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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /media/libpng/sse2
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'media/libpng/sse2')
-rw-r--r--media/libpng/sse2/filter_sse2_intrinsics.c379
-rw-r--r--media/libpng/sse2/intel_init.c54
2 files changed, 433 insertions, 0 deletions
diff --git a/media/libpng/sse2/filter_sse2_intrinsics.c b/media/libpng/sse2/filter_sse2_intrinsics.c
new file mode 100644
index 000000000..6254e41f1
--- /dev/null
+++ b/media/libpng/sse2/filter_sse2_intrinsics.c
@@ -0,0 +1,379 @@
+
+/* filter_sse2_intrinsics.c - SSE2 optimized filter functions
+ *
+ * Copyright (c) 2016 Google, Inc.
+ * Written by Mike Klein and Matt Sarett
+ * Derived from arm/filter_neon_intrinsics.c, which was
+ * Copyright (c) 2014,2016 Glenn Randers-Pehrson
+ *
+ * Last changed in libpng 1.6.24 [August 4, 2016]
+ *
+ * This code is released under the libpng license.
+ * For conditions of distribution and use, see the disclaimer
+ * and license in png.h
+ */
+
+#include "../pngpriv.h"
+
+#ifdef PNG_READ_SUPPORTED
+
+#if PNG_INTEL_SSE_IMPLEMENTATION > 0
+
+#include <immintrin.h>
+
+/* Functions in this file look at most 3 pixels (a,b,c) to predict the 4th (d).
+ * They're positioned like this:
+ * prev: c b
+ * row: a d
+ * The Sub filter predicts d=a, Avg d=(a+b)/2, and Paeth predicts d to be
+ * whichever of a, b, or c is closest to p=a+b-c.
+ */
+
+static __m128i load4(const void* p) {
+ return _mm_cvtsi32_si128(*(const int*)p);
+}
+
+static void store4(void* p, __m128i v) {
+ *(int*)p = _mm_cvtsi128_si32(v);
+}
+
+static __m128i load3(const void* p) {
+ /* We'll load 2 bytes, then 1 byte,
+ * then mask them together, and finally load into SSE.
+ */
+ const png_uint_16* p01 = p;
+ const png_byte* p2 = (const png_byte*)(p01+1);
+
+ png_uint_32 v012 = (png_uint_32)(*p01)
+ | (png_uint_32)(*p2) << 16;
+ return load4(&v012);
+}
+
+static void store3(void* p, __m128i v) {
+ /* We'll pull from SSE as a 32-bit int, then write
+ * its bottom two bytes, then its third byte.
+ */
+ png_uint_32 v012;
+ store4(&v012, v);
+
+ png_uint_16* p01 = p;
+ png_byte* p2 = (png_byte*)(p01+1);
+ *p01 = v012;
+ *p2 = v012 >> 16;
+}
+
+void png_read_filter_row_sub3_sse2(png_row_infop row_info, png_bytep row,
+ png_const_bytep prev)
+{
+ /* The Sub filter predicts each pixel as the previous pixel, a.
+ * There is no pixel to the left of the first pixel. It's encoded directly.
+ * That works with our main loop if we just say that left pixel was zero.
+ */
+ png_debug(1, "in png_read_filter_row_sub3_sse2");
+ __m128i a, d = _mm_setzero_si128();
+
+ int rb = row_info->rowbytes;
+ while (rb >= 4) {
+ a = d; d = load4(row);
+ d = _mm_add_epi8(d, a);
+ store3(row, d);
+
+ row += 3;
+ rb -= 3;
+ }
+ if (rb > 0) {
+ a = d; d = load3(row);
+ d = _mm_add_epi8(d, a);
+ store3(row, d);
+
+ row += 3;
+ rb -= 3;
+ }
+}
+
+void png_read_filter_row_sub4_sse2(png_row_infop row_info, png_bytep row,
+ png_const_bytep prev)
+{
+ /* The Sub filter predicts each pixel as the previous pixel, a.
+ * There is no pixel to the left of the first pixel. It's encoded directly.
+ * That works with our main loop if we just say that left pixel was zero.
+ */
+ png_debug(1, "in png_read_filter_row_sub4_sse2");
+ __m128i a, d = _mm_setzero_si128();
+
+ int rb = row_info->rowbytes;
+ while (rb > 0) {
+ a = d; d = load4(row);
+ d = _mm_add_epi8(d, a);
+ store4(row, d);
+
+ row += 4;
+ rb -= 4;
+ }
+}
+
+void png_read_filter_row_avg3_sse2(png_row_infop row_info, png_bytep row,
+ png_const_bytep prev)
+{
+ /* The Avg filter predicts each pixel as the (truncated) average of a and b.
