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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /testing/web-platform/tests/webgl/conformance-1.0.3/conformance/more/functions/uniformf.html | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'testing/web-platform/tests/webgl/conformance-1.0.3/conformance/more/functions/uniformf.html')
-rw-r--r-- | testing/web-platform/tests/webgl/conformance-1.0.3/conformance/more/functions/uniformf.html | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/more/functions/uniformf.html b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/more/functions/uniformf.html new file mode 100644 index 000000000..21fa77ee3 --- /dev/null +++ b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/more/functions/uniformf.html @@ -0,0 +1,97 @@ +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> +<link rel="stylesheet" type="text/css" href="../unit.css" /> +<script src=/resources/testharness.js></script> +<script src=/resources/testharnessreport.js></script> +<script type="application/x-javascript" src="../unit.js"></script> +<script type="application/x-javascript" src="../util.js"></script> +<script type="application/x-javascript"> + +Tests.startUnit = function () { + var canvas = document.getElementById('gl'); + var gl = wrapGLContext(getGLContext(canvas)); + return [gl]; +} + +Tests.testUniformf = function(gl) { + var sh = new Filter(gl, 'foobar-vert', 'foobar-frag'); + sh.apply(function(f){ + var foo = f.uniform('foo'); + var bar = f.uniform('bar'); + gl.uniform4fv(foo, [1,2,3,4]); + gl.uniform1fv(bar, [2]); + }); + var d = new Uint8Array(4); + gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d); + assertEquals([1,2,3,8], [d[0], d[1], d[2], d[3]]); + sh.apply(function(f){ + var foo = f.uniform('foo'); + var bar = f.uniform('bar'); + gl.uniform4f(foo, 2,2,3,4); + gl.uniform1f(bar, 3); + }); + gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d); + assertEquals([2,2,3,12], [d[0], d[1], d[2], d[3]]); + sh.destroy(); +} + +Tests.endUnit = function(gl) { +} + +</script> +<script id="foobar-vert" type="x-shader/x-vertex"> +attribute vec3 Vertex; +attribute vec2 Tex; + +uniform float bar; + +varying vec4 texCoord0; +void main() +{ + texCoord0 = vec4(Tex.s, 1.0-Tex.t, bar, 0.0); + gl_Position = vec4(Vertex, 1.0); +} +</script> +<script id="foobar-frag" type="x-shader/x-fragment"> +precision mediump float; + +uniform vec4 foo; + +varying vec4 texCoord0; +void main() +{ + gl_FragColor = vec4(foo.r/255.0, foo.g/255.0, foo.b/255.0, foo.a*texCoord0.z/255.0); +} +</script> +<style>canvas{ position:absolute; }</style> +</head><body> +<canvas id="gl" width="16" height="16"></canvas> +</body></html> |