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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/src/FilterSupport.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
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-rw-r--r--gfx/src/FilterSupport.cpp2185
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diff --git a/gfx/src/FilterSupport.cpp b/gfx/src/FilterSupport.cpp
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "FilterSupport.h"
+
+#include "mozilla/gfx/2D.h"
+#include "mozilla/gfx/Filters.h"
+#include "mozilla/gfx/Logging.h"
+#include "mozilla/PodOperations.h"
+
+#include "gfxContext.h"
+#include "gfxPattern.h"
+#include "gfxPlatform.h"
+#include "gfx2DGlue.h"
+
+#include "nsMargin.h"
+
+// c = n / 255
+// c <= 0.0031308f ? c * 12.92f : 1.055f * powf(c, 1 / 2.4f) - 0.055f
+static const float glinearRGBTosRGBMap[256] = {
+ 0.000f, 0.050f, 0.085f, 0.111f, 0.132f, 0.150f, 0.166f, 0.181f,
+ 0.194f, 0.207f, 0.219f, 0.230f, 0.240f, 0.250f, 0.260f, 0.269f,
+ 0.278f, 0.286f, 0.295f, 0.303f, 0.310f, 0.318f, 0.325f, 0.332f,
+ 0.339f, 0.346f, 0.352f, 0.359f, 0.365f, 0.371f, 0.378f, 0.383f,
+ 0.389f, 0.395f, 0.401f, 0.406f, 0.412f, 0.417f, 0.422f, 0.427f,
+ 0.433f, 0.438f, 0.443f, 0.448f, 0.452f, 0.457f, 0.462f, 0.466f,
+ 0.471f, 0.476f, 0.480f, 0.485f, 0.489f, 0.493f, 0.498f, 0.502f,
+ 0.506f, 0.510f, 0.514f, 0.518f, 0.522f, 0.526f, 0.530f, 0.534f,
+ 0.538f, 0.542f, 0.546f, 0.549f, 0.553f, 0.557f, 0.561f, 0.564f,
+ 0.568f, 0.571f, 0.575f, 0.579f, 0.582f, 0.586f, 0.589f, 0.592f,
+ 0.596f, 0.599f, 0.603f, 0.606f, 0.609f, 0.613f, 0.616f, 0.619f,
+ 0.622f, 0.625f, 0.629f, 0.632f, 0.635f, 0.638f, 0.641f, 0.644f,
+ 0.647f, 0.650f, 0.653f, 0.656f, 0.659f, 0.662f, 0.665f, 0.668f,
+ 0.671f, 0.674f, 0.677f, 0.680f, 0.683f, 0.685f, 0.688f, 0.691f,
+ 0.694f, 0.697f, 0.699f, 0.702f, 0.705f, 0.708f, 0.710f, 0.713f,
+ 0.716f, 0.718f, 0.721f, 0.724f, 0.726f, 0.729f, 0.731f, 0.734f,
+ 0.737f, 0.739f, 0.742f, 0.744f, 0.747f, 0.749f, 0.752f, 0.754f,
+ 0.757f, 0.759f, 0.762f, 0.764f, 0.767f, 0.769f, 0.772f, 0.774f,
+ 0.776f, 0.779f, 0.781f, 0.784f, 0.786f, 0.788f, 0.791f, 0.793f,
+ 0.795f, 0.798f, 0.800f, 0.802f, 0.805f, 0.807f, 0.809f, 0.812f,
+ 0.814f, 0.816f, 0.818f, 0.821f, 0.823f, 0.825f, 0.827f, 0.829f,
+ 0.832f, 0.834f, 0.836f, 0.838f, 0.840f, 0.843f, 0.845f, 0.847f,
+ 0.849f, 0.851f, 0.853f, 0.855f, 0.857f, 0.860f, 0.862f, 0.864f,
+ 0.866f, 0.868f, 0.870f, 0.872f, 0.874f, 0.876f, 0.878f, 0.880f,
+ 0.882f, 0.884f, 0.886f, 0.888f, 0.890f, 0.892f, 0.894f, 0.896f,
+ 0.898f, 0.900f, 0.902f, 0.904f, 0.906f, 0.908f, 0.910f, 0.912f,
+ 0.914f, 0.916f, 0.918f, 0.920f, 0.922f, 0.924f, 0.926f, 0.928f,
+ 0.930f, 0.931f, 0.933f, 0.935f, 0.937f, 0.939f, 0.941f, 0.943f,
+ 0.945f, 0.946f, 0.948f, 0.950f, 0.952f, 0.954f, 0.956f, 0.957f,
+ 0.959f, 0.961f, 0.963f, 0.965f, 0.967f, 0.968f, 0.970f, 0.972f,
+ 0.974f, 0.975f, 0.977f, 0.979f, 0.981f, 0.983f, 0.984f, 0.986f,
+ 0.988f, 0.990f, 0.991f, 0.993f, 0.995f, 0.997f, 0.998f, 1.000f
+};
+
+// c = n / 255
+// c <= 0.04045f ? c / 12.92f : powf((c + 0.055f) / 1.055f, 2.4f)
+static const float gsRGBToLinearRGBMap[256] = {
+ 0.000f, 0.000f, 0.001f, 0.001f, 0.001f, 0.002f, 0.002f, 0.002f,
+ 0.002f, 0.003f, 0.003f, 0.003f, 0.004f, 0.004f, 0.004f, 0.005f,
+ 0.005f, 0.006f, 0.006f, 0.007f, 0.007f, 0.007f, 0.008f, 0.009f,
+ 0.009f, 0.010f, 0.010f, 0.011f, 0.012f, 0.012f, 0.013f, 0.014f,
+ 0.014f, 0.015f, 0.016f, 0.017f, 0.018f, 0.019f, 0.019f, 0.020f,
+ 0.021f, 0.022f, 0.023f, 0.024f, 0.025f, 0.026f, 0.027f, 0.028f,
+ 0.030f, 0.031f, 0.032f, 0.033f, 0.034f, 0.036f, 0.037f, 0.038f,
+ 0.040f, 0.041f, 0.042f, 0.044f, 0.045f, 0.047f, 0.048f, 0.050f,
+ 0.051f, 0.053f, 0.054f, 0.056f, 0.058f, 0.060f, 0.061f, 0.063f,
+ 0.065f, 0.067f, 0.068f, 0.070f, 0.072f, 0.074f, 0.076f, 0.078f,
+ 0.080f, 0.082f, 0.084f, 0.087f, 0.089f, 0.091f, 0.093f, 0.095f,
+ 0.098f, 0.100f, 0.102f, 0.105f, 0.107f, 0.109f, 0.112f, 0.114f,
+ 0.117f, 0.120f, 0.122f, 0.125f, 0.127f, 0.130f, 0.133f, 0.136f,
+ 0.138f, 0.141f, 0.144f, 0.147f, 0.150f, 0.153f, 0.156f, 0.159f,
+ 0.162f, 0.165f, 0.168f, 0.171f, 0.175f, 0.178f, 0.181f, 0.184f,
+ 0.188f, 0.191f, 0.195f, 0.198f, 0.202f, 0.205f, 0.209f, 0.212f,
+ 0.216f, 0.220f, 0.223f, 0.227f, 0.231f, 0.235f, 0.238f, 0.242f,
+ 0.246f, 0.250f, 0.254f, 0.258f, 0.262f, 0.266f, 0.270f, 0.275f,
+ 0.279f, 0.283f, 0.287f, 0.292f, 0.296f, 0.301f, 0.305f, 0.309f,
+ 0.314f, 0.319f, 0.323f, 0.328f, 0.332f, 0.337f, 0.342f, 0.347f,
+ 0.352f, 0.356f, 0.361f, 0.366f, 0.371f, 0.376f, 0.381f, 0.386f,
+ 0.392f, 0.397f, 0.402f, 0.407f, 0.413f, 0.418f, 0.423f, 0.429f,
+ 0.434f, 0.440f, 0.445f, 0.451f, 0.456f, 0.462f, 0.468f, 0.474f,
+ 0.479f, 0.485f, 0.491f, 0.497f, 0.503f, 0.509f, 0.515f, 0.521f,
+ 0.527f, 0.533f, 0.539f, 0.546f, 0.552f, 0.558f, 0.565f, 0.571f,
+ 0.578f, 0.584f, 0.591f, 0.597f, 0.604f, 0.610f, 0.617f, 0.624f,
+ 0.631f, 0.638f, 0.644f, 0.651f, 0.658f, 0.665f, 0.672f, 0.680f,
+ 0.687f, 0.694f, 0.701f, 0.708f, 0.716f, 0.723f, 0.730f, 0.738f,
+ 0.745f, 0.753f, 0.761f, 0.768f, 0.776f, 0.784f, 0.791f, 0.799f,
+ 0.807f, 0.815f, 0.823f, 0.831f, 0.839f, 0.847f, 0.855f, 0.863f,
+ 0.871f, 0.880f, 0.888f, 0.896f, 0.905f, 0.913f, 0.922f, 0.930f,
+ 0.939f, 0.947f, 0.956f, 0.965f, 0.973f, 0.982f, 0.991f, 1.000f
+};
+
+namespace mozilla {
+namespace gfx {
+
+// Some convenience FilterNode creation functions.
