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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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tree10027f336435511475e392454359edea8e25895d /js/src/builtin/TypedObjectConstants.h
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
+ * vim: set ts=8 sts=4 et sw=4 tw=99:
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+// Specialized .h file to be used by both JS and C++ code.
+
+#ifndef builtin_TypedObjectConstants_h
+#define builtin_TypedObjectConstants_h
+
+///////////////////////////////////////////////////////////////////////////
+// Values to be returned by SetFromTypedArrayApproach
+
+#define JS_SETTYPEDARRAY_SAME_TYPE 0
+#define JS_SETTYPEDARRAY_OVERLAPPING 1
+#define JS_SETTYPEDARRAY_DISJOINT 2
+
+///////////////////////////////////////////////////////////////////////////
+// Slots for objects using the typed array layout
+
+#define JS_TYPEDARRAYLAYOUT_BUFFER_SLOT 0
+#define JS_TYPEDARRAYLAYOUT_LENGTH_SLOT 1
+#define JS_TYPEDARRAYLAYOUT_BYTEOFFSET_SLOT 2
+
+///////////////////////////////////////////////////////////////////////////
+// Slots and flags for ArrayBuffer objects
+
+#define JS_ARRAYBUFFER_FLAGS_SLOT 3
+
+#define JS_ARRAYBUFFER_DETACHED_FLAG 0x4
+
+///////////////////////////////////////////////////////////////////////////
+// Slots for typed prototypes
+
+#define JS_TYPROTO_SLOTS 0
+
+///////////////////////////////////////////////////////////////////////////
+// Slots for type objects
+//
+// Some slots apply to all type objects and some are specific to
+// particular kinds of type objects. For simplicity we use the same
+// number of slots no matter what kind of type descriptor we are
+// working with, even though this is mildly wasteful.
+
+// Slots on all type objects
+#define JS_DESCR_SLOT_KIND 0 // Atomized string representation
+#define JS_DESCR_SLOT_STRING_REPR 1 // Atomized string representation
+#define JS_DESCR_SLOT_ALIGNMENT 2 // Alignment in bytes
+#define JS_DESCR_SLOT_SIZE 3 // Size in bytes, else 0
+#define JS_DESCR_SLOT_OPAQUE 4 // Atomized string representation
+#define JS_DESCR_SLOT_TYPROTO 5 // Prototype for instances, if any
+#define JS_DESCR_SLOT_ARRAYPROTO 6 // Lazily created prototype for arrays
+#define JS_DESCR_SLOT_TRACE_LIST 7 // List of references for use in tracing
+
+// Slots on scalars, references, and SIMD objects
+#define JS_DESCR_SLOT_TYPE 8 // Type code
+
+// Slots on array descriptors
+#define JS_DESCR_SLOT_ARRAY_ELEM_TYPE 8
+#define JS_DESCR_SLOT_ARRAY_LENGTH 9
+
+// Slots on struct type objects
+#define JS_DESCR_SLOT_STRUCT_FIELD_NAMES 8
+#define JS_DESCR_SLOT_STRUCT_FIELD_TYPES 9
+#define JS_DESCR_SLOT_STRUCT_FIELD_OFFSETS 10
+
+// Maximum number of slots for any descriptor
+#define JS_DESCR_SLOTS 11
+
+// These constants are for use exclusively in JS code. In C++ code,
+// prefer TypeRepresentation::Scalar etc, which allows you to
+// write a switch which will receive a warning if you omit a case.
+#define JS_TYPEREPR_SCALAR_KIND 1
+#define JS_TYPEREPR_REFERENCE_KIND 2
+#define JS_TYPEREPR_STRUCT_KIND 3
+#define JS_TYPEREPR_ARRAY_KIND 4
+#define JS_TYPEREPR_SIMD_KIND 5
+
+// These constants are for use exclusively in JS code. In C++ code,
+// prefer Scalar::Int8 etc, which allows you to write a switch which will
+// receive a warning if you omit a case.
+#define JS_SCALARTYPEREPR_INT8 0
+#define JS_SCALARTYPEREPR_UINT8 1
+#define JS_SCALARTYPEREPR_INT16 2
+#define JS_SCALARTYPEREPR_UINT16 3
+#define JS_SCALARTYPEREPR_INT32 4
+#define JS_SCALARTYPEREPR_UINT32 5
+#define JS_SCALARTYPEREPR_FLOAT32 6
+#define JS_SCALARTYPEREPR_FLOAT64 7
+#define JS_SCALARTYPEREPR_UINT8_CLAMPED 8
+#define JS_SCALARTYPEREPR_FLOAT32X4 11
+#define JS_SCALARTYPEREPR_INT8X16 12
+#define JS_SCALARTYPEREPR_INT16X8 13
+#define JS_SCALARTYPEREPR_INT32X4 14
+
+// These constants are for use exclusively in JS code. In C++ code,
+// prefer ReferenceTypeRepresentation::TYPE_ANY etc, which allows
+// you to write a switch which will receive a warning if you omit a
+// case.
+#define JS_REFERENCETYPEREPR_ANY 0
+#define JS_REFERENCETYPEREPR_OBJECT 1
+#define JS_REFERENCETYPEREPR_STRING 2
+
+// These constants are for use exclusively in JS code. In C++ code, prefer
+// SimdType::Int32x4 etc, since that allows you to write a switch which will
+// receive a warning if you omit a case.
+#define JS_SIMDTYPEREPR_INT8X16 0
+#define JS_SIMDTYPEREPR_INT16X8 1
+#define JS_SIMDTYPEREPR_INT32X4 2
+#define JS_SIMDTYPEREPR_UINT8X16 3
+#define JS_SIMDTYPEREPR_UINT16X8 4
+#define JS_SIMDTYPEREPR_UINT32X4 5
+#define JS_SIMDTYPEREPR_FLOAT32X4 6
+#define JS_SIMDTYPEREPR_FLOAT64X2 7
+#define JS_SIMDTYPEREPR_BOOL8X16 8
+#define JS_SIMDTYPEREPR_BOOL16X8 9
+#define JS_SIMDTYPEREPR_BOOL32X4 10
+#define JS_SIMDTYPEREPR_BOOL64X2 11
+
+#endif