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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/tests/gl_tests/ReadPixelsTest.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/tests/gl_tests/ReadPixelsTest.cpp')
-rwxr-xr-xgfx/angle/src/tests/gl_tests/ReadPixelsTest.cpp722
1 files changed, 722 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/gl_tests/ReadPixelsTest.cpp b/gfx/angle/src/tests/gl_tests/ReadPixelsTest.cpp
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+++ b/gfx/angle/src/tests/gl_tests/ReadPixelsTest.cpp
@@ -0,0 +1,722 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ReadPixelsTest:
+// Tests calls related to glReadPixels.
+//
+
+#include "test_utils/ANGLETest.h"
+
+#include <array>
+
+#include "random_utils.h"
+
+using namespace angle;
+
+namespace
+{
+
+class ReadPixelsTest : public ANGLETest
+{
+ protected:
+ ReadPixelsTest()
+ {
+ setWindowWidth(32);
+ setWindowHeight(32);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+};
+
+// Test out of bounds framebuffer reads.
+TEST_P(ReadPixelsTest, OutOfBounds)
+{
+ // TODO: re-enable once root cause of http://anglebug.com/1413 is fixed
+ if (IsAndroid() && IsAdreno() && IsOpenGLES())
+ {
+ std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl;
+ return;
+ }
+
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ GLsizei pixelsWidth = 32;
+ GLsizei pixelsHeight = 32;
+ GLint offset = 16;
+ std::vector<GLColor> pixels((pixelsWidth + offset) * (pixelsHeight + offset));
+
+ glReadPixels(-offset, -offset, pixelsWidth + offset, pixelsHeight + offset, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]);
+ EXPECT_GL_NO_ERROR();
+
+ // Expect that all pixels which fell within the framebuffer are red
+ for (int y = pixelsHeight / 2; y < pixelsHeight; y++)
+ {
+ for (int x = pixelsWidth / 2; x < pixelsWidth; x++)
+ {
+ EXPECT_EQ(GLColor::red, pixels[y * (pixelsWidth + offset) + x]);
+ }
+ }
+}
+
+class ReadPixelsPBOTest : public ReadPixelsTest
+{
+ protected:
+ ReadPixelsPBOTest() : mPBO(0), mTexture(0), mFBO(0) {}
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGenBuffers(1, &mPBO);
+ glGenFramebuffers(1, &mFBO);
+
+ Reset(4 * getWindowWidth() * getWindowHeight(), 4, 1);
+ }
+
+ void Reset(GLuint bufferSize, GLuint fboWidth, GLuint fboHeight)
+ {
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glBufferData(GL_PIXEL_PACK_BUFFER, bufferSize, nullptr, GL_STATIC_DRAW);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+
+ glDeleteTextures(1, &mTexture);
+ glGenTextures(1, &mTexture);
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+ glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, fboWidth, fboHeight);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteBuffers(1, &mPBO);
+ glDeleteTextures(1, &mTexture);
+ glDeleteFramebuffers(1, &mFBO);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mPBO = 0;
+ GLuint mTexture = 0;
+ GLuint mFBO = 0;
+};
+
+// Test basic usage of PBOs.
+TEST_P(ReadPixelsPBOTest, Basic)
+{
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+
+ GLvoid *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT);
+ GLColor *dataColor = static_cast<GLColor *>(mappedPtr);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_EQ(GLColor::red, dataColor[0]);
+
+ glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test an error is generated when the PBO is too small.
+TEST_P(ReadPixelsPBOTest, PBOTooSmall)
+{
+ Reset(4 * 16 * 16 - 1, 16, 16);
+
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// Test an error is generated when the PBO is mapped.
+TEST_P(ReadPixelsPBOTest, PBOMapped)
+{
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT);
+ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// Test that binding a PBO to ARRAY_BUFFER works as expected.
