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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/layers/apz/src/Axis.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/layers/apz/src/Axis.cpp')
-rw-r--r--gfx/layers/apz/src/Axis.cpp681
1 files changed, 681 insertions, 0 deletions
diff --git a/gfx/layers/apz/src/Axis.cpp b/gfx/layers/apz/src/Axis.cpp
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+++ b/gfx/layers/apz/src/Axis.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set sw=2 ts=8 et tw=80 : */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "Axis.h"
+#include <math.h> // for fabsf, pow, powf
+#include <algorithm> // for max
+#include "AsyncPanZoomController.h" // for AsyncPanZoomController
+#include "mozilla/layers/APZCTreeManager.h" // for APZCTreeManager
+#include "mozilla/layers/APZThreadUtils.h" // for AssertOnControllerThread
+#include "FrameMetrics.h" // for FrameMetrics
+#include "mozilla/Attributes.h" // for final
+#include "mozilla/ComputedTimingFunction.h" // for ComputedTimingFunction
+#include "mozilla/Preferences.h" // for Preferences
+#include "mozilla/gfx/Rect.h" // for RoundedIn
+#include "mozilla/mozalloc.h" // for operator new
+#include "mozilla/FloatingPoint.h" // for FuzzyEqualsAdditive
+#include "mozilla/StaticPtr.h" // for StaticAutoPtr
+#include "nsMathUtils.h" // for NS_lround
+#include "nsPrintfCString.h" // for nsPrintfCString
+#include "nsThreadUtils.h" // for NS_DispatchToMainThread, etc
+#include "nscore.h" // for NS_IMETHOD
+#include "gfxPrefs.h" // for the preferences
+
+#define AXIS_LOG(...)
+// #define AXIS_LOG(...) printf_stderr("AXIS: " __VA_ARGS__)
+
+namespace mozilla {
+namespace layers {
+
+// When we compute the velocity we do so by taking two input events and
+// dividing the distance delta over the time delta. In some cases the time
+// delta can be really small, which can make the velocity computation very
+// volatile. To avoid this we impose a minimum time delta below which we do
+// not recompute the velocity.
+const uint32_t MIN_VELOCITY_SAMPLE_TIME_MS = 5;
+
+bool FuzzyEqualsCoordinate(float aValue1, float aValue2)
+{
+ return FuzzyEqualsAdditive(aValue1, aValue2, COORDINATE_EPSILON)
+ || FuzzyEqualsMultiplicative(aValue1, aValue2);
+}
+
+extern StaticAutoPtr<ComputedTimingFunction> gVelocityCurveFunction;
+
+Axis::Axis(AsyncPanZoomController* aAsyncPanZoomController)
+ : mPos(0),
+ mVelocitySampleTimeMs(0),
+ mVelocitySamplePos(0),
+ mVelocity(0.0f),
+ mAxisLocked(false),
+ mAsyncPanZoomController(aAsyncPanZoomController),
+ mOverscroll(0),
+ mFirstOverscrollAnimationSample(0),
+ mLastOverscrollPeak(0),
+ mOverscrollScale(1.0f)
+{
+}
+
+float Axis::ToLocalVelocity(float aVelocityInchesPerMs) const {
+ ScreenPoint velocity = MakePoint(aVelocityInchesPerMs * APZCTreeManager::GetDPI());
+ // Use ToScreenCoordinates() to convert a point rather than a vector by
+ // treating the point as a vector, and using (0, 0) as the anchor.
+ ScreenPoint panStart = mAsyncPanZoomController->ToScreenCoordinates(
+ mAsyncPanZoomController->PanStart(),
+ ParentLayerPoint());
+ ParentLayerPoint localVelocity =
+ mAsyncPanZoomController->ToParentLayerCoordinates(velocity, panStart);
+ return localVelocity.Length();
+}
+
+void Axis::UpdateWithTouchAtDevicePoint(ParentLayerCoord aPos, ParentLayerCoord aAdditionalDelta, uint32_t aTimestampMs) {
+ // mVelocityQueue is controller-thread only
+ APZThreadUtils::AssertOnControllerThread();
+
+ if (aTimestampMs <= mVelocitySampleTimeMs + MIN_VELOCITY_SAMPLE_TIME_MS) {
+ // See also the comment on MIN_VELOCITY_SAMPLE_TIME_MS.
