diff options
Diffstat (limited to 'devtools/client/animationinspector/test/browser_animation_playerFronts_are_refreshed.js')
-rw-r--r-- | devtools/client/animationinspector/test/browser_animation_playerFronts_are_refreshed.js | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/devtools/client/animationinspector/test/browser_animation_playerFronts_are_refreshed.js b/devtools/client/animationinspector/test/browser_animation_playerFronts_are_refreshed.js new file mode 100644 index 000000000..7144adf6c --- /dev/null +++ b/devtools/client/animationinspector/test/browser_animation_playerFronts_are_refreshed.js @@ -0,0 +1,36 @@ +/* vim: set ts=2 et sw=2 tw=80: */ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +"use strict"; + +requestLongerTimeout(2); + +// Check that the AnimationPlayerFront objects lifecycle is managed by the +// AnimationController. + +add_task(function* () { + yield addTab(URL_ROOT + "doc_simple_animation.html"); + let {controller, inspector} = yield openAnimationInspector(); + + info("Selecting an animated node"); + // selectNode waits for the inspector-updated event before resolving, which + // means the controller.PLAYERS_UPDATED_EVENT event has been emitted before + // and players are ready. + yield selectNodeAndWaitForAnimations(".animated", inspector); + + is(controller.animationPlayers.length, 1, + "One AnimationPlayerFront has been created"); + + info("Selecting a node with mutliple animations"); + yield selectNodeAndWaitForAnimations(".multi", inspector); + + is(controller.animationPlayers.length, 2, + "2 AnimationPlayerFronts have been created"); + + info("Selecting a node with no animations"); + yield selectNodeAndWaitForAnimations(".still", inspector); + + is(controller.animationPlayers.length, 0, + "There are no more AnimationPlayerFront objects"); +}); |