+TEST_P(ReadPixelsPBOTest, ArrayBufferTarget)
+{
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, mPBO);
+
+ GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT);
+ GLColor *dataColor = static_cast<GLColor *>(mappedPtr);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_EQ(GLColor::red, dataColor[0]);
+
+ glUnmapBuffer(GL_ARRAY_BUFFER);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that using a PBO does not overwrite existing data.
+TEST_P(ReadPixelsPBOTest, ExistingDataPreserved)
+{
+ // TODO(geofflang): Figure out why this fails on AMD OpenGL (http://anglebug.com/1291)
+ if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test disabled on AMD OpenGL." << std::endl;
+ return;
+ }
+
+ // Clear backbuffer to red
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ // Read 16x16 region from red backbuffer to PBO
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+
+ // Clear backbuffer to green
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ // Read 16x16 region from green backbuffer to PBO at offset 16
+ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<GLvoid*>(16));
+ GLvoid *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT);
+ GLColor *dataColor = static_cast<GLColor *>(mappedPtr);
+ EXPECT_GL_NO_ERROR();
+
+ // Test pixel 0 is red (existing data)
+ EXPECT_EQ(GLColor::red, dataColor[0]);
+
+ // Test pixel 16 is green (new data)
+ EXPECT_EQ(GLColor::green, dataColor[16]);
+
+ glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that calling SubData preserves PBO data.
+TEST_P(ReadPixelsPBOTest, SubDataPreservesContents)
+{
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+
+ unsigned char data[4] = { 1, 2, 3, 4 };
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, mPBO);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, 4, data);
+
+ GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT);
+ GLColor *dataColor = static_cast<GLColor *>(mappedPtr);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_EQ(GLColor(1, 2, 3, 4), dataColor[0]);
+
+ glUnmapBuffer(GL_ARRAY_BUFFER);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Same as the prior test, but with an offset.
+TEST_P(ReadPixelsPBOTest, SubDataOffsetPreservesContents)
+{
+ // TODO: re-enable once root cause of http://anglebug.com/1415 is fixed
+ if (IsAndroid() && IsAdreno() && IsOpenGLES())
+ {
+ std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl;
+ return;
+ }
+
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+
+ unsigned char data[4] = { 1, 2, 3, 4 };
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, mPBO);
+ glBufferSubData(GL_ARRAY_BUFFER, 16, 4, data);
+
+ GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT);
+ GLColor *dataColor = static_cast<GLColor *>(mappedPtr);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_EQ(GLColor::red, dataColor[0]);
+ EXPECT_EQ(GLColor(1, 2, 3, 4), dataColor[4]);
+
+ glUnmapBuffer(GL_ARRAY_BUFFER);
+ EXPECT_GL_NO_ERROR();
+}
+
+class ReadPixelsPBODrawTest : public ReadPixelsPBOTest
+{
+ protected:
+ ReadPixelsPBODrawTest() : mProgram(0), mPositionVBO(0) {}
+
+ void SetUp() override
+ {
+ ReadPixelsPBOTest::SetUp();
+
+ const char *vertexShaderSrc =
+ "attribute vec4 aTest; attribute vec2 aPosition; varying vec4 vTest;\n"
+ "void main()\n"
+ "{\n"
+ " vTest = aTest;\n"
+ " gl_Position = vec4(aPosition, 0.0, 1.0);\n"
+ " gl_PointSize = 1.0;\n"
+ "}";
+
+ const char *fragmentShaderSrc =
+ "precision mediump float; varying vec4 vTest;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vTest;\n"
+ "}";
+
+ mProgram = CompileProgram(vertexShaderSrc, fragmentShaderSrc);
+ ASSERT_NE(0u, mProgram);
+
+ glGenBuffers(1, &mPositionVBO);
+ glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO);
+ glBufferData(GL_ARRAY_BUFFER, 128, NULL, GL_DYNAMIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mProgram);
+ glDeleteBuffers(1, &mPositionVBO);
+ ReadPixelsPBOTest::TearDown();
+ }
+
+ GLuint mProgram;
+ GLuint mPositionVBO;
+};
+
+// Test that we can draw with PBO data.
