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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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Add m-esr52 at 52.6.0
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
+ * vim: set ts=8 sts=4 et sw=4 tw=99:
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef jit_BaselineDebugModeOSR_h
+#define jit_BaselineDebugModeOSR_h
+
+#include "jit/BaselineFrame.h"
+#include "jit/BaselineIC.h"
+#include "jit/BaselineJIT.h"
+#include "jit/JitFrameIterator.h"
+
+#include "vm/Debugger.h"
+
+namespace js {
+namespace jit {
+
+// Note that this file and the corresponding .cpp implement debug mode
+// on-stack recompilation. This is to be distinguished from ordinary
+// Baseline->Ion OSR, which is used to jump into compiled loops.
+
+//
+// A volatile location due to recompilation of an on-stack baseline script
+// (e.g., for debug mode toggling).
+//
+// It is usually used in fallback stubs which may trigger on-stack
+// recompilation by calling out into the VM. Example use:
+//
+// DebugModeOSRVolatileStub<FallbackStubT*> stub(frame, stub_)
+//
+// // Call out to the VM
+// // Other effectful operations like TypeScript::Monitor
+//
+// if (stub.invalid())
+// return true;
+//
+// // First use of stub after VM call.
+//
+template <typename T>
+class DebugModeOSRVolatileStub
+{
+ ICStubCompiler::Engine engine_;
+ T stub_;
+ BaselineFrame* frame_;
+ uint32_t pcOffset_;
+
+ public:
+ DebugModeOSRVolatileStub(ICStubCompiler::Engine engine, BaselineFrame* frame,
+ ICFallbackStub* stub)
+ : engine_(engine),
+ stub_(static_cast<T>(stub)),
+ frame_(frame),
+ pcOffset_(stub->icEntry()->pcOffset())
+ { }
+
+ DebugModeOSRVolatileStub(BaselineFrame* frame, ICFallbackStub* stub)
+ : engine_(ICStubCompiler::Engine::Baseline),
+ stub_(static_cast<T>(stub)),
+ frame_(frame),
+ pcOffset_(stub->icEntry()->pcOffset())
+ { }
+
+ bool invalid() const {
+ if (engine_ == ICStubCompiler::Engine::IonMonkey)
+ return stub_->invalid();
+ MOZ_ASSERT(!frame_->isHandlingException());
+ ICEntry& entry = frame_->script()->baselineScript()->icEntryFromPCOffset(pcOffset_);
+ return stub_ != entry.fallbackStub();
+ }
+
+ operator const T&() const { MOZ_ASSERT(!invalid()); return stub_; }
+ T operator->() const { MOZ_ASSERT(!invalid()); return stub_; }
+ T* address() { MOZ_ASSERT(!invalid()); return &stub_; }
+ const T* address() const { MOZ_ASSERT(!invalid()); return &stub_; }
+ T& get() { MOZ_ASSERT(!invalid()); return stub_; }
+ const T& get() const { MOZ_ASSERT(!invalid()); return stub_; }
+
+ bool operator!=(const T& other) const { MOZ_ASSERT(!invalid()); return stub_ != other; }
+ bool operator==(const T& other) const { MOZ_ASSERT(!invalid()); return stub_ == other; }
+};
+
+//
+// A JitFrameIterator that updates itself in case of recompilation of an
+// on-stack baseline script.
+//
+class DebugModeOSRVolatileJitFrameIterator : public JitFrameIterator
+{
+ DebugModeOSRVolatileJitFrameIterator** stack;
+ DebugModeOSRVolatileJitFrameIterator* prev;
+
+ public:
+ explicit DebugModeOSRVolatileJitFrameIterator(JSContext* cx)
+ : JitFrameIterator(cx)
+ {
+ stack = &cx->liveVolatileJitFrameIterators_;
+ prev = *stack;
+ *stack = this;
+ }
+
+ ~DebugModeOSRVolatileJitFrameIterator() {
+ MOZ_ASSERT(*stack == this);
+ *stack = prev;
+ }
+
+ static void forwardLiveIterators(JSContext* cx, uint8_t* oldAddr, uint8_t* newAddr);
+};
+
+//
+// Auxiliary info to help the DebugModeOSRHandler fix up state.
+//
+struct BaselineDebugModeOSRInfo
+{
+ uint8_t* resumeAddr;
+ jsbytecode* pc;
+ PCMappingSlotInfo slotInfo;
+ ICEntry::Kind frameKind;
+
+ // Filled in by SyncBaselineDebugModeOSRInfo.
+ uintptr_t stackAdjust;
+ Value valueR0;
+ Value valueR1;
+
+ BaselineDebugModeOSRInfo(jsbytecode* pc, ICEntry::Kind kind)
+ : resumeAddr(nullptr),
+ pc(pc),
+ slotInfo(0),
+ frameKind(kind),
+ stackAdjust(0),
+ valueR0(UndefinedValue()),
+ valueR1(UndefinedValue())
+ { }
+
+ void popValueInto(PCMappingSlotInfo::SlotLocation loc, Value* vp);
+};
+
+MOZ_MUST_USE bool
+RecompileOnStackBaselineScriptsForDebugMode(JSContext* cx,
+ const Debugger::ExecutionObservableSet& obs,
+ Debugger::IsObserving observing);
+
+} // namespace jit
+} // namespace js
+
+#endif // jit_BaselineDebugModeOSR_h