+
+namespace FilterWrappers {
+
+ static already_AddRefed<FilterNode>
+ Unpremultiply(DrawTarget* aDT, FilterNode* aInput)
+ {
+ RefPtr<FilterNode> filter = aDT->CreateFilter(FilterType::UNPREMULTIPLY);
+ if (filter) {
+ filter->SetInput(IN_UNPREMULTIPLY_IN, aInput);
+ return filter.forget();
+ }
+ return nullptr;
+ }
+
+ static already_AddRefed<FilterNode>
+ Premultiply(DrawTarget* aDT, FilterNode* aInput)
+ {
+ RefPtr<FilterNode> filter = aDT->CreateFilter(FilterType::PREMULTIPLY);
+ if (filter) {
+ filter->SetInput(IN_PREMULTIPLY_IN, aInput);
+ return filter.forget();
+ }
+ return nullptr;
+ }
+
+ static already_AddRefed<FilterNode>
+ LinearRGBToSRGB(DrawTarget* aDT, FilterNode* aInput)
+ {
+ RefPtr<FilterNode> transfer = aDT->CreateFilter(FilterType::DISCRETE_TRANSFER);
+ if (transfer) {
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_DISABLE_R, false);
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_TABLE_R, glinearRGBTosRGBMap, 256);
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_DISABLE_G, false);
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_TABLE_G, glinearRGBTosRGBMap, 256);
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_DISABLE_B, false);
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_TABLE_B, glinearRGBTosRGBMap, 256);
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_DISABLE_A, true);
+ transfer->SetInput(IN_DISCRETE_TRANSFER_IN, aInput);
+ return transfer.forget();
+ }
+ return nullptr;
+ }
+
+ static already_AddRefed<FilterNode>
+ SRGBToLinearRGB(DrawTarget* aDT, FilterNode* aInput)
+ {
+ RefPtr<FilterNode> transfer = aDT->CreateFilter(FilterType::DISCRETE_TRANSFER);
+ if (transfer) {
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_DISABLE_R, false);
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_TABLE_R, gsRGBToLinearRGBMap, 256);
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_DISABLE_G, false);
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_TABLE_G, gsRGBToLinearRGBMap, 256);
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_DISABLE_B, false);
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_TABLE_B, gsRGBToLinearRGBMap, 256);
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_DISABLE_A, true);
+ transfer->SetInput(IN_DISCRETE_TRANSFER_IN, aInput);
+ return transfer.forget();
+ }
+ return nullptr;
+ }
+
+ static already_AddRefed<FilterNode>
+ Crop(DrawTarget* aDT, FilterNode* aInputFilter, const IntRect& aRect)
+ {
+ RefPtr<FilterNode> filter = aDT->CreateFilter(FilterType::CROP);
+ if (filter) {
+ filter->SetAttribute(ATT_CROP_RECT, Rect(aRect));
+ filter->SetInput(IN_CROP_IN, aInputFilter);
+ return filter.forget();
+ }
+ return nullptr;
+ }
+
+ static already_AddRefed<FilterNode>
+ Offset(DrawTarget* aDT, FilterNode* aInputFilter, const IntPoint& aOffset)
+ {
+ RefPtr<FilterNode> filter = aDT->CreateFilter(FilterType::TRANSFORM);
+ if (filter) {
+ filter->SetAttribute(ATT_TRANSFORM_MATRIX, Matrix::Translation(aOffset.x, aOffset.y));
+ filter->SetInput(IN_TRANSFORM_IN, aInputFilter);
+ return filter.forget();
+ }
+ return nullptr;
+ }
+
+ static already_AddRefed<FilterNode>
+ GaussianBlur(DrawTarget* aDT, FilterNode* aInputFilter, const Size& aStdDeviation)
+ {
+ float stdX = float(std::min(aStdDeviation.width, kMaxStdDeviation));
+ float stdY = float(std::min(aStdDeviation.height, kMaxStdDeviation));
+ if (stdX == stdY) {
+ RefPtr<FilterNode> filter = aDT->CreateFilter(FilterType::GAUSSIAN_BLUR);
+ if (filter) {
+ filter->SetAttribute(ATT_GAUSSIAN_BLUR_STD_DEVIATION, stdX);
+ filter->SetInput(IN_GAUSSIAN_BLUR_IN, aInputFilter);
+ return filter.forget();
+ }
+ return nullptr;
+ }
+ RefPtr<FilterNode> filterH = aDT->CreateFilter(FilterType::DIRECTIONAL_BLUR);
+ RefPtr<FilterNode> filterV = aDT->CreateFilter(FilterType::DIRECTIONAL_BLUR);
+ if (filterH && filterV) {
+ filterH->SetAttribute(ATT_DIRECTIONAL_BLUR_DIRECTION, (uint32_t)BLUR_DIRECTION_X);
+ filterH->SetAttribute(ATT_DIRECTIONAL_BLUR_STD_DEVIATION, stdX);
+ filterV->SetAttribute(ATT_DIRECTIONAL_BLUR_DIRECTION, (uint32_t)BLUR_DIRECTION_Y);
+ filterV->SetAttribute(ATT_DIRECTIONAL_BLUR_STD_DEVIATION, stdY);
+ filterH->SetInput(IN_DIRECTIONAL_BLUR_IN, aInputFilter);
+ filterV->SetInput(IN_DIRECTIONAL_BLUR_IN, filterH);
+ return filterV.forget();
+ }
+ return nullptr;
+ }
+
+ static already_AddRefed<FilterNode>
+ Clear(DrawTarget* aDT)
+ {
+ RefPtr<FilterNode> filter = aDT->CreateFilter(FilterType::FLOOD);
+ if (filter) {
+ filter->SetAttribute(ATT_FLOOD_COLOR, Color(0, 0, 0, 0));
+ return filter.forget();
+ }
+ return nullptr;
+ }
+
+ static already_AddRefed<FilterNode>
+ ForSurface(DrawTarget* aDT, SourceSurface* aSurface,
+ const IntPoint& aSurfacePosition)
+ {
+ RefPtr<FilterNode> filter = aDT->CreateFilter(FilterType::TRANSFORM);
+ if (filter) {
+ filter->SetAttribute(ATT_TRANSFORM_MATRIX,
+ Matrix::Translation(aSurfacePosition.x, aSurfacePosition.y));
+ filter->SetInput(IN_TRANSFORM_IN, aSurface);
+ return filter.forget();
+ }
+ return nullptr;
+ }
+
+ static already_AddRefed<FilterNode>
+ ToAlpha(DrawTarget* aDT, FilterNode* aInput)
+ {
+ float zero = 0.0f;
+ RefPtr<FilterNode> transfer = aDT->CreateFilter(FilterType::DISCRETE_TRANSFER);
+ if (transfer) {
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_DISABLE_R, false);
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_TABLE_R, &zero, 1);
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_DISABLE_G, false);
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_TABLE_G, &zero, 1);
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_DISABLE_B, false);
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_TABLE_B, &zero, 1);
+ transfer->SetAttribute(ATT_DISCRETE_TRANSFER_DISABLE_A, true);
+ transfer->SetInput(IN_DISCRETE_TRANSFER_IN, aInput);
+ return transfer.forget();
+ }
+ return nullptr;
+ }
+
+} // namespace FilterWrappers
+
+// A class that wraps a FilterNode and handles conversion between different
+// color models. Create FilterCachedColorModels with your original filter and
+// the color model that this filter outputs in natively, and then call
+// ->ForColorModel(colorModel) in order to get a FilterNode which outputs to
+// the specified colorModel.
+// Internally, this is achieved by wrapping the original FilterNode with
+// conversion FilterNodes. These filter nodes are cached in such a way that no
+// repeated or back-and-forth conversions happen.
+class FilterCachedColorModels
+{
+public:
+ NS_INLINE_DECL_REFCOUNTING(FilterCachedColorModels)
+ // aFilter can be null. In that case, ForColorModel will return a non-null
+ // completely transparent filter for all color models.
+ FilterCachedColorModels(DrawTarget* aDT,
+ FilterNode* aFilter,
+ ColorModel aOriginalColorModel);
+
+ // Get a FilterNode for the specified color model, guaranteed to be non-null.
+ already_AddRefed<FilterNode> ForColorModel(ColorModel aColorModel);
+
+ AlphaModel OriginalAlphaModel() const { return mOriginalColorModel.mAlphaModel; }
+
+private:
+ // Create the required FilterNode that will be cached by ForColorModel.
+ already_AddRefed<FilterNode> WrapForColorModel(ColorModel aColorModel);
+
+ RefPtr<DrawTarget> mDT;
+ ColorModel mOriginalColorModel;
+
+ // This array is indexed by ColorModel::ToIndex.
+ RefPtr<FilterNode> mFilterForColorModel[4];
+
+ ~FilterCachedColorModels() {}
+};
+
+FilterCachedColorModels::FilterCachedColorModels(DrawTarget* aDT,
+ FilterNode* aFilter,
+ ColorModel aOriginalColorModel)
+ : mDT(aDT)
+ , mOriginalColorModel(aOriginalColorModel)
+{
+ if (aFilter) {
+ mFilterForColorModel[aOriginalColorModel.ToIndex()] = aFilter;
+ } else {
+ RefPtr<FilterNode> clear = FilterWrappers::Clear(aDT);
+ mFilterForColorModel[0] = clear;
+ mFilterForColorModel[1] = clear;
+ mFilterForColorModel[2] = clear;
+ mFilterForColorModel[3] = clear;
+ }
+}
+
+already_AddRefed<FilterNode>
+FilterCachedColorModels::ForColorModel(ColorModel aColorModel)
+{
+ if (aColorModel == mOriginalColorModel) {
+ // Make sure to not call WrapForColorModel if our original filter node was
+ // null, because then we'd get an infinite recursion.
+ RefPtr<FilterNode> filter = mFilterForColorModel[mOriginalColorModel.ToIndex()];
+ return filter.forget();
+ }
+
+ if (!mFilterForColorModel[aColorModel.ToIndex()]) {
+ mFilterForColorModel[aColorModel.ToIndex()] = WrapForColorModel(aColorModel);
+ }
+ RefPtr<FilterNode> filter(mFilterForColorModel[aColorModel.ToIndex()]);
+ return filter.forget();
+}
+
+already_AddRefed<FilterNode>
+FilterCachedColorModels::WrapForColorModel(ColorModel aColorModel)
+{
+ // Convert one aspect at a time and recurse.
+ // Conversions between premultiplied / unpremultiplied color channels for the
+ // same color space can happen directly.
+ // Conversions between different color spaces can only happen on
+ // unpremultiplied color channels.
+
+ if (aColorModel.mAlphaModel == AlphaModel::Premultiplied) {
+ RefPtr<FilterNode> unpre =
+ ForColorModel(ColorModel(aColorModel.mColorSpace, AlphaModel::Unpremultiplied));
+ return FilterWrappers::Premultiply(mDT, unpre);
+ }
+
+ MOZ_ASSERT(aColorModel.mAlphaModel == AlphaModel::Unpremultiplied);
+ if (aColorModel.mColorSpace == mOriginalColorModel.mColorSpace) {
+ RefPtr<FilterNode> premultiplied =
+ ForColorModel(ColorModel(aColorModel.mColorSpace, AlphaModel::Premultiplied));
+ return FilterWrappers::Unpremultiply(mDT, premultiplied);
+ }
+
+ RefPtr<FilterNode> unpremultipliedOriginal =
+ ForColorModel(ColorModel(mOriginalColorModel.mColorSpace, AlphaModel::Unpremultiplied));
+ if (aColorModel.mColorSpace == ColorSpace::LinearRGB) {
+ return FilterWrappers::SRGBToLinearRGB(mDT, unpremultipliedOriginal);
+ }
+ return FilterWrappers::LinearRGBToSRGB(mDT, unpremultipliedOriginal);
+}
+
+static const float identityMatrix[] =
+ { 1, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0,
+ 0, 0, 1, 0, 0,
+ 0, 0, 0, 1, 0 };
+
+// When aAmount == 0, the identity matrix is returned.
+// When aAmount == 1, aToMatrix is returned.
+// When aAmount > 1, an exaggerated version of aToMatrix is returned. This can
+// be useful in certain cases, such as producing a color matrix to oversaturate
+// an image.
+//
+// This function is a shortcut of a full matrix addition and a scalar multiply,
+// and it assumes that the following elements in aToMatrix are 0 and 1:
+// x x x 0 0
+// x x x 0 0
+// x x x 0 0
+// 0 0 0 1 0
+static void
+InterpolateFromIdentityMatrix(const float aToMatrix[20], float aAmount,
+ float aOutMatrix[20])
+{
+ PodCopy(aOutMatrix, identityMatrix, 20);
+
+ float oneMinusAmount = 1 - aAmount;
+
+ aOutMatrix[0] = aAmount * aToMatrix[0] + oneMinusAmount;
+ aOutMatrix[1] = aAmount * aToMatrix[1];
+ aOutMatrix[2] = aAmount * aToMatrix[2];
+
+ aOutMatrix[5] = aAmount * aToMatrix[5];
+ aOutMatrix[6] = aAmount * aToMatrix[6] + oneMinusAmount;
+ aOutMatrix[7] = aAmount * aToMatrix[7];
+
+ aOutMatrix[10] = aAmount * aToMatrix[10];
+ aOutMatrix[11] = aAmount * aToMatrix[11];
+ aOutMatrix[12] = aAmount * aToMatrix[12] + oneMinusAmount;
+}
+
+// Create a 4x5 color matrix for the different ways to specify color matrices
+// in SVG.
+static nsresult
+ComputeColorMatrix(uint32_t aColorMatrixType, const nsTArray<float>& aValues,
+ float aOutMatrix[20])
+{
+ // Luminance coefficients.
+ static const float lumR = 0.2126f;
+ static const float lumG = 0.7152f;
+ static const float lumB = 0.0722f;
+
+ static const float oneMinusLumR = 1 - lumR;
+ static const float oneMinusLumG = 1 - lumG;
+ static const float oneMinusLumB = 1 - lumB;
+
+ static const float luminanceToAlphaMatrix[] =
+ { 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ lumR, lumG, lumB, 0, 0 };
+
+ static const float saturateMatrix[] =
+ { lumR, lumG, lumB, 0, 0,
+ lumR, lumG, lumB, 0, 0,
+ lumR, lumG, lumB, 0, 0,
+ 0, 0, 0, 1, 0 };
+
+ static const float sepiaMatrix[] =
+ { 0.393f, 0.769f, 0.189f, 0, 0,
+ 0.349f, 0.686f, 0.168f, 0, 0,
+ 0.272f, 0.534f, 0.131f, 0, 0,
+ 0, 0, 0, 1, 0 };
+
+ // Hue rotate specific coefficients.
