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-rw-r--r--application/basilisk/components/translation/cld2/internal/scoreonescriptspan.cc1334
1 files changed, 0 insertions, 1334 deletions
diff --git a/application/basilisk/components/translation/cld2/internal/scoreonescriptspan.cc b/application/basilisk/components/translation/cld2/internal/scoreonescriptspan.cc
deleted file mode 100644
index b2cebc02e..000000000
--- a/application/basilisk/components/translation/cld2/internal/scoreonescriptspan.cc
+++ /dev/null
@@ -1,1334 +0,0 @@
-// Copyright 2013 Google Inc. All Rights Reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-//
-// Author: dsites@google.com (Dick Sites)
-// Updated 2014.01 for dual table lookup
-//
-
-#include "scoreonescriptspan.h"
-
-#include "cldutil.h"
-#include "debug.h"
-#include "lang_script.h"
-
-#include <stdio.h>
-
-using namespace std;
-
-namespace CLD2 {
-
-static const int kUnreliablePercentThreshold = 75;
-
-void AddLangProb(uint32 langprob, Tote* chunk_tote) {
- ProcessProbV2Tote(langprob, chunk_tote);
-}
-
-void ZeroPSLang(uint32 langprob, Tote* chunk_tote) {
- uint8 top1 = (langprob >> 8) & 0xff;
- chunk_tote->SetScore(top1, 0);
-}
-
-bool SameCloseSet(uint16 lang1, uint16 lang2) {
- int lang1_close_set = LanguageCloseSet(static_cast<Language>(lang1));
- if (lang1_close_set == 0) {return false;}
- int lang2_close_set = LanguageCloseSet(static_cast<Language>(lang2));
- return (lang1_close_set == lang2_close_set);
-}
-
-bool SameCloseSet(Language lang1, Language lang2) {
- int lang1_close_set = LanguageCloseSet(lang1);
- if (lang1_close_set == 0) {return false;}
- int lang2_close_set = LanguageCloseSet(lang2);
- return (lang1_close_set == lang2_close_set);
-}
-
-
-// Needs expected score per 1KB in scoring context
-void SetChunkSummary(ULScript ulscript, int first_linear_in_chunk,
- int offset, int len,
- const ScoringContext* scoringcontext,
- const Tote* chunk_tote,
- ChunkSummary* chunksummary) {
- int key3[3];
- chunk_tote->CurrentTopThreeKeys(key3);
- Language lang1 = FromPerScriptNumber(ulscript, key3[0]);
- Language lang2 = FromPerScriptNumber(ulscript, key3[1]);
-
- int actual_score_per_kb = 0;
- if (len > 0) {
- actual_score_per_kb = (chunk_tote->GetScore(key3[0]) << 10) / len;
- }
- int expected_subscr = lang1 * 4 + LScript4(ulscript);
- int expected_score_per_kb =
- scoringcontext->scoringtables->kExpectedScore[expected_subscr];
-
- chunksummary->offset = offset;
- chunksummary->chunk_start = first_linear_in_chunk;
- chunksummary->lang1 = lang1;
- chunksummary->lang2 = lang2;
- chunksummary->score1 = chunk_tote->GetScore(key3[0]);
- chunksummary->score2 = chunk_tote->GetScore(key3[1]);
- chunksummary->bytes = len;
- chunksummary->grams = chunk_tote->GetScoreCount();
- chunksummary->ulscript = ulscript;
- chunksummary->reliability_delta = ReliabilityDelta(chunksummary->score1,
- chunksummary->score2,
- chunksummary->grams);
- // If lang1/lang2 in same close set, set delta reliability to 100%
- if (SameCloseSet(lang1, lang2)) {
- chunksummary->reliability_delta = 100;
- }
- chunksummary->reliability_score =
- ReliabilityExpected(actual_score_per_kb, expected_score_per_kb);
-}
-
-// Return true if just lang1 is there: lang2=0 and lang3=0
-bool IsSingleLang(uint32 langprob) {
- // Probably a bug -- which end is lang1? But only used to call empty Boost1
- return ((langprob & 0x00ffff00) == 0);
-}
-
-// Update scoring context distinct_boost for single language quad
-void AddDistinctBoost1(uint32 langprob, ScoringContext* scoringcontext) {
- // Probably keep this empty -- not a good enough signal
-}
-
-// Update scoring context distinct_boost for distinct octagram
-// Keep last 4 used. Since these are mostly (except at splices) in
-// hitbuffer, we might be able to just use a subscript and splice
-void AddDistinctBoost2(uint32 langprob, ScoringContext* scoringcontext) {
-// this is called 0..n times per chunk with decoded hitbuffer->distinct...
- LangBoosts* distinct_boost = &scoringcontext->distinct_boost.latn;
- if (scoringcontext->ulscript != ULScript_Latin) {
- distinct_boost = &scoringcontext->distinct_boost.othr;
- }
- int n = distinct_boost->n;
- distinct_boost->langprob[n] = langprob;
- distinct_boost->n = distinct_boost->wrap(n + 1);
-}
-
-// For each chunk, add extra weight for language priors (from content-lang and
-// meta lang=xx) and distinctive tokens
-void ScoreBoosts(const ScoringContext* scoringcontext, Tote* chunk_tote) {
- // Get boosts for current script
- const LangBoosts* langprior_boost = &scoringcontext->langprior_boost.latn;
- const LangBoosts* langprior_whack = &scoringcontext->langprior_whack.latn;
- const LangBoosts* distinct_boost = &scoringcontext->distinct_boost.latn;
- if (scoringcontext->ulscript != ULScript_Latin) {
- langprior_boost = &scoringcontext->langprior_boost.othr;
- langprior_whack = &scoringcontext->langprior_whack.othr;
- distinct_boost = &scoringcontext->distinct_boost.othr;
- }
-
- for (int k = 0; k < kMaxBoosts; ++k) {
- uint32 langprob = langprior_boost->langprob[k];
- if (langprob > 0) {AddLangProb(langprob, chunk_tote);}
- }
- for (int k = 0; k < kMaxBoosts; ++k) {
- uint32 langprob = distinct_boost->langprob[k];
- if (langprob > 0) {AddLangProb(langprob, chunk_tote);}
- }
- // boost has a packed set of per-script langs and probabilites
- // whack has a packed set of per-script lang to be suppressed (zeroed)
- // When a language in a close set is given as an explicit hint, others in
- // that set will be whacked here.
- for (int k = 0; k < kMaxBoosts; ++k) {
- uint32 langprob = langprior_whack->langprob[k];
- if (langprob > 0) {ZeroPSLang(langprob, chunk_tote);}
- }
-}
-
-
-
-// At this point, The chunk is described by
-// hitbuffer->base[cspan->chunk_base .. cspan->chunk_base + cspan->base_len)
-// hitbuffer->delta[cspan->chunk_delta ... )
-// hitbuffer->distinct[cspan->chunk_distinct ... )
-// Scored text is in text[lo..hi) where
-// lo is 0 or the min of first base/delta/distinct hitbuffer offset and
-// hi is the min of next base/delta/distinct hitbuffer offset after
-// base_len, etc.