+ * There's no pixel to the left of the first pixel. Luckily, it's
+ * predicted to be half of the pixel above it. So again, this works
+ * perfectly with our loop if we make sure a starts at zero.
+ */
+ png_debug(1, "in png_read_filter_row_avg3_sse2");
+ const __m128i zero = _mm_setzero_si128();
+ __m128i b;
+ __m128i a, d = zero;
+
+ int rb = row_info->rowbytes;
+ while (rb >= 4) {
+ b = load4(prev);
+ a = d; d = load4(row );
+
+ /* PNG requires a truncating average, so we can't just use _mm_avg_epu8 */
+ __m128i avg = _mm_avg_epu8(a,b);
+ /* ...but we can fix it up by subtracting off 1 if it rounded up. */
+ avg = _mm_sub_epi8(avg, _mm_and_si128(_mm_xor_si128(a,b),
+ _mm_set1_epi8(1)));
+ d = _mm_add_epi8(d, avg);
+ store3(row, d);
+
+ prev += 3;
+ row += 3;
+ rb -= 3;
+ }
+ if (rb > 0) {
+ b = load3(prev);
+ a = d; d = load3(row );
+
+ /* PNG requires a truncating average, so we can't just use _mm_avg_epu8 */
+ __m128i avg = _mm_avg_epu8(a,b);
+ /* ...but we can fix it up by subtracting off 1 if it rounded up. */
+ avg = _mm_sub_epi8(avg, _mm_and_si128(_mm_xor_si128(a,b),
+ _mm_set1_epi8(1)));
+
+ d = _mm_add_epi8(d, avg);
+ store3(row, d);
+
+ prev += 3;
+ row += 3;
+ rb -= 3;
+ }
+}
+
+void png_read_filter_row_avg4_sse2(png_row_infop row_info, png_bytep row,
+ png_const_bytep prev)
+{
+ /* The Avg filter predicts each pixel as the (truncated) average of a and b.
+ * There's no pixel to the left of the first pixel. Luckily, it's
+ * predicted to be half of the pixel above it. So again, this works
+ * perfectly with our loop if we make sure a starts at zero.
+ */
+ png_debug(1, "in png_read_filter_row_avg4_sse2");
+ const __m128i zero = _mm_setzero_si128();
+ __m128i b;
+ __m128i a, d = zero;
+
+ int rb = row_info->rowbytes;
+ while (rb > 0) {
+ b = load4(prev);
+ a = d; d = load4(row );
+
+ /* PNG requires a truncating average, so we can't just use _mm_avg_epu8 */
+ __m128i avg = _mm_avg_epu8(a,b);
+ /* ...but we can fix it up by subtracting off 1 if it rounded up. */
+ avg = _mm_sub_epi8(avg, _mm_and_si128(_mm_xor_si128(a,b),
+ _mm_set1_epi8(1)));
+
+ d = _mm_add_epi8(d, avg);
+ store4(row, d);
+
+ prev += 4;
+ row += 4;
+ rb -= 4;
+ }
+}
+
+/* Returns |x| for 16-bit lanes. */
+static __m128i abs_i16(__m128i x) {
+#if PNG_INTEL_SSE_IMPLEMENTATION >= 2
+ return _mm_abs_epi16(x);
+#else
+ /* Read this all as, return x<0 ? -x : x.
+ * To negate two's complement, you flip all the bits then add 1.
+ */
+ __m128i is_negative = _mm_cmplt_epi16(x, _mm_setzero_si128());
+
+ /* Flip negative lanes. */
+ x = _mm_xor_si128(x, is_negative);
+
+ /* +1 to negative lanes, else +0. */
+ x = _mm_sub_epi16(x, is_negative);
+ return x;
+#endif
+}
+
+/* Bytewise c ? t : e. */
+static __m128i if_then_else(__m128i c, __m128i t, __m128i e) {
+#if PNG_INTEL_SSE_IMPLEMENTATION >= 3
+ return _mm_blendv_epi8(e,t,c);
+#else
+ return _mm_or_si128(_mm_and_si128(c, t), _mm_andnot_si128(c, e));
+#endif
+}
+
+void png_read_filter_row_paeth3_sse2(png_row_infop row_info, png_bytep row,
+ png_const_bytep prev)
+{
+ /* Paeth tries to predict pixel d using the pixel to the left of it, a,
+ * and two pixels from the previous row, b and c:
+ * prev: c b
+ * row: a d
+ * The Paeth function predicts d to be whichever of a, b, or c is nearest to
+ * p=a+b-c.
