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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/tests/gl_tests/ImageTest.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/tests/gl_tests/ImageTest.cpp')
-rwxr-xr-xgfx/angle/src/tests/gl_tests/ImageTest.cpp1973
1 files changed, 1973 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/gl_tests/ImageTest.cpp b/gfx/angle/src/tests/gl_tests/ImageTest.cpp
new file mode 100755
index 000000000..cb88c489d
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/ImageTest.cpp
@@ -0,0 +1,1973 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ImageTest:
+// Tests the correctness of eglImage.
+//
+
+#include "test_utils/ANGLETest.h"
+
+namespace angle
+{
+class ImageTest : public ANGLETest
+{
+ protected:
+ ImageTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vsSource =
+ "precision highp float;\n"
+ "attribute vec4 position;\n"
+ "varying vec2 texcoord;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = position;\n"
+ " texcoord = (position.xy * 0.5) + 0.5;\n"
+ " texcoord.y = 1.0 - texcoord.y;\n"
+ "}\n";
+ const std::string vsESSL3Source =
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "in vec4 position;\n"
+ "out vec2 texcoord;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = position;\n"
+ " texcoord = (position.xy * 0.5) + 0.5;\n"
+ " texcoord.y = 1.0 - texcoord.y;\n"
+ "}\n";
+
+ const std::string textureFSSource =
+ "precision highp float;\n"
+ "uniform sampler2D tex;\n"
+ "varying vec2 texcoord;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = texture2D(tex, texcoord);\n"
+ "}\n";
+ const std::string textureExternalFSSource =
+ "#extension GL_OES_EGL_image_external : require\n"
+ "precision highp float;\n"
+ "uniform samplerExternalOES tex;\n"
+ "varying vec2 texcoord;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = texture2D(tex, texcoord);\n"
+ "}\n";
+ const std::string textureExternalESSL3FSSource =
+ "#version 300 es\n"
+ "#extension GL_OES_EGL_image_external_essl3 : require\n"
+ "precision highp float;\n"
+ "uniform samplerExternalOES tex;\n"
+ "in vec2 texcoord;\n"
+ "out vec4 color;"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " color = texture(tex, texcoord);\n"
+ "}\n";
+
+ mTextureProgram = CompileProgram(vsSource, textureFSSource);
+ if (mTextureProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex");
+
+ if (extensionEnabled("GL_OES_EGL_image_external"))
+ {
+ mTextureExternalProgram = CompileProgram(vsSource, textureExternalFSSource);
+ ASSERT_NE(0u, mTextureExternalProgram) << "shader compilation failed.";
+
+ mTextureExternalUniformLocation = glGetUniformLocation(mTextureExternalProgram, "tex");
+ }
+
+ if (extensionEnabled("GL_OES_EGL_image_external_essl3"))
+ {
+ mTextureExternalESSL3Program =
+ CompileProgram(vsESSL3Source, textureExternalESSL3FSSource);
+ ASSERT_NE(0u, mTextureExternalESSL3Program) << "shader compilation failed.";
+
+ mTextureExternalESSL3UniformLocation =
+ glGetUniformLocation(mTextureExternalESSL3Program, "tex");
+ }
+
+ eglCreateImageKHR =
+ reinterpret_cast<PFNEGLCREATEIMAGEKHRPROC>(eglGetProcAddress("eglCreateImageKHR"));
+ eglDestroyImageKHR =
+ reinterpret_cast<PFNEGLDESTROYIMAGEKHRPROC>(eglGetProcAddress("eglDestroyImageKHR"));
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mTextureProgram);
+ glDeleteProgram(mTextureExternalProgram);
+ glDeleteProgram(mTextureExternalESSL3Program);
+
+ ANGLETest::TearDown();
+ }
+
+ void createEGLImage2DTextureSource(size_t width,
+ size_t height,
+ GLenum format,
+ GLenum type,
+ void *data,
+ GLuint *outSourceTexture,
+ EGLImageKHR *outSourceImage)
+ {
+ // Create a source 2D texture
+ GLuint source;
+ glGenTextures(1, &source);
+ glBindTexture(GL_TEXTURE_2D, source);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, format, static_cast<GLsizei>(width),
+ static_cast<GLsizei>(height), 0, format, type, data);
+
+ // Disable mipmapping
