diff options
author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:29:50 +0200 |
---|---|---|
committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:31:02 +0200 |
commit | 70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch) | |
tree | 3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/tests/gl_tests/MipmapTest.cpp | |
parent | 3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff) | |
parent | 8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff) | |
download | UXP-70dd5e7c66b1fe3f82e5b4db2406050baba15f05.tar UXP-70dd5e7c66b1fe3f82e5b4db2406050baba15f05.tar.gz UXP-70dd5e7c66b1fe3f82e5b4db2406050baba15f05.tar.lz UXP-70dd5e7c66b1fe3f82e5b4db2406050baba15f05.tar.xz UXP-70dd5e7c66b1fe3f82e5b4db2406050baba15f05.zip |
Merge branch 'ANGLE-rollback'
This resolves #624
Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/tests/gl_tests/MipmapTest.cpp')
-rwxr-xr-x | gfx/angle/src/tests/gl_tests/MipmapTest.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/gfx/angle/src/tests/gl_tests/MipmapTest.cpp b/gfx/angle/src/tests/gl_tests/MipmapTest.cpp index 2ab9411a8..9691b1820 100755 --- a/gfx/angle/src/tests/gl_tests/MipmapTest.cpp +++ b/gfx/angle/src/tests/gl_tests/MipmapTest.cpp @@ -919,8 +919,6 @@ TEST_P(MipmapTestES3, GenerateMipmapBaseLevel) glBindTexture(GL_TEXTURE_2D, mTexture); - ASSERT(getWindowWidth() == getWindowHeight()); - // Fill level 0 with blue std::vector<GLColor> pixelsBlue(getWindowWidth() * getWindowHeight(), GLColor::blue); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, @@ -951,6 +949,14 @@ TEST_P(MipmapTestES3, GenerateMipmapBaseLevel) clearAndDrawQuad(m2DProgram, getWindowWidth() / 4, getWindowHeight() / 4); EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 8, getWindowHeight() / 8, GLColor::red); + if (IsNVIDIA() && IsOpenGL()) + { + // Observed incorrect rendering on NVIDIA, level zero seems to be incorrectly affected by + // GenerateMipmap. + std::cout << "Test partially skipped on NVIDIA OpenGL." << std::endl; + return; + } + // Draw using level 0. It should still be blue. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight()); |