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authorMatt A. Tobin <email@mattatobin.com>2020-04-07 23:30:51 -0400
committerMatt A. Tobin <email@mattatobin.com>2020-04-07 23:30:51 -0400
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Move aom source to a sub-directory under media/libaom
There is no damned reason to treat this differently than any other media lib given its license and there never was.
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-# AV1 Codec Library
-
-## Contents
-1. [Building the lib and applications](#building-the-library-and-applications)
- - [Prerequisites](#prerequisites)
- - [Get the code](#get-the-code)
- - [Basics](#basic-build)
- - [Configuration options](#configuration-options)
- - [Dylib builds](#dylib-builds)
- - [Debugging](#debugging)
- - [Cross compiling](#cross-compiling)
- - [Sanitizer support](#sanitizers)
- - [MSVC builds](#microsoft-visual-studio-builds)
- - [Xcode builds](#xcode-builds)
- - [Emscripten builds](#emscripten-builds)
- - [Extra Build Flags](#extra-build-flags)
-2. [Testing the library](#testing-the-av1-codec)
- - [Basics](#testing-basics)
- - [Unit tests](#1_unit-tests)
- - [Example tests](#2_example-tests)
- - [Encoder tests](#3_encoder-tests)
- - [IDE hosted tests](#ide-hosted-tests)
- - [Downloading test data](#downloading-the-test-data)
- - [Adding a new test data file](#adding-a-new-test-data-file)
- - [Additional test data](#additional-test-data)
- - [Sharded testing](#sharded-testing)
- - [Running tests directly](#1_running-test_libaom-directly)
- - [Running tests via CMake](#2_running-the-tests-via-the-cmake-build)
-3. [Coding style](#coding-style)
-4. [Submitting patches](#submitting-patches)
- - [Login cookie](#login-cookie)
- - [Contributor agreement](#contributor-agreement)
- - [Testing your code](#testing-your-code)
- - [Commit message hook](#commit-message-hook)
- - [Upload your change](#upload-your-change)
- - [Incorporating Reviewer Comments](#incorporating-reviewer-comments)
- - [Submitting your change](#submitting-your-change)
- - [Viewing change status](#viewing-the-status-of-uploaded-changes)
-5. [Support](#support)
-6. [Bug reports](#bug-reports)
-
-## Building the library and applications
-
-### Prerequisites
-
- 1. [CMake](https://cmake.org) version 3.5 or higher.
- 2. [Git](https://git-scm.com/).
- 3. [Perl](https://www.perl.org/).
- 4. For x86 targets, [yasm](http://yasm.tortall.net/), which is preferred, or a
- recent version of [nasm](http://www.nasm.us/).
- 5. Building the documentation requires [doxygen](http://doxygen.org).
- 6. Building the unit tests requires [Python](https://www.python.org/).
- 7. Emscripten builds require the portable
- [EMSDK](https://kripken.github.io/emscripten-site/index.html).
-
-### Get the code
-
-The AV1 library source code is stored in the Alliance for Open Media Git
-repository:
-
-~~~
- $ git clone https://aomedia.googlesource.com/aom
- # By default, the above command stores the source in the aom directory:
- $ cd aom
-~~~
-
-### Basic build
-
-CMake replaces the configure step typical of many projects. Running CMake will
-produce configuration and build files for the currently selected CMake
-generator. For most systems the default generator is Unix Makefiles. The basic
-form of a makefile build is the following:
-
-~~~
- $ cmake path/to/aom
- $ make
-~~~
-
-The above will generate a makefile build that produces the AV1 library and
-applications for the current host system after the make step completes
-successfully. The compiler chosen varies by host platform, but a general rule
-applies: On systems where cc and c++ are present in $PATH at the time CMake is
-run the generated build will use cc and c++ by default.
-
-### Configuration options
-
-The AV1 codec library has a great many configuration options. These come in two
-varieties:
-
- 1. Build system configuration options. These have the form `ENABLE_FEATURE`.
- 2. AV1 codec configuration options. These have the form `CONFIG_FEATURE`.
-
-Both types of options are set at the time CMake is run. The following example
-enables ccache and disables the AV1 encoder:
-
-~~~
- $ cmake path/to/aom -DENABLE_CCACHE=1 -DCONFIG_AV1_ENCODER=0
- $ make
-~~~
-
-The available configuration options are too numerous to list here. Build system
-configuration options can be found at the top of the CMakeLists.txt file found
-in the root of the AV1 repository, and AV1 codec configuration options can
-currently be found in the file `build/cmake/aom_config_defaults.cmake`.