+TEST_P(ReadPixelsPBODrawTest, DrawWithPBO)
+{
+ GLColor color(1, 2, 3, 4);
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &color);
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, mFBO);
+ EXPECT_GL_NO_ERROR();
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+ EXPECT_GL_NO_ERROR();
+
+ float positionData[] = { 0.5f, 0.5f };
+
+ glUseProgram(mProgram);
+ glViewport(0, 0, 1, 1);
+ glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, 1 * 2 * 4, positionData);
+ EXPECT_GL_NO_ERROR();
+
+ GLint positionLocation = glGetAttribLocation(mProgram, "aPosition");
+ EXPECT_NE(-1, positionLocation);
+
+ GLint testLocation = glGetAttribLocation(mProgram, "aTest");
+ EXPECT_NE(-1, testLocation);
+
+ glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ glEnableVertexAttribArray(positionLocation);
+ EXPECT_GL_NO_ERROR();
+
+ glBindBuffer(GL_ARRAY_BUFFER, mPBO);
+ glVertexAttribPointer(testLocation, 4, GL_UNSIGNED_BYTE, GL_FALSE, 0, 0);
+ glEnableVertexAttribArray(testLocation);
+ EXPECT_GL_NO_ERROR();
+
+ glDrawArrays(GL_POINTS, 0, 1);
+ EXPECT_GL_NO_ERROR();
+
+ color = GLColor(0, 0, 0, 0);
+ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &color);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_EQ(GLColor(1, 2, 3, 4), color);
+}
+
+class ReadPixelsMultisampleTest : public ReadPixelsTest
+{
+ protected:
+ ReadPixelsMultisampleTest() : mFBO(0), mRBO(0), mPBO(0) {}
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGenFramebuffers(1, &mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+
+ glGenRenderbuffers(1, &mRBO);
+ glBindRenderbuffer(GL_RENDERBUFFER, mRBO);
+
+ glGenBuffers(1, &mPBO);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glBufferData(GL_PIXEL_PACK_BUFFER, 4 * getWindowWidth() * getWindowHeight(), nullptr,
+ GL_STATIC_DRAW);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ ANGLETest::TearDown();
+
+ glDeleteFramebuffers(1, &mFBO);
+ glDeleteRenderbuffers(1, &mRBO);
+ glDeleteBuffers(1, &mPBO);
+ }
+
+ GLuint mFBO;
+ GLuint mRBO;
+ GLuint mPBO;
+};
+
+// Test ReadPixels from a multisampled framebuffer.
+TEST_P(ReadPixelsMultisampleTest, BasicClear)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_ANGLE_framebuffer_multisample"))
+ {
+ std::cout << "Test skipped because ES3 or GL_ANGLE_framebuffer_multisample is not available." << std::endl;
+ return;
+ }
+
+ if (extensionEnabled("GL_ANGLE_framebuffer_multisample"))
+ {
+ glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4);
+ }
+ else
+ {
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4);
+ }
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mRBO);
+ ASSERT_GL_NO_ERROR();
+
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ EXPECT_GL_NO_ERROR();
+
+ glReadPixels(0, 0, 1, 1, GL_RGBA8, GL_UNSIGNED_BYTE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+class ReadPixelsTextureTest : public ANGLETest
+{
+ public:
+ ReadPixelsTextureTest() : mFBO(0), mTexture(0)
+ {
+ setWindowWidth(32);
+ setWindowHeight(32);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGenTextures(1, &mTexture);
+ glGenFramebuffers(1, &mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ }
+
+ void TearDown() override
+ {
+ glDeleteFramebuffers(1, &mFBO);
+ glDeleteTextures(1, &mTexture);
+
+ ANGLETest::TearDown();
+ }
+
+ void initTexture(GLenum textureTarget,
+ GLint levels,
+ GLint attachmentLevel,
+ GLint attachmentLayer)
+ {
+ glBindTexture(textureTarget, mTexture);
+ glTexStorage3D(textureTarget, levels, GL_RGBA8, 4, 4, 4);
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, attachmentLevel,
+ attachmentLayer);
+ initializeTextureData(textureTarget, levels);
+ }
+
+ void testRead(GLenum textureTarget, GLint levels, GLint attachmentLevel, GLint attachmentLayer)
+ {
+ initTexture(textureTarget, levels, attachmentLevel, attachmentLayer);
+ verifyColor(attachmentLevel, attachmentLayer);
+ }
+
+ void initPBO()
+ {
+ glGenBuffers(1, &mBuffer);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mBuffer);
+ glBufferData(GL_PIXEL_PACK_BUFFER, sizeof(angle::GLColor), nullptr, GL_STREAM_COPY);
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void testPBORead(GLenum textureTarget,
+ GLint levels,
+ GLint attachmentLevel,
+ GLint attachmentLayer)
+ {
+ initPBO();
+ initTexture(textureTarget, levels, attachmentLevel, attachmentLayer);
+ verifyPBO(attachmentLevel, attachmentLayer);
+ }
+
+ // Give each {level,layer} pair a (probably) unique color via random.