+ static const float hueRotateR = 0.143f;
+ static const float hueRotateG = 0.140f;
+ static const float hueRotateB = 0.283f;
+
+ switch (aColorMatrixType) {
+
+ case SVG_FECOLORMATRIX_TYPE_MATRIX:
+ {
+ if (aValues.Length() != 20) {
+ return NS_ERROR_FAILURE;
+ }
+
+ PodCopy(aOutMatrix, aValues.Elements(), 20);
+ break;
+ }
+
+ case SVG_FECOLORMATRIX_TYPE_SATURATE:
+ {
+ if (aValues.Length() != 1)
+ return NS_ERROR_FAILURE;
+
+ float s = aValues[0];
+
+ if (s < 0)
+ return NS_ERROR_FAILURE;
+
+ InterpolateFromIdentityMatrix(saturateMatrix, 1 - s, aOutMatrix);
+ break;
+ }
+
+ case SVG_FECOLORMATRIX_TYPE_HUE_ROTATE:
+ {
+ if (aValues.Length() != 1)
+ return NS_ERROR_FAILURE;
+
+ PodCopy(aOutMatrix, identityMatrix, 20);
+
+ float hueRotateValue = aValues[0];
+
+ float c = static_cast<float>(cos(hueRotateValue * M_PI / 180));
+ float s = static_cast<float>(sin(hueRotateValue * M_PI / 180));
+
+ aOutMatrix[0] = lumR + oneMinusLumR * c - lumR * s;
+ aOutMatrix[1] = lumG - lumG * c - lumG * s;
+ aOutMatrix[2] = lumB - lumB * c + oneMinusLumB * s;
+
+ aOutMatrix[5] = lumR - lumR * c + hueRotateR * s;
+ aOutMatrix[6] = lumG + oneMinusLumG * c + hueRotateG * s;
+ aOutMatrix[7] = lumB - lumB * c - hueRotateB * s;
+
+ aOutMatrix[10] = lumR - lumR * c - oneMinusLumR * s;
+ aOutMatrix[11] = lumG - lumG * c + lumG * s;
+ aOutMatrix[12] = lumB + oneMinusLumB * c + lumB * s;
+
+ break;
+ }
+
+ case SVG_FECOLORMATRIX_TYPE_LUMINANCE_TO_ALPHA:
+ {
+ PodCopy(aOutMatrix, luminanceToAlphaMatrix, 20);
+ break;
+ }
+
+ case SVG_FECOLORMATRIX_TYPE_SEPIA:
+ {
+ if (aValues.Length() != 1)
+ return NS_ERROR_FAILURE;
+
+ float amount = aValues[0];
+
+ if (amount < 0 || amount > 1)
+ return NS_ERROR_FAILURE;
+
+ InterpolateFromIdentityMatrix(sepiaMatrix, amount, aOutMatrix);
+ break;
+ }
+
+ default:
+ return NS_ERROR_FAILURE;
+
+ }
+
+ return NS_OK;
+}
+
+static void
+DisableAllTransfers(FilterNode* aTransferFilterNode)
+{
+ aTransferFilterNode->SetAttribute(ATT_TRANSFER_DISABLE_R, true);
+ aTransferFilterNode->SetAttribute(ATT_TRANSFER_DISABLE_G, true);
+ aTransferFilterNode->SetAttribute(ATT_TRANSFER_DISABLE_B, true);
+ aTransferFilterNode->SetAttribute(ATT_TRANSFER_DISABLE_A, true);
+}
+
+// Called for one channel at a time.
+// This function creates the required FilterNodes on demand and tries to
+// merge conversions of different channels into the same FilterNode if
+// possible.
+// There's a mismatch between the way SVG and the Moz2D API handle transfer
+// functions: In SVG, it's possible to specify a different transfer function
+// type for each color channel, but in Moz2D, a given transfer function type
+// applies to all color channels.
+//
+// @param aFunctionAttributes The attributes of the transfer function for this
+// channel.
+// @param aChannel The color channel that this function applies to, where
+// 0 = red, 1 = green, 2 = blue, 3 = alpha
+// @param aDT The DrawTarget that the FilterNodes should be created for.
+// @param aTableTransfer Existing FilterNode holders (which may still be
+// null) that the resulting FilterNodes from this
+// function will be stored in.
+//
+static void
+ConvertComponentTransferFunctionToFilter(const AttributeMap& aFunctionAttributes,
+ int32_t aChannel,
+ DrawTarget* aDT,
+ RefPtr<FilterNode>& aTableTransfer,
+ RefPtr<FilterNode>& aDiscreteTransfer,
+ RefPtr<FilterNode>& aLinearTransfer,
+ RefPtr<FilterNode>& aGammaTransfer)
+{
+ static const TransferAtts disableAtt[4] = {
+ ATT_TRANSFER_DISABLE_R,
+ ATT_TRANSFER_DISABLE_G,
+ ATT_TRANSFER_DISABLE_B,
+ ATT_TRANSFER_DISABLE_A
+ };
+
+ RefPtr<FilterNode> filter;
+
+ uint32_t type = aFunctionAttributes.GetUint(eComponentTransferFunctionType);
+
+ switch (type) {
+ case SVG_FECOMPONENTTRANSFER_TYPE_TABLE:
+ {
+ const nsTArray<float>& tableValues =
+ aFunctionAttributes.GetFloats(eComponentTransferFunctionTableValues);
+ if (tableValues.Length() < 2)
+ return;
+
+ if (!aTableTransfer) {
+ aTableTransfer = aDT->CreateFilter(FilterType::TABLE_TRANSFER);
+ if (!aTableTransfer) {
+ return;
+ }
+ DisableAllTransfers(aTableTransfer);
+ }
+ filter = aTableTransfer;
+ static const TableTransferAtts tableAtt[4] = {
+ ATT_TABLE_TRANSFER_TABLE_R,
+ ATT_TABLE_TRANSFER_TABLE_G,
+ ATT_TABLE_TRANSFER_TABLE_B,
+ ATT_TABLE_TRANSFER_TABLE_A
+ };
+ filter->SetAttribute(disableAtt[aChannel], false);
+ filter->SetAttribute(tableAtt[aChannel], &tableValues[0], tableValues.Length());
+ break;
+ }
+
+ case SVG_FECOMPONENTTRANSFER_TYPE_DISCRETE:
+ {
+ const nsTArray<float>& tableValues =
+ aFunctionAttributes.GetFloats(eComponentTransferFunctionTableValues);
+ if (tableValues.Length() < 1)
+ return;
+
+ if (!aDiscreteTransfer) {
+ aDiscreteTransfer = aDT->CreateFilter(FilterType::DISCRETE_TRANSFER);
+ if (!aDiscreteTransfer) {
+ return;
+ }
+ DisableAllTransfers(aDiscreteTransfer);
+ }
+ filter = aDiscreteTransfer;
+ static const DiscreteTransferAtts tableAtt[4] = {
+ ATT_DISCRETE_TRANSFER_TABLE_R,
+ ATT_DISCRETE_TRANSFER_TABLE_G,
+ ATT_DISCRETE_TRANSFER_TABLE_B,
+ ATT_DISCRETE_TRANSFER_TABLE_A
+ };
+ filter->SetAttribute(disableAtt[aChannel], false);
+ filter->SetAttribute(tableAtt[aChannel], &tableValues[0], tableValues.Length());
+
+ break;
+ }
+
+ case SVG_FECOMPONENTTRANSFER_TYPE_LINEAR:
+ {
+ static const LinearTransferAtts slopeAtt[4] = {
+ ATT_LINEAR_TRANSFER_SLOPE_R,
+ ATT_LINEAR_TRANSFER_SLOPE_G,
+ ATT_LINEAR_TRANSFER_SLOPE_B,
+ ATT_LINEAR_TRANSFER_SLOPE_A
+ };
+ static const LinearTransferAtts interceptAtt[4] = {
+ ATT_LINEAR_TRANSFER_INTERCEPT_R,
+ ATT_LINEAR_TRANSFER_INTERCEPT_G,
+ ATT_LINEAR_TRANSFER_INTERCEPT_B,
+ ATT_LINEAR_TRANSFER_INTERCEPT_A
+ };
+ if (!aLinearTransfer) {
+ aLinearTransfer = aDT->CreateFilter(FilterType::LINEAR_TRANSFER);
+ if (!aLinearTransfer) {
+ return;
+ }
+ DisableAllTransfers(aLinearTransfer);
+ }
+ filter = aLinearTransfer;
+ filter->SetAttribute(disableAtt[aChannel], false);
+ float slope = aFunctionAttributes.GetFloat(eComponentTransferFunctionSlope);
+ float intercept = aFunctionAttributes.GetFloat(eComponentTransferFunctionIntercept);
+ filter->SetAttribute(slopeAtt[aChannel], slope);
+ filter->SetAttribute(interceptAtt[aChannel], intercept);
+ break;
+ }
+
+ case SVG_FECOMPONENTTRANSFER_TYPE_GAMMA:
+ {
+ static const GammaTransferAtts amplitudeAtt[4] = {
+ ATT_GAMMA_TRANSFER_AMPLITUDE_R,
+ ATT_GAMMA_TRANSFER_AMPLITUDE_G,
+ ATT_GAMMA_TRANSFER_AMPLITUDE_B,
+ ATT_GAMMA_TRANSFER_AMPLITUDE_A
+ };
+ static const GammaTransferAtts exponentAtt[4] = {
+ ATT_GAMMA_TRANSFER_EXPONENT_R,
+ ATT_GAMMA_TRANSFER_EXPONENT_G,
+ ATT_GAMMA_TRANSFER_EXPONENT_B,
+ ATT_GAMMA_TRANSFER_EXPONENT_A
+ };
+ static const GammaTransferAtts offsetAtt[4] = {
+ ATT_GAMMA_TRANSFER_OFFSET_R,
+ ATT_GAMMA_TRANSFER_OFFSET_G,
+ ATT_GAMMA_TRANSFER_OFFSET_B,
+ ATT_GAMMA_TRANSFER_OFFSET_A
+ };
+ if (!aGammaTransfer) {
+ aGammaTransfer = aDT->CreateFilter(FilterType::GAMMA_TRANSFER);
+ if (!aGammaTransfer) {
+ return;
+ }
+ DisableAllTransfers(aGammaTransfer);
+ }
+ filter = aGammaTransfer;
+ filter->SetAttribute(disableAtt[aChannel], false);
+ float amplitude = aFunctionAttributes.GetFloat(eComponentTransferFunctionAmplitude);
+ float exponent = aFunctionAttributes.GetFloat(eComponentTransferFunctionExponent);
+ float offset = aFunctionAttributes.GetFloat(eComponentTransferFunctionOffset);
+ filter->SetAttribute(amplitudeAtt[aChannel], amplitude);
+ filter->SetAttribute(exponentAtt[aChannel], exponent);
+ filter->SetAttribute(offsetAtt[aChannel], offset);
+ break;
+ }
+
+ case SVG_FECOMPONENTTRANSFER_TYPE_IDENTITY:
+ default:
+ break;
+ }
+}
+
+const int32_t kMorphologyMaxRadius = 100000;
+
+// Handle the different primitive description types and create the necessary
+// FilterNode(s) for each.
+// Returns nullptr for invalid filter primitives. This should be interpreted as
+// transparent black by the caller.
+// aSourceRegions contains the filter primitive subregions of the source
+// primitives; only needed for eTile primitives.
+// aInputImages carries additional surfaces that are used by eImage primitives.
+static already_AddRefed<FilterNode>
+FilterNodeFromPrimitiveDescription(const FilterPrimitiveDescription& aDescription,
+ DrawTarget* aDT,
+ nsTArray<RefPtr<FilterNode> >& aSources,
+ nsTArray<IntRect>& aSourceRegions,
+ nsTArray<RefPtr<SourceSurface>>& aInputImages)
+{
+ const AttributeMap& atts = aDescription.Attributes();
+ switch (aDescription.Type()) {
+
+ case PrimitiveType::Empty:
+ return nullptr;
+
+ case PrimitiveType::Blend:
+ {
+ uint32_t mode = atts.GetUint(eBlendBlendmode);
+ RefPtr<FilterNode> filter;
+ if (mode == SVG_FEBLEND_MODE_UNKNOWN) {
+ return nullptr;
+ }
+ if (mode == SVG_FEBLEND_MODE_NORMAL) {
+ filter = aDT->CreateFilter(FilterType::COMPOSITE);
+ if (!filter) {
+ return nullptr;
+ }
+ filter->SetInput(IN_COMPOSITE_IN_START, aSources[1]);
+ filter->SetInput(IN_COMPOSITE_IN_START + 1, aSources[0]);
+ } else {
+ filter = aDT->CreateFilter(FilterType::BLEND);
+ if (!filter) {
+ return nullptr;
+ }
+ static const uint8_t blendModes[SVG_FEBLEND_MODE_LUMINOSITY + 1] = {
+ 0,
+ 0,
+ BLEND_MODE_MULTIPLY,
+ BLEND_MODE_SCREEN,
+ BLEND_MODE_DARKEN,
+ BLEND_MODE_LIGHTEN,
+ BLEND_MODE_OVERLAY,
+ BLEND_MODE_COLOR_DODGE,
+ BLEND_MODE_COLOR_BURN,
+ BLEND_MODE_HARD_LIGHT,
+ BLEND_MODE_SOFT_LIGHT,
+ BLEND_MODE_DIFFERENCE,
+ BLEND_MODE_EXCLUSION,
+ BLEND_MODE_HUE,
+ BLEND_MODE_SATURATION,
+ BLEND_MODE_COLOR,
+ BLEND_MODE_LUMINOSITY
+ };
+ filter->SetAttribute(ATT_BLEND_BLENDMODE, (uint32_t)blendModes[mode]);
+ // The correct input order for both software and D2D filters is flipped
+ // from our source order, so flip here.
