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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/thebes/gfxWindowsPlatform.h
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
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diff --git a/gfx/thebes/gfxWindowsPlatform.h b/gfx/thebes/gfxWindowsPlatform.h
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_WINDOWS_PLATFORM_H
+#define GFX_WINDOWS_PLATFORM_H
+
+
+/**
+ * XXX to get CAIRO_HAS_D2D_SURFACE, CAIRO_HAS_DWRITE_FONT
+ * and cairo_win32_scaled_font_select_font
+ */
+#include "cairo-win32.h"
+
+#include "gfxCrashReporterUtils.h"
+#include "gfxFontUtils.h"
+#include "gfxWindowsSurface.h"
+#include "gfxFont.h"
+#include "gfxDWriteFonts.h"
+#include "gfxPlatform.h"
+#include "gfxTelemetry.h"
+#include "gfxTypes.h"
+#include "mozilla/Attributes.h"
+#include "mozilla/Atomics.h"
+#include "nsTArray.h"
+#include "nsDataHashtable.h"
+
+#include "mozilla/Mutex.h"
+#include "mozilla/RefPtr.h"
+
+#include <windows.h>
+#include <objbase.h>
+
+#include <dxgi.h>
+
+// This header is available in the June 2010 SDK and in the Win8 SDK
+#include <d3dcommon.h>
+// Win 8.0 SDK types we'll need when building using older sdks.
+#if !defined(D3D_FEATURE_LEVEL_11_1) // defined in the 8.0 SDK only
+#define D3D_FEATURE_LEVEL_11_1 static_cast<D3D_FEATURE_LEVEL>(0xb100)
+#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
+#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
+#endif
+
+namespace mozilla {
+namespace gfx {
+class DrawTarget;
+class FeatureState;
+class DeviceManagerDx;
+}
+namespace layers {
+class DeviceManagerD3D9;
+class ReadbackManagerD3D11;
+}
+}
+struct IDirect3DDevice9;
+struct ID3D11Device;
+struct IDXGIAdapter1;
+
+/**
+ * Utility to get a Windows HDC from a Moz2D DrawTarget. If the DrawTarget is
+ * not backed by a HDC this will get the HDC for the screen device context
+ * instead.
+ */
+class MOZ_STACK_CLASS DCFromDrawTarget final
+{
+public:
+ DCFromDrawTarget(mozilla::gfx::DrawTarget& aDrawTarget);
+
+ ~DCFromDrawTarget() {
+ if (mNeedsRelease) {
+ ReleaseDC(nullptr, mDC);
+ } else {
+ RestoreDC(mDC, -1);
+ }
+ }
+
+ operator HDC () {
+ return mDC;
+ }
+
+private:
+ HDC mDC;
+ bool mNeedsRelease;
+};
+
+// ClearType parameters set by running ClearType tuner
+struct ClearTypeParameterInfo {
+ ClearTypeParameterInfo() :
+ gamma(-1), pixelStructure(-1), clearTypeLevel(-1), enhancedContrast(-1)
+ { }
+
+ nsString displayName; // typically just 'DISPLAY1'
+ int32_t gamma;
+ int32_t pixelStructure;
+ int32_t clearTypeLevel;
+ int32_t enhancedContrast;
+};
+
+class gfxWindowsPlatform : public gfxPlatform
+{
+ friend class mozilla::gfx::DeviceManagerDx;
+
+public:
+ enum TextRenderingMode {
+ TEXT_RENDERING_NO_CLEARTYPE,
+ TEXT_RENDERING_NORMAL,
+ TEXT_RENDERING_GDI_CLASSIC,
+ TEXT_RENDERING_COUNT
+ };
+
+ gfxWindowsPlatform();
+ virtual ~gfxWindowsPlatform();
+ static gfxWindowsPlatform *GetPlatform() {
+ return (gfxWindowsPlatform*) gfxPlatform::GetPlatform();
+ }
+
+ virtual gfxPlatformFontList* CreatePlatformFontList() override;
+
+ virtual already_AddRefed<gfxASurface>
+ CreateOffscreenSurface(const IntSize& aSize,
+ gfxImageFormat aFormat) override;
+
+ virtual already_AddRefed<mozilla::gfx::ScaledFont>
+ GetScaledFontForFont(mozilla::gfx::DrawTarget* aTarget, gfxFont *aFont) override;
+
+ enum RenderMode {
+ /* Use GDI and windows surfaces */
+ RENDER_GDI = 0,
+
+ /* Use 32bpp image surfaces and call StretchDIBits */
+ RENDER_IMAGE_STRETCH32,
+
+ /* Use 32bpp image surfaces, and do 32->24 conversion before calling StretchDIBits */
+ RENDER_IMAGE_STRETCH24,
+
+ /* Use Direct2D rendering */
+ RENDER_DIRECT2D,
+
+ /* max */
+ RENDER_MODE_MAX
+ };
+
+ bool IsDirect2DBackend();
+
+ /**
+ * Updates render mode with relation to the current preferences and
+ * available devices.
+ */
+ void UpdateRenderMode();
+
+ /**
+ * Verifies a D2D device is present and working, will attempt to create one
+ * it is non-functional or non-existant.