-void GetTextSpanOffsets(const ScoringHitBuffer* hitbuffer,
- const ChunkSpan* cspan, int* lo, int* hi) {
- // Front of this span
- int lo_base = hitbuffer->base[cspan->chunk_base].offset;
- int lo_delta = hitbuffer->delta[cspan->chunk_delta].offset;
- int lo_distinct = hitbuffer->distinct[cspan->chunk_distinct].offset;
- // Front of next span
- int hi_base = hitbuffer->base[cspan->chunk_base +
- cspan->base_len].offset;
- int hi_delta = hitbuffer->delta[cspan->chunk_delta +
- cspan->delta_len].offset;
- int hi_distinct = hitbuffer->distinct[cspan->chunk_distinct +
- cspan->distinct_len].offset;
-
- *lo = 0;
-// if (cspan->chunk_base > 0) {
-// *lo = minint(minint(lo_base, lo_delta), lo_distinct);
-// }
- *lo = minint(minint(lo_base, lo_delta), lo_distinct);
- *hi = minint(minint(hi_base, hi_delta), hi_distinct);
-}
-
-
-int DiffScore(const CLD2TableSummary* obj, int indirect,
- uint16 lang1, uint16 lang2) {
- if (indirect < static_cast<int>(obj->kCLDTableSizeOne)) {
- // Up to three languages at indirect
- uint32 langprob = obj->kCLDTableInd[indirect];
- return GetLangScore(langprob, lang1) - GetLangScore(langprob, lang2);
- } else {
- // Up to six languages at start + 2 * (indirect - start)
- indirect += (indirect - obj->kCLDTableSizeOne);
- uint32 langprob = obj->kCLDTableInd[indirect];
- uint32 langprob2 = obj->kCLDTableInd[indirect + 1];
- return (GetLangScore(langprob, lang1) + GetLangScore(langprob2, lang1)) -
- (GetLangScore(langprob, lang2) + GetLangScore(langprob2, lang2));
- }
-
-}
-
-// Score all the bases, deltas, distincts, boosts for one chunk into chunk_tote
-// After last chunk there is always a hitbuffer entry with an offset just off
-// the end of the text.
-// Sets delta_len, and distinct_len
-void ScoreOneChunk(const char* text, ULScript ulscript,
- const ScoringHitBuffer* hitbuffer,
- int chunk_i,
- ScoringContext* scoringcontext,
- ChunkSpan* cspan, Tote* chunk_tote,
- ChunkSummary* chunksummary) {
- int first_linear_in_chunk = hitbuffer->chunk_start[chunk_i];
- int first_linear_in_next_chunk = hitbuffer->chunk_start[chunk_i + 1];
-
- chunk_tote->Reinit();
- cspan->delta_len = 0;
- cspan->distinct_len = 0;
- if (scoringcontext->flags_cld2_verbose) {
- fprintf(scoringcontext->debug_file, "<br>ScoreOneChunk[%d..%d) ",
- first_linear_in_chunk, first_linear_in_next_chunk);
- }
-
- // 2013.02.05 linear design: just use base and base_len for the span
- cspan->chunk_base = first_linear_in_chunk;
- cspan->base_len = first_linear_in_next_chunk - first_linear_in_chunk;
- for (int i = first_linear_in_chunk; i < first_linear_in_next_chunk; ++i) {
- uint32 langprob = hitbuffer->linear[i].langprob;
- AddLangProb(langprob, chunk_tote);
- if (hitbuffer->linear[i].type <= QUADHIT) {
- chunk_tote->AddScoreCount(); // Just count quads, not octas
- }
- if (hitbuffer->linear[i].type == DISTINCTHIT) {
- AddDistinctBoost2(langprob, scoringcontext);
- }
- }
-
- // Score language prior boosts
- // Score distinct word boost
- ScoreBoosts(scoringcontext, chunk_tote);
-
- int lo = hitbuffer->linear[first_linear_in_chunk].offset;
- int hi = hitbuffer->linear[first_linear_in_next_chunk].offset;
-
- // Chunk_tote: get top langs, scores, etc. and fill in chunk summary
- SetChunkSummary(ulscript, first_linear_in_chunk, lo, hi - lo,
- scoringcontext, chunk_tote, chunksummary);
-
- bool more_to_come = false;
- bool score_cjk = false;
- if (scoringcontext->flags_cld2_html) {
- // Show one chunk in readable output
- CLD2_Debug(text, lo, hi, more_to_come, score_cjk, hitbuffer,
- scoringcontext, cspan, chunksummary);
- }
-
- scoringcontext->prior_chunk_lang = static_cast<Language>(chunksummary->lang1);
-}
-
-
-// Score chunks of text described by hitbuffer, allowing each to be in a
-// different language, and optionally adjusting the boundaries inbetween.
-// Set last_cspan to the last chunkspan used
-void ScoreAllHits(const char* text, ULScript ulscript,
- bool more_to_come, bool score_cjk,
- const ScoringHitBuffer* hitbuffer,
- ScoringContext* scoringcontext,
- SummaryBuffer* summarybuffer, ChunkSpan* last_cspan) {
- ChunkSpan prior_cspan = {0, 0, 0, 0, 0, 0};
- ChunkSpan cspan = {0, 0, 0, 0, 0, 0};
-
- for (int i = 0; i < hitbuffer->next_chunk_start; ++i) {
- // Score one chunk
- // Sets delta_len, and distinct_len
- Tote chunk_tote;
- ChunkSummary chunksummary;
- ScoreOneChunk(text, ulscript,
- hitbuffer, i,
- scoringcontext, &cspan, &chunk_tote, &chunksummary);
-
- // Put result in summarybuffer
- if (summarybuffer->n < kMaxSummaries) {
- summarybuffer->chunksummary[summarybuffer->n] = chunksummary;
- summarybuffer->n += 1;
- }
-
- prior_cspan = cspan;
- cspan.chunk_base += cspan.base_len;
- cspan.chunk_delta += cspan.delta_len;
- cspan.chunk_distinct += cspan.distinct_len;
- }
-
- // Add one dummy off the end to hold first unused linear_in_chunk
- int linear_off_end = hitbuffer->next_linear;
- int offset_off_end = hitbuffer->linear[linear_off_end].offset;
- ChunkSummary* cs = &summarybuffer->chunksummary[summarybuffer->n];
- memset(cs, 0, sizeof(ChunkSummary));
- cs->offset = offset_off_end;
- cs->chunk_start = linear_off_end;
- *last_cspan = prior_cspan;
-}
-
-
-void SummaryBufferToDocTote(const SummaryBuffer* summarybuffer,
- bool more_to_come, DocTote* doc_tote) {
- int cs_bytes_sum = 0;
- for (int i = 0; i < summarybuffer->n; ++i) {
- const ChunkSummary* cs = &summarybuffer->chunksummary[i];
- int reliability = minint(cs->reliability_delta, cs->reliability_score);
- // doc_tote uses full languages
- doc_tote->Add(cs->lang1, cs->bytes, cs->score1, reliability);
- cs_bytes_sum += cs->bytes;
- }
-}
-
-// Turn on for debugging vectors
-static const bool kShowLettersOriginal = false;
-
-
-// If next chunk language matches last vector language, extend last element
-// Otherwise add new element to vector
-void ItemToVector(ScriptScanner* scanner,
- ResultChunkVector* vec, Language new_lang,
- int mapped_offset, int mapped_len) {
- uint16 last_vec_lang = static_cast<uint16>(UNKNOWN_LANGUAGE);
- int last_vec_subscr = vec->size() - 1;
- if (last_vec_subscr >= 0) {
- ResultChunk* priorrc = &(*vec)[last_vec_subscr];
- last_vec_lang = priorrc->lang1;
- if (new_lang == last_vec_lang) {