+ filter->SetInput(IN_BLEND_IN, aSources[1]);
+ filter->SetInput(IN_BLEND_IN2, aSources[0]);
+ }
+ return filter.forget();
+ }
+
+ case PrimitiveType::ColorMatrix:
+ {
+ float colorMatrix[20];
+ uint32_t type = atts.GetUint(eColorMatrixType);
+ const nsTArray<float>& values = atts.GetFloats(eColorMatrixValues);
+ if (NS_FAILED(ComputeColorMatrix(type, values, colorMatrix)) ||
+ PodEqual(colorMatrix, identityMatrix)) {
+ RefPtr<FilterNode> filter(aSources[0]);
+ return filter.forget();
+ }
+ Matrix5x4 matrix(colorMatrix[0], colorMatrix[5], colorMatrix[10], colorMatrix[15],
+ colorMatrix[1], colorMatrix[6], colorMatrix[11], colorMatrix[16],
+ colorMatrix[2], colorMatrix[7], colorMatrix[12], colorMatrix[17],
+ colorMatrix[3], colorMatrix[8], colorMatrix[13], colorMatrix[18],
+ colorMatrix[4], colorMatrix[9], colorMatrix[14], colorMatrix[19]);
+ RefPtr<FilterNode> filter = aDT->CreateFilter(FilterType::COLOR_MATRIX);
+ if (!filter) {
+ return nullptr;
+ }
+ filter->SetAttribute(ATT_COLOR_MATRIX_MATRIX, matrix);
+ filter->SetAttribute(ATT_COLOR_MATRIX_ALPHA_MODE, (uint32_t)ALPHA_MODE_STRAIGHT);
+ filter->SetInput(IN_COLOR_MATRIX_IN, aSources[0]);
+ return filter.forget();
+ }
+
+ case PrimitiveType::Morphology:
+ {
+ Size radii = atts.GetSize(eMorphologyRadii);
+ int32_t rx = radii.width;
+ int32_t ry = radii.height;
+ if (rx < 0 || ry < 0) {
+ // XXX SVGContentUtils::ReportToConsole()
+ return nullptr;
+ }
+ if (rx == 0 && ry == 0) {
+ return nullptr;
+ }
+
+ // Clamp radii to prevent completely insane values:
+ rx = std::min(rx, kMorphologyMaxRadius);
+ ry = std::min(ry, kMorphologyMaxRadius);
+
+ MorphologyOperator op = atts.GetUint(eMorphologyOperator) == SVG_OPERATOR_ERODE ?
+ MORPHOLOGY_OPERATOR_ERODE : MORPHOLOGY_OPERATOR_DILATE;
+
+ RefPtr<FilterNode> filter = aDT->CreateFilter(FilterType::MORPHOLOGY);
+ if (!filter) {
+ return nullptr;
+ }
+ filter->SetAttribute(ATT_MORPHOLOGY_RADII, IntSize(rx, ry));
+ filter->SetAttribute(ATT_MORPHOLOGY_OPERATOR, (uint32_t)op);
+ filter->SetInput(IN_MORPHOLOGY_IN, aSources[0]);
+ return filter.forget();
+ }
+
+ case PrimitiveType::Flood:
+ {
+ Color color = atts.GetColor(eFloodColor);
+ RefPtr<FilterNode> filter = aDT->CreateFilter(FilterType::FLOOD);
+ if (!filter) {
+ return nullptr;
+ }
+ filter->SetAttribute(ATT_FLOOD_COLOR, color);
+ return filter.forget();
+ }
+
+ case PrimitiveType::Tile:
+ {
+ RefPtr<FilterNode> filter = aDT->CreateFilter(FilterType::TILE);
+ if (!filter) {
+ return nullptr;
+ }
+ filter->SetAttribute(ATT_TILE_SOURCE_RECT, aSourceRegions[0]);
+ filter->SetInput(IN_TILE_IN, aSources[0]);
+ return filter.forget();
+ }
+
+ case PrimitiveType::ComponentTransfer:
+ {
+ RefPtr<FilterNode> filters[4]; // one for each FILTER_*_TRANSFER type
+ static const AttributeName componentFunctionNames[4] = {
+ eComponentTransferFunctionR,
+ eComponentTransferFunctionG,
+ eComponentTransferFunctionB,
+ eComponentTransferFunctionA
+ };
+ for (int32_t i = 0; i < 4; i++) {
+ AttributeMap functionAttributes =
+ atts.GetAttributeMap(componentFunctionNames[i]);
+ ConvertComponentTransferFunctionToFilter(functionAttributes, i, aDT,
+ filters[0], filters[1], filters[2], filters[3]);
+ }
+
+ // Connect all used filters nodes.
+ RefPtr<FilterNode> lastFilter = aSources[0];
+ for (int32_t i = 0; i < 4; i++) {
+ if (filters[i]) {
+ filters[i]->SetInput(0, lastFilter);
+ lastFilter = filters[i];
+ }
+ }
+
+ return lastFilter.forget();
+ }
+
+ case PrimitiveType::ConvolveMatrix:
+ {
+ RefPtr<FilterNode> filter = aDT->CreateFilter(FilterType::CONVOLVE_MATRIX);
+ if (!filter) {
+ return nullptr;
+ }
+ filter->SetAttribute(ATT_CONVOLVE_MATRIX_KERNEL_SIZE, atts.GetIntSize(eConvolveMatrixKernelSize));
+ const nsTArray<float>& matrix = atts.GetFloats(eConvolveMatrixKernelMatrix);
+ filter->SetAttribute(ATT_CONVOLVE_MATRIX_KERNEL_MATRIX,
+ matrix.Elements(), matrix.Length());
+ filter->SetAttribute(ATT_CONVOLVE_MATRIX_DIVISOR,
+ atts.GetFloat(eConvolveMatrixDivisor));
+ filter->SetAttribute(ATT_CONVOLVE_MATRIX_BIAS,
+ atts.GetFloat(eConvolveMatrixBias));
+ filter->SetAttribute(ATT_CONVOLVE_MATRIX_TARGET,
+ atts.GetIntPoint(eConvolveMatrixTarget));
+ filter->SetAttribute(ATT_CONVOLVE_MATRIX_SOURCE_RECT,
+ aSourceRegions[0]);
+ uint32_t edgeMode = atts.GetUint(eConvolveMatrixEdgeMode);
+ static const uint8_t edgeModes[SVG_EDGEMODE_NONE+1] = {
+ EDGE_MODE_NONE, // SVG_EDGEMODE_UNKNOWN
+ EDGE_MODE_DUPLICATE, // SVG_EDGEMODE_DUPLICATE
+ EDGE_MODE_WRAP, // SVG_EDGEMODE_WRAP
+ EDGE_MODE_NONE // SVG_EDGEMODE_NONE
+ };
+ filter->SetAttribute(ATT_CONVOLVE_MATRIX_EDGE_MODE, (uint32_t)edgeModes[edgeMode]);
+ filter->SetAttribute(ATT_CONVOLVE_MATRIX_KERNEL_UNIT_LENGTH,
+ atts.GetSize(eConvolveMatrixKernelUnitLength));
+ filter->SetAttribute(ATT_CONVOLVE_MATRIX_PRESERVE_ALPHA,
+ atts.GetBool(eConvolveMatrixPreserveAlpha));
+ filter->SetInput(IN_CONVOLVE_MATRIX_IN, aSources[0]);
+ return filter.forget();
+ }
+
+ case PrimitiveType::Offset:
+ {
+ return FilterWrappers::Offset(aDT, aSources[0],
+ atts.GetIntPoint(eOffsetOffset));
+ }
+
+ case PrimitiveType::DisplacementMap:
+ {
+ RefPtr<FilterNode> filter = aDT->CreateFilter(FilterType::DISPLACEMENT_MAP);
+ if (!filter) {
+ return nullptr;
+ }
+ filter->SetAttribute(ATT_DISPLACEMENT_MAP_SCALE,
+ atts.GetFloat(eDisplacementMapScale));
+ static const uint8_t channel[SVG_CHANNEL_A+1] = {
+ COLOR_CHANNEL_R, // SVG_CHANNEL_UNKNOWN
+ COLOR_CHANNEL_R, // SVG_CHANNEL_R
+ COLOR_CHANNEL_G, // SVG_CHANNEL_G
+ COLOR_CHANNEL_B, // SVG_CHANNEL_B
+ COLOR_CHANNEL_A // SVG_CHANNEL_A
+ };
+ filter->SetAttribute(ATT_DISPLACEMENT_MAP_X_CHANNEL,
+ (uint32_t)channel[atts.GetUint(eDisplacementMapXChannel)]);
+ filter->SetAttribute(ATT_DISPLACEMENT_MAP_Y_CHANNEL,
+ (uint32_t)channel[atts.GetUint(eDisplacementMapYChannel)]);
+ filter->SetInput(IN_DISPLACEMENT_MAP_IN, aSources[0]);
+ filter->SetInput(IN_DISPLACEMENT_MAP_IN2, aSources[1]);
+ return filter.forget();
+ }
+
+ case PrimitiveType::Turbulence:
+ {
+ RefPtr<FilterNode> filter = aDT->CreateFilter(FilterType::TURBULENCE);
+ if (!filter) {
+ return nullptr;
+ }
+ filter->SetAttribute(ATT_TURBULENCE_BASE_FREQUENCY,
+ atts.GetSize(eTurbulenceBaseFrequency));
+ filter->SetAttribute(ATT_TURBULENCE_NUM_OCTAVES,
+ atts.GetUint(eTurbulenceNumOctaves));
+ filter->SetAttribute(ATT_TURBULENCE_STITCHABLE,
+ atts.GetBool(eTurbulenceStitchable));
+ filter->SetAttribute(ATT_TURBULENCE_SEED,
+ (uint32_t)atts.GetFloat(eTurbulenceSeed));
+ static const uint8_t type[SVG_TURBULENCE_TYPE_TURBULENCE+1] = {
+ TURBULENCE_TYPE_FRACTAL_NOISE, // SVG_TURBULENCE_TYPE_UNKNOWN
+ TURBULENCE_TYPE_FRACTAL_NOISE, // SVG_TURBULENCE_TYPE_FRACTALNOISE
+ TURBULENCE_TYPE_TURBULENCE // SVG_TURBULENCE_TYPE_TURBULENCE
+ };
+ filter->SetAttribute(ATT_TURBULENCE_TYPE,
+ (uint32_t)type[atts.GetUint(eTurbulenceType)]);
+ filter->SetAttribute(ATT_TURBULENCE_RECT,
+ aDescription.PrimitiveSubregion() - atts.GetIntPoint(eTurbulenceOffset));
+ return FilterWrappers::Offset(aDT, filter, atts.GetIntPoint(eTurbulenceOffset));
+ }
+
+ case PrimitiveType::Composite:
+ {
+ RefPtr<FilterNode> filter;
+ uint32_t op = atts.GetUint(eCompositeOperator);
+ if (op == SVG_FECOMPOSITE_OPERATOR_ARITHMETIC) {
+ const nsTArray<float>& coefficients = atts.GetFloats(eCompositeCoefficients);
+ static const float allZero[4] = { 0, 0, 0, 0 };
+ filter = aDT->CreateFilter(FilterType::ARITHMETIC_COMBINE);
+ // All-zero coefficients sometimes occur in junk filters.
