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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.cpp')
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diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.cpp
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+++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.cpp
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+/*
+ * Copyright 2014 The Android Open Source Project
+ * Copyright (C) 2014 Mozilla Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "GonkBufferQueueCore"
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+//#define LOG_NDEBUG 0
+
+#include <inttypes.h>
+
+#include "GonkBufferItem.h"
+#include "GonkBufferQueueCore.h"
+#include <gui/IConsumerListener.h>
+#include <gui/IGraphicBufferAlloc.h>
+#include <gui/IProducerListener.h>
+#include <gui/ISurfaceComposer.h>
+#include <private/gui/ComposerService.h>
+
+#include <cutils/compiler.h>
+#include "mozilla/layers/GrallocTextureClient.h"
+#include "mozilla/layers/ImageBridgeChild.h"
+
+template <typename T>
+static inline T max(T a, T b) { return a > b ? a : b; }
+
+namespace android {
+
+static String8 getUniqueName() {
+ static volatile int32_t counter = 0;
+ return String8::format("unnamed-%d-%d", getpid(),
+ android_atomic_inc(&counter));
+}
+
+GonkBufferQueueCore::GonkBufferQueueCore(const sp<IGraphicBufferAlloc>& allocator) :
+ mAllocator(allocator),
+ mMutex(),
+ mIsAbandoned(false),
+ mConsumerControlledByApp(false),
+ mConsumerName(getUniqueName()),
+ mConsumerListener(),
+ mConsumerUsageBits(0),
+ mConnectedApi(NO_CONNECTED_API),
+ mConnectedProducerListener(),
+ mSlots(),
+ mQueue(),
+ mOverrideMaxBufferCount(0),
+ mDequeueCondition(),
+ mUseAsyncBuffer(true),
+ mDequeueBufferCannotBlock(false),
+ mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888),
+ mDefaultWidth(1),
+ mDefaultHeight(1),
+ mDefaultMaxBufferCount(2),
+ mMaxAcquiredBufferCount(1),
+ mBufferHasBeenQueued(false),
+ mFrameCounter(0),
+ mTransformHint(0),
+ mIsAllocating(false),
+ mIsAllocatingCondition()
+{
+ ALOGV("GonkBufferQueueCore");
+}
+
+GonkBufferQueueCore::~GonkBufferQueueCore() {}
+
+void GonkBufferQueueCore::dump(String8& result, const char* prefix) const {
+ Mutex::Autolock lock(mMutex);
+
+ String8 fifo;
+ Fifo::const_iterator current(mQueue.begin());
+ while (current != mQueue.end()) {
+ fifo.appendFormat("%02d:%p crop=[%d,%d,%d,%d], "
+ "xform=0x%02x, time=%#" PRIx64 ", scale=%s\n",
+ current->mSlot, current->mGraphicBuffer.get(),
+ current->mCrop.left, current->mCrop.top, current->mCrop.right,
+ current->mCrop.bottom, current->mTransform, current->mTimestamp,
+ GonkBufferItem::scalingModeName(current->mScalingMode));
+ ++current;
+ }
+
+ result.appendFormat("%s-GonkBufferQueue mMaxAcquiredBufferCount=%d, "
+ "mDequeueBufferCannotBlock=%d, default-size=[%dx%d], "
+ "default-format=%d, transform-hint=%02x, FIFO(%zu)={%s}\n",
+ prefix, mMaxAcquiredBufferCount, mDequeueBufferCannotBlock,
+ mDefaultWidth, mDefaultHeight, mDefaultBufferFormat, mTransformHint,
+ mQueue.size(), fifo.string());
+
+ // Trim the free buffers so as to not spam the dump
+ int maxBufferCount = 0;
+ for (int s = GonkBufferQueueDefs::NUM_BUFFER_SLOTS - 1; s >= 0; --s) {
+ const GonkBufferSlot& slot(mSlots[s]);
+ if (slot.mBufferState != GonkBufferSlot::FREE ||
+ slot.mGraphicBuffer != NULL) {
+ maxBufferCount = s + 1;
+ break;
+ }
+ }
+
+ for (int s = 0; s < maxBufferCount; ++s) {
+ const GonkBufferSlot& slot(mSlots[s]);
+ const sp<GraphicBuffer>& buffer(slot.mGraphicBuffer);
+ result.appendFormat("%s%s[%02d:%p] state=%-8s", prefix,
+ (slot.mBufferState == GonkBufferSlot::ACQUIRED) ? ">" : " ",
+ s, buffer.get(),
+ GonkBufferSlot::bufferStateName(slot.mBufferState));
+
+ if (buffer != NULL) {
+ result.appendFormat(", %p [%4ux%4u:%4u,%3X]", buffer->handle,
+ buffer->width, buffer->height, buffer->stride,
+ buffer->format);
+ }
+
+ result.append("\n");
+ }
+}
+
+int GonkBufferQueueCore::getMinUndequeuedBufferCountLocked(bool async) const {
+ // If dequeueBuffer is allowed to error out, we don't have to add an
+ // extra buffer.