+ // We still update mPos so that the positioning is correct (and we don't run
+ // into problems like bug 1042734) but the velocity will remain where it was.
+ // In particular we don't update either mVelocitySampleTimeMs or
+ // mVelocitySamplePos so that eventually when we do get an event with the
+ // required time delta we use the corresponding distance delta as well.
+ AXIS_LOG("%p|%s skipping velocity computation for small time delta %dms\n",
+ mAsyncPanZoomController, Name(), (aTimestampMs - mVelocitySampleTimeMs));
+ mPos = aPos;
+ return;
+ }
+
+ float newVelocity = mAxisLocked ? 0.0f : (float)(mVelocitySamplePos - aPos + aAdditionalDelta) / (float)(aTimestampMs - mVelocitySampleTimeMs);
+
+ newVelocity = ApplyFlingCurveToVelocity(newVelocity);
+
+ AXIS_LOG("%p|%s updating velocity to %f with touch\n",
+ mAsyncPanZoomController, Name(), newVelocity);
+ mVelocity = newVelocity;
+ mPos = aPos;
+ mVelocitySampleTimeMs = aTimestampMs;
+ mVelocitySamplePos = aPos;
+
+ AddVelocityToQueue(aTimestampMs, mVelocity);
+}
+
+float Axis::ApplyFlingCurveToVelocity(float aVelocity) const {
+ float newVelocity = aVelocity;
+ if (gfxPrefs::APZMaxVelocity() > 0.0f) {
+ bool velocityIsNegative = (newVelocity < 0);
+ newVelocity = fabs(newVelocity);
+
+ float maxVelocity = ToLocalVelocity(gfxPrefs::APZMaxVelocity());
+ newVelocity = std::min(newVelocity, maxVelocity);
+
+ if (gfxPrefs::APZCurveThreshold() > 0.0f && gfxPrefs::APZCurveThreshold() < gfxPrefs::APZMaxVelocity()) {
+ float curveThreshold = ToLocalVelocity(gfxPrefs::APZCurveThreshold());
+ if (newVelocity > curveThreshold) {
+ // here, 0 < curveThreshold < newVelocity <= maxVelocity, so we apply the curve
+ float scale = maxVelocity - curveThreshold;
+ float funcInput = (newVelocity - curveThreshold) / scale;
+ float funcOutput =
+ gVelocityCurveFunction->GetValue(funcInput,
+ ComputedTimingFunction::BeforeFlag::Unset);
+ float curvedVelocity = (funcOutput * scale) + curveThreshold;
+ AXIS_LOG("%p|%s curving up velocity from %f to %f\n",
+ mAsyncPanZoomController, Name(), newVelocity, curvedVelocity);
+ newVelocity = curvedVelocity;
+ }
+ }
+
+ if (velocityIsNegative) {
+ newVelocity = -newVelocity;
+ }
+ }
+
+ return newVelocity;
+}
+
+void Axis::AddVelocityToQueue(uint32_t aTimestampMs, float aVelocity) {
+ mVelocityQueue.AppendElement(std::make_pair(aTimestampMs, aVelocity));
+ if (mVelocityQueue.Length() > gfxPrefs::APZMaxVelocityQueueSize()) {
+ mVelocityQueue.RemoveElementAt(0);
+ }
+}
+
+void Axis::HandleTouchVelocity(uint32_t aTimestampMs, float aSpeed) {
+ // mVelocityQueue is controller-thread only
+ APZThreadUtils::AssertOnControllerThread();
+
+ mVelocity = ApplyFlingCurveToVelocity(aSpeed);
+ mVelocitySampleTimeMs = aTimestampMs;
+
+ AddVelocityToQueue(aTimestampMs, mVelocity);
+}
+
+void Axis::StartTouch(ParentLayerCoord aPos, uint32_t aTimestampMs) {
+ mStartPos = aPos;
+ mPos = aPos;
+ mVelocitySampleTimeMs = aTimestampMs;
+ mVelocitySamplePos = aPos;
+ mAxisLocked = false;
+}
+
+bool Axis::AdjustDisplacement(ParentLayerCoord aDisplacement,
+ /* ParentLayerCoord */ float& aDisplacementOut,
+ /* ParentLayerCoord */ float& aOverscrollAmountOut,
+ bool aForceOverscroll /* = false */)
+{
+ if (mAxisLocked) {
+ aOverscrollAmountOut = 0;
+ aDisplacementOut = 0;
+ return false;
+ }
+ if (aForceOverscroll) {
+ aOverscrollAmountOut = aDisplacement;
+ aDisplacementOut = 0;
+ return false;
+ }
+
+ EndOverscrollAnimation();
+
+ ParentLayerCoord displacement = aDisplacement;
+
+ // First consume any overscroll in the opposite direction along this axis.