-
-### Dylib builds
-
-A dylib (shared object) build of the AV1 codec library can be enabled via the
-CMake built in variable `BUILD_SHARED_LIBS`:
-
-~~~
- $ cmake path/to/aom -DBUILD_SHARED_LIBS=1
- $ make
-~~~
-
-This is currently only supported on non-Windows targets.
-
-### Debugging
-
-Depending on the generator used there are multiple ways of going about
-debugging AV1 components. For single configuration generators like the Unix
-Makefiles generator, setting `CMAKE_BUILD_TYPE` to Debug is sufficient:
-
-~~~
- $ cmake path/to/aom -DCMAKE_BUILD_TYPE=Debug
-~~~
-
-For Xcode, mainly because configuration controls for Xcode builds are buried two
-configuration windows deep and must be set for each subproject within the Xcode
-IDE individually, `CMAKE_CONFIGURATION_TYPES` should be set to Debug:
-
-~~~
- $ cmake path/to/aom -G Xcode -DCMAKE_CONFIGURATION_TYPES=Debug
-~~~
-
-For Visual Studio the in-IDE configuration controls should be used. Simply set
-the IDE project configuration to Debug to allow for stepping through the code.
-
-In addition to the above it can sometimes be useful to debug only C and C++
-code. To disable all assembly code and intrinsics set `AOM_TARGET_CPU` to
-generic at generation time:
-
-~~~
- $ cmake path/to/aom -DAOM_TARGET_CPU=generic
-~~~
-
-### Cross compiling
-
-For the purposes of building the AV1 codec and applications and relative to the
-scope of this guide, all builds for architectures differing from the native host
-architecture will be considered cross compiles. The AV1 CMake build handles
-cross compiling via the use of toolchain files included in the AV1 repository.
-The toolchain files available at the time of this writing are:
-
- - arm64-ios.cmake
- - arm64-linux-gcc.cmake
- - arm64-mingw-gcc.cmake
- - armv7-ios.cmake
- - armv7-linux-gcc.cmake
- - armv7-mingw-gcc.cmake
- - armv7s-ios.cmake
- - mips32-linux-gcc.cmake
- - mips64-linux-gcc.cmake
- - x86-ios-simulator.cmake
- - x86-linux.cmake
- - x86-macos.cmake
- - x86-mingw-gcc.cmake
- - x86\_64-ios-simulator.cmake
- - x86\_64-mingw-gcc.cmake
-
-The following example demonstrates use of the x86-macos.cmake toolchain file on
-a x86\_64 MacOS host:
-
-~~~
- $ cmake path/to/aom \
- -DCMAKE_TOOLCHAIN_FILE=path/to/aom/build/cmake/toolchains/x86-macos.cmake
- $ make
-~~~
-
-To build for an unlisted target creation of a new toolchain file is the best
-solution. The existing toolchain files can be used a starting point for a new
-toolchain file since each one exposes the basic requirements for toolchain files
-as used in the AV1 codec build.
-
-As a temporary work around an unoptimized AV1 configuration that builds only C
-and C++ sources can be produced using the following commands:
-
-~~~
- $ cmake path/to/aom -DAOM_TARGET_CPU=generic
- $ make
-~~~
-
-In addition to the above it's important to note that the toolchain files
-suffixed with gcc behave differently than the others. These toolchain files
-attempt to obey the $CROSS environment variable.
-
-### Sanitizers
-
-Sanitizer integration is built-in to the CMake build system. To enable a
-sanitizer, add `-DSANITIZE=<type>` to the CMake command line. For example, to
-enable address sanitizer:
-
-~~~
- $ cmake path/to/aom -DSANITIZE=address
- $ make
-~~~
-
-Sanitizers available vary by platform, target, and compiler. Consult your
-compiler documentation to determine which, if any, are available.
-
-### Microsoft Visual Studio builds
-
-Building the AV1 codec library in Microsoft Visual Studio is supported. The
-following example demonstrates generating projects and a solution for the
-Microsoft IDE:
-
-~~~
- # This does not require a bash shell; command.exe is fine.
- $ cmake path/to/aom -G "Visual Studio 15 2017"
-~~~
-
-### Xcode builds
-
-Building the AV1 codec library in Xcode is supported. The following example
-demonstrates generating an Xcode project:
-
-~~~
- $ cmake path/to/aom -G Xcode
-~~~
-
-### Emscripten builds
-
-Building the AV1 codec library with Emscripten is supported. Typically this is
-used to hook into the AOMAnalyzer GUI application. These instructions focus on
-using the inspector with AOMAnalyzer, but all tools can be built with
-Emscripten.