- // Extend prior. Current mapped_offset may be beyond prior end, so do
- // the arithmetic to include any such gap
- priorrc->bytes = minint((mapped_offset + mapped_len) - priorrc->offset,
- kMaxResultChunkBytes);
- if (kShowLettersOriginal) {
- // Optionally print the new chunk original text
- string temp2(&scanner->GetBufferStart()[priorrc->offset],
- priorrc->bytes);
- fprintf(stderr, "Item[%d..%d) '%s'<br>\n",
- priorrc->offset, priorrc->offset + priorrc->bytes,
- GetHtmlEscapedText(temp2).c_str());
- }
- return;
- }
- }
- // Add new vector element
- ResultChunk rc;
- rc.offset = mapped_offset;
- rc.bytes = minint(mapped_len, kMaxResultChunkBytes);
- rc.lang1 = static_cast<uint16>(new_lang);
- vec->push_back(rc);
- if (kShowLettersOriginal) {
- // Optionally print the new chunk original text
- string temp2(&scanner->GetBufferStart()[rc.offset], rc.bytes);
- fprintf(stderr, "Item[%d..%d) '%s'<br>\n",
- rc.offset, rc.offset + rc.bytes,
- GetHtmlEscapedText(temp2).c_str());
- }
-}
-
-uint16 PriorVecLang(const ResultChunkVector* vec) {
- if (vec->empty()) {return static_cast<uint16>(UNKNOWN_LANGUAGE);}
- return (*vec)[vec->size() - 1].lang1;
-}
-
-uint16 NextChunkLang(const SummaryBuffer* summarybuffer, int i) {
- if ((i + 1) >= summarybuffer->n) {
- return static_cast<uint16>(UNKNOWN_LANGUAGE);
- }
- return summarybuffer->chunksummary[i + 1].lang1;
-}
-
-
-
-// Add n elements of summarybuffer to resultchunk vector:
-// Each element is letters-only text [offset..offset+bytes)
-// This maps back to original[Back(offset)..Back(offset+bytes))
-//
-// We go out of our way to minimize the variation in the ResultChunkVector,
-// so that the caller has fewer but more meaningful spans in different
-// lanaguges, for the likely purpose of translation or spell-check.
-//
-// The language of each chunk is lang1, but it might be unreliable for
-// either of two reasons: its score is relatively too close to the score of
-// lang2, or its score is too far away from the expected score of real text in
-// the given language. Unreliable languages are mapped to Unknown.
-//
-void SummaryBufferToVector(ScriptScanner* scanner, const char* text,
- const SummaryBuffer* summarybuffer,
- bool more_to_come, ResultChunkVector* vec) {
- if (vec == NULL) {return;}
-
- if (kShowLettersOriginal) {
- fprintf(stderr, "map2original_ ");
- scanner->map2original_.DumpWindow();
- fprintf(stderr, "<br>\n");
- fprintf(stderr, "map2uplow_ ");
- scanner->map2uplow_.DumpWindow();
- fprintf(stderr, "<br>\n");
- }
-
- for (int i = 0; i < summarybuffer->n; ++i) {
- const ChunkSummary* cs = &summarybuffer->chunksummary[i];
- int unmapped_offset = cs->offset;
- int unmapped_len = cs->bytes;
-
- if (kShowLettersOriginal) {
- // Optionally print the chunk lowercase letters/marks text
- string temp(&text[unmapped_offset], unmapped_len);
- fprintf(stderr, "Letters [%d..%d) '%s'<br>\n",
- unmapped_offset, unmapped_offset + unmapped_len,
- GetHtmlEscapedText(temp).c_str());
- }
-
- int mapped_offset = scanner->MapBack(unmapped_offset);
-
- // Trim back a little to prefer splicing original at word boundaries
- if (mapped_offset > 0) {
- // Size of prior vector entry, if any
- int prior_size = 0;
- if (!vec->empty()) {
- ResultChunk* rc = &(*vec)[vec->size() - 1];
- prior_size = rc->bytes;
- }
- // Maximum back up size to leave at least 3 bytes in prior,
- // and not entire buffer, and no more than 12 bytes total backup
- int n_limit = minint(prior_size - 3, mapped_offset);
- n_limit = minint(n_limit, 12);
-
- // Backscan over letters, stopping if prior byte is < 0x41
- // There is some possibility that we will backscan over a different script
- const char* s = &scanner->GetBufferStart()[mapped_offset];
- const unsigned char* us = reinterpret_cast<const unsigned char*>(s);
- int n = 0;
- while ((n < n_limit) && (us[-n - 1] >= 0x41)) {++n;}
- if (n >= n_limit) {n = 0;} // New boundary not found within range
-
- // Also back up exactly one leading punctuation character if '"#@
- if (n < n_limit) {
- unsigned char c = us[-n - 1];
- if ((c == '\'') || (c == '"') || (c == '#') || (c == '@')) {++n;}
- }
- // Shrink the previous chunk slightly
- if (n > 0) {
- ResultChunk* rc = &(*vec)[vec->size() - 1];
- rc->bytes -= n;
- mapped_offset -= n;
- if (kShowLettersOriginal) {
- fprintf(stderr, "Back up %d bytes<br>\n", n);
- // Optionally print the prior chunk original text
- string temp2(&scanner->GetBufferStart()[rc->offset], rc->bytes);
- fprintf(stderr, "Prior [%d..%d) '%s'<br>\n",
- rc->offset, rc->offset + rc->bytes,
- GetHtmlEscapedText(temp2).c_str());
- }
- }
- }
-
- int mapped_len =
- scanner->MapBack(unmapped_offset + unmapped_len) - mapped_offset;
-
- if (kShowLettersOriginal) {
- // Optionally print the chunk original text
- string temp2(&scanner->GetBufferStart()[mapped_offset], mapped_len);
- fprintf(stderr, "Original[%d..%d) '%s'<br>\n",
- mapped_offset, mapped_offset + mapped_len,
- GetHtmlEscapedText(temp2).c_str());
- }
-
- Language new_lang = static_cast<Language>(cs->lang1);
- bool reliability_delta_bad =
- (cs->reliability_delta < kUnreliablePercentThreshold);
- bool reliability_score_bad =
- (cs->reliability_score < kUnreliablePercentThreshold);
-
- // If the top language matches last vector, ignore reliability_delta
- uint16 prior_lang = PriorVecLang(vec);
- if (prior_lang == cs->lang1) {
- reliability_delta_bad = false;
- }
- // If the top language is in same close set as last vector, set up to merge
- if (SameCloseSet(cs->lang1, prior_lang)) {
- new_lang = static_cast<Language>(prior_lang);
- reliability_delta_bad = false;
- }
- // If the top two languages are in the same close set and the last vector
- // language is the second language, set up to merge
- if (SameCloseSet(cs->lang1, cs->lang2) &&
- (prior_lang == cs->lang2)) {
- new_lang = static_cast<Language>(prior_lang);
- reliability_delta_bad = false;
- }
- // If unreliable and the last and next vector languages are both
- // the second language, set up to merge
- uint16 next_lang = NextChunkLang(summarybuffer, i);
- if (reliability_delta_bad &&
- (prior_lang == cs->lang2) && (next_lang == cs->lang2)) {
- new_lang = static_cast<Language>(prior_lang);
- reliability_delta_bad = false;
- }