+ *
+ * The first pixel has no left context, and so uses an Up filter, p = b.
+ * This works naturally with our main loop's p = a+b-c if we force a and c
+ * to zero.
+ * Here we zero b and d, which become c and a respectively at the start of
+ * the loop.
+ */
+ png_debug(1, "in png_read_filter_row_paeth3_sse2");
+ const __m128i zero = _mm_setzero_si128();
+ __m128i c, b = zero,
+ a, d = zero;
+
+ int rb = row_info->rowbytes;
+ while (rb >= 4) {
+ /* It's easiest to do this math (particularly, deal with pc) with 16-bit
+ * intermediates.
+ */
+ c = b; b = _mm_unpacklo_epi8(load4(prev), zero);
+ a = d; d = _mm_unpacklo_epi8(load4(row ), zero);
+
+ /* (p-a) == (a+b-c - a) == (b-c) */
+ __m128i pa = _mm_sub_epi16(b,c);
+
+ /* (p-b) == (a+b-c - b) == (a-c) */
+ __m128i pb = _mm_sub_epi16(a,c);
+
+ /* (p-c) == (a+b-c - c) == (a+b-c-c) == (b-c)+(a-c) */
+ __m128i pc = _mm_add_epi16(pa,pb);
+
+ pa = abs_i16(pa); /* |p-a| */
+ pb = abs_i16(pb); /* |p-b| */
+ pc = abs_i16(pc); /* |p-c| */
+
+ __m128i smallest = _mm_min_epi16(pc, _mm_min_epi16(pa, pb));
+
+ /* Paeth breaks ties favoring a over b over c. */
+ __m128i nearest = if_then_else(_mm_cmpeq_epi16(smallest, pa), a,
+ if_then_else(_mm_cmpeq_epi16(smallest, pb), b,
+ c));
+
+ /* Note `_epi8`: we need addition to wrap modulo 255. */
+ d = _mm_add_epi8(d, nearest);
+ store3(row, _mm_packus_epi16(d,d));
+
+ prev += 3;
+ row += 3;
+ rb -= 3;
+ }
+ if (rb > 0) {
+ /* It's easiest to do this math (particularly, deal with pc) with 16-bit
+ * intermediates.
+ */
+ c = b; b = _mm_unpacklo_epi8(load3(prev), zero);
+ a = d; d = _mm_unpacklo_epi8(load3(row ), zero);
+
+ /* (p-a) == (a+b-c - a) == (b-c) */
+ __m128i pa = _mm_sub_epi16(b,c);
+
+ /* (p-b) == (a+b-c - b) == (a-c) */
+ __m128i pb = _mm_sub_epi16(a,c);
+
+ /* (p-c) == (a+b-c - c) == (a+b-c-c) == (b-c)+(a-c) */
+ __m128i pc = _mm_add_epi16(pa,pb);
+
+ pa = abs_i16(pa); /* |p-a| */
+ pb = abs_i16(pb); /* |p-b| */
+ pc = abs_i16(pc); /* |p-c| */
+
+ __m128i smallest = _mm_min_epi16(pc, _mm_min_epi16(pa, pb));
+
+ /* Paeth breaks ties favoring a over b over c. */
+ __m128i nearest = if_then_else(_mm_cmpeq_epi16(smallest, pa), a,
+ if_then_else(_mm_cmpeq_epi16(smallest, pb), b,
+ c));
+
+ /* Note `_epi8`: we need addition to wrap modulo 255. */
+ d = _mm_add_epi8(d, nearest);
+ store3(row, _mm_packus_epi16(d,d));
+
+ prev += 3;
+ row += 3;
+ rb -= 3;
+ }
+}
+
+void png_read_filter_row_paeth4_sse2(png_row_infop row_info, png_bytep row,
+ png_const_bytep prev)
+{
+ /* Paeth tries to predict pixel d using the pixel to the left of it, a,
+ * and two pixels from the previous row, b and c:
+ * prev: c b
+ * row: a d
+ * The Paeth function predicts d to be whichever of a, b, or c is nearest to
+ * p=a+b-c.
+ *
+ * The first pixel has no left context, and so uses an Up filter, p = b.
+ * This works naturally with our main loop's p = a+b-c if we force a and c
+ * to zero.
+ * Here we zero b and d, which become c and a respectively at the start of
+ * the loop.