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ ASSERT_GL_NO_ERROR();
+
+ // Create an image from the source texture
+ EGLWindow *window = getEGLWindow();
+ EGLImageKHR image =
+ eglCreateImageKHR(window->getDisplay(), window->getContext(), EGL_GL_TEXTURE_2D_KHR,
+ reinterpretHelper<EGLClientBuffer>(source), nullptr);
+
+ ASSERT_EGL_SUCCESS();
+
+ *outSourceTexture = source;
+ *outSourceImage = image;
+ }
+
+ void createEGLImageCubemapTextureSource(size_t width,
+ size_t height,
+ GLenum format,
+ GLenum type,
+ uint8_t *data,
+ size_t dataStride,
+ EGLenum imageTarget,
+ GLuint *outSourceTexture,
+ EGLImageKHR *outSourceImage)
+ {
+ // Create a source cube map texture
+ GLuint source;
+ glGenTextures(1, &source);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, source);
+
+ for (GLenum faceIdx = 0; faceIdx < 6; faceIdx++)
+ {
+ glTexImage2D(faceIdx + GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, format,
+ static_cast<GLsizei>(width), static_cast<GLsizei>(height), 0, format, type,
+ data + (faceIdx * dataStride));
+ }
+
+ // Disable mipmapping
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ ASSERT_GL_NO_ERROR();
+
+ // Create an image from the source texture
+ EGLWindow *window = getEGLWindow();
+ EGLImageKHR image =
+ eglCreateImageKHR(window->getDisplay(), window->getContext(), imageTarget,
+ reinterpretHelper<EGLClientBuffer>(source), nullptr);
+
+ ASSERT_EGL_SUCCESS();
+
+ *outSourceTexture = source;
+ *outSourceImage = image;
+ }
+
+ void createEGLImage3DTextureSource(size_t width,
+ size_t height,
+ size_t depth,
+ GLenum format,
+ GLenum type,
+ void *data,
+ size_t imageLayer,
+ GLuint *outSourceTexture,
+ EGLImageKHR *outSourceImage)
+ {
+ // Create a source 3D texture
+ GLuint source;
+ glGenTextures(1, &source);
+ glBindTexture(GL_TEXTURE_3D, source);
+
+ glTexImage3D(GL_TEXTURE_3D, 0, format, static_cast<GLsizei>(width),
+ static_cast<GLsizei>(height), static_cast<GLsizei>(depth), 0, format, type,
+ data);
+
+ // Disable mipmapping
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ ASSERT_GL_NO_ERROR();
+
+ // Create an image from the source texture
+ EGLWindow *window = getEGLWindow();
+
+ EGLint attribs[] = {
+ EGL_GL_TEXTURE_ZOFFSET_KHR, static_cast<EGLint>(imageLayer), EGL_NONE,
+ };
+ EGLImageKHR image =
+ eglCreateImageKHR(window->getDisplay(), window->getContext(), EGL_GL_TEXTURE_3D_KHR,
+ reinterpretHelper<EGLClientBuffer>(source), attribs);
+
+ ASSERT_EGL_SUCCESS();
+
+ *outSourceTexture = source;
+ *outSourceImage = image;
+ }
+
+ void createEGLImageRenderbufferSource(size_t width,
+ size_t height,
+ GLenum internalFormat,
+ GLubyte data[4],
+ GLuint *outSourceRenderbuffer,
+ EGLImageKHR *outSourceImage)
+ {
+ // Create a source renderbuffer
+ GLuint source;
+ glGenRenderbuffers(1, &source);
+ glBindRenderbuffer(GL_RENDERBUFFER, source);
+ glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, static_cast<GLsizei>(width),
+ static_cast<GLsizei>(height));
+
+ // Create a framebuffer and clear it to set the data
+ GLuint framebuffer;
+ glGenFramebuffers(1, &framebuffer);
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, source);
+
+ glClearColor(data[0] / 255.0f, data[1] / 255.0f, data[2] / 255.0f, data[3] / 255.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glDeleteFramebuffers(1, &framebuffer);
+
+ ASSERT_GL_NO_ERROR();
+
+ // Create an image from the source renderbuffer
+ EGLWindow *window = getEGLWindow();
+ EGLImageKHR image =
+ eglCreateImageKHR(window->getDisplay(), window->getContext(), EGL_GL_RENDERBUFFER_KHR,
+ reinterpretHelper<EGLClientBuffer>(source), nullptr);
+
+ ASSERT_EGL_SUCCESS();
+
+ *outSourceRenderbuffer = source;
+ *outSourceImage = image;
+ }
+
+ void createEGLImageTargetTexture2D(EGLImageKHR image, GLuint *outTargetTexture)
+ {
+ // Create a target texture from the image
+ GLuint target;
+ glGenTextures(1, &target);
