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authorMatt A. Tobin <email@mattatobin.com>2020-04-07 23:30:51 -0400
committerMatt A. Tobin <email@mattatobin.com>2020-04-07 23:30:51 -0400
commit5545a8983ff0ef1fb52e64aef8e66fa9b13c1cbb (patch)
tree45d55e3e5e73c4255c4d71258d9be5b2d004d28f /third_party/aom/build/cmake/toolchains/ios-simulator-common.cmake
parent50f1986697a7412e4160976fa5e11217b4ef1f44 (diff)
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Move aom source to a sub-directory under media/libaom
There is no damned reason to treat this differently than any other media lib given its license and there never was.
Diffstat (limited to 'third_party/aom/build/cmake/toolchains/ios-simulator-common.cmake')
-rw-r--r--third_party/aom/build/cmake/toolchains/ios-simulator-common.cmake23
1 files changed, 0 insertions, 23 deletions
diff --git a/third_party/aom/build/cmake/toolchains/ios-simulator-common.cmake b/third_party/aom/build/cmake/toolchains/ios-simulator-common.cmake
deleted file mode 100644
index 76e0bd140..000000000
--- a/third_party/aom/build/cmake/toolchains/ios-simulator-common.cmake
+++ /dev/null
@@ -1,23 +0,0 @@
-#
-# Copyright (c) 2017, Alliance for Open Media. All rights reserved
-#
-# This source code is subject to the terms of the BSD 2 Clause License and the
-# Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License was
-# not distributed with this source code in the LICENSE file, you can obtain it
-# at www.aomedia.org/license/software. If the Alliance for Open Media Patent
-# License 1.0 was not distributed with this source code in the PATENTS file, you
-# can obtain it at www.aomedia.org/license/patent.
-#
-if(AOM_BUILD_CMAKE_TOOLCHAINS_IOS_SIMULATOR_COMMON_CMAKE_)
- return()
-endif() # AOM_BUILD_CMAKE_TOOLCHAINS_IOS_SIMULATOR_COMMON_CMAKE_
-set(AOM_BUILD_CMAKE_IOS_SIMULATOR_COMMON_CMAKE_ 1)
-
-set(CMAKE_SYSTEM_NAME "Darwin")
-set(CMAKE_OSX_SYSROOT iphonesimulator)
-set(CMAKE_C_COMPILER clang)
-set(CMAKE_C_COMPILER_ARG1 "-arch ${CMAKE_SYSTEM_PROCESSOR}")
-set(CMAKE_CXX_COMPILER clang++)
-set(CMAKE_CXX_COMPILER_ARG1 "-arch ${CMAKE_SYSTEM_PROCESSOR}")
-
-# TODO(tomfinegan): Handle bit code embedding.