-
- if (reliability_delta_bad || reliability_score_bad) {
- new_lang = UNKNOWN_LANGUAGE;
- }
- ItemToVector(scanner, vec, new_lang, mapped_offset, mapped_len);
- }
-}
-
-// Add just one element to resultchunk vector:
-// For RTypeNone or RTypeOne
-void JustOneItemToVector(ScriptScanner* scanner, const char* text,
- Language lang1, int unmapped_offset, int unmapped_len,
- ResultChunkVector* vec) {
- if (vec == NULL) {return;}
-
- if (kShowLettersOriginal) {
- fprintf(stderr, "map2original_ ");
- scanner->map2original_.DumpWindow();
- fprintf(stderr, "<br>\n");
- fprintf(stderr, "map2uplow_ ");
- scanner->map2uplow_.DumpWindow();
- fprintf(stderr, "<br>\n");
- }
-
- if (kShowLettersOriginal) {
- // Optionally print the chunk lowercase letters/marks text
- string temp(&text[unmapped_offset], unmapped_len);
- fprintf(stderr, "Letters1 [%d..%d) '%s'<br>\n",
- unmapped_offset, unmapped_offset + unmapped_len,
- GetHtmlEscapedText(temp).c_str());
- }
-
- int mapped_offset = scanner->MapBack(unmapped_offset);
- int mapped_len =
- scanner->MapBack(unmapped_offset + unmapped_len) - mapped_offset;
-
- if (kShowLettersOriginal) {
- // Optionally print the chunk original text
- string temp2(&scanner->GetBufferStart()[mapped_offset], mapped_len);
- fprintf(stderr, "Original1[%d..%d) '%s'<br>\n",
- mapped_offset, mapped_offset + mapped_len,
- GetHtmlEscapedText(temp2).c_str());
- }
-
- ItemToVector(scanner, vec, lang1, mapped_offset, mapped_len);
-}
-
-
-// Debugging. Not thread safe. Defined in getonescriptspan
-char* DisplayPiece(const char* next_byte_, int byte_length_);
-
-// If high bit is on, take out high bit and add 2B to make table2 entries easy
-inline int PrintableIndirect(int x) {
- if ((x & 0x80000000u) != 0) {
- return (x & ~0x80000000u) + 2000000000;
- }
- return x;
-}
-void DumpHitBuffer(FILE* df, const char* text,
- const ScoringHitBuffer* hitbuffer) {
- fprintf(df,
- "<br>DumpHitBuffer[%s, next_base/delta/distinct %d, %d, %d)<br>\n",
- ULScriptCode(hitbuffer->ulscript),
- hitbuffer->next_base, hitbuffer->next_delta,
- hitbuffer->next_distinct);
- for (int i = 0; i < hitbuffer->maxscoringhits; ++i) {
- if (i < hitbuffer->next_base) {
- fprintf(df, "Q[%d]%d,%d,%s ",
- i, hitbuffer->base[i].offset,
- PrintableIndirect(hitbuffer->base[i].indirect),
- DisplayPiece(&text[hitbuffer->base[i].offset], 6));
- }
- if (i < hitbuffer->next_delta) {
- fprintf(df, "DL[%d]%d,%d,%s ",
- i, hitbuffer->delta[i].offset, hitbuffer->delta[i].indirect,
- DisplayPiece(&text[hitbuffer->delta[i].offset], 12));
- }
- if (i < hitbuffer->next_distinct) {
- fprintf(df, "D[%d]%d,%d,%s ",
- i, hitbuffer->distinct[i].offset, hitbuffer->distinct[i].indirect,
- DisplayPiece(&text[hitbuffer->distinct[i].offset], 12));
- }
- if (i < hitbuffer->next_base) {
- fprintf(df, "<br>\n");
- }
- if (i > 50) {break;}
- }
- if (hitbuffer->next_base > 50) {
- int i = hitbuffer->next_base;
- fprintf(df, "Q[%d]%d,%d,%s ",
- i, hitbuffer->base[i].offset,
- PrintableIndirect(hitbuffer->base[i].indirect),
- DisplayPiece(&text[hitbuffer->base[i].offset], 6));
- }
- if (hitbuffer->next_delta > 50) {
- int i = hitbuffer->next_delta;
- fprintf(df, "DL[%d]%d,%d,%s ",
- i, hitbuffer->delta[i].offset, hitbuffer->delta[i].indirect,
- DisplayPiece(&text[hitbuffer->delta[i].offset], 12));
- }
- if (hitbuffer->next_distinct > 50) {
- int i = hitbuffer->next_distinct;
- fprintf(df, "D[%d]%d,%d,%s ",
- i, hitbuffer->distinct[i].offset, hitbuffer->distinct[i].indirect,
- DisplayPiece(&text[hitbuffer->distinct[i].offset], 12));
- }
- fprintf(df, "<br>\n");
-}
-
-
-void DumpLinearBuffer(FILE* df, const char* text,
- const ScoringHitBuffer* hitbuffer) {
- fprintf(df, "<br>DumpLinearBuffer[%d)<br>\n",
- hitbuffer->next_linear);
- // Include the dummy entry off the end
- for (int i = 0; i < hitbuffer->next_linear + 1; ++i) {
- if ((50 < i) && (i < (hitbuffer->next_linear - 1))) {continue;}
- fprintf(df, "[%d]%d,%c=%08x,%s<br>\n",
- i, hitbuffer->linear[i].offset,
- "UQLD"[hitbuffer->linear[i].type],
- hitbuffer->linear[i].langprob,
- DisplayPiece(&text[hitbuffer->linear[i].offset], 6));
- }
- fprintf(df, "<br>\n");
-
- fprintf(df, "DumpChunkStart[%d]<br>\n", hitbuffer->next_chunk_start);
- for (int i = 0; i < hitbuffer->next_chunk_start + 1; ++i) {
- fprintf(df, "[%d]%d\n", i, hitbuffer->chunk_start[i]);
- }
- fprintf(df, "<br>\n");
-}
-
-// Move this verbose debugging output to debug.cc eventually
-void DumpChunkSummary(FILE* df, const ChunkSummary* cs) {
- // Print chunksummary
- fprintf(df, "%d lin[%d] %s.%d %s.%d %dB %d# %s %dRd %dRs<br>\n",
- cs->offset,
- cs->chunk_start,
- LanguageCode(static_cast<Language>(cs->lang1)),
- cs->score1,
- LanguageCode(static_cast<Language>(cs->lang2)),
- cs->score2,
- cs->bytes,
- cs->grams,
- ULScriptCode(static_cast<ULScript>(cs->ulscript)),
- cs->reliability_delta,
- cs->reliability_score);
-}
-
-void DumpSummaryBuffer(FILE* df, const SummaryBuffer* summarybuffer) {
- fprintf(df, "<br>DumpSummaryBuffer[%d]<br>\n", summarybuffer->n);
- fprintf(df, "[i] offset linear[chunk_start] lang.score1 lang.score2 "
- "bytesB ngrams# script rel_delta rel_score<br>\n");
- for (int i = 0; i <= summarybuffer->n; ++i) {
- fprintf(df, "[%d] ", i);
- DumpChunkSummary(df, &summarybuffer->chunksummary[i]);
- }
- fprintf(df, "<br>\n");
-}
-
-
-
-// Within hitbufer->linear[]
-// <-- prior chunk --><-- this chunk -->
-// | | |
-// linear0 linear1 linear2
-// lang0 lang1
-// The goal of sharpening is to move this_linear to better separate langs
-int BetterBoundary(const char* text,
- ScoringHitBuffer* hitbuffer,
- ScoringContext* scoringcontext,
- uint16 pslang0, uint16 pslang1,
- int linear0, int linear1, int linear2) {
- // Degenerate case, no change
- if ((linear2 - linear0) <= 8) {return linear1;}
-
- // Each diff gives pslang0 score - pslang1 score
- // Running diff has four entries + + + + followed by four entries - - - -
- // so that this value is maximal at the sharpest boundary between pslang0
- // (positive diffs) and pslang1 (negative diffs)
- int running_diff = 0;
- int diff[8]; // Ring buffer of pslang0-pslang1 differences
- // Initialize with first 8 diffs
- for (int i = linear0; i < linear0 + 8; ++i) {
- int j = i & 7;