+ GLuint getColorValue(GLint level, GLint layer)
+ {
+ mRNG.reseed(level + layer * 32);
+ return mRNG.randomUInt();
+ }
+
+ void verifyColor(GLint level, GLint layer)
+ {
+ angle::GLColor colorValue(getColorValue(level, layer));
+ EXPECT_PIXEL_COLOR_EQ(0, 0, colorValue);
+ }
+
+ void verifyPBO(GLint level, GLint layer)
+ {
+ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ angle::GLColor expectedColor(getColorValue(level, layer));
+ void *mapPointer =
+ glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, sizeof(angle::GLColor), GL_MAP_READ_BIT);
+ ASSERT_NE(nullptr, mapPointer);
+ angle::GLColor actualColor;
+ memcpy(&actualColor, mapPointer, sizeof(angle::GLColor));
+ glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(expectedColor, actualColor);
+ }
+
+ void initializeTextureData(GLenum textureTarget, GLint levels)
+ {
+ for (GLint level = 0; level < levels; ++level)
+ {
+ GLint mipSize = 4 >> level;
+ GLint layers = (textureTarget == GL_TEXTURE_3D ? mipSize : 4);
+
+ size_t layerSize = mipSize * mipSize;
+ std::vector<GLuint> textureData(layers * layerSize);
+
+ for (GLint layer = 0; layer < layers; ++layer)
+ {
+ GLuint colorValue = getColorValue(level, layer);
+ size_t offset = (layer * layerSize);
+ std::fill(textureData.begin() + offset, textureData.begin() + offset + layerSize,
+ colorValue);
+ }
+
+ glTexSubImage3D(textureTarget, level, 0, 0, 0, mipSize, mipSize, layers, GL_RGBA,
+ GL_UNSIGNED_BYTE, textureData.data());
+ }
+ }
+
+ angle::RNG mRNG;
+ GLuint mFBO;
+ GLuint mTexture;
+ GLuint mBuffer;
+};
+
+// Test 3D attachment readback.
+TEST_P(ReadPixelsTextureTest, BasicAttachment3D)
+{
+ testRead(GL_TEXTURE_3D, 1, 0, 0);
+}
+
+// Test 3D attachment readback, non-zero mip.
+TEST_P(ReadPixelsTextureTest, MipAttachment3D)
+{
+ testRead(GL_TEXTURE_3D, 2, 1, 0);
+}
+
+// Test 3D attachment readback, non-zero layer.
+TEST_P(ReadPixelsTextureTest, LayerAttachment3D)
+{
+ testRead(GL_TEXTURE_3D, 1, 0, 1);
+}
+
+// Test 3D attachment readback, non-zero mip and layer.
+TEST_P(ReadPixelsTextureTest, MipLayerAttachment3D)
+{
+ testRead(GL_TEXTURE_3D, 2, 1, 1);
+}
+
+// Test 2D array attachment readback.