+ ParentLayerCoord consumedOverscroll = 0;
+ if (mOverscroll > 0 && aDisplacement < 0) {
+ consumedOverscroll = std::min(mOverscroll, -aDisplacement);
+ } else if (mOverscroll < 0 && aDisplacement > 0) {
+ consumedOverscroll = 0.f - std::min(-mOverscroll, aDisplacement);
+ }
+ mOverscroll -= consumedOverscroll;
+ displacement += consumedOverscroll;
+
+ // Split the requested displacement into an allowed displacement that does
+ // not overscroll, and an overscroll amount.
+ aOverscrollAmountOut = DisplacementWillOverscrollAmount(displacement);
+ if (aOverscrollAmountOut != 0.0f) {
+ // No need to have a velocity along this axis anymore; it won't take us
+ // anywhere, so we're just spinning needlessly.
+ AXIS_LOG("%p|%s has overscrolled, clearing velocity\n",
+ mAsyncPanZoomController, Name());
+ mVelocity = 0.0f;
+ displacement -= aOverscrollAmountOut;
+ }
+ aDisplacementOut = displacement;
+ return fabsf(consumedOverscroll) > EPSILON;
+}
+
+ParentLayerCoord Axis::ApplyResistance(ParentLayerCoord aRequestedOverscroll) const {
+ // 'resistanceFactor' is a value between 0 and 1, which:
+ // - tends to 1 as the existing overscroll tends to 0
+ // - tends to 0 as the existing overscroll tends to the composition length
+ // The actual overscroll is the requested overscroll multiplied by this
+ // factor; this should prevent overscrolling by more than the composition
+ // length.
+ float resistanceFactor = 1 - fabsf(GetOverscroll()) / GetCompositionLength();
+ return resistanceFactor < 0 ? ParentLayerCoord(0) : aRequestedOverscroll * resistanceFactor;
+}
+
+void Axis::OverscrollBy(ParentLayerCoord aOverscroll) {
+ MOZ_ASSERT(CanScroll());
+ // We can get some spurious calls to OverscrollBy() with near-zero values
+ // due to rounding error. Ignore those (they might trip the asserts below.)
+ if (FuzzyEqualsAdditive(aOverscroll.value, 0.0f, COORDINATE_EPSILON)) {
+ return;
+ }
+ EndOverscrollAnimation();
+ aOverscroll = ApplyResistance(aOverscroll);
+ if (aOverscroll > 0) {
+#ifdef DEBUG
+ if (!FuzzyEqualsCoordinate(GetCompositionEnd().value, GetPageEnd().value)) {
+ nsPrintfCString message("composition end (%f) is not equal (within error) to page end (%f)\n",
+ GetCompositionEnd().value, GetPageEnd().value);
+ NS_ASSERTION(false, message.get());
+ MOZ_CRASH("GFX: Overscroll issue > 0");
+ }
+#endif
+ MOZ_ASSERT(mOverscroll >= 0);
+ } else if (aOverscroll < 0) {
+#ifdef DEBUG
+ if (!FuzzyEqualsCoordinate(GetOrigin().value, GetPageStart().value)) {
+ nsPrintfCString message("composition origin (%f) is not equal (within error) to page origin (%f)\n",
+ GetOrigin().value, GetPageStart().value);
+ NS_ASSERTION(false, message.get());
+ MOZ_CRASH("GFX: Overscroll issue < 0");
+ }
+#endif
+ MOZ_ASSERT(mOverscroll <= 0);
+ }
+ mOverscroll += aOverscroll;
+}
+
+ParentLayerCoord Axis::GetOverscroll() const {
+ ParentLayerCoord result = (mOverscroll - mLastOverscrollPeak) / mOverscrollScale;
+
+ // Assert that we return overscroll in the correct direction
+#ifdef DEBUG
+ if ((result.value * mFirstOverscrollAnimationSample.value) < 0.0f) {
+ nsPrintfCString message("GetOverscroll() (%f) and first overscroll animation sample (%f) have different signs\n",
+ result.value, mFirstOverscrollAnimationSample.value);
+ NS_ASSERTION(false, message.get());
+ MOZ_CRASH("GFX: Overscroll issue");
+ }
+#endif
+
+ return result;
+}
+
+void Axis::StartOverscrollAnimation(float aVelocity) {
+ // Make sure any state from a previous animation has been cleared.