- uint32 langprob = hitbuffer->linear[i].langprob;
- diff[j] = GetLangScore(langprob, pslang0) -
- GetLangScore(langprob, pslang1);
- if (i < linear0 + 4) {
- // First four diffs pslang0 - pslang1
- running_diff += diff[j];
- } else {
- // Second four diffs -(pslang0 - pslang1)
- running_diff -= diff[j];
- }
- }
-
- // Now scan for sharpest boundary. j is at left end of 8 entries
- // To be a boundary, there must be both >0 and <0 entries in the window
- int better_boundary_value = 0;
- int better_boundary = linear1;
- for (int i = linear0; i < linear2 - 8; ++i) {
- int j = i & 7;
- if (better_boundary_value < running_diff) {
- bool has_plus = false;
- bool has_minus = false;
- for (int kk = 0; kk < 8; ++kk) {
- if (diff[kk] > 0) {has_plus = true;}
- if (diff[kk] < 0) {has_minus = true;}
- }
- if (has_plus && has_minus) {
- better_boundary_value = running_diff;
- better_boundary = i + 4;
- }
- }
- // Shift right one entry
- uint32 langprob = hitbuffer->linear[i + 8].langprob;
- int newdiff = GetLangScore(langprob, pslang0) -
- GetLangScore(langprob, pslang1);
- int middiff = diff[(i + 4) & 7];
- int olddiff = diff[j];
- diff[j] = newdiff;
- running_diff -= olddiff; // Remove left
- running_diff += 2 * middiff; // Convert middle from - to +
- running_diff -= newdiff; // Insert right
- }
-
- if (scoringcontext->flags_cld2_verbose && (linear1 != better_boundary)) {
- Language lang0 = FromPerScriptNumber(scoringcontext->ulscript, pslang0);
- Language lang1 = FromPerScriptNumber(scoringcontext->ulscript, pslang1);
- fprintf(scoringcontext->debug_file, " Better lin[%d=>%d] %s^^%s <br>\n",
- linear1, better_boundary,
- LanguageCode(lang0), LanguageCode(lang1));
- int lin0_off = hitbuffer->linear[linear0].offset;
- int lin1_off = hitbuffer->linear[linear1].offset;
- int lin2_off = hitbuffer->linear[linear2].offset;
- int better_offm1 = hitbuffer->linear[better_boundary - 1].offset;
- int better_off = hitbuffer->linear[better_boundary].offset;
- int better_offp1 = hitbuffer->linear[better_boundary + 1].offset;
- string old0(&text[lin0_off], lin1_off - lin0_off);
- string old1(&text[lin1_off], lin2_off - lin1_off);
- string new0(&text[lin0_off], better_offm1 - lin0_off);
- string new0m1(&text[better_offm1], better_off - better_offm1);
- string new1(&text[better_off], better_offp1 - better_off);
- string new1p1(&text[better_offp1], lin2_off - better_offp1);
- fprintf(scoringcontext->debug_file, "%s^^%s => <br>\n%s^%s^^%s^%s<br>\n",
- GetHtmlEscapedText(old0).c_str(),
- GetHtmlEscapedText(old1).c_str(),
- GetHtmlEscapedText(new0).c_str(),
- GetHtmlEscapedText(new0m1).c_str(),
- GetHtmlEscapedText(new1).c_str(),
- GetHtmlEscapedText(new1p1).c_str());
- // Slow picture of differences per linear entry
- int d;
- for (int i = linear0; i < linear2; ++i) {
- if (i == better_boundary) {
- fprintf(scoringcontext->debug_file, "^^ ");
- }
- uint32 langprob = hitbuffer->linear[i].langprob;
- d = GetLangScore(langprob, pslang0) - GetLangScore(langprob, pslang1);
- const char* s = "=";
- //if (d > 2) {s = "\xc2\xaf";} // Macron
- if (d > 2) {s = "#";}
- else if (d > 0) {s = "+";}
- else if (d < -2) {s = "_";}
- else if (d < 0) {s = "-";}
- fprintf(scoringcontext->debug_file, "%s ", s);
- }
- fprintf(scoringcontext->debug_file, " &nbsp;&nbsp;(scale: #+=-_)<br>\n");
- }
- return better_boundary;
-}
-
-
-// For all but the first summary, if its top language differs from
-// the previous chunk, refine the boundary
-// Linearized version
-void SharpenBoundaries(const char* text,
- bool more_to_come,
- ScoringHitBuffer* hitbuffer,
- ScoringContext* scoringcontext,
- SummaryBuffer* summarybuffer) {
-
- int prior_linear = summarybuffer->chunksummary[0].chunk_start;
- uint16 prior_lang = summarybuffer->chunksummary[0].lang1;
-
- if (scoringcontext->flags_cld2_verbose) {
- fprintf(scoringcontext->debug_file, "<br>SharpenBoundaries<br>\n");
- }
- for (int i = 1; i < summarybuffer->n; ++i) {
- ChunkSummary* cs = &summarybuffer->chunksummary[i];
- uint16 this_lang = cs->lang1;
- if (this_lang == prior_lang) {
- prior_linear = cs->chunk_start;
- continue;
- }
-
- int this_linear = cs->chunk_start;
- int next_linear = summarybuffer->chunksummary[i + 1].chunk_start;
-
- // If this/prior in same close set, don't move boundary
- if (SameCloseSet(prior_lang, this_lang)) {
- prior_linear = this_linear;
- prior_lang = this_lang;
- continue;
- }
-
-
- // Within hitbuffer->linear[]
- // <-- prior chunk --><-- this chunk -->
- // | | |
- // prior_linear this_linear next_linear
- // prior_lang this_lang
- // The goal of sharpening is to move this_linear to better separate langs
-
- uint8 pslang0 = PerScriptNumber(scoringcontext->ulscript,
- static_cast<Language>(prior_lang));
- uint8 pslang1 = PerScriptNumber(scoringcontext->ulscript,
- static_cast<Language>(this_lang));
- int better_linear = BetterBoundary(text,
- hitbuffer,
- scoringcontext,
- pslang0, pslang1,
- prior_linear, this_linear, next_linear);
-
- int old_offset = hitbuffer->linear[this_linear].offset;
- int new_offset = hitbuffer->linear[better_linear].offset;
- cs->chunk_start = better_linear;
- cs->offset = new_offset;
- // If this_linear moved right, make bytes smaller for this, larger for prior
- // If this_linear moved left, make bytes larger for this, smaller for prior
- cs->bytes -= (new_offset - old_offset);
- summarybuffer->chunksummary[i - 1].bytes += (new_offset - old_offset);
-
- this_linear = better_linear; // Update so that next chunk doesn't intrude
-
- // Consider rescoring the two chunks
-
- // Update for next round (note: using pre-updated boundary)
- prior_linear = this_linear;
- prior_lang = this_lang;
- }
-}
-
-// Make a langprob that gives small weight to the default language for ulscript
-uint32 DefaultLangProb(ULScript ulscript) {
- Language default_lang = DefaultLanguage(ulscript);
- return MakeLangProb(default_lang, 1);
-}
-
-// Effectively, do a merge-sort based on text offsets
-// Look up each indirect value in appropriate scoring table and keep
-// just the resulting langprobs
-void LinearizeAll(ScoringContext* scoringcontext, bool score_cjk,
- ScoringHitBuffer* hitbuffer) {
- const CLD2TableSummary* base_obj; // unigram or quadgram