-
-It is assumed here that you have already downloaded and installed the EMSDK,
-installed and activated at least one toolchain, and setup your environment
-appropriately using the emsdk\_env script.
-
-1. Download [AOMAnalyzer](https://people.xiph.org/~mbebenita/analyzer/).
-
-2. Configure the build:
-
-~~~
- $ cmake path/to/aom \
- -DENABLE_CCACHE=1 \
- -DAOM_TARGET_CPU=generic \
- -DENABLE_DOCS=0 \
- -DENABLE_TESTS=0 \
- -DCONFIG_ACCOUNTING=1 \
- -DCONFIG_INSPECTION=1 \
- -DCONFIG_MULTITHREAD=0 \
- -DCONFIG_RUNTIME_CPU_DETECT=0 \
- -DCONFIG_WEBM_IO=0 \
- -DCMAKE_TOOLCHAIN_FILE=path/to/emsdk-portable/.../Emscripten.cmake
-~~~
-
-3. Build it: run make if that's your generator of choice:
-
-~~~
- $ make inspect
-~~~
-
-4. Run the analyzer:
-
-~~~
- # inspect.js is in the examples sub directory of the directory in which you
- # executed cmake.
- $ path/to/AOMAnalyzer path/to/examples/inspect.js path/to/av1/input/file
-~~~
-
-### Extra build flags
-
-Three variables allow for passing of additional flags to the build system.
-
-- AOM\_EXTRA\_C\_FLAGS
-- AOM\_EXTRA\_CXX\_FLAGS
-- AOM\_EXTRA\_EXE\_LINKER\_FLAGS
-
-The build system attempts to ensure the flags passed through the above variables
-are passed to tools last in order to allow for override of default behavior.
-These flags can be used, for example, to enable asserts in a release build:
-
-~~~
- $ cmake path/to/aom \
- -DCMAKE_BUILD_TYPE=Release \
- -DAOM_EXTRA_C_FLAGS=-UNDEBUG \
- -DAOM_EXTRA_CXX_FLAGS=-UNDEBUG
-~~~
-
-## Testing the AV1 codec
-
-### Testing basics
-
-There are several methods of testing the AV1 codec. All of these methods require
-the presence of the AV1 source code and a working build of the AV1 library and
-applications.
-
-#### 1. Unit tests:
-
-The unit tests can be run at build time:
-
-~~~
- # Before running the make command the LIBAOM_TEST_DATA_PATH environment
- # variable should be set to avoid downloading the test files to the
- # cmake build configuration directory.
- $ cmake path/to/aom
- # Note: The AV1 CMake build creates many test targets. Running make
- # with multiple jobs will speed up the test run significantly.
- $ make runtests
-~~~
-
-#### 2. Example tests:
-
-The example tests require a bash shell and can be run in the following manner:
-
-~~~
- # See the note above about LIBAOM_TEST_DATA_PATH above.
- $ cmake path/to/aom
- $ make
- # It's best to build the testdata target using many make jobs.
- # Running it like this will verify and download (if necessary)
- # one at a time, which takes a while.
- $ make testdata
- $ path/to/aom/test/examples.sh --bin-path examples
-~~~
-
-#### 3. Encoder tests:
-
-When making a change to the encoder run encoder tests to confirm that your
-change has a positive or negligible impact on encode quality. When running these
-tests the build configuration should be changed to enable internal encoder
-statistics:
-
-~~~
- $ cmake path/to/aom -DCONFIG_INTERNAL_STATS=1
- $ make
-~~~
-
-The repository contains scripts intended to make running these tests as simple
-as possible. The following example demonstrates creating a set of baseline clips
-for comparison to results produced after making your change to libaom:
-
-~~~
- # This will encode all Y4M files in the current directory using the
- # settings specified to create the encoder baseline statistical data:
- $ cd path/to/test/inputs
- # This command line assumes that run_encodes.sh, its helper script
- # best_encode.sh, and the aomenc you intend to test are all within a
- # directory in your PATH.
- $ run_encodes.sh 200 500 50 baseline
-~~~
-
-After making your change and creating the baseline clips, you'll need to run
-encodes that include your change(s) to confirm that things are working as
-intended:
-
-~~~
- # This will encode all Y4M files in the current directory using the
- # settings specified to create the statistical data for your change:
- $ cd path/to/test/inputs
- # This command line assumes that run_encodes.sh, its helper script
- # best_encode.sh, and the aomenc you intend to test are all within a
- # directory in your PATH.