+ MOZ_ASSERT(mFirstOverscrollAnimationSample == 0 &&
+ mLastOverscrollPeak == 0 &&
+ mOverscrollScale == 1);
+
+ SetVelocity(aVelocity);
+}
+
+void Axis::EndOverscrollAnimation() {
+ ParentLayerCoord overscroll = GetOverscroll();
+ mFirstOverscrollAnimationSample = 0;
+ mLastOverscrollPeak = 0;
+ mOverscrollScale = 1.0f;
+ mOverscroll = overscroll;
+}
+
+void Axis::StepOverscrollAnimation(double aStepDurationMilliseconds) {
+ // Apply spring physics to the overscroll as time goes on.
+ // Note: this method of sampling isn't perfectly smooth, as it assumes
+ // a constant velocity over 'aDelta', instead of an accelerating velocity.
+ // (The way we applying friction to flings has the same issue.)
+ // Hooke's law with damping:
+ // F = -kx - bv
+ // where
+ // k is a constant related to the stiffness of the spring
+ // The larger the constant, the stiffer the spring.
+ // x is the displacement of the end of the spring from its equilibrium
+ // In our scenario, it's the amount of overscroll on the axis.
+ // b is a constant that provides damping (friction)
+ // v is the velocity of the point at the end of the spring
+ // See http://gafferongames.com/game-physics/spring-physics/
+ const float kSpringStiffness = gfxPrefs::APZOverscrollSpringStiffness();
+ const float kSpringFriction = gfxPrefs::APZOverscrollSpringFriction();
+
+ // Apply spring force.
+ float springForce = -1 * kSpringStiffness * mOverscroll;
+ // Assume unit mass, so force = acceleration.
+ float oldVelocity = mVelocity;
+ mVelocity += springForce * aStepDurationMilliseconds;
+
+ // Apply dampening.
+ mVelocity *= pow(double(1 - kSpringFriction), aStepDurationMilliseconds);
+ AXIS_LOG("%p|%s sampled overscroll animation, leaving velocity at %f\n",
+ mAsyncPanZoomController, Name(), mVelocity);
+
+ // At the peak of each oscillation, record new offset and scaling factors for
+ // overscroll, to ensure that GetOverscroll always returns a value of the
+ // same sign, and that this value is correctly adjusted as the spring is
+ // dampened.
+ // To handle the case where one of the velocity samples is exaclty zero,
+ // consider a sign change to have occurred when the outgoing velocity is zero.
+ bool velocitySignChange = (oldVelocity * mVelocity) < 0 || mVelocity == 0;
+ if (mFirstOverscrollAnimationSample == 0.0f) {
+ mFirstOverscrollAnimationSample = mOverscroll;
+
+ // It's possible to start sampling overscroll with velocity == 0, or
+ // velocity in the opposite direction of overscroll, so make sure we
+ // correctly record the peak in this case.
+ if (mOverscroll != 0 && ((mOverscroll > 0 ? oldVelocity : -oldVelocity) <= 0.0f)) {
+ velocitySignChange = true;
+ }
+ }
+ if (velocitySignChange) {
+ bool oddOscillation = (mOverscroll.value * mFirstOverscrollAnimationSample.value) < 0.0f;
+ mLastOverscrollPeak = oddOscillation ? mOverscroll : -mOverscroll;
+ mOverscrollScale = 2.0f;
+ }
+
+ // Adjust the amount of overscroll based on the velocity.
+ // Note that we allow for oscillations.
+ mOverscroll += (mVelocity * aStepDurationMilliseconds);
+
+ // Our mechanism for translating a set of mOverscroll values that oscillate
+ // around zero to a set of GetOverscroll() values that have the same sign
+ // (so content is always stretched, never compressed) assumes that
+ // mOverscroll does not exceed mLastOverscrollPeak in magnitude. If our
+ // calculations were exact, this would be the case, as a dampened spring
+ // should never attain a displacement greater in magnitude than a previous
+ // peak. In our approximation calculations, however, this may not hold
+ // exactly. To ensure the assumption is not violated, we clamp the magnitude
+ // of mOverscroll.