+ if (!filter ||
+ (coefficients.Length() == ArrayLength(allZero) &&
+ PodEqual(coefficients.Elements(), allZero, ArrayLength(allZero)))) {
+ return nullptr;
+ }
+ filter->SetAttribute(ATT_ARITHMETIC_COMBINE_COEFFICIENTS,
+ coefficients.Elements(), coefficients.Length());
+ filter->SetInput(IN_ARITHMETIC_COMBINE_IN, aSources[0]);
+ filter->SetInput(IN_ARITHMETIC_COMBINE_IN2, aSources[1]);
+ } else {
+ filter = aDT->CreateFilter(FilterType::COMPOSITE);
+ if (!filter) {
+ return nullptr;
+ }
+ static const uint8_t operators[SVG_FECOMPOSITE_OPERATOR_ARITHMETIC] = {
+ COMPOSITE_OPERATOR_OVER, // SVG_FECOMPOSITE_OPERATOR_UNKNOWN
+ COMPOSITE_OPERATOR_OVER, // SVG_FECOMPOSITE_OPERATOR_OVER
+ COMPOSITE_OPERATOR_IN, // SVG_FECOMPOSITE_OPERATOR_IN
+ COMPOSITE_OPERATOR_OUT, // SVG_FECOMPOSITE_OPERATOR_OUT
+ COMPOSITE_OPERATOR_ATOP, // SVG_FECOMPOSITE_OPERATOR_ATOP
+ COMPOSITE_OPERATOR_XOR // SVG_FECOMPOSITE_OPERATOR_XOR
+ };
+ filter->SetAttribute(ATT_COMPOSITE_OPERATOR, (uint32_t)operators[op]);
+ filter->SetInput(IN_COMPOSITE_IN_START, aSources[1]);
+ filter->SetInput(IN_COMPOSITE_IN_START + 1, aSources[0]);
+ }
+ return filter.forget();
+ }
+
+ case PrimitiveType::Merge:
+ {
+ if (aSources.Length() == 0) {
+ return nullptr;
+ }
+ if (aSources.Length() == 1) {
+ RefPtr<FilterNode> filter(aSources[0]);
+ return filter.forget();
+ }
+ RefPtr<FilterNode> filter = aDT->CreateFilter(FilterType::COMPOSITE);
+ if (!filter) {
+ return nullptr;
+ }
+ filter->SetAttribute(ATT_COMPOSITE_OPERATOR, (uint32_t)COMPOSITE_OPERATOR_OVER);
+ for (size_t i = 0; i < aSources.Length(); i++) {
+ filter->SetInput(IN_COMPOSITE_IN_START + i, aSources[i]);
+ }
+ return filter.forget();
+ }
+
+ case PrimitiveType::GaussianBlur:
+ {
+ return FilterWrappers::GaussianBlur(aDT, aSources[0],
+ atts.GetSize(eGaussianBlurStdDeviation));
+ }
+
+ case PrimitiveType::DropShadow:
+ {
+ RefPtr<FilterNode> alpha = FilterWrappers::ToAlpha(aDT, aSources[0]);
+ RefPtr<FilterNode> blur = FilterWrappers::GaussianBlur(aDT, alpha,
+ atts.GetSize(eDropShadowStdDeviation));
+ RefPtr<FilterNode> offsetBlur = FilterWrappers::Offset(aDT, blur,
+ atts.GetIntPoint(eDropShadowOffset));
+ RefPtr<FilterNode> flood = aDT->CreateFilter(FilterType::FLOOD);
+ if (!flood) {
+ return nullptr;
+ }
+ Color color = atts.GetColor(eDropShadowColor);
+ if (aDescription.InputColorSpace(0) == ColorSpace::LinearRGB) {
+ color = Color(gsRGBToLinearRGBMap[uint8_t(color.r * 255)],
+ gsRGBToLinearRGBMap[uint8_t(color.g * 255)],
+ gsRGBToLinearRGBMap[uint8_t(color.b * 255)],
+ color.a);
+ }
+ flood->SetAttribute(ATT_FLOOD_COLOR, color);
+
+ RefPtr<FilterNode> composite = aDT->CreateFilter(FilterType::COMPOSITE);
+ if (!composite) {
+ return nullptr;
+ }
+ composite->SetAttribute(ATT_COMPOSITE_OPERATOR, (uint32_t)COMPOSITE_OPERATOR_IN);
+ composite->SetInput(IN_COMPOSITE_IN_START, offsetBlur);
+ composite->SetInput(IN_COMPOSITE_IN_START + 1, flood);
+
+ RefPtr<FilterNode> filter = aDT->CreateFilter(FilterType::COMPOSITE);
+ if (!filter) {
+ return nullptr;
+ }
+ filter->SetAttribute(ATT_COMPOSITE_OPERATOR, (uint32_t)COMPOSITE_OPERATOR_OVER);
+ filter->SetInput(IN_COMPOSITE_IN_START, composite);
+ filter->SetInput(IN_COMPOSITE_IN_START + 1, aSources[0]);
+ return filter.forget();
+ }
+
+ case PrimitiveType::DiffuseLighting:
+ case PrimitiveType::SpecularLighting:
+ {
+ bool isSpecular =
+ aDescription.Type() == PrimitiveType::SpecularLighting;
+
+ AttributeMap lightAttributes = atts.GetAttributeMap(eLightingLight);
+
+ if (lightAttributes.GetUint(eLightType) == eLightTypeNone) {
+ return nullptr;
+ }
+
+ enum { POINT = 0, SPOT, DISTANT } lightType = POINT;
+
+ switch (lightAttributes.GetUint(eLightType)) {
+ case eLightTypePoint: lightType = POINT; break;
+ case eLightTypeSpot: lightType = SPOT; break;
+ case eLightTypeDistant: lightType = DISTANT; break;
+ }
+
+ static const FilterType filterType[2][DISTANT+1] = {
+ { FilterType::POINT_DIFFUSE, FilterType::SPOT_DIFFUSE, FilterType::DISTANT_DIFFUSE },
+ { FilterType::POINT_SPECULAR, FilterType::SPOT_SPECULAR, FilterType::DISTANT_SPECULAR }
+ };
+ RefPtr<FilterNode> filter =
+ aDT->CreateFilter(filterType[isSpecular][lightType]);
+ if (!filter) {
+ return nullptr;
+ }
+
+ filter->SetAttribute(ATT_LIGHTING_COLOR,
+ atts.GetColor(eLightingColor));
+ filter->SetAttribute(ATT_LIGHTING_SURFACE_SCALE,
+ atts.GetFloat(eLightingSurfaceScale));
+ filter->SetAttribute(ATT_LIGHTING_KERNEL_UNIT_LENGTH,
+ atts.GetSize(eLightingKernelUnitLength));
+
+ if (isSpecular) {
+ filter->SetAttribute(ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT,
+ atts.GetFloat(eSpecularLightingSpecularConstant));
+ filter->SetAttribute(ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT,
+ atts.GetFloat(eSpecularLightingSpecularExponent));
+ } else {
+ filter->SetAttribute(ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT,
+ atts.GetFloat(eDiffuseLightingDiffuseConstant));
+ }
+
+ switch (lightType) {
+ case POINT:
+ filter->SetAttribute(ATT_POINT_LIGHT_POSITION,
+ lightAttributes.GetPoint3D(ePointLightPosition));
+ break;
+ case SPOT:
+ filter->SetAttribute(ATT_SPOT_LIGHT_POSITION,
+ lightAttributes.GetPoint3D(eSpotLightPosition));
+ filter->SetAttribute(ATT_SPOT_LIGHT_POINTS_AT,
+ lightAttributes.GetPoint3D(eSpotLightPointsAt));
+ filter->SetAttribute(ATT_SPOT_LIGHT_FOCUS,
+ lightAttributes.GetFloat(eSpotLightFocus));
+ filter->SetAttribute(ATT_SPOT_LIGHT_LIMITING_CONE_ANGLE,
+ lightAttributes.GetFloat(eSpotLightLimitingConeAngle));
+ break;
+ case DISTANT:
+ filter->SetAttribute(ATT_DISTANT_LIGHT_AZIMUTH,
+ lightAttributes.GetFloat(eDistantLightAzimuth));
+ filter->SetAttribute(ATT_DISTANT_LIGHT_ELEVATION,
+ lightAttributes.GetFloat(eDistantLightElevation));
+ break;
+ }
+
+ filter->SetInput(IN_LIGHTING_IN, aSources[0]);
+
+ return filter.forget();
+ }
+
+ case PrimitiveType::Image:
+ {
+ Matrix TM = atts.GetMatrix(eImageTransform);
+ if (!TM.Determinant()) {
+ return nullptr;
+ }
+
+ // Pull the image from the additional image list using the index that's
+ // stored in the primitive description.
+ RefPtr<SourceSurface> inputImage =
+ aInputImages[atts.GetUint(eImageInputIndex)];
+
+ RefPtr<FilterNode> transform = aDT->CreateFilter(FilterType::TRANSFORM);
+ if (!transform) {
+ return nullptr;
+ }
+ transform->SetInput(IN_TRANSFORM_IN, inputImage);
+ transform->SetAttribute(ATT_TRANSFORM_MATRIX, TM);
+ transform->SetAttribute(ATT_TRANSFORM_FILTER, atts.GetUint(eImageFilter));
+ return transform.forget();
+ }
+
+ case PrimitiveType::ToAlpha:
+ {
+ return FilterWrappers::ToAlpha(aDT, aSources[0]);
+ }
+
+ default:
+ return nullptr;
+ }
+}
+
+template<typename T>
+static const T&
+ElementForIndex(int32_t aIndex,
+ const nsTArray<T>& aPrimitiveElements,
+ const T& aSourceGraphicElement,
+ const T& aFillPaintElement,
+ const T& aStrokePaintElement)
+{
+ switch (aIndex) {
+ case FilterPrimitiveDescription::kPrimitiveIndexSourceGraphic:
+ case FilterPrimitiveDescription::kPrimitiveIndexSourceAlpha:
+ return aSourceGraphicElement;
+ case FilterPrimitiveDescription::kPrimitiveIndexFillPaint:
+ return aFillPaintElement;
+ case FilterPrimitiveDescription::kPrimitiveIndexStrokePaint:
+ return aStrokePaintElement;
+ default:
+ MOZ_ASSERT(aIndex >= 0, "bad index");
+ return aPrimitiveElements[aIndex];
+ }
+}
+
+static AlphaModel
+InputAlphaModelForPrimitive(const FilterPrimitiveDescription& aDescr,
+ int32_t aInputIndex,
+ AlphaModel aOriginalAlphaModel)
+{
+ switch (aDescr.Type()) {
+ case PrimitiveType::Tile:
+ case PrimitiveType::Offset:
+ case PrimitiveType::ToAlpha:
+ return aOriginalAlphaModel;
+
+ case PrimitiveType::ColorMatrix:
+ case PrimitiveType::ComponentTransfer:
+ return AlphaModel::Unpremultiplied;
+
+ case PrimitiveType::DisplacementMap:
+ return aInputIndex == 0 ?
+ AlphaModel::Premultiplied : AlphaModel::Unpremultiplied;
+
+ case PrimitiveType::ConvolveMatrix:
+ return aDescr.Attributes().GetBool(eConvolveMatrixPreserveAlpha) ?
+ AlphaModel::Unpremultiplied : AlphaModel::Premultiplied;
+
+ default:
+ return AlphaModel::Premultiplied;
+ }
+}
+
+static AlphaModel
+OutputAlphaModelForPrimitive(const FilterPrimitiveDescription& aDescr,
+ const nsTArray<AlphaModel>& aInputAlphaModels)
+{
+ if (aInputAlphaModels.Length()) {
+ // For filters with inputs, the output is premultiplied if and only if the
+ // first input is premultiplied.
+ return InputAlphaModelForPrimitive(aDescr, 0, aInputAlphaModels[0]);
+ }
+
+ // All filters without inputs produce premultiplied alpha.
+ return AlphaModel::Premultiplied;
+}
+
+// Returns the output FilterNode, in premultiplied sRGB space.
+static already_AddRefed<FilterNode>
+FilterNodeGraphFromDescription(DrawTarget* aDT,
+ const FilterDescription& aFilter,
+ const Rect& aResultNeededRect,
+ SourceSurface* aSourceGraphic,
+ const IntRect& aSourceGraphicRect,
+ SourceSurface* aFillPaint,
+ const IntRect& aFillPaintRect,
+ SourceSurface* aStrokePaint,
+ const IntRect& aStrokePaintRect,
+ nsTArray<RefPtr<SourceSurface>>& aAdditionalImages)
+{
+ const nsTArray<FilterPrimitiveDescription>& primitives = aFilter.mPrimitives;
+ MOZ_RELEASE_ASSERT(!primitives.IsEmpty());
+
+ RefPtr<FilterCachedColorModels> sourceFilters[4];
+ nsTArray<RefPtr<FilterCachedColorModels> > primitiveFilters;
+
+ for (size_t i = 0; i < primitives.Length(); ++i) {
+ const FilterPrimitiveDescription& descr = primitives[i];
+
+ nsTArray<RefPtr<FilterNode> > inputFilterNodes;
+ nsTArray<IntRect> inputSourceRects;
+ nsTArray<AlphaModel> inputAlphaModels;
+
+ for (size_t j = 0; j < descr.NumberOfInputs(); j++) {
+
+ int32_t inputIndex = descr.InputPrimitiveIndex(j);
+ if (inputIndex < 0) {
+ inputSourceRects.AppendElement(descr.FilterSpaceBounds());
+ } else {
+ inputSourceRects.AppendElement(primitives[inputIndex].PrimitiveSubregion());
+ }
+
+ RefPtr<FilterCachedColorModels> inputFilter;
+ if (inputIndex >= 0) {
+ MOZ_ASSERT(inputIndex < (int64_t)primitiveFilters.Length(), "out-of-bounds input index!");
+ inputFilter = primitiveFilters[inputIndex];
+ MOZ_ASSERT(inputFilter, "Referred to input filter that comes after the current one?");
+ } else {
+ int32_t sourceIndex = -inputIndex - 1;
+ MOZ_ASSERT(sourceIndex >= 0, "invalid source index");
+ MOZ_ASSERT(sourceIndex < 4, "invalid source index");
+ inputFilter = sourceFilters[sourceIndex];
+ if (!inputFilter) {
+ RefPtr<FilterNode> sourceFilterNode;
+
+ nsTArray<SourceSurface*> primitiveSurfaces;
+ nsTArray<IntRect> primitiveSurfaceRects;
+ RefPtr<SourceSurface> surf =
+ ElementForIndex(inputIndex, primitiveSurfaces,
+ aSourceGraphic, aFillPaint, aStrokePaint);
+ IntRect surfaceRect =
+ ElementForIndex(inputIndex, primitiveSurfaceRects,
+ aSourceGraphicRect, aFillPaintRect, aStrokePaintRect);
+ if (surf) {
+ IntPoint offset = surfaceRect.TopLeft();
+ sourceFilterNode = FilterWrappers::ForSurface(aDT, surf, offset);
+
+ // Clip the original SourceGraphic to the first filter region if the
+ // surface isn't already sized appropriately.