+ glBindTexture(GL_TEXTURE_2D, target);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
+
+ // Disable mipmapping
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ ASSERT_GL_NO_ERROR();
+
+ *outTargetTexture = target;
+ }
+
+ void createEGLImageTargetTextureExternal(EGLImageKHR image, GLuint *outTargetTexture)
+ {
+ // Create a target texture from the image
+ GLuint target;
+ glGenTextures(1, &target);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, target);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, image);
+
+ // Disable mipmapping
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ ASSERT_GL_NO_ERROR();
+
+ *outTargetTexture = target;
+ }
+
+ void createEGLImageTargetRenderbuffer(EGLImageKHR image, GLuint *outTargetRenderbuffer)
+ {
+ // Create a target texture from the image
+ GLuint target;
+ glGenRenderbuffers(1, &target);
+ glBindRenderbuffer(GL_RENDERBUFFER, target);
+ glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, image);
+
+ ASSERT_GL_NO_ERROR();
+
+ *outTargetRenderbuffer = target;
+ }
+
+ void verifyResultsTexture(GLuint texture,
+ GLubyte data[4],
+ GLenum textureTarget,
+ GLuint program,
+ GLuint textureUniform)
+ {
+ // Draw a quad with the target texture
+ glUseProgram(program);
+ glBindTexture(textureTarget, texture);
+ glUniform1i(textureUniform, 0);
+
+ drawQuad(program, "position", 0.5f);
+
+ // Expect that the rendered quad has the same color as the source texture
+ EXPECT_PIXEL_EQ(0, 0, data[0], data[1], data[2], data[3]);
+ }
+
+ void verifyResults2D(GLuint texture, GLubyte data[4])
+ {
+ verifyResultsTexture(texture, data, GL_TEXTURE_2D, mTextureProgram,
+ mTextureUniformLocation);
+ }
+
+ void verifyResultsExternal(GLuint texture, GLubyte data[4])
+ {
+ verifyResultsTexture(texture, data, GL_TEXTURE_EXTERNAL_OES, mTextureExternalProgram,
+ mTextureExternalUniformLocation);
+ }
+
+ void verifyResultsExternalESSL3(GLuint texture, GLubyte data[4])
+ {
+ verifyResultsTexture(texture, data, GL_TEXTURE_EXTERNAL_OES, mTextureExternalESSL3Program,
+ mTextureExternalESSL3UniformLocation);
+ }
+
+ void verifyResultsRenderbuffer(GLuint renderbuffer, GLubyte data[4])
+ {
+ // Bind the renderbuffer to a framebuffer
+ GLuint framebuffer;
+ glGenFramebuffers(1, &framebuffer);
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
+ renderbuffer);
+
+ // Expect that the rendered quad has the same color as the source texture
+ EXPECT_PIXEL_EQ(0, 0, data[0], data[1], data[2], data[3]);
+
+ glDeleteFramebuffers(1, &framebuffer);
+ }
+
+ template <typename destType, typename sourcetype>
+ destType reinterpretHelper(sourcetype source)
+ {
+ static_assert(sizeof(destType) == sizeof(size_t),
+ "destType should be the same size as a size_t");
+ size_t sourceSizeT = static_cast<size_t>(source);
+ return reinterpret_cast<destType>(sourceSizeT);
+ }
+
+ GLuint mTextureProgram;
+ GLint mTextureUniformLocation;
+
+ GLuint mTextureExternalProgram = 0;
+ GLint mTextureExternalUniformLocation = -1;
+
+ GLuint mTextureExternalESSL3Program = 0;
+ GLint mTextureExternalESSL3UniformLocation = -1;
+
+ PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR;
+ PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR;
+};
+
+class ImageTestES3 : public ImageTest
+{
+};
+
+// Check validation from the EGL_KHR_image_base extension
+TEST_P(ImageTest, ValidationImageBase)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLuint glTexture2D;
+ glGenTextures(1, &glTexture2D);
+ glBindTexture(GL_TEXTURE_2D, glTexture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ EGLDisplay display = window->getDisplay();
+ EGLContext context = window->getContext();
+ EGLConfig config = window->getConfig();
+ EGLImageKHR image = EGL_NO_IMAGE_KHR;
+ EGLClientBuffer texture2D = reinterpretHelper<EGLClientBuffer>(glTexture2D);
+
+ // Test validation of eglCreateImageKHR
+
+ // If <dpy> is not the handle of a valid EGLDisplay object, the error EGL_BAD_DISPLAY is
+ // generated.