+ if (mLastOverscrollPeak != 0 && fabs(mOverscroll) > fabs(mLastOverscrollPeak)) {
+ mOverscroll = (mOverscroll >= 0) ? fabs(mLastOverscrollPeak) : -fabs(mLastOverscrollPeak);
+ }
+}
+
+bool Axis::SampleOverscrollAnimation(const TimeDuration& aDelta) {
+ // Short-circuit early rather than running through all the sampling code.
+ if (mVelocity == 0.0f && mOverscroll == 0.0f) {
+ return false;
+ }
+
+ // We approximate the curve traced out by the velocity of the spring
+ // over time by breaking up the curve into small segments over which we
+ // consider the velocity to be constant. If the animation is sampled
+ // sufficiently often, then treating |aDelta| as a single segment of this
+ // sort would be fine, but the frequency at which the animation is sampled
+ // can be affected by external factors, and as the segment size grows larger,
+ // the approximation gets worse and the approximated curve can even diverge
+ // (i.e. oscillate forever, with displacements of increasing absolute value)!
+ // To avoid this, we break up |aDelta| into smaller segments of length 1 ms
+ // each, and a segment of any remaining fractional milliseconds.
+ double milliseconds = aDelta.ToMilliseconds();
+ int wholeMilliseconds = (int) aDelta.ToMilliseconds();
+ double fractionalMilliseconds = milliseconds - wholeMilliseconds;
+ for (int i = 0; i < wholeMilliseconds; ++i) {
+ StepOverscrollAnimation(1);
+ }
+ StepOverscrollAnimation(fractionalMilliseconds);
+
+ // If both the velocity and the displacement fall below a threshold, stop
+ // the animation so we don't continue doing tiny oscillations that aren't
+ // noticeable.
+ if (fabs(mOverscroll) < gfxPrefs::APZOverscrollStopDistanceThreshold() &&
+ fabs(mVelocity) < gfxPrefs::APZOverscrollStopVelocityThreshold()) {
+ // "Jump" to the at-rest state. The jump shouldn't be noticeable as the
+ // velocity and overscroll are already low.
+ AXIS_LOG("%p|%s oscillation dropped below threshold, going to rest\n",
+ mAsyncPanZoomController, Name());
+ ClearOverscroll();
+ mVelocity = 0;
+ return false;
+ }
+
+ // Otherwise, continue the animation.
+ return true;
+}
+
+bool Axis::IsOverscrolled() const {
+ return mOverscroll != 0.f;
+}
+
+void Axis::ClearOverscroll() {
+ EndOverscrollAnimation();
+ mOverscroll = 0;
+}
+
+ParentLayerCoord Axis::PanStart() const {
+ return mStartPos;
+}
+
+ParentLayerCoord Axis::PanDistance() const {
+ return fabs(mPos - mStartPos);
+}
+
+ParentLayerCoord Axis::PanDistance(ParentLayerCoord aPos) const {
+ return fabs(aPos - mStartPos);
+}
+
+void Axis::EndTouch(uint32_t aTimestampMs) {
+ // mVelocityQueue is controller-thread only
+ APZThreadUtils::AssertOnControllerThread();
+
+ mAxisLocked = false;
+ mVelocity = 0;
+ int count = 0;
+ while (!mVelocityQueue.IsEmpty()) {
+ uint32_t timeDelta = (aTimestampMs - mVelocityQueue[0].first);
+ if (timeDelta < gfxPrefs::APZVelocityRelevanceTime()) {
+ count++;
+ mVelocity += mVelocityQueue[0].second;
+ }
+ mVelocityQueue.RemoveElementAt(0);
+ }
+ if (count > 1) {
+ mVelocity /= count;
+ }
+ AXIS_LOG("%p|%s ending touch, computed velocity %f\n",
+ mAsyncPanZoomController, Name(), mVelocity);
+}
+
+void Axis::CancelGesture() {
+ // mVelocityQueue is controller-thread only