+TEST_P(ReadPixelsTextureTest, BasicAttachment2DArray)
+{
+ testRead(GL_TEXTURE_2D_ARRAY, 1, 0, 0);
+}
+
+// Test 3D attachment readback, non-zero mip.
+TEST_P(ReadPixelsTextureTest, MipAttachment2DArray)
+{
+ testRead(GL_TEXTURE_2D_ARRAY, 2, 1, 0);
+}
+
+// Test 3D attachment readback, non-zero layer.
+TEST_P(ReadPixelsTextureTest, LayerAttachment2DArray)
+{
+ testRead(GL_TEXTURE_2D_ARRAY, 1, 0, 1);
+}
+
+// Test 3D attachment readback, non-zero mip and layer.
+TEST_P(ReadPixelsTextureTest, MipLayerAttachment2DArray)
+{
+ testRead(GL_TEXTURE_2D_ARRAY, 2, 1, 1);
+}
+
+// Test 3D attachment PBO readback.
+TEST_P(ReadPixelsTextureTest, BasicAttachment3DPBO)
+{
+ testPBORead(GL_TEXTURE_3D, 1, 0, 0);
+}
+
+// Test 3D attachment readback, non-zero mip.
+TEST_P(ReadPixelsTextureTest, MipAttachment3DPBO)
+{
+ testPBORead(GL_TEXTURE_3D, 2, 1, 0);
+}
+
+// Test 3D attachment readback, non-zero layer.
+TEST_P(ReadPixelsTextureTest, LayerAttachment3DPBO)
+{
+ testPBORead(GL_TEXTURE_3D, 1, 0, 1);
+}
+
+// Test 3D attachment readback, non-zero mip and layer.
+TEST_P(ReadPixelsTextureTest, MipLayerAttachment3DPBO)
+{
+ testPBORead(GL_TEXTURE_3D, 2, 1, 1);
+}
+
+// Test 2D array attachment readback.
+TEST_P(ReadPixelsTextureTest, BasicAttachment2DArrayPBO)
+{
+ testPBORead(GL_TEXTURE_2D_ARRAY, 1, 0, 0);
+}
+
+// Test 3D attachment readback, non-zero mip.
+TEST_P(ReadPixelsTextureTest, MipAttachment2DArrayPBO)
+{
+ testPBORead(GL_TEXTURE_2D_ARRAY, 2, 1, 0);
+}
+
+// Test 3D attachment readback, non-zero layer.
+TEST_P(ReadPixelsTextureTest, LayerAttachment2DArrayPBO)
+{
+ testPBORead(GL_TEXTURE_2D_ARRAY, 1, 0, 1);
+}
+
+// Test 3D attachment readback, non-zero mip and layer.
+TEST_P(ReadPixelsTextureTest, MipLayerAttachment2DArrayPBO)
+{
+ testPBORead(GL_TEXTURE_2D_ARRAY, 2, 1, 1);
+}
+
+// a test class to be used for error checking of glReadPixels
+class ReadPixelsErrorTest : public ReadPixelsTest
+{
+ protected:
+ ReadPixelsErrorTest() : mTexture(0), mFBO(0) {}
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGenTextures(1, &mTexture);
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+ glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 1);
+
+ glGenFramebuffers(1, &mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ ANGLETest::TearDown();
+
+ glDeleteTextures(1, &mTexture);
+ glDeleteFramebuffers(1, &mFBO);
+ }
+
+ GLuint mTexture;
+ GLuint mFBO;
+};
+
+// The test verifies that glReadPixels generates a GL_INVALID_OPERATION error
+// when the read buffer is GL_NONE.
+// Reference: GLES 3.0.4, Section 4.3.2 Reading Pixels
+TEST_P(ReadPixelsErrorTest, ReadBufferIsNone)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glReadBuffer(GL_NONE);
+ std::vector<GLubyte> pixels(4);
+ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+} // anonymous namespace
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(ReadPixelsTest, ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(ReadPixelsPBOTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(ReadPixelsPBODrawTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(ReadPixelsMultisampleTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(ReadPixelsTextureTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(ReadPixelsErrorTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());