+ if ((inputIndex == FilterPrimitiveDescription::kPrimitiveIndexSourceGraphic ||
+ inputIndex == FilterPrimitiveDescription::kPrimitiveIndexSourceAlpha) &&
+ !descr.FilterSpaceBounds().Contains(aSourceGraphicRect)) {
+ sourceFilterNode =
+ FilterWrappers::Crop(aDT, sourceFilterNode, descr.FilterSpaceBounds());
+ }
+
+ if (inputIndex == FilterPrimitiveDescription::kPrimitiveIndexSourceAlpha) {
+ sourceFilterNode = FilterWrappers::ToAlpha(aDT, sourceFilterNode);
+ }
+ }
+
+ inputFilter = new FilterCachedColorModels(aDT, sourceFilterNode,
+ ColorModel::PremulSRGB());
+ sourceFilters[sourceIndex] = inputFilter;
+ }
+ }
+ MOZ_ASSERT(inputFilter);
+
+ AlphaModel inputAlphaModel =
+ InputAlphaModelForPrimitive(descr, j, inputFilter->OriginalAlphaModel());
+ inputAlphaModels.AppendElement(inputAlphaModel);
+ ColorModel inputColorModel(descr.InputColorSpace(j), inputAlphaModel);
+ inputFilterNodes.AppendElement(inputFilter->ForColorModel(inputColorModel));
+ }
+
+ RefPtr<FilterNode> primitiveFilterNode =
+ FilterNodeFromPrimitiveDescription(descr, aDT, inputFilterNodes,
+ inputSourceRects, aAdditionalImages);
+
+ if (primitiveFilterNode) {
+ primitiveFilterNode =
+ FilterWrappers::Crop(aDT, primitiveFilterNode, descr.PrimitiveSubregion());
+ }
+
+ ColorModel outputColorModel(descr.OutputColorSpace(),
+ OutputAlphaModelForPrimitive(descr, inputAlphaModels));
+ RefPtr<FilterCachedColorModels> primitiveFilter =
+ new FilterCachedColorModels(aDT, primitiveFilterNode, outputColorModel);
+
+ primitiveFilters.AppendElement(primitiveFilter);
+ }
+
+ MOZ_RELEASE_ASSERT(!primitiveFilters.IsEmpty());
+ return primitiveFilters.LastElement()->ForColorModel(ColorModel::PremulSRGB());
+}
+
+// FilterSupport
+
+void
+FilterSupport::RenderFilterDescription(DrawTarget* aDT,
+ const FilterDescription& aFilter,
+ const Rect& aRenderRect,
+ SourceSurface* aSourceGraphic,
+ const IntRect& aSourceGraphicRect,
+ SourceSurface* aFillPaint,
+ const IntRect& aFillPaintRect,
+ SourceSurface* aStrokePaint,
+ const IntRect& aStrokePaintRect,
+ nsTArray<RefPtr<SourceSurface>>& aAdditionalImages,
+ const Point& aDestPoint,
+ const DrawOptions& aOptions)
+{
+ RefPtr<FilterNode> resultFilter =
+ FilterNodeGraphFromDescription(aDT, aFilter, aRenderRect,
+ aSourceGraphic, aSourceGraphicRect, aFillPaint, aFillPaintRect,
+ aStrokePaint, aStrokePaintRect, aAdditionalImages);
+ if (!resultFilter) {
+ gfxWarning() << "Filter is NULL.";
+ return;
+ }
+ aDT->DrawFilter(resultFilter, aRenderRect, aDestPoint, aOptions);
+}
+
+static nsIntRegion
+UnionOfRegions(const nsTArray<nsIntRegion>& aRegions)
+{
+ nsIntRegion result;
+ for (size_t i = 0; i < aRegions.Length(); i++) {
+ result.Or(result, aRegions[i]);
+ }
+ return result;
+}
+
+static int32_t
+InflateSizeForBlurStdDev(float aStdDev)
+{
+ double size = std::min(aStdDev, kMaxStdDeviation) * (3 * sqrt(2 * M_PI) / 4) * 1.5;
+ return uint32_t(floor(size + 0.5));
+}
+
+static nsIntRegion
+ResultChangeRegionForPrimitive(const FilterPrimitiveDescription& aDescription,
+ const nsTArray<nsIntRegion>& aInputChangeRegions)
+{
+ const AttributeMap& atts = aDescription.Attributes();
+ switch (aDescription.Type()) {
+
+ case PrimitiveType::Empty:
+ case PrimitiveType::Flood:
+ case PrimitiveType::Turbulence:
+ case PrimitiveType::Image:
+ return nsIntRegion();
+
+ case PrimitiveType::Blend:
+ case PrimitiveType::Composite:
+ case PrimitiveType::Merge:
+ return UnionOfRegions(aInputChangeRegions);
+
+ case PrimitiveType::ColorMatrix:
+ case PrimitiveType::ComponentTransfer:
+ case PrimitiveType::ToAlpha:
+ return aInputChangeRegions[0];
+
+ case PrimitiveType::Morphology:
+ {
+ Size radii = atts.GetSize(eMorphologyRadii);
+ int32_t rx = clamped(int32_t(ceil(radii.width)), 0, kMorphologyMaxRadius);
+ int32_t ry = clamped(int32_t(ceil(radii.height)), 0, kMorphologyMaxRadius);
+ return aInputChangeRegions[0].Inflated(nsIntMargin(ry, rx, ry, rx));
+ }
+
+ case PrimitiveType::Tile:
+ return aDescription.PrimitiveSubregion();
+
+ case PrimitiveType::ConvolveMatrix:
+ {
+ if (atts.GetUint(eConvolveMatrixEdgeMode) != EDGE_MODE_NONE) {
+ return aDescription.PrimitiveSubregion();
+ }
+ Size kernelUnitLength = atts.GetSize(eConvolveMatrixKernelUnitLength);
+ IntSize kernelSize = atts.GetIntSize(eConvolveMatrixKernelSize);
+ IntPoint target = atts.GetIntPoint(eConvolveMatrixTarget);
+ nsIntMargin m(ceil(kernelUnitLength.width * (target.x)),
+ ceil(kernelUnitLength.height * (target.y)),
+ ceil(kernelUnitLength.width * (kernelSize.width - target.x - 1)),
+ ceil(kernelUnitLength.height * (kernelSize.height - target.y - 1)));
+ return aInputChangeRegions[0].Inflated(m);
+ }
+
+ case PrimitiveType::Offset:
+ {
+ IntPoint offset = atts.GetIntPoint(eOffsetOffset);
+ return aInputChangeRegions[0].MovedBy(offset.x, offset.y);
+ }
+
+ case PrimitiveType::DisplacementMap:
+ {
+ int32_t scale = ceil(std::abs(atts.GetFloat(eDisplacementMapScale)));
+ return aInputChangeRegions[0].Inflated(nsIntMargin(scale, scale, scale, scale));
+ }
+
+ case PrimitiveType::GaussianBlur:
+ {
+ Size stdDeviation = atts.GetSize(eGaussianBlurStdDeviation);
+ int32_t dx = InflateSizeForBlurStdDev(stdDeviation.width);
+ int32_t dy = InflateSizeForBlurStdDev(stdDeviation.height);
+ return aInputChangeRegions[0].Inflated(nsIntMargin(dy, dx, dy, dx));
+ }
+
+ case PrimitiveType::DropShadow:
+ {
+ IntPoint offset = atts.GetIntPoint(eDropShadowOffset);
+ nsIntRegion offsetRegion = aInputChangeRegions[0].MovedBy(offset.x, offset.y);
+ Size stdDeviation = atts.GetSize(eDropShadowStdDeviation);
+ int32_t dx = InflateSizeForBlurStdDev(stdDeviation.width);
+ int32_t dy = InflateSizeForBlurStdDev(stdDeviation.height);
+ nsIntRegion blurRegion = offsetRegion.Inflated(nsIntMargin(dy, dx, dy, dx));
+ blurRegion.Or(blurRegion, aInputChangeRegions[0]);
+ return blurRegion;
+ }
+
+ case PrimitiveType::DiffuseLighting:
+ case PrimitiveType::SpecularLighting:
+ {
+ Size kernelUnitLength = atts.GetSize(eLightingKernelUnitLength);
+ int32_t dx = ceil(kernelUnitLength.width);
+ int32_t dy = ceil(kernelUnitLength.height);
+ return aInputChangeRegions[0].Inflated(nsIntMargin(dy, dx, dy, dx));
+ }
+
+ default:
+ return nsIntRegion();
+ }
+}
+
+/* static */ nsIntRegion
+FilterSupport::ComputeResultChangeRegion(const FilterDescription& aFilter,
+ const nsIntRegion& aSourceGraphicChange,
+ const nsIntRegion& aFillPaintChange,
+ const nsIntRegion& aStrokePaintChange)
+{
+ const nsTArray<FilterPrimitiveDescription>& primitives = aFilter.mPrimitives;
+ MOZ_RELEASE_ASSERT(!primitives.IsEmpty());
+
+ nsTArray<nsIntRegion> resultChangeRegions;
+
+ for (int32_t i = 0; i < int32_t(primitives.Length()); ++i) {
+ const FilterPrimitiveDescription& descr = primitives[i];
+
+ nsTArray<nsIntRegion> inputChangeRegions;
+ for (size_t j = 0; j < descr.NumberOfInputs(); j++) {
+ int32_t inputIndex = descr.InputPrimitiveIndex(j);
+ MOZ_ASSERT(inputIndex < i, "bad input index");
+ nsIntRegion inputChangeRegion =
+ ElementForIndex(inputIndex, resultChangeRegions,
+ aSourceGraphicChange, aFillPaintChange,
+ aStrokePaintChange);
+ inputChangeRegions.AppendElement(inputChangeRegion);
+ }
+ nsIntRegion changeRegion =
+ ResultChangeRegionForPrimitive(descr, inputChangeRegions);
+ changeRegion.And(changeRegion, descr.PrimitiveSubregion());
+ resultChangeRegions.AppendElement(changeRegion);
+ }
+
+ MOZ_RELEASE_ASSERT(!resultChangeRegions.IsEmpty());
+ return resultChangeRegions[resultChangeRegions.Length() - 1];
+}
+
+static float
+ResultOfZeroUnderTransferFunction(const AttributeMap& aFunctionAttributes)
+{
+ switch (aFunctionAttributes.GetUint(eComponentTransferFunctionType)) {
+ case SVG_FECOMPONENTTRANSFER_TYPE_TABLE:
+ {
+ const nsTArray<float>& tableValues =
+ aFunctionAttributes.GetFloats(eComponentTransferFunctionTableValues);
+ if (tableValues.Length() < 2) {
+ return 0.0f;
+ }
+ return tableValues[0];
+ }
+
+ case SVG_FECOMPONENTTRANSFER_TYPE_DISCRETE:
+ {
+ const nsTArray<float>& tableValues =
+ aFunctionAttributes.GetFloats(eComponentTransferFunctionTableValues);
+ if (tableValues.Length() < 1) {
+ return 0.0f;
+ }
+ return tableValues[0];
+ }
+
+ case SVG_FECOMPONENTTRANSFER_TYPE_LINEAR:
+ return aFunctionAttributes.GetFloat(eComponentTransferFunctionIntercept);
+
+ case SVG_FECOMPONENTTRANSFER_TYPE_GAMMA:
+ return aFunctionAttributes.GetFloat(eComponentTransferFunctionOffset);
+
+ case SVG_FECOMPONENTTRANSFER_TYPE_IDENTITY:
+ default:
+ return 0.0f;
+ }
+}
+
+nsIntRegion
+FilterSupport::PostFilterExtentsForPrimitive(const FilterPrimitiveDescription& aDescription,
+ const nsTArray<nsIntRegion>& aInputExtents)
+{
+ const AttributeMap& atts = aDescription.Attributes();
+ switch (aDescription.Type()) {
+
+ case PrimitiveType::Empty:
+ return IntRect();
+
+ case PrimitiveType::Composite:
+ {
+ uint32_t op = atts.GetUint(eCompositeOperator);
+ if (op == SVG_FECOMPOSITE_OPERATOR_ARITHMETIC) {
+ // The arithmetic composite primitive can draw outside the bounding
+ // box of its source images.