+ APZThreadUtils::AssertOnControllerThread();
+
+ AXIS_LOG("%p|%s cancelling touch, clearing velocity queue\n",
+ mAsyncPanZoomController, Name());
+ mVelocity = 0.0f;
+ while (!mVelocityQueue.IsEmpty()) {
+ mVelocityQueue.RemoveElementAt(0);
+ }
+}
+
+bool Axis::CanScroll() const {
+ return GetPageLength() - GetCompositionLength() > COORDINATE_EPSILON;
+}
+
+bool Axis::CanScroll(ParentLayerCoord aDelta) const
+{
+ if (!CanScroll() || mAxisLocked) {
+ return false;
+ }
+
+ return fabs(DisplacementWillOverscrollAmount(aDelta) - aDelta) > COORDINATE_EPSILON;
+}
+
+CSSCoord Axis::ClampOriginToScrollableRect(CSSCoord aOrigin) const
+{
+ CSSToParentLayerScale zoom = GetScaleForAxis(GetFrameMetrics().GetZoom());
+ ParentLayerCoord origin = aOrigin * zoom;
+
+ ParentLayerCoord result;
+ if (origin < GetPageStart()) {
+ result = GetPageStart();
+ } else if (origin + GetCompositionLength() > GetPageEnd()) {
+ result = GetPageEnd() - GetCompositionLength();
+ } else {
+ return aOrigin;
+ }
+
+ return result / zoom;
+}
+
+bool Axis::CanScrollNow() const {
+ return !mAxisLocked && CanScroll();
+}
+
+bool Axis::FlingApplyFrictionOrCancel(const TimeDuration& aDelta,
+ float aFriction,
+ float aThreshold) {
+ if (fabsf(mVelocity) <= aThreshold) {
+ // If the velocity is very low, just set it to 0 and stop the fling,
+ // otherwise we'll just asymptotically approach 0 and the user won't
+ // actually see any changes.
+ mVelocity = 0.0f;
+ return false;
+ } else {
+ mVelocity *= pow(1.0f - aFriction, float(aDelta.ToMilliseconds()));
+ }
+ AXIS_LOG("%p|%s reduced velocity to %f due to friction\n",
+ mAsyncPanZoomController, Name(), mVelocity);
+ return true;
+}
+
+ParentLayerCoord Axis::DisplacementWillOverscrollAmount(ParentLayerCoord aDisplacement) const {
+ ParentLayerCoord newOrigin = GetOrigin() + aDisplacement;
+ ParentLayerCoord newCompositionEnd = GetCompositionEnd() + aDisplacement;
+ // If the current pan plus a displacement takes the window to the left of or
+ // above the current page rect.
+ bool minus = newOrigin < GetPageStart();
+ // If the current pan plus a displacement takes the window to the right of or
+ // below the current page rect.
+ bool plus = newCompositionEnd > GetPageEnd();
+ if (minus && plus) {
+ // Don't handle overscrolled in both directions; a displacement can't cause
+ // this, it must have already been zoomed out too far.
+ return 0;
+ }
+ if (minus) {
+ return newOrigin - GetPageStart();
+ }
+ if (plus) {
+ return newCompositionEnd - GetPageEnd();
+ }
+ return 0;
+}
+
+CSSCoord Axis::ScaleWillOverscrollAmount(float aScale, CSSCoord aFocus) const {
+ // Internally, do computations in ParentLayer coordinates *before* the scale
+ // is applied.
+ CSSToParentLayerScale zoom = GetFrameMetrics().GetZoom().ToScaleFactor();
+ ParentLayerCoord focus = aFocus * zoom;
+ ParentLayerCoord originAfterScale = (GetOrigin() + focus) - (focus / aScale);
+
+ bool both = ScaleWillOverscrollBothSides(aScale);
+ bool minus = GetPageStart() - originAfterScale > COORDINATE_EPSILON;
+ bool plus = (originAfterScale + (GetCompositionLength() / aScale)) - GetPageEnd() > COORDINATE_EPSILON;
+
+ if ((minus && plus) || both) {
+ // If we ever reach here it's a bug in the client code.