- $ run_encodes.sh 200 500 50 mytweak
-~~~
-
-After creating both data sets you can use `test/visual_metrics.py` to generate a
-report that can be viewed in a web browser:
-
-~~~
- $ visual_metrics.py metrics_template.html "*stt" baseline mytweak \
- > mytweak.html
-~~~
-
-You can view the report by opening mytweak.html in a web browser.
-
-
-### IDE hosted tests
-
-By default the generated projects files created by CMake will not include the
-runtests and testdata rules when generating for IDEs like Microsoft Visual
-Studio and Xcode. This is done to avoid intolerably long build cycles in the
-IDEs-- IDE behavior is to build all targets when selecting the build project
-options in MSVS and Xcode. To enable the test rules in IDEs the
-`ENABLE_IDE_TEST_HOSTING` variable must be enabled at CMake generation time:
-
-~~~
- # This example uses Xcode. To get a list of the generators
- # available, run cmake with the -G argument missing its
- # value.
- $ cmake path/to/aom -DENABLE_IDE_TEST_HOSTING=1 -G Xcode
-~~~
-
-### Downloading the test data
-
-The fastest and easiest way to obtain the test data is to use CMake to generate
-a build using the Unix Makefiles generator, and then to build only the testdata
-rule:
-
-~~~
- $ cmake path/to/aom -G "Unix Makefiles"
- # 28 is used because there are 28 test files as of this writing.
- $ make -j28 testdata
-~~~
-
-The above make command will only download and verify the test data.
-
-### Adding a new test data file
-
-First, add the new test data file to the `aom-test-data` bucket of the
-`aomedia-testing` project on Google Cloud Platform. You may need to ask someone
-with the necessary access permissions to do this for you.
-
-NOTE: When a new test data file is added to the `aom-test-data` bucket, its
-"Public access" is initially "Not public". We need to change its
-"Public access" to "Public" by using the following
-[`gsutil`](https://cloud.google.com/storage/docs/gsutil_install) command:
-~~~
- $ gsutil acl ch -g all:R gs://aom-test-data/test-data-file-name
-~~~
-This command grants the `AllUsers` group READ access to the file named
-"test-data-file-name" in the `aom-test-data` bucket.
-
-Once the new test data file has been added to `aom-test-data`, create a CL to
-add the name of the new test data file to `test/test_data_util.cmake` and add
-the SHA1 checksum of the new test data file to `test/test-data.sha1`. (The SHA1
-checksum of a file can be calculated by running the `sha1sum` command on the
-file.)
-
-### Additional test data
-
-The test data mentioned above is strictly intended for unit testing.
-
-Additional input data for testing the encoder can be obtained from:
-https://media.xiph.org/video/derf/
-
-### Sharded testing
-
-The AV1 codec library unit tests are built upon gtest which supports sharding of
-test jobs. Sharded test runs can be achieved in a couple of ways.
-
-#### 1. Running test\_libaom directly:
-
-~~~
- # Set the environment variable GTEST_TOTAL_SHARDS to control the number of
- # shards.
- $ export GTEST_TOTAL_SHARDS=10
- # (GTEST shard indexing is 0 based).
- $ seq 0 $(( $GTEST_TOTAL_SHARDS - 1 )) \
- | xargs -n 1 -P 0 -I{} env GTEST_SHARD_INDEX={} ./test_libaom
-~~~
-
-To create a test shard for each CPU core available on the current system set
-`GTEST_TOTAL_SHARDS` to the number of CPU cores on your system minus one.
-
-#### 2. Running the tests via the CMake build:
-
-~~~
- # For IDE based builds, ENABLE_IDE_TEST_HOSTING must be enabled. See
- # the IDE hosted tests section above for more information. If the IDE
- # supports building targets concurrently tests will be sharded by default.
-
- # For make and ninja builds the -j parameter controls the number of shards
- # at test run time. This example will run the tests using 10 shards via
- # make.
- $ make -j10 runtests
-~~~
-
-The maximum number of test targets that can run concurrently is determined by
-the number of CPUs on the system where the build is configured as detected by
-CMake. A system with 24 cores can run 24 test shards using a value of 24 with
-the `-j` parameter. When CMake is unable to detect the number of cores 10 shards
-is the default maximum value.
-
-## Coding style
-
-We are using the Google C Coding Style defined by the
-[Google C++ Style Guide](https://google.github.io/styleguide/cppguide.html).
-
-The coding style used by this project is enforced with clang-format using the
-configuration contained in the
-[.clang-format](https://chromium.googlesource.com/webm/aom/+/master/.clang-format)
-file in the root of the repository.