+ const nsTArray<float>& coefficients = atts.GetFloats(eCompositeCoefficients);
+ MOZ_ASSERT(coefficients.Length() == 4);
+
+ // The calculation is:
+ // r = c[0] * in[0] * in[1] + c[1] * in[0] + c[2] * in[1] + c[3]
+ nsIntRegion region;
+ if (coefficients[0] > 0.0f) {
+ region = aInputExtents[0].Intersect(aInputExtents[1]);
+ }
+ if (coefficients[1] > 0.0f) {
+ region.Or(region, aInputExtents[0]);
+ }
+ if (coefficients[2] > 0.0f) {
+ region.Or(region, aInputExtents[1]);
+ }
+ if (coefficients[3] > 0.0f) {
+ region = aDescription.PrimitiveSubregion();
+ }
+ return region;
+ }
+ if (op == SVG_FECOMPOSITE_OPERATOR_IN) {
+ return aInputExtents[0].Intersect(aInputExtents[1]);
+ }
+ return ResultChangeRegionForPrimitive(aDescription, aInputExtents);
+ }
+
+ case PrimitiveType::Flood:
+ {
+ if (atts.GetColor(eFloodColor).a == 0.0f) {
+ return IntRect();
+ }
+ return aDescription.PrimitiveSubregion();
+ }
+
+ case PrimitiveType::ColorMatrix:
+ {
+ if (atts.GetUint(eColorMatrixType) == (uint32_t)SVG_FECOLORMATRIX_TYPE_MATRIX) {
+ const nsTArray<float>& values = atts.GetFloats(eColorMatrixValues);
+ if (values.Length() == 20 && values[19] > 0.0f) {
+ return aDescription.PrimitiveSubregion();
+ }
+ }
+ return aInputExtents[0];
+ }
+
+ case PrimitiveType::ComponentTransfer:
+ {
+ AttributeMap functionAttributes =
+ atts.GetAttributeMap(eComponentTransferFunctionA);
+ if (ResultOfZeroUnderTransferFunction(functionAttributes) > 0.0f) {
+ return aDescription.PrimitiveSubregion();
+ }
+ return aInputExtents[0];
+ }
+
+ case PrimitiveType::Turbulence:
+ case PrimitiveType::Image:
+ case PrimitiveType::DiffuseLighting:
+ case PrimitiveType::SpecularLighting:
+ {
+ return aDescription.PrimitiveSubregion();
+ }
+
+ case PrimitiveType::Morphology:
+ {
+ uint32_t op = atts.GetUint(eMorphologyOperator);
+ if (op == SVG_OPERATOR_ERODE) {
+ return aInputExtents[0];
+ }
+ Size radii = atts.GetSize(eMorphologyRadii);
+ int32_t rx = clamped(int32_t(ceil(radii.width)), 0, kMorphologyMaxRadius);
+ int32_t ry = clamped(int32_t(ceil(radii.height)), 0, kMorphologyMaxRadius);
+ return aInputExtents[0].Inflated(nsIntMargin(ry, rx, ry, rx));
+ }
+
+ default:
+ return ResultChangeRegionForPrimitive(aDescription, aInputExtents);
+ }
+}
+
+/* static */ nsIntRegion
+FilterSupport::ComputePostFilterExtents(const FilterDescription& aFilter,
+ const nsIntRegion& aSourceGraphicExtents)
+{
+ const nsTArray<FilterPrimitiveDescription>& primitives = aFilter.mPrimitives;
+ MOZ_RELEASE_ASSERT(!primitives.IsEmpty());
+ nsTArray<nsIntRegion> postFilterExtents;
+
+ for (int32_t i = 0; i < int32_t(primitives.Length()); ++i) {
+ const FilterPrimitiveDescription& descr = primitives[i];
+ nsIntRegion filterSpace = descr.FilterSpaceBounds();
+
+ nsTArray<nsIntRegion> inputExtents;
+ for (size_t j = 0; j < descr.NumberOfInputs(); j++) {
+ int32_t inputIndex = descr.InputPrimitiveIndex(j);
+ MOZ_ASSERT(inputIndex < i, "bad input index");
+ nsIntRegion inputExtent =
+ ElementForIndex(inputIndex, postFilterExtents,
+ aSourceGraphicExtents, filterSpace, filterSpace);
+ inputExtents.AppendElement(inputExtent);
+ }
+ nsIntRegion extent = PostFilterExtentsForPrimitive(descr, inputExtents);
+ extent.And(extent, descr.PrimitiveSubregion());
+ postFilterExtents.AppendElement(extent);
+ }
+
+ MOZ_RELEASE_ASSERT(!postFilterExtents.IsEmpty());
+ return postFilterExtents[postFilterExtents.Length() - 1];
+}
+
+static nsIntRegion
+SourceNeededRegionForPrimitive(const FilterPrimitiveDescription& aDescription,
+ const nsIntRegion& aResultNeededRegion,
+ int32_t aInputIndex)
+{
+ const AttributeMap& atts = aDescription.Attributes();
+ switch (aDescription.Type()) {
+
+ case PrimitiveType::Flood:
+ case PrimitiveType::Turbulence:
+ case PrimitiveType::Image:
+ MOZ_CRASH("GFX: this shouldn't be called for filters without inputs");
+ return nsIntRegion();
+
+ case PrimitiveType::Empty:
+ return nsIntRegion();
+
+ case PrimitiveType::Blend:
+ case PrimitiveType::Composite:
+ case PrimitiveType::Merge:
+ case PrimitiveType::ColorMatrix:
+ case PrimitiveType::ComponentTransfer:
+ case PrimitiveType::ToAlpha:
+ return aResultNeededRegion;
+
+ case PrimitiveType::Morphology:
+ {
+ Size radii = atts.GetSize(eMorphologyRadii);
+ int32_t rx = clamped(int32_t(ceil(radii.width)), 0, kMorphologyMaxRadius);
+ int32_t ry = clamped(int32_t(ceil(radii.height)), 0, kMorphologyMaxRadius);
+ return aResultNeededRegion.Inflated(nsIntMargin(ry, rx, ry, rx));
+ }
+
+ case PrimitiveType::Tile:
+ return IntRect(INT32_MIN/2, INT32_MIN/2, INT32_MAX, INT32_MAX);
+
+ case PrimitiveType::ConvolveMatrix:
+ {
+ Size kernelUnitLength = atts.GetSize(eConvolveMatrixKernelUnitLength);
+ IntSize kernelSize = atts.GetIntSize(eConvolveMatrixKernelSize);
+ IntPoint target = atts.GetIntPoint(eConvolveMatrixTarget);
+ nsIntMargin m(ceil(kernelUnitLength.width * (kernelSize.width - target.x - 1)),
+ ceil(kernelUnitLength.height * (kernelSize.height - target.y - 1)),
+ ceil(kernelUnitLength.width * (target.x)),
+ ceil(kernelUnitLength.height * (target.y)));
+ return aResultNeededRegion.Inflated(m);
+ }
+
+ case PrimitiveType::Offset:
+ {
+ IntPoint offset = atts.GetIntPoint(eOffsetOffset);
+ return aResultNeededRegion.MovedBy(-nsIntPoint(offset.x, offset.y));
+ }
+
+ case PrimitiveType::DisplacementMap:
+ {
+ if (aInputIndex == 1) {
+ return aResultNeededRegion;
+ }
+ int32_t scale = ceil(std::abs(atts.GetFloat(eDisplacementMapScale)));
+ return aResultNeededRegion.Inflated(nsIntMargin(scale, scale, scale, scale));
+ }
+
+ case PrimitiveType::GaussianBlur:
+ {
+ Size stdDeviation = atts.GetSize(eGaussianBlurStdDeviation);
+ int32_t dx = InflateSizeForBlurStdDev(stdDeviation.width);
+ int32_t dy = InflateSizeForBlurStdDev(stdDeviation.height);
+ return aResultNeededRegion.Inflated(nsIntMargin(dy, dx, dy, dx));
+ }
+
+ case PrimitiveType::DropShadow:
+ {
+ IntPoint offset = atts.GetIntPoint(eDropShadowOffset);
+ nsIntRegion offsetRegion =
+ aResultNeededRegion.MovedBy(-nsIntPoint(offset.x, offset.y));
+ Size stdDeviation = atts.GetSize(eDropShadowStdDeviation);
+ int32_t dx = InflateSizeForBlurStdDev(stdDeviation.width);
+ int32_t dy = InflateSizeForBlurStdDev(stdDeviation.height);
+ nsIntRegion blurRegion = offsetRegion.Inflated(nsIntMargin(dy, dx, dy, dx));
+ blurRegion.Or(blurRegion, aResultNeededRegion);
+ return blurRegion;
+ }
+
+ case PrimitiveType::DiffuseLighting:
+ case PrimitiveType::SpecularLighting:
+ {
+ Size kernelUnitLength = atts.GetSize(eLightingKernelUnitLength);
+ int32_t dx = ceil(kernelUnitLength.width);
+ int32_t dy = ceil(kernelUnitLength.height);
+ return aResultNeededRegion.Inflated(nsIntMargin(dy, dx, dy, dx));
+ }
+
+ default:
+ return nsIntRegion();
+ }
+
+}
+
+/* static */ void
+FilterSupport::ComputeSourceNeededRegions(const FilterDescription& aFilter,
+ const nsIntRegion& aResultNeededRegion,
+ nsIntRegion& aSourceGraphicNeededRegion,
+ nsIntRegion& aFillPaintNeededRegion,
+ nsIntRegion& aStrokePaintNeededRegion)
+{
+ const nsTArray<FilterPrimitiveDescription>& primitives = aFilter.mPrimitives;
+ MOZ_ASSERT(!primitives.IsEmpty());
+ if (primitives.IsEmpty()) {
+ return;
+ }
+
+ nsTArray<nsIntRegion> primitiveNeededRegions;
+ primitiveNeededRegions.AppendElements(primitives.Length());
+
+ primitiveNeededRegions[primitives.Length() - 1] = aResultNeededRegion;
+
+ for (int32_t i = primitives.Length() - 1; i >= 0; --i) {
+ const FilterPrimitiveDescription& descr = primitives[i];
+ nsIntRegion neededRegion = primitiveNeededRegions[i];
+ neededRegion.And(neededRegion, descr.PrimitiveSubregion());
+
+ for (size_t j = 0; j < descr.NumberOfInputs(); j++) {
+ int32_t inputIndex = descr.InputPrimitiveIndex(j);
+ MOZ_ASSERT(inputIndex < i, "bad input index");
+ nsIntRegion* inputNeededRegion = const_cast<nsIntRegion*>(
+ &ElementForIndex(inputIndex, primitiveNeededRegions,
+ aSourceGraphicNeededRegion,
+ aFillPaintNeededRegion, aStrokePaintNeededRegion));
+ inputNeededRegion->Or(*inputNeededRegion,
+ SourceNeededRegionForPrimitive(descr, neededRegion, j));
+ }
+ }
+
+ // Clip original SourceGraphic to first filter region.