+ MOZ_ASSERT(false, "In an OVERSCROLL_BOTH condition in ScaleWillOverscrollAmount");
+ return 0;
+ }
+ if (minus) {
+ return (originAfterScale - GetPageStart()) / zoom;
+ }
+ if (plus) {
+ return (originAfterScale + (GetCompositionLength() / aScale) - GetPageEnd()) / zoom;
+ }
+ return 0;
+}
+
+bool Axis::IsAxisLocked() const {
+ return mAxisLocked;
+}
+
+float Axis::GetVelocity() const {
+ return mAxisLocked ? 0 : mVelocity;
+}
+
+void Axis::SetVelocity(float aVelocity) {
+ AXIS_LOG("%p|%s direct-setting velocity to %f\n",
+ mAsyncPanZoomController, Name(), aVelocity);
+ mVelocity = aVelocity;
+}
+
+ParentLayerCoord Axis::GetCompositionEnd() const {
+ return GetOrigin() + GetCompositionLength();
+}
+
+ParentLayerCoord Axis::GetPageEnd() const {
+ return GetPageStart() + GetPageLength();
+}
+
+ParentLayerCoord Axis::GetScrollRangeEnd() const {
+ return GetPageEnd() - GetCompositionLength();
+}
+
+ParentLayerCoord Axis::GetOrigin() const {
+ ParentLayerPoint origin = GetFrameMetrics().GetScrollOffset() * GetFrameMetrics().GetZoom();
+ return GetPointOffset(origin);
+}
+
+ParentLayerCoord Axis::GetCompositionLength() const {
+ return GetRectLength(GetFrameMetrics().GetCompositionBounds());
+}
+
+ParentLayerCoord Axis::GetPageStart() const {
+ ParentLayerRect pageRect = GetFrameMetrics().GetExpandedScrollableRect() * GetFrameMetrics().GetZoom();
+ return GetRectOffset(pageRect);
+}
+
+ParentLayerCoord Axis::GetPageLength() const {
+ ParentLayerRect pageRect = GetFrameMetrics().GetExpandedScrollableRect() * GetFrameMetrics().GetZoom();
+ return GetRectLength(pageRect);
+}
+
+bool Axis::ScaleWillOverscrollBothSides(float aScale) const {
+ const FrameMetrics& metrics = GetFrameMetrics();
+ ParentLayerRect screenCompositionBounds = metrics.GetCompositionBounds()
+ / ParentLayerToParentLayerScale(aScale);
+ return GetRectLength(screenCompositionBounds) - GetPageLength() > COORDINATE_EPSILON;
+}
+
+const FrameMetrics& Axis::GetFrameMetrics() const {
+ return mAsyncPanZoomController->GetFrameMetrics();
+}
+
+
+AxisX::AxisX(AsyncPanZoomController* aAsyncPanZoomController)
+ : Axis(aAsyncPanZoomController)
+{
+
+}
+
+ParentLayerCoord AxisX::GetPointOffset(const ParentLayerPoint& aPoint) const
+{
+ return aPoint.x;
+}
+
+ParentLayerCoord AxisX::GetRectLength(const ParentLayerRect& aRect) const
+{
+ return aRect.width;
+}
+
+ParentLayerCoord AxisX::GetRectOffset(const ParentLayerRect& aRect) const
+{
+ return aRect.x;
+}
+
+CSSToParentLayerScale AxisX::GetScaleForAxis(const CSSToParentLayerScale2D& aScale) const
+{
+ return CSSToParentLayerScale(aScale.xScale);
+}
+
+ScreenPoint AxisX::MakePoint(ScreenCoord aCoord) const
+{
+ return ScreenPoint(aCoord, 0);
+}
+
+const char* AxisX::Name() const
+{
+ return "X";
+}
+
+AxisY::AxisY(AsyncPanZoomController* aAsyncPanZoomController)
+ : Axis(aAsyncPanZoomController)
+{
+
+}
+
+ParentLayerCoord AxisY::GetPointOffset(const ParentLayerPoint& aPoint) const
+{
+ return aPoint.y;
+}
+
+ParentLayerCoord AxisY::GetRectLength(const ParentLayerRect& aRect) const
+{
+ return aRect.height;
+}
+
+ParentLayerCoord AxisY::GetRectOffset(const ParentLayerRect& aRect) const
+{
+ return aRect.y;
+}
+
+CSSToParentLayerScale AxisY::GetScaleForAxis(const CSSToParentLayerScale2D& aScale) const
+{
+ return CSSToParentLayerScale(aScale.yScale);
+}
+
+ScreenPoint AxisY::MakePoint(ScreenCoord aCoord) const
+{
+ return ScreenPoint(0, aCoord);
+}
+
+const char* AxisY::Name() const
+{
+ return "Y";
+}
+
+} // namespace layers
+} // namespace mozilla