- const CLD2TableSummary* base_obj2; // quadgram dual table
- const CLD2TableSummary* delta_obj; // bigram or octagram
- const CLD2TableSummary* distinct_obj; // bigram or octagram
- uint16 base_hit;
- if (score_cjk) {
- base_obj = scoringcontext->scoringtables->unigram_compat_obj;
- base_obj2 = scoringcontext->scoringtables->unigram_compat_obj;
- delta_obj = scoringcontext->scoringtables->deltabi_obj;
- distinct_obj = scoringcontext->scoringtables->distinctbi_obj;
- base_hit = UNIHIT;
- } else {
- base_obj = scoringcontext->scoringtables->quadgram_obj;
- base_obj2 = scoringcontext->scoringtables->quadgram_obj2;
- delta_obj = scoringcontext->scoringtables->deltaocta_obj;
- distinct_obj = scoringcontext->scoringtables->distinctocta_obj;
- base_hit = QUADHIT;
- }
-
- int base_limit = hitbuffer->next_base;
- int delta_limit = hitbuffer->next_delta;
- int distinct_limit = hitbuffer->next_distinct;
- int base_i = 0;
- int delta_i = 0;
- int distinct_i = 0;
- int linear_i = 0;
-
- // Start with an initial base hit for the default language for this script
- // Inserting this avoids edge effects with no hits at all
- hitbuffer->linear[linear_i].offset = hitbuffer->lowest_offset;
- hitbuffer->linear[linear_i].type = base_hit;
- hitbuffer->linear[linear_i].langprob =
- DefaultLangProb(scoringcontext->ulscript);
- ++linear_i;
-
- while ((base_i < base_limit) || (delta_i < delta_limit) ||
- (distinct_i < distinct_limit)) {
- int base_off = hitbuffer->base[base_i].offset;
- int delta_off = hitbuffer->delta[delta_i].offset;
- int distinct_off = hitbuffer->distinct[distinct_i].offset;
-
- // Do delta and distinct first, so that they are not lost at base_limit
- if ((delta_i < delta_limit) &&
- (delta_off <= base_off) && (delta_off <= distinct_off)) {
- // Add delta entry
- int indirect = hitbuffer->delta[delta_i].indirect;
- ++delta_i;
- uint32 langprob = delta_obj->kCLDTableInd[indirect];
- if (langprob > 0) {
- hitbuffer->linear[linear_i].offset = delta_off;
- hitbuffer->linear[linear_i].type = DELTAHIT;
- hitbuffer->linear[linear_i].langprob = langprob;
- ++linear_i;
- }
- }
- else if ((distinct_i < distinct_limit) &&
- (distinct_off <= base_off) && (distinct_off <= delta_off)) {
- // Add distinct entry
- int indirect = hitbuffer->distinct[distinct_i].indirect;
- ++distinct_i;
- uint32 langprob = distinct_obj->kCLDTableInd[indirect];
- if (langprob > 0) {
- hitbuffer->linear[linear_i].offset = distinct_off;
- hitbuffer->linear[linear_i].type = DISTINCTHIT;
- hitbuffer->linear[linear_i].langprob = langprob;
- ++linear_i;
- }
- }
- else {
- // Add one or two base entries
- int indirect = hitbuffer->base[base_i].indirect;
- // First, get right scoring table
- const CLD2TableSummary* local_base_obj = base_obj;
- if ((indirect & 0x80000000u) != 0) {
- local_base_obj = base_obj2;
- indirect &= ~0x80000000u;
- }
- ++base_i;
- // One langprob in kQuadInd[0..SingleSize),
- // two in kQuadInd[SingleSize..Size)
- if (indirect < static_cast<int>(local_base_obj->kCLDTableSizeOne)) {
- // Up to three languages at indirect
- uint32 langprob = local_base_obj->kCLDTableInd[indirect];
- if (langprob > 0) {
- hitbuffer->linear[linear_i].offset = base_off;
- hitbuffer->linear[linear_i].type = base_hit;
- hitbuffer->linear[linear_i].langprob = langprob;
- ++linear_i;
- }
- } else {
- // Up to six languages at start + 2 * (indirect - start)
- indirect += (indirect - local_base_obj->kCLDTableSizeOne);
- uint32 langprob = local_base_obj->kCLDTableInd[indirect];
- uint32 langprob2 = local_base_obj->kCLDTableInd[indirect + 1];
- if (langprob > 0) {
- hitbuffer->linear[linear_i].offset = base_off;
- hitbuffer->linear[linear_i].type = base_hit;
- hitbuffer->linear[linear_i].langprob = langprob;
- ++linear_i;
- }
- if (langprob2 > 0) {
- hitbuffer->linear[linear_i].offset = base_off;
- hitbuffer->linear[linear_i].type = base_hit;
- hitbuffer->linear[linear_i].langprob = langprob2;
- ++linear_i;
- }
- }
- }
- }
-
- // Update
- hitbuffer->next_linear = linear_i;
-
- // Add a dummy entry off the end, just to capture final offset
- hitbuffer->linear[linear_i].offset =
- hitbuffer->base[hitbuffer->next_base].offset;
- hitbuffer->linear[linear_i].langprob = 0;
-}
-
-// Break linear array into chunks of ~20 quadgram hits or ~50 CJK unigram hits
-void ChunkAll(int letter_offset, bool score_cjk, ScoringHitBuffer* hitbuffer) {
- int chunksize;
- uint16 base_hit;
- if (score_cjk) {
- chunksize = kChunksizeUnis;
- base_hit = UNIHIT;
- } else {
- chunksize = kChunksizeQuads;
- base_hit = QUADHIT;
- }
-
- int linear_i = 0;
- int linear_off_end = hitbuffer->next_linear;
- int text_i = letter_offset; // Next unseen text offset
- int next_chunk_start = 0;
- int bases_left = hitbuffer->next_base;
- while (bases_left > 0) {
- // Linearize one chunk
- int base_len = chunksize; // Default; may be changed below
- if (bases_left < (chunksize + (chunksize >> 1))) {
- // If within 1.5 chunks of the end, avoid runts by using it all
- base_len = bases_left;
- } else if (bases_left < (2 * chunksize)) {
- // Avoid runts by splitting 1.5 to 2 chunks in half (about 3/4 each)
- base_len = (bases_left + 1) >> 1;
- }
-
- hitbuffer->chunk_start[next_chunk_start] = linear_i;
- hitbuffer->chunk_offset[next_chunk_start] = text_i;
- ++next_chunk_start;
-
- int base_count = 0;
- while ((base_count < base_len) && (linear_i < linear_off_end)) {
- if (hitbuffer->linear[linear_i].type == base_hit) {++base_count;}
- ++linear_i;
- }
- text_i = hitbuffer->linear[linear_i].offset; // Next unseen text offset
- bases_left -= base_len;
- }
-
- // If no base hits at all, make a single dummy chunk
- if (next_chunk_start == 0) {
- hitbuffer->chunk_start[next_chunk_start] = 0;
- hitbuffer->chunk_offset[next_chunk_start] = hitbuffer->linear[0].offset;
- ++next_chunk_start;
- }
-
- // Remember the linear array start of dummy entry
- hitbuffer->next_chunk_start = next_chunk_start;
-
- // Add a dummy entry off the end, just to capture final linear subscr
- hitbuffer->chunk_start[next_chunk_start] = hitbuffer->next_linear;
- hitbuffer->chunk_offset[next_chunk_start] = text_i;
-}
-
-
-// Merge-sort the individual hit arrays, go indirect on the scoring subscripts,
-// break linear array into chunks.