+ const FilterPrimitiveDescription& firstDescr = primitives[0];
+ aSourceGraphicNeededRegion.And(aSourceGraphicNeededRegion,
+ firstDescr.FilterSpaceBounds());
+}
+
+// FilterPrimitiveDescription
+
+FilterPrimitiveDescription::FilterPrimitiveDescription()
+ : mType(PrimitiveType::Empty)
+ , mOutputColorSpace(ColorSpace::SRGB)
+ , mIsTainted(false)
+{
+}
+
+FilterPrimitiveDescription::FilterPrimitiveDescription(PrimitiveType aType)
+ : mType(aType)
+ , mOutputColorSpace(ColorSpace::SRGB)
+ , mIsTainted(false)
+{
+}
+
+FilterPrimitiveDescription::FilterPrimitiveDescription(const FilterPrimitiveDescription& aOther)
+ : mType(aOther.mType)
+ , mAttributes(aOther.mAttributes)
+ , mInputPrimitives(aOther.mInputPrimitives)
+ , mFilterPrimitiveSubregion(aOther.mFilterPrimitiveSubregion)
+ , mFilterSpaceBounds(aOther.mFilterSpaceBounds)
+ , mInputColorSpaces(aOther.mInputColorSpaces)
+ , mOutputColorSpace(aOther.mOutputColorSpace)
+ , mIsTainted(aOther.mIsTainted)
+{
+}
+
+FilterPrimitiveDescription&
+FilterPrimitiveDescription::operator=(const FilterPrimitiveDescription& aOther)
+{
+ if (this != &aOther) {
+ mType = aOther.mType;
+ mAttributes = aOther.mAttributes;
+ mInputPrimitives = aOther.mInputPrimitives;
+ mFilterPrimitiveSubregion = aOther.mFilterPrimitiveSubregion;
+ mFilterSpaceBounds = aOther.mFilterSpaceBounds;
+ mInputColorSpaces = aOther.mInputColorSpaces;
+ mOutputColorSpace = aOther.mOutputColorSpace;
+ mIsTainted = aOther.mIsTainted;
+ }
+ return *this;
+}
+
+bool
+FilterPrimitiveDescription::operator==(const FilterPrimitiveDescription& aOther) const
+{
+ return mType == aOther.mType &&
+ mFilterPrimitiveSubregion.IsEqualInterior(aOther.mFilterPrimitiveSubregion) &&
+ mFilterSpaceBounds.IsEqualInterior(aOther.mFilterSpaceBounds) &&
+ mOutputColorSpace == aOther.mOutputColorSpace &&
+ mIsTainted == aOther.mIsTainted &&
+ mInputPrimitives == aOther.mInputPrimitives &&
+ mInputColorSpaces == aOther.mInputColorSpaces &&
+ mAttributes == aOther.mAttributes;
+}
+
+// FilterDescription
+
+bool
+FilterDescription::operator==(const FilterDescription& aOther) const
+{
+ return mPrimitives == aOther.mPrimitives;
+}
+
+// AttributeMap
+
+// A class that wraps different types for easy storage in a hashtable. Only
+// used by AttributeMap.
+struct FilterAttribute {
+ FilterAttribute(const FilterAttribute& aOther);
+ ~FilterAttribute();
+
+ bool operator==(const FilterAttribute& aOther) const;
+ bool operator!=(const FilterAttribute& aOther) const
+ {
+ return !(*this == aOther);
+ }
+
+ AttributeType Type() const { return mType; }
+
+#define MAKE_CONSTRUCTOR_AND_ACCESSOR_BASIC(type, typeLabel) \
+ explicit FilterAttribute(type aValue) \
+ : mType(AttributeType::e##typeLabel), m##typeLabel(aValue) \
+ {} \
+ type As##typeLabel() { \
+ MOZ_ASSERT(mType == AttributeType::e##typeLabel); \
+ return m##typeLabel; \
+ }
+
+#define MAKE_CONSTRUCTOR_AND_ACCESSOR_CLASS(className) \
+ explicit FilterAttribute(const className& aValue) \
+ : mType(AttributeType::e##className), m##className(new className(aValue)) \
+ {} \
+ className As##className() { \
+ MOZ_ASSERT(mType == AttributeType::e##className); \
+ return *m##className; \
+ }
+
+ MAKE_CONSTRUCTOR_AND_ACCESSOR_BASIC(bool, Bool)
+ MAKE_CONSTRUCTOR_AND_ACCESSOR_BASIC(uint32_t, Uint)
+ MAKE_CONSTRUCTOR_AND_ACCESSOR_BASIC(float, Float)
+ MAKE_CONSTRUCTOR_AND_ACCESSOR_CLASS(Size)
+ MAKE_CONSTRUCTOR_AND_ACCESSOR_CLASS(IntSize)
+ MAKE_CONSTRUCTOR_AND_ACCESSOR_CLASS(IntPoint)
+ MAKE_CONSTRUCTOR_AND_ACCESSOR_CLASS(Matrix)
+ MAKE_CONSTRUCTOR_AND_ACCESSOR_CLASS(Matrix5x4)
+ MAKE_CONSTRUCTOR_AND_ACCESSOR_CLASS(Point3D)
+ MAKE_CONSTRUCTOR_AND_ACCESSOR_CLASS(Color)
+ MAKE_CONSTRUCTOR_AND_ACCESSOR_CLASS(AttributeMap)
+
+#undef MAKE_CONSTRUCTOR_AND_ACCESSOR_BASIC
+#undef MAKE_CONSTRUCTOR_AND_ACCESSOR_CLASS
+
+ FilterAttribute(const float* aValue, uint32_t aLength)
+ : mType(AttributeType::eFloats)
+ {
+ mFloats = new nsTArray<float>();
+ mFloats->AppendElements(aValue, aLength);
+ }
+
+ const nsTArray<float>& AsFloats() const {
+ MOZ_ASSERT(mType == AttributeType::eFloats);
+ return *mFloats;
+ }
+
+private:
+ const AttributeType mType;
+
+ union {
+ bool mBool;
+ uint32_t mUint;
+ float mFloat;
+ Size* mSize;
+ IntSize* mIntSize;
+ IntPoint* mIntPoint;
+ Matrix* mMatrix;
+ Matrix5x4* mMatrix5x4;
+ Point3D* mPoint3D;
+ Color* mColor;
+ AttributeMap* mAttributeMap;
+ nsTArray<float>* mFloats;
+ };
+};
+
+FilterAttribute::FilterAttribute(const FilterAttribute& aOther)
+ : mType(aOther.mType)
+{
+ switch (mType) {
+ case AttributeType::eBool:
+ mBool = aOther.mBool;
+ break;
+ case AttributeType::eUint:
+ mUint = aOther.mUint;
+ break;
+ case AttributeType::eFloat:
+ mFloat = aOther.mFloat;
+ break;
+
+#define HANDLE_CLASS(className) \
+ case AttributeType::e##className: \
+ m##className = new className(*aOther.m##className); \
+ break;
+
+ HANDLE_CLASS(Size)
+ HANDLE_CLASS(IntSize)
+ HANDLE_CLASS(IntPoint)
+ HANDLE_CLASS(Matrix)
+ HANDLE_CLASS(Matrix5x4)
+ HANDLE_CLASS(Point3D)
+ HANDLE_CLASS(Color)
+ HANDLE_CLASS(AttributeMap)
+
+#undef HANDLE_CLASS
+
+ case AttributeType::eFloats:
+ mFloats = new nsTArray<float>(*aOther.mFloats);
+ break;
+ case AttributeType::Max:
+ break;
+ }
+}
+
+FilterAttribute::~FilterAttribute() {
+ switch (mType) {
+ case AttributeType::Max:
+ case AttributeType::eBool:
+ case AttributeType::eUint:
+ case AttributeType::eFloat:
+ break;
+
+#define HANDLE_CLASS(className) \
+ case AttributeType::e##className: \
+ delete m##className; \
+ break;
+
+ HANDLE_CLASS(Size)
+ HANDLE_CLASS(IntSize)
+ HANDLE_CLASS(IntPoint)
+ HANDLE_CLASS(Matrix)
+ HANDLE_CLASS(Matrix5x4)
+ HANDLE_CLASS(Point3D)
+ HANDLE_CLASS(Color)
+ HANDLE_CLASS(AttributeMap)
+
+#undef HANDLE_CLASS
+
+ case AttributeType::eFloats:
+ delete mFloats;
+ break;
+ }
+}
+
+bool
+FilterAttribute::operator==(const FilterAttribute& aOther) const
+{
+ if (mType != aOther.mType) {
+ return false;
+ }
+
+ switch (mType) {
+
+#define HANDLE_TYPE(typeName) \
+ case AttributeType::e##typeName: \
+ return m##typeName == aOther.m##typeName;
+
+ HANDLE_TYPE(Bool)
+ HANDLE_TYPE(Uint)
+ HANDLE_TYPE(Float)
+ HANDLE_TYPE(Size)
+ HANDLE_TYPE(IntSize)
+ HANDLE_TYPE(IntPoint)
+ HANDLE_TYPE(Matrix)
+ HANDLE_TYPE(Matrix5x4)
+ HANDLE_TYPE(Point3D)
+ HANDLE_TYPE(Color)
+ HANDLE_TYPE(AttributeMap)
+ HANDLE_TYPE(Floats)
+
+#undef HANDLE_TYPE
+
+ default:
+ return false;
+ }
+}
+
+typedef FilterAttribute Attribute;
+
+AttributeMap::AttributeMap()
+{
+}
+
+AttributeMap::~AttributeMap()
+{
+}
+
+AttributeMap::AttributeMap(const AttributeMap& aOther)
+{
+ for (auto iter = aOther.mMap.Iter(); !iter.Done(); iter.Next()) {
+ const uint32_t& attributeName = iter.Key();
+ Attribute* attribute = iter.UserData();
+ mMap.Put(attributeName, new Attribute(*attribute));
+ }
+}
+
+AttributeMap&
+AttributeMap::operator=(const AttributeMap& aOther)
+{
+ if (this != &aOther) {
+ mMap.Clear();
+ for (auto iter = aOther.mMap.Iter(); !iter.Done(); iter.Next()) {
+ const uint32_t& attributeName = iter.Key();
+ Attribute* attribute = iter.UserData();
+ mMap.Put(attributeName, new Attribute(*attribute));
+ }
+ }
+ return *this;
+}
+
+bool
+AttributeMap::operator==(const AttributeMap& aOther) const
+{
+ if (mMap.Count() != aOther.mMap.Count()) {
+ return false;
+ }
+
+ for (auto iter = aOther.mMap.Iter(); !iter.Done(); iter.Next()) {
+ const uint32_t& attributeName = iter.Key();
+ Attribute* attribute = iter.UserData();
+ Attribute* matchingAttribute = mMap.Get(attributeName);
+ if (!matchingAttribute || *matchingAttribute != *attribute) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+uint32_t
+AttributeMap::Count() const
+{
+ return mMap.Count();
+}
+
+nsClassHashtable<nsUint32HashKey, FilterAttribute>::Iterator
+AttributeMap::ConstIter() const
+{
+ return mMap.ConstIter();
+}
+
+/* static */ AttributeType
+AttributeMap::GetType(FilterAttribute* aAttribute)
+{
+ return aAttribute->Type();
+}
+
+#define MAKE_ATTRIBUTE_HANDLERS_BASIC(type, typeLabel, defaultValue) \
+ type \
+ AttributeMap::Get##typeLabel(AttributeName aName) const { \
+ Attribute* value = mMap.Get(aName); \
+ return value ? value->As##typeLabel() : defaultValue; \
+ } \
+ void \
+ AttributeMap::Set(AttributeName aName, type aValue) { \
+ mMap.Remove(aName); \
+ mMap.Put(aName, new Attribute(aValue)); \
+ }
+
+#define MAKE_ATTRIBUTE_HANDLERS_CLASS(className) \
+ className \
+ AttributeMap::Get##className(AttributeName aName) const { \
+ Attribute* value = mMap.Get(aName); \
+ return value ? value->As##className() : className(); \
+ } \
+ void \
+ AttributeMap::Set(AttributeName aName, const className& aValue) { \
+ mMap.Remove(aName); \
+ mMap.Put(aName, new Attribute(aValue)); \
+ }
+
+MAKE_ATTRIBUTE_HANDLERS_BASIC(bool, Bool, false)
+MAKE_ATTRIBUTE_HANDLERS_BASIC(uint32_t, Uint, 0)
+MAKE_ATTRIBUTE_HANDLERS_BASIC(float, Float, 0)
+MAKE_ATTRIBUTE_HANDLERS_CLASS(Size)
+MAKE_ATTRIBUTE_HANDLERS_CLASS(IntSize)
+MAKE_ATTRIBUTE_HANDLERS_CLASS(IntPoint)
+MAKE_ATTRIBUTE_HANDLERS_CLASS(Matrix)
+MAKE_ATTRIBUTE_HANDLERS_CLASS(Matrix5x4)
+MAKE_ATTRIBUTE_HANDLERS_CLASS(Point3D)
+MAKE_ATTRIBUTE_HANDLERS_CLASS(Color)
+MAKE_ATTRIBUTE_HANDLERS_CLASS(AttributeMap)
+
+#undef MAKE_ATTRIBUTE_HANDLERS_BASIC
+#undef MAKE_ATTRIBUTE_HANDLERS_CLASS
+
+const nsTArray<float>&
+AttributeMap::GetFloats(AttributeName aName) const
+{
+ Attribute* value = mMap.Get(aName);
+ if (!value) {
+ value = new Attribute(nullptr, 0);
+ mMap.Put(aName, value);
+ }
+ return value->AsFloats();
+}
+
+void
+AttributeMap::Set(AttributeName aName, const float* aValues, int32_t aLength)
+{
+ mMap.Remove(aName);
+ mMap.Put(aName, new Attribute(aValues, aLength));
+}
+
+} // namespace gfx
+} // namespace mozilla