+ *
+ * \param aAttemptForce Attempt to force D2D cairo device creation by using
+ * cairo device creation routines.
+ */
+ void VerifyD2DDevice(bool aAttemptForce);
+
+ virtual void GetCommonFallbackFonts(uint32_t aCh, uint32_t aNextCh,
+ Script aRunScript,
+ nsTArray<const char*>& aFontList) override;
+
+ gfxFontGroup*
+ CreateFontGroup(const mozilla::FontFamilyList& aFontFamilyList,
+ const gfxFontStyle *aStyle,
+ gfxTextPerfMetrics* aTextPerf,
+ gfxUserFontSet *aUserFontSet,
+ gfxFloat aDevToCssSize) override;
+
+ virtual bool CanUseHardwareVideoDecoding() override;
+
+ /**
+ * Check whether format is supported on a platform or not (if unclear, returns true)
+ */
+ virtual bool IsFontFormatSupported(nsIURI *aFontURI, uint32_t aFormatFlags) override;
+
+ virtual void CompositorUpdated() override;
+
+ bool DidRenderingDeviceReset(DeviceResetReason* aResetReason = nullptr) override;
+ void SchedulePaintIfDeviceReset() override;
+
+ mozilla::gfx::BackendType GetContentBackendFor(mozilla::layers::LayersBackend aLayers) override;
+
+ // ClearType is not always enabled even when available (e.g. Windows XP)
+ // if either of these prefs are enabled and apply, use ClearType rendering
+ bool UseClearTypeForDownloadableFonts();
+ bool UseClearTypeAlways();
+
+ static void GetDLLVersion(char16ptr_t aDLLPath, nsAString& aVersion);
+
+ // returns ClearType tuning information for each display
+ static void GetCleartypeParams(nsTArray<ClearTypeParameterInfo>& aParams);
+
+ virtual void FontsPrefsChanged(const char *aPref) override;
+
+ void SetupClearTypeParams();
+
+ IDWriteFactory *GetDWriteFactory() { return mDWriteFactory; }
+ inline bool DWriteEnabled() { return !!mDWriteFactory; }
+ inline DWRITE_MEASURING_MODE DWriteMeasuringMode() { return mMeasuringMode; }
+
+ IDWriteRenderingParams *GetRenderingParams(TextRenderingMode aRenderMode)
+ { return mRenderingParams[aRenderMode]; }
+
+public:
+ bool DwmCompositionEnabled();
+
+ mozilla::layers::ReadbackManagerD3D11* GetReadbackManager();
+
+ static bool IsOptimus();
+
+ bool SupportsApzWheelInput() const override {
+ return true;
+ }
+ bool SupportsApzTouchInput() const override;
+
+ // Recreate devices as needed for a device reset. Returns true if a device
+ // reset occurred.
+ bool HandleDeviceReset();
+ void UpdateBackendPrefs();
+
+ virtual already_AddRefed<mozilla::gfx::VsyncSource> CreateHardwareVsyncSource() override;
+ static mozilla::Atomic<size_t> sD3D11SharedTextures;
+ static mozilla::Atomic<size_t> sD3D9SharedTextures;
+
+ bool SupportsPluginDirectBitmapDrawing() override {
+ return true;
+ }
+ bool SupportsPluginDirectDXGIDrawing();
+
+ static void RecordContentDeviceFailure(mozilla::gfx::TelemetryDeviceCode aDevice);
+
+protected:
+ bool AccelerateLayersByDefault() override {
+ return true;
+ }
+ void GetAcceleratedCompositorBackends(nsTArray<mozilla::layers::LayersBackend>& aBackends) override;
+ virtual void GetPlatformCMSOutputProfile(void* &mem, size_t &size) override;
+
+ void ImportGPUDeviceData(const mozilla::gfx::GPUDeviceData& aData) override;
+ void ImportContentDeviceData(const mozilla::gfx::ContentDeviceData& aData) override;
+ void BuildContentDeviceData(mozilla::gfx::ContentDeviceData* aOut) override;
+
+protected:
+ RenderMode mRenderMode;
+
+ int8_t mUseClearTypeForDownloadableFonts;
+ int8_t mUseClearTypeAlways;
+
+private:
+ void Init();
+ void InitAcceleration() override;
+
+ void InitializeDevices();
+ void InitializeD3D11();
+ void InitializeD2D();
+ bool InitDWriteSupport();
+ bool InitGPUProcessSupport();
+
+ void DisableD2D(mozilla::gfx::FeatureStatus aStatus, const char* aMessage,
+ const nsACString& aFailureId);
+
+ void InitializeConfig();
+ void InitializeD3D9Config();
+ void InitializeD3D11Config();
+ void InitializeD2DConfig();
+ void InitializeDirectDrawConfig();
+
+ RefPtr<IDWriteFactory> mDWriteFactory;
+ RefPtr<IDWriteRenderingParams> mRenderingParams[TEXT_RENDERING_COUNT];
+ DWRITE_MEASURING_MODE mMeasuringMode;
+
+ RefPtr<mozilla::layers::ReadbackManagerD3D11> mD3D11ReadbackManager;
+
+ nsTArray<D3D_FEATURE_LEVEL> mFeatureLevels;
+};
+
+#endif /* GFX_WINDOWS_PLATFORM_H */