-//
-// Input:
-// hitbuffer base, delta, distinct arrays
-// Output:
-// linear array
-// chunk_start array
-//
-void LinearizeHitBuffer(int letter_offset,
- ScoringContext* scoringcontext,
- bool more_to_come, bool score_cjk,
- ScoringHitBuffer* hitbuffer) {
- LinearizeAll(scoringcontext, score_cjk, hitbuffer);
- ChunkAll(letter_offset, score_cjk, hitbuffer);
-}
-
-
-
-// The hitbuffer is in an awkward form -- three sets of base/delta/distinct
-// scores, each with an indirect subscript to one of six scoring tables, some
-// of which can yield two langprobs for six languages, others one langprob for
-// three languages. The only correlation between base/delta/distinct is their
-// offsets into the letters-only text buffer.
-//
-// SummaryBuffer needs to be built to linear, giving linear offset of start of
-// each chunk
-//
-// So we first do all the langprob lookups and merge-sort by offset to make
-// a single linear vector, building a side vector of chunk beginnings as we go.
-// The sharpening is simply moving the beginnings, scoring is a simple linear
-// sweep, etc.
-
-void ProcessHitBuffer(const LangSpan& scriptspan,
- int letter_offset,
- ScoringContext* scoringcontext,
- DocTote* doc_tote,
- ResultChunkVector* vec,
- bool more_to_come, bool score_cjk,
- ScoringHitBuffer* hitbuffer) {
- if (scoringcontext->flags_cld2_verbose) {
- fprintf(scoringcontext->debug_file, "Hitbuffer[) ");
- DumpHitBuffer(scoringcontext->debug_file, scriptspan.text, hitbuffer);
- }
-
- LinearizeHitBuffer(letter_offset, scoringcontext, more_to_come, score_cjk,
- hitbuffer);
-
- if (scoringcontext->flags_cld2_verbose) {
- fprintf(scoringcontext->debug_file, "Linear[) ");
- DumpLinearBuffer(scoringcontext->debug_file, scriptspan.text, hitbuffer);
- }
-
- SummaryBuffer summarybuffer;
- summarybuffer.n = 0;
- ChunkSpan last_cspan;
- ScoreAllHits(scriptspan.text, scriptspan.ulscript,
- more_to_come, score_cjk, hitbuffer,
- scoringcontext,
- &summarybuffer, &last_cspan);
-
- if (scoringcontext->flags_cld2_verbose) {
- DumpSummaryBuffer(scoringcontext->debug_file, &summarybuffer);
- }
-
- if (vec != NULL) {
- // Sharpen boundaries of summarybuffer
- // This is not a high-performance path
- SharpenBoundaries(scriptspan.text, more_to_come, hitbuffer, scoringcontext,
- &summarybuffer);
- // Show after the sharpening
- // CLD2_Debug2(scriptspan.text, more_to_come, score_cjk,
- // hitbuffer, scoringcontext, &summarybuffer);
-
- if (scoringcontext->flags_cld2_verbose) {
- DumpSummaryBuffer(scoringcontext->debug_file, &summarybuffer);
- }
- }
-
- SummaryBufferToDocTote(&summarybuffer, more_to_come, doc_tote);
- SummaryBufferToVector(scoringcontext->scanner, scriptspan.text,
- &summarybuffer, more_to_come, vec);
-}
-
-void SpliceHitBuffer(ScoringHitBuffer* hitbuffer, int next_offset) {
- // Splice hitbuffer and summarybuffer for next round. With big chunks and
- // distinctive-word state carried across chunks, we might not need to do this.
- hitbuffer->next_base = 0;
- hitbuffer->next_delta = 0;
- hitbuffer->next_distinct = 0;
- hitbuffer->next_linear = 0;
- hitbuffer->next_chunk_start = 0;
- hitbuffer->lowest_offset = next_offset;
-}
-
-
-// Score RTypeNone or RTypeOne scriptspan into doc_tote and vec, updating
-// scoringcontext
-void ScoreEntireScriptSpan(const LangSpan& scriptspan,
- ScoringContext* scoringcontext,
- DocTote* doc_tote,
- ResultChunkVector* vec) {
- int bytes = scriptspan.text_bytes;
- // Artificially set score to 1024 per 1KB, or 1 per byte
- int score = bytes;
- int reliability = 100;
- // doc_tote uses full languages
- Language one_one_lang = DefaultLanguage(scriptspan.ulscript);
- doc_tote->Add(one_one_lang, bytes, score, reliability);
-
- if (scoringcontext->flags_cld2_html) {
- ChunkSummary chunksummary = {
- 1, 0,
- one_one_lang, UNKNOWN_LANGUAGE, score, 1,
- bytes, 0, scriptspan.ulscript, reliability, reliability
- };
- CLD2_Debug(scriptspan.text, 1, scriptspan.text_bytes,
- false, false, NULL,
- scoringcontext, NULL, &chunksummary);
- }
-
- // First byte is always a space
- JustOneItemToVector(scoringcontext->scanner, scriptspan.text,
- one_one_lang, 1, bytes - 1, vec);
-
- scoringcontext->prior_chunk_lang = UNKNOWN_LANGUAGE;
-}
-
-// Score RTypeCJK scriptspan into doc_tote and vec, updating scoringcontext
-void ScoreCJKScriptSpan(const LangSpan& scriptspan,
- ScoringContext* scoringcontext,
- DocTote* doc_tote,
- ResultChunkVector* vec) {
- // Allocate three parallel arrays of scoring hits
- ScoringHitBuffer* hitbuffer = new ScoringHitBuffer;
- hitbuffer->init();
- hitbuffer->ulscript = scriptspan.ulscript;
-
- scoringcontext->prior_chunk_lang = UNKNOWN_LANGUAGE;
- scoringcontext->oldest_distinct_boost = 0;
-
- // Incoming scriptspan has a single leading space at scriptspan.text[0]
- // and three trailing spaces then NUL at scriptspan.text[text_bytes + 0/1/2/3]
-
- int letter_offset = 1; // Skip initial space
- hitbuffer->lowest_offset = letter_offset;
- int letter_limit = scriptspan.text_bytes;
- while (letter_offset < letter_limit) {
- if (scoringcontext->flags_cld2_verbose) {
- fprintf(scoringcontext->debug_file, " ScoreCJKScriptSpan[%d,%d)<br>\n",
- letter_offset, letter_limit);
- }
- //
- // Fill up one hitbuffer, possibly splicing onto previous fragment
- //
- // NOTE: GetUniHits deals with close repeats
- // NOTE: After last chunk there is always a hitbuffer entry with an offset
- // just off the end of the text = next_offset.
