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authorGaming4JC <g4jc@hyperbola.info>2019-12-01 18:44:06 -0500
committerGaming4JC <g4jc@hyperbola.info>2019-12-17 06:25:23 -0500
commitf07d5707c77e73031b6921faac165ca7f8d577c6 (patch)
tree0ecbf325bbefb73bee1dce56dac494620b461fb2 /js/src/vm
parent9163aaebb670bd87e6ef71beaf24999c926217eb (diff)
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Bug 1343481 - Part 2: Stop using StarGegerator for async function.
Tag #1287
Diffstat (limited to 'js/src/vm')
-rw-r--r--js/src/vm/AsyncFunction.cpp2
-rw-r--r--js/src/vm/Debugger.cpp2
-rw-r--r--js/src/vm/GeneratorObject.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/js/src/vm/AsyncFunction.cpp b/js/src/vm/AsyncFunction.cpp
index e14b77424..be7a36ecc 100644
--- a/js/src/vm/AsyncFunction.cpp
+++ b/js/src/vm/AsyncFunction.cpp
@@ -109,7 +109,7 @@ WrappedAsyncFunction(JSContext* cx, unsigned argc, Value* vp)
JSObject*
js::WrapAsyncFunctionWithProto(JSContext* cx, HandleFunction unwrapped, HandleObject proto)
{
- MOZ_ASSERT(unwrapped->isStarGenerator());
+ MOZ_ASSERT(unwrapped->isAsync());
MOZ_ASSERT(proto, "We need an explicit prototype to avoid the default"
"%FunctionPrototype% fallback in NewFunctionWithProto().");
diff --git a/js/src/vm/Debugger.cpp b/js/src/vm/Debugger.cpp
index b3efeb175..7c09c50b0 100644
--- a/js/src/vm/Debugger.cpp
+++ b/js/src/vm/Debugger.cpp
@@ -1569,7 +1569,7 @@ CheckResumptionValue(JSContext* cx, AbstractFramePtr frame, const Maybe<HandleVa
JS_ReportErrorNumberASCII(cx, GetErrorMessage, nullptr, JSMSG_DEBUG_BAD_AWAIT);
return false;
}
- } else if (callee->isStarGenerator()) {
+ } else if (callee->isStarGenerator() || callee->isAsync()) {
if (!CheckStarGeneratorResumptionValue(cx, vp)) {
JS_ReportErrorNumberASCII(cx, GetErrorMessage, nullptr, JSMSG_DEBUG_BAD_YIELD);
return false;
diff --git a/js/src/vm/GeneratorObject.cpp b/js/src/vm/GeneratorObject.cpp
index 448bc543d..c0dff8faa 100644
--- a/js/src/vm/GeneratorObject.cpp
+++ b/js/src/vm/GeneratorObject.cpp
@@ -25,7 +25,7 @@ GeneratorObject::create(JSContext* cx, AbstractFramePtr frame)
Rooted<GlobalObject*> global(cx, cx->global());
RootedNativeObject obj(cx);
- if (frame.script()->isStarGenerator()) {
+ if (frame.script()->isStarGenerator() || frame.script()->isAsync()) {
RootedValue pval(cx);
RootedObject fun(cx, frame.callee());
// FIXME: This would be faster if we could avoid doing a lookup to get