-
-You can download clang-format using your system's package manager, or directly
-from [llvm.org](http://llvm.org/releases/download.html). You can also view the
-[documentation](https://clang.llvm.org/docs/ClangFormat.html) on llvm.org.
-Output from clang-format varies by clang-format version, for best results your
-version should match the one used on Jenkins. You can find the clang-format
-version by reading the comment in the `.clang-format` file linked above.
-
-Before pushing changes for review you can format your code with:
-
-~~~
- # Apply clang-format to modified .c, .h and .cc files
- $ clang-format -i --style=file \
- $(git diff --name-only --diff-filter=ACMR '*.[hc]' '*.cc')
-~~~
-
-Check the .clang-format file for the version used to generate it if there is any
-difference between your local formatting and the review system.
-
-Some Git installations have clang-format integration. Here are some examples:
-
-~~~
- # Apply clang-format to all staged changes:
- $ git clang-format
-
- # Clang format all staged and unstaged changes:
- $ git clang-format -f
-
- # Clang format all staged and unstaged changes interactively:
- $ git clang-format -f -p
-~~~
-
-## Submitting patches
-
-We manage the submission of patches using the
-[Gerrit](https://www.gerritcodereview.com/) code review tool. This tool
-implements a workflow on top of the Git version control system to ensure that
-all changes get peer reviewed and tested prior to their distribution.
-
-### Login cookie
-
-Browse to [AOMedia Git index](https://aomedia.googlesource.com/) and login with
-your account (Gmail credentials, for example). Next, follow the
-`Generate Password` Password link at the top of the page. You’ll be given
-instructions for creating a cookie to use with our Git repos.
-
-### Contributor agreement
-
-You will be required to execute a
-[contributor agreement](http://aomedia.org/license) to ensure that the AOMedia
-Project has the right to distribute your changes.
-
-### Testing your code
-
-The testing basics are covered in the [testing section](#testing-the-av1-codec)
-above.
-
-In addition to the local tests, many more (e.g. asan, tsan, valgrind) will run
-through Jenkins instances upon upload to gerrit.
-
-### Commit message hook
-
-Gerrit requires that each submission include a unique Change-Id. You can assign
-one manually using git commit --amend, but it’s easier to automate it with the
-commit-msg hook provided by Gerrit.
-
-Copy commit-msg to the `.git/hooks` directory of your local repo. Here's an
-example:
-
-~~~
- $ curl -Lo aom/.git/hooks/commit-msg https://chromium-review.googlesource.com/tools/hooks/commit-msg
-
- # Next, ensure that the downloaded commit-msg script is executable:
- $ chmod u+x aom/.git/hooks/commit-msg
-~~~
-
-See the Gerrit
-[documentation](https://gerrit-review.googlesource.com/Documentation/user-changeid.html)
-for more information.
-
-### Upload your change
-
-The command line to upload your patch looks like this:
-
-~~~
- $ git push https://aomedia-review.googlesource.com/aom HEAD:refs/for/master
-~~~
-
-### Incorporating reviewer comments
-
-If you previously uploaded a change to Gerrit and the Approver has asked for
-changes, follow these steps:
-
-1. Edit the files to make the changes the reviewer has requested.
-2. Recommit your edits using the --amend flag, for example:
-
-~~~
- $ git commit -a --amend
-~~~
-
-3. Use the same git push command as above to upload to Gerrit again for another
- review cycle.
-
-In general, you should not rebase your changes when doing updates in response to
-review. Doing so can make it harder to follow the evolution of your change in
-the diff view.
-
-### Submitting your change
-
-Once your change has been Approved and Verified, you can “submit” it through the
-Gerrit UI. This will usually automatically rebase your change onto the branch
-specified.
-
-Sometimes this can’t be done automatically. If you run into this problem, you
-must rebase your changes manually:
-
-~~~
- $ git fetch
- $ git rebase origin/branchname
-~~~
-
-If there are any conflicts, resolve them as you normally would with Git. When
-you’re done, reupload your change.
-
-### Viewing the status of uploaded changes
-
-To check the status of a change that you uploaded, open
-[Gerrit](https://aomedia-review.googlesource.com/), sign in, and click My >
-Changes.
-
-## Support
-
-This library is an open source project supported by its community. Please
-please email aomediacodec@jointdevelopment.kavi.com for help.
-
-## Bug reports
-
-Bug reports can be filed in the Alliance for Open Media
-[issue tracker](https://bugs.chromium.org/p/aomedia/issues/list).