- int next_offset = GetUniHits(scriptspan.text, letter_offset, letter_limit,
- scoringcontext, hitbuffer);
- // NOTE: GetBiHitVectors deals with close repeats,
- // does one hash and two lookups (delta and distinct) per word
- GetBiHits(scriptspan.text, letter_offset, next_offset,
- scoringcontext, hitbuffer);
-
- //
- // Score one hitbuffer in chunks to summarybuffer
- //
- bool more_to_come = next_offset < letter_limit;
- bool score_cjk = true;
- ProcessHitBuffer(scriptspan, letter_offset, scoringcontext, doc_tote, vec,
- more_to_come, score_cjk, hitbuffer);
- SpliceHitBuffer(hitbuffer, next_offset);
-
- letter_offset = next_offset;
- }
-
- delete hitbuffer;
- // Context across buffers is not connected yet
- scoringcontext->prior_chunk_lang = UNKNOWN_LANGUAGE;
-}
-
-
-
-// Score RTypeMany scriptspan into doc_tote and vec, updating scoringcontext
-// We have a scriptspan with all lowercase text in one script. Look up
-// quadgrams and octagrams, saving the hits in three parallel vectors.
-// Score from those vectors in chunks, toting each chunk to get a single
-// language, and combining into the overall document score. The hit vectors
-// in general are not big enough to handle and entire scriptspan, so
-// repeat until the entire scriptspan is scored.
-// Caller deals with minimizing numbr of runt scriptspans
-// This routine deals with minimizing number of runt chunks.
-//
-// Returns updated scoringcontext
-// Returns updated doc_tote
-// If vec != NULL, appends to that vector of ResultChunk's
-void ScoreQuadScriptSpan(const LangSpan& scriptspan,
- ScoringContext* scoringcontext,
- DocTote* doc_tote,
- ResultChunkVector* vec) {
- // Allocate three parallel arrays of scoring hits
- ScoringHitBuffer* hitbuffer = new ScoringHitBuffer;
- hitbuffer->init();
- hitbuffer->ulscript = scriptspan.ulscript;
-
- scoringcontext->prior_chunk_lang = UNKNOWN_LANGUAGE;
- scoringcontext->oldest_distinct_boost = 0;
-
- // Incoming scriptspan has a single leading space at scriptspan.text[0]
- // and three trailing spaces then NUL at scriptspan.text[text_bytes + 0/1/2/3]
-
- int letter_offset = 1; // Skip initial space
- hitbuffer->lowest_offset = letter_offset;
- int letter_limit = scriptspan.text_bytes;
- while (letter_offset < letter_limit) {
- //
- // Fill up one hitbuffer, possibly splicing onto previous fragment
- //
- // NOTE: GetQuadHits deals with close repeats
- // NOTE: After last chunk there is always a hitbuffer entry with an offset
- // just off the end of the text = next_offset.
- int next_offset = GetQuadHits(scriptspan.text, letter_offset, letter_limit,
- scoringcontext, hitbuffer);
- // If true, there is more text to process in this scriptspan
- // NOTE: GetOctaHitVectors deals with close repeats,
- // does one hash and two lookups (delta and distinct) per word
- GetOctaHits(scriptspan.text, letter_offset, next_offset,
- scoringcontext, hitbuffer);
-
- //
- // Score one hitbuffer in chunks to summarybuffer
- //
- bool more_to_come = next_offset < letter_limit;
- bool score_cjk = false;
- ProcessHitBuffer(scriptspan, letter_offset, scoringcontext, doc_tote, vec,
- more_to_come, score_cjk, hitbuffer);
- SpliceHitBuffer(hitbuffer, next_offset);
-
- letter_offset = next_offset;
- }
-
- delete hitbuffer;
-}
-
-
-// Score one scriptspan into doc_tote and vec, updating scoringcontext
-// Inputs:
-// One scriptspan of perhaps 40-60KB, all same script lower-case letters
-// and single ASCII spaces. First character is a space to allow simple
-// begining-of-word detect. End of buffer has three spaces and NUL to
-// allow easy scan-to-end-of-word.
-// Scoring context of
-// scoring tables
-// flags
-// running boosts
-// Outputs:
-// Updated doc_tote giving overall languages and byte counts
-// Optional updated chunk vector giving offset, length, language
-//
-// Caller initializes flags, boosts, doc_tote and vec.
-// Caller aggregates across multiple scriptspans
-// Caller calculates final document result
-// Caller deals with detecting and triggering suppression of repeated text.
-//
-// This top-level routine just chooses the recognition type and calls one of
-// the next-level-down routines.
-//
-void ScoreOneScriptSpan(const LangSpan& scriptspan,
- ScoringContext* scoringcontext,
- DocTote* doc_tote,
- ResultChunkVector* vec) {
- if (scoringcontext->flags_cld2_verbose) {
- fprintf(scoringcontext->debug_file, "<br>ScoreOneScriptSpan(%s,%d) ",
- ULScriptCode(scriptspan.ulscript), scriptspan.text_bytes);
- // Optionally print the chunk lowercase letters/marks text
- string temp(&scriptspan.text[0], scriptspan.text_bytes);
- fprintf(scoringcontext->debug_file, "'%s'",
- GetHtmlEscapedText(temp).c_str());
- fprintf(scoringcontext->debug_file, "<br>\n");
- }
- scoringcontext->prior_chunk_lang = UNKNOWN_LANGUAGE;
- scoringcontext->oldest_distinct_boost = 0;
- ULScriptRType rtype = ULScriptRecognitionType(scriptspan.ulscript);
- if (scoringcontext->flags_cld2_score_as_quads && (rtype != RTypeCJK)) {
- rtype = RTypeMany;
- }
- switch (rtype) {
- case RTypeNone:
- case RTypeOne:
- ScoreEntireScriptSpan(scriptspan, scoringcontext, doc_tote, vec);
- break;
- case RTypeCJK:
- ScoreCJKScriptSpan(scriptspan, scoringcontext, doc_tote, vec);
- break;
- case RTypeMany:
- ScoreQuadScriptSpan(scriptspan, scoringcontext, doc_tote, vec);
- break;
- }
-}
-
-} // End namespace CLD2
-