+ image = eglCreateImageKHR(reinterpretHelper<EGLDisplay>(0xBAADF00D), context,
+ EGL_GL_TEXTURE_2D_KHR, texture2D, nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_DISPLAY);
+
+ // If <ctx> is neither the handle of a valid EGLContext object on <dpy> nor EGL_NO_CONTEXT, the
+ // error EGL_BAD_CONTEXT is generated.
+ image = eglCreateImageKHR(display, reinterpretHelper<EGLContext>(0xBAADF00D),
+ EGL_GL_TEXTURE_2D_KHR, texture2D, nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_CONTEXT);
+
+ // Test EGL_NO_CONTEXT with a 2D texture target which does require a context.
+ image = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_GL_TEXTURE_2D_KHR, texture2D, nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_CONTEXT);
+
+ // If an attribute specified in <attrib_list> is not one of the attributes listed in Table bbb,
+ // the error EGL_BAD_PARAMETER is generated.
+ EGLint badAttributes[] = {
+ static_cast<EGLint>(0xDEADBEEF), 0, EGL_NONE,
+ };
+
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR, texture2D, badAttributes);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+
+ // If the resource specified by <dpy>, <ctx>, <target>, <buffer> and <attrib_list> has an off -
+ // screen buffer bound to it(e.g., by a
+ // previous call to eglBindTexImage), the error EGL_BAD_ACCESS is generated.
+ EGLint surfaceType = 0;
+ eglGetConfigAttrib(display, config, EGL_SURFACE_TYPE, &surfaceType);
+
+ EGLint bindToTextureRGBA = 0;
+ eglGetConfigAttrib(display, config, EGL_BIND_TO_TEXTURE_RGBA, &bindToTextureRGBA);
+ if ((surfaceType & EGL_PBUFFER_BIT) != 0 && bindToTextureRGBA == EGL_TRUE)
+ {
+ EGLint pbufferAttributes[] = {
+ EGL_WIDTH, 1,
+ EGL_HEIGHT, 1,
+ EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
+ EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
+ EGL_NONE, EGL_NONE,
+ };
+ EGLSurface pbuffer = eglCreatePbufferSurface(display, config, pbufferAttributes);
+ ASSERT_NE(pbuffer, EGL_NO_SURFACE);
+ EXPECT_EGL_SUCCESS();
+
+ eglBindTexImage(display, pbuffer, EGL_BACK_BUFFER);
+ EXPECT_EGL_SUCCESS();
+
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR, texture2D, nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_ACCESS);
+
+ eglReleaseTexImage(display, pbuffer, EGL_BACK_BUFFER);
+ eglDestroySurface(display, pbuffer);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ EXPECT_EGL_SUCCESS();
+ EXPECT_GL_NO_ERROR();
+ }
+
+ // If the resource specified by <dpy>, <ctx>, <target>, <buffer> and
+ // <attrib_list> is itself an EGLImage sibling, the error EGL_BAD_ACCESS is generated.
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR, texture2D, nullptr);
+ EXPECT_NE(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_SUCCESS();
+
+ /* TODO(geofflang): Enable this validation when it passes.