+ */
+ png_debug(1, "in png_read_filter_row_paeth4_sse2");
+ const __m128i zero = _mm_setzero_si128();
+ __m128i c, b = zero,
+ a, d = zero;
+
+ int rb = row_info->rowbytes;
+ while (rb > 0) {
+ /* It's easiest to do this math (particularly, deal with pc) with 16-bit
+ * intermediates.
+ */
+ c = b; b = _mm_unpacklo_epi8(load4(prev), zero);
+ a = d; d = _mm_unpacklo_epi8(load4(row ), zero);
+
+ /* (p-a) == (a+b-c - a) == (b-c) */
+ __m128i pa = _mm_sub_epi16(b,c);
+
+ /* (p-b) == (a+b-c - b) == (a-c) */
+ __m128i pb = _mm_sub_epi16(a,c);
+
+ /* (p-c) == (a+b-c - c) == (a+b-c-c) == (b-c)+(a-c) */
+ __m128i pc = _mm_add_epi16(pa,pb);
+
+ pa = abs_i16(pa); /* |p-a| */
+ pb = abs_i16(pb); /* |p-b| */
+ pc = abs_i16(pc); /* |p-c| */
+
+ __m128i smallest = _mm_min_epi16(pc, _mm_min_epi16(pa, pb));
+
+ /* Paeth breaks ties favoring a over b over c. */
+ __m128i nearest = if_then_else(_mm_cmpeq_epi16(smallest, pa), a,
+ if_then_else(_mm_cmpeq_epi16(smallest, pb), b,
+ c));
+
+ /* Note `_epi8`: we need addition to wrap modulo 255. */
+ d = _mm_add_epi8(d, nearest);
+ store4(row, _mm_packus_epi16(d,d));
+
+ prev += 4;
+ row += 4;
+ rb -= 4;
+ }
+}
+
+#endif /* PNG_INTEL_SSE_IMPLEMENTATION > 0 */
+#endif /* READ */
diff --git a/media/libpng/sse2/intel_init.c b/media/libpng/sse2/intel_init.c
new file mode 100644
index 000000000..3f7fd7d3b
--- /dev/null
+++ b/media/libpng/sse2/intel_init.c
@@ -0,0 +1,54 @@
+
+/* intel_init.c - SSE2 optimized filter functions
+ *
+ * Copyright (c) 2016 Google, Inc.
+ * Written by Mike Klein and Matt Sarett
+ * Derived from arm/arm_init.c, which was
+ * Copyright (c) 2014,2016 Glenn Randers-Pehrson
+ *
+ * Last changed in libpng 1.6.22 [May 26, 2016]
+ *
+ * This code is released under the libpng license.
+ * For conditions of distribution and use, see the disclaimer
+ * and license in png.h
+ */
+
+#include "../pngpriv.h"
+
+#ifdef PNG_READ_SUPPORTED
+#if PNG_INTEL_SSE_IMPLEMENTATION > 0
+
+void
+png_init_filter_functions_sse2(png_structp pp, unsigned int bpp)
+{
+ /* The techniques used to implement each of these filters in SSE operate on
+ * one pixel at a time.
+ * So they generally speed up 3bpp images about 3x, 4bpp images about 4x.
+ * They can scale up to 6 and 8 bpp images and down to 2 bpp images,
+ * but they'd not likely have any benefit for 1bpp images.
+ * Most of these can be implemented using only MMX and 64-bit registers,
+ * but they end up a bit slower than using the equally-ubiquitous SSE2.
+ */
+ png_debug(1, "in png_init_filter_functions_sse2");
+ if (bpp == 3)
+ {
+ pp->read_filter[PNG_FILTER_VALUE_SUB-1] = png_read_filter_row_sub3_sse2;
+ pp->read_filter[PNG_FILTER_VALUE_AVG-1] = png_read_filter_row_avg3_sse2;
+ pp->read_filter[PNG_FILTER_VALUE_PAETH-1] =
+ png_read_filter_row_paeth3_sse2;
+ }
+ else if (bpp == 4)
+ {
+ pp->read_filter[PNG_FILTER_VALUE_SUB-1] = png_read_filter_row_sub4_sse2;
+ pp->read_filter[PNG_FILTER_VALUE_AVG-1] = png_read_filter_row_avg4_sse2;
+ pp->read_filter[PNG_FILTER_VALUE_PAETH-1] =
+ png_read_filter_row_paeth4_sse2;
+ }
+
+ /* No need optimize PNG_FILTER_VALUE_UP. The compiler should
+ * autovectorize.
+ */
+}
+
+#endif /* PNG_INTEL_SSE_IMPLEMENTATION > 0 */
+#endif /* PNG_READ_SUPPORTED */