when a node with no animation is selected. +// This test doesn't need to test if animations actually pause/resume +// because there's an other test that does this : +// browser_animation_toggle_button_toggles_animation.js + +add_task(function* () { + yield addTab(URL_ROOT + "doc_simple_animation.html"); + let {panel, inspector, window, controller} = yield openAnimationInspector(); + let {toggleAllButtonEl} = panel; + + // select a node without animations + yield selectNodeAndWaitForAnimations(".still", inspector); + + // ensure the focus is on the animation panel + window.focus(); + + info("Simulate spacebar stroke and check toggleAll button" + + " is in paused state"); + + // sending the key will lead to a ALL_ANIMATIONS_TOGGLED_EVENT + let onToggled = once(controller, controller.ALL_ANIMATIONS_TOGGLED_EVENT); + EventUtils.sendKey("SPACE", window); + yield onToggled; + ok(toggleAllButtonEl.classList.contains("paused"), + "The toggle all button is in its paused state"); + + info("Simulate spacebar stroke and check toggleAll button" + + " is in playing state"); + + // sending the key will lead to a ALL_ANIMATIONS_TOGGLED_EVENT + onToggled = once(controller, controller.ALL_ANIMATIONS_TOGGLED_EVENT); + EventUtils.sendKey("SPACE", window); + yield onToggled; + ok(!toggleAllButtonEl.classList.contains("paused"), + "The toggle all button is in its playing state again"); +}); |