+ EGLImageKHR image2 = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
+ reinterpret_cast<EGLClientBuffer>(texture2D), nullptr);
+ EXPECT_EQ(image2, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_ACCESS);
+ */
+
+ // Test validation of eglDestroyImageKHR
+ // Note: image is now a valid EGL image
+ EGLBoolean result = EGL_FALSE;
+
+ // If <dpy> is not the handle of a valid EGLDisplay object, the error EGL_BAD_DISPLAY is
+ // generated.
+ result = eglDestroyImageKHR(reinterpretHelper<EGLDisplay>(0xBAADF00D), image);
+ EXPECT_EQ(result, static_cast<EGLBoolean>(EGL_FALSE));
+ EXPECT_EGL_ERROR(EGL_BAD_DISPLAY);
+
+ // If <image> is not a valid EGLImageKHR object created with respect to <dpy>, the error
+ // EGL_BAD_PARAMETER is generated.
+ result = eglDestroyImageKHR(display, reinterpretHelper<EGLImageKHR>(0xBAADF00D));
+ EXPECT_EQ(result, static_cast<EGLBoolean>(EGL_FALSE));
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+
+ // Clean up and validate image is destroyed
+ result = eglDestroyImageKHR(display, image);
+ EXPECT_EQ(result, static_cast<EGLBoolean>(EGL_TRUE));
+ EXPECT_EGL_SUCCESS();
+
+ glDeleteTextures(1, &glTexture2D);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Check validation from the EGL_KHR_gl_texture_2D_image extension
+TEST_P(ImageTest, ValidationImagePixmap)
+{
+ // This extension is not implemented anywhere yet. This makes sure that it is tested once it is
+ // added.
+ EGLWindow *window = getEGLWindow();
+ EXPECT_FALSE(eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_pixmap"));
+}
+
+// Check validation from the EGL_KHR_gl_texture_2D_image, EGL_KHR_gl_texture_cubemap_image,
+// EGL_KHR_gl_texture_3D_image and EGL_KHR_gl_renderbuffer_image extensions
+TEST_P(ImageTest, ValidationGLImage)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base"))
+ {
+ std::cout << "Test skipped because OES_EGL_image or EGL_KHR_image_base is not available."
+ << std::endl;
+ return;
+ }
+
+ EGLDisplay display = window->getDisplay();
+ EGLContext context = window->getContext();
+ EGLImageKHR image = EGL_NO_IMAGE_KHR;
+
+ if (eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ // If <target> is EGL_GL_TEXTURE_2D_KHR, EGL_GL_TEXTURE_CUBE_MAP_*_KHR or
+ // EGL_GL_TEXTURE_3D_KHR and <buffer> is not the name of a texture object of type <target>,
+ // the error EGL_BAD_PARAMETER is generated.
+ GLuint textureCube;
+ glGenTextures(1, &textureCube);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, textureCube);
+ for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
+ face++)
+ {
+ glTexImage2D(face, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ }
+
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
+ reinterpretHelper<EGLClientBuffer>(textureCube), nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+
+ // If EGL_GL_TEXTURE_LEVEL_KHR is 0, <target> is EGL_GL_TEXTURE_2D_KHR,
+ // EGL_GL_TEXTURE_CUBE_MAP_*_KHR or EGL_GL_TEXTURE_3D_KHR, <buffer> is the name of an
+ // incomplete GL texture object, and any mipmap levels other than mipmap level 0 are
+ // specified, the error EGL_BAD_PARAMETER is generated.
+ GLuint incompleteTexture;
+ glGenTextures(1, &incompleteTexture);
+ glBindTexture(GL_TEXTURE_2D, incompleteTexture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ EGLint level0Attribute[] = {
+ EGL_GL_TEXTURE_LEVEL_KHR, 0, EGL_NONE,
+ };
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
+ reinterpretHelper<EGLClientBuffer>(incompleteTexture),
+ level0Attribute);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+
+ // If EGL_GL_TEXTURE_LEVEL_KHR is 0, <target> is EGL_GL_TEXTURE_2D_KHR or
+ // EGL_GL_TEXTURE_3D_KHR, <buffer> is not the name of a complete GL texture object, and
+ // mipmap level 0 is not specified, the error EGL_BAD_PARAMETER is generated.