+ if (!mUseAsyncBuffer) {
+ return mMaxAcquiredBufferCount;
+ }
+
+ if (mDequeueBufferCannotBlock || async) {
+ return mMaxAcquiredBufferCount + 1;
+ }
+
+ return mMaxAcquiredBufferCount;
+}
+
+int GonkBufferQueueCore::getMinMaxBufferCountLocked(bool async) const {
+ return getMinUndequeuedBufferCountLocked(async) + 1;
+}
+
+int GonkBufferQueueCore::getMaxBufferCountLocked(bool async) const {
+ int minMaxBufferCount = getMinMaxBufferCountLocked(async);
+
+ int maxBufferCount = max(mDefaultMaxBufferCount, minMaxBufferCount);
+ if (mOverrideMaxBufferCount != 0) {
+ assert(mOverrideMaxBufferCount >= minMaxBufferCount);
+ maxBufferCount = mOverrideMaxBufferCount;
+ }
+
+ // Any buffers that are dequeued by the producer or sitting in the queue
+ // waiting to be consumed need to have their slots preserved. Such buffers
+ // will temporarily keep the max buffer count up until the slots no longer
+ // need to be preserved.
+ for (int s = maxBufferCount; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
+ GonkBufferSlot::BufferState state = mSlots[s].mBufferState;
+ if (state == GonkBufferSlot::QUEUED || state == GonkBufferSlot::DEQUEUED) {
+ maxBufferCount = s + 1;
+ }
+ }
+
+ return maxBufferCount;
+}
+
+status_t GonkBufferQueueCore::setDefaultMaxBufferCountLocked(int count) {
+ const int minBufferCount = 2;
+ if (count < minBufferCount || count > GonkBufferQueueDefs::NUM_BUFFER_SLOTS) {
+ ALOGV("setDefaultMaxBufferCount: invalid count %d, should be in "
+ "[%d, %d]",
+ count, minBufferCount, GonkBufferQueueDefs::NUM_BUFFER_SLOTS);
+ return BAD_VALUE;
+ }
+
+ ALOGV("setDefaultMaxBufferCount: setting count to %d", count);
+ mDefaultMaxBufferCount = count;
+ mDequeueCondition.broadcast();
+
+ return NO_ERROR;
+}
+
+void GonkBufferQueueCore::freeBufferLocked(int slot) {
+ ALOGV("freeBufferLocked: slot %d", slot);
+
+ if (mSlots[slot].mTextureClient) {
+ mSlots[slot].mTextureClient->ClearRecycleCallback();
+ // release TextureClient in ImageBridge thread
+ RefPtr<TextureClientReleaseTask> task =
+ MakeAndAddRef<TextureClientReleaseTask>(mSlots[slot].mTextureClient);
+ mSlots[slot].mTextureClient = NULL;
+ ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget());
+ }
+ mSlots[slot].mGraphicBuffer.clear();
+ if (mSlots[slot].mBufferState == GonkBufferSlot::ACQUIRED) {
+ mSlots[slot].mNeedsCleanupOnRelease = true;
+ }
+ mSlots[slot].mBufferState = GonkBufferSlot::FREE;
+ mSlots[slot].mFrameNumber = UINT32_MAX;
+ mSlots[slot].mAcquireCalled = false;
+
+ // Destroy fence as GonkBufferQueue now takes ownership
+ mSlots[slot].mFence = Fence::NO_FENCE;
+}
+
+void GonkBufferQueueCore::freeAllBuffersLocked() {
+ ALOGW_IF(!mQueue.isEmpty(),
+ "freeAllBuffersLocked called but mQueue is not empty");
+ mQueue.clear();
+ mBufferHasBeenQueued = false;
+ for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
+ freeBufferLocked(s);
+ }
+}
+
+bool GonkBufferQueueCore::stillTracking(const GonkBufferItem* item) const {
+ const GonkBufferSlot& slot = mSlots[item->mSlot];
+
+ ALOGV("stillTracking: item { slot=%d/%" PRIu64 " buffer=%p } "
+ "slot { slot=%d/%" PRIu64 " buffer=%p }",
+ item->mSlot, item->mFrameNumber,
+ (item->mGraphicBuffer.get() ? item->mGraphicBuffer->handle : 0),
+ item->mSlot, slot.mFrameNumber,
+ (slot.mGraphicBuffer.get() ? slot.mGraphicBuffer->handle : 0));
+
+ // Compare item with its original buffer slot. We can check the slot as
+ // the buffer would not be moved to a different slot by the producer.
+ return (slot.mGraphicBuffer != NULL) &&
+ (item->mGraphicBuffer->handle == slot.mGraphicBuffer->handle);
+}
+
+void GonkBufferQueueCore::waitWhileAllocatingLocked() const {
+ ATRACE_CALL();
+ while (mIsAllocating) {
+ mIsAllocatingCondition.wait(mMutex);
+ }
+}
+
+} // namespace android