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
+ reinterpretHelper<EGLClientBuffer>(incompleteTexture), nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+
+ // If <target> is EGL_GL_TEXTURE_2D_KHR, EGL_GL_TEXTURE_CUBE_MAP_*_KHR,
+ // EGL_GL_RENDERBUFFER_KHR or EGL_GL_TEXTURE_3D_KHR and <buffer> refers to the default GL
+ // texture object(0) for the corresponding GL target, the error EGL_BAD_PARAMETER is
+ // generated.
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR, 0, nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+
+ // If <target> is EGL_GL_TEXTURE_2D_KHR, EGL_GL_TEXTURE_CUBE_MAP_*_KHR, or
+ // EGL_GL_TEXTURE_3D_KHR, and the value specified in <attr_list> for
+ // EGL_GL_TEXTURE_LEVEL_KHR is not a valid mipmap level for the specified GL texture object
+ // <buffer>, the error EGL_BAD_MATCH is generated.
+ EGLint level2Attribute[] = {
+ EGL_GL_TEXTURE_LEVEL_KHR, 2, EGL_NONE,
+ };
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
+ reinterpretHelper<EGLClientBuffer>(incompleteTexture),
+ level2Attribute);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+ }
+ else
+ {
+ GLuint texture2D;
+ glGenTextures(1, &texture2D);
+ glBindTexture(GL_TEXTURE_2D, texture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ // From EGL_KHR_image_base:
+ // If <target> is not one of the values in Table aaa, the error EGL_BAD_PARAMETER is
+ // generated.
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
+ reinterpretHelper<EGLClientBuffer>(texture2D), nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+ }
+
+ if (eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_cubemap_image"))
+ {
+ // If EGL_GL_TEXTURE_LEVEL_KHR is 0, <target> is EGL_GL_TEXTURE_CUBE_MAP_*_KHR, <buffer> is
+ // not the name of a complete GL texture object, and one or more faces do not have mipmap
+ // level 0 specified, the error EGL_BAD_PARAMETER is generated.
+ GLuint incompleteTextureCube;
+ glGenTextures(1, &incompleteTextureCube);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, incompleteTextureCube);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+
+ EGLint level0Attribute[] = {
+ EGL_GL_TEXTURE_LEVEL_KHR, 0, EGL_NONE,
+ };
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR,
+ reinterpretHelper<EGLClientBuffer>(incompleteTextureCube),
+ level0Attribute);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+ }
+ else
+ {
+ GLuint textureCube;
+ glGenTextures(1, &textureCube);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, textureCube);
+ for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
+ face++)
+ {
+ glTexImage2D(face, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ }
+
+ // From EGL_KHR_image_base:
+ // If <target> is not one of the values in Table aaa, the error EGL_BAD_PARAMETER is
+ // generated.
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR,
+ reinterpretHelper<EGLClientBuffer>(textureCube), nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+ }
+
+ if (eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_3D_image") &&
+ getClientMajorVersion() >= 3)
+ {
+ // If <target> is EGL_GL_TEXTURE_3D_KHR, and the value specified in <attr_list> for
+ // EGL_GL_TEXTURE_ZOFFSET_KHR exceeds the depth of the specified mipmap level - of - detail
+ // in <buffer>, the error EGL_BAD_PARAMETER is generated.
+ GLuint texture3D;
+ glGenTextures(1, &texture3D);
+ glBindTexture(GL_TEXTURE_3D, texture3D);
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ EGLint zOffset3Parameter[] = {
+ EGL_GL_TEXTURE_ZOFFSET_KHR, 3, EGL_NONE,
+ };
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_3D_KHR,
+ reinterpretHelper<EGLClientBuffer>(texture3D), zOffset3Parameter);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+
+ EGLint zOffsetNegative1Parameter[] = {
+ EGL_GL_TEXTURE_ZOFFSET_KHR, -1, EGL_NONE,
+ };
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_3D_KHR,
+ reinterpretHelper<EGLClientBuffer>(texture3D),
+ zOffsetNegative1Parameter);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+ }
+ else
+ {
+ if (eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ GLuint texture2D;
+ glGenTextures(1, &texture2D);
+ glBindTexture(GL_TEXTURE_2D, texture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ // Verify EGL_GL_TEXTURE_ZOFFSET_KHR is not a valid parameter
+ EGLint zOffset0Parameter[] = {
+ EGL_GL_TEXTURE_ZOFFSET_KHR, 0, EGL_NONE,
+ };
+
+ image =
+ eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
+ reinterpretHelper<EGLClientBuffer>(texture2D), zOffset0Parameter);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+ }
+
+ if (getClientMajorVersion() >= 3)
+ {
+ GLuint texture3D;
+ glGenTextures(1, &texture3D);
+ glBindTexture(GL_TEXTURE_3D, texture3D);
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ // From EGL_KHR_image_base:
+ // If <target> is not one of the values in Table aaa, the error EGL_BAD_PARAMETER is
+ // generated.
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_3D_KHR,
+ reinterpretHelper<EGLClientBuffer>(texture3D), nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+ }
+ }
+
+ if (eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_renderbuffer_image"))
+ {
+ // If <target> is EGL_GL_RENDERBUFFER_KHR and <buffer> is not the name of a renderbuffer
+ // object, or if <buffer> is the name of a multisampled renderbuffer object, the error
+ // EGL_BAD_PARAMETER is generated.
+ image = eglCreateImageKHR(display, context, EGL_GL_RENDERBUFFER_KHR,
+ reinterpret_cast<EGLClientBuffer>(0), nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+
+ if (extensionEnabled("GL_ANGLE_framebuffer_multisample"))
+ {
+ GLuint renderbuffer;
+ glGenRenderbuffers(1, &renderbuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
+ glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 1, GL_RGBA8, 1, 1);
+ EXPECT_GL_NO_ERROR();
+
+ image = eglCreateImageKHR(display, context, EGL_GL_RENDERBUFFER_KHR,
+ reinterpret_cast<EGLClientBuffer>(0), nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+ }
+ }
+ else
+ {
+ GLuint renderbuffer;
+ glGenRenderbuffers(1, &renderbuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, 1);
+
+ // From EGL_KHR_image_base:
+ // If <target> is not one of the values in Table aaa, the error EGL_BAD_PARAMETER is
+ // generated.
+ image = eglCreateImageKHR(display, context, EGL_GL_RENDERBUFFER_KHR,
+ reinterpretHelper<EGLClientBuffer>(renderbuffer), nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+ }
+}
+
+// Check validation from the GL_OES_EGL_image extension
+TEST_P(ImageTest, ValidationGLEGLImage)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[4] = {255, 0, 255, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data, &source, &image);
+
+ // If <target> is not TEXTURE_2D, the error INVALID_ENUM is generated.
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_CUBE_MAP_POSITIVE_X, image);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ // If <image> does not refer to a valid eglImageOES object, the error INVALID_VALUE is
+ // generated.
+ GLuint texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, reinterpretHelper<GLeglImageOES>(0xBAADF00D));
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // <target> must be RENDERBUFFER_OES, and <image> must be the handle of a valid EGLImage
+ // resource, cast into the type
+ // eglImageOES.
+ glEGLImageTargetRenderbufferStorageOES(GL_TEXTURE_2D, image);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ // If the GL is unable to create a renderbuffer using the specified eglImageOES, the error
+ // INVALID_OPERATION is generated.If <image>
+ // does not refer to a valid eglImageOES object, the error INVALID_VALUE is generated.
+ GLuint renderbuffer;
+ glGenRenderbuffers(1, &renderbuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
+ glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
+ reinterpretHelper<GLeglImageOES>(0xBAADF00D));
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &texture);
+ glDeleteRenderbuffers(1, &renderbuffer);
+}
+
+// Check validation from the GL_OES_EGL_image_external extension
+TEST_P(ImageTest, ValidationGLEGLImageExternal)
+{
+ if (!extensionEnabled("GL_OES_EGL_image_external"))
+ {
+ std::cout << "Test skipped because GL_OES_EGL_image_external is not available."
+ << std::endl;
+ return;
+ }
+
+ GLuint texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
+
+ // In the initial state of a TEXTURE_EXTERNAL_OES texture object, the value assigned to
+ // TEXTURE_MIN_FILTER and TEXTURE_MAG_FILTER is LINEAR, and the s and t wrap modes are both set
+ // to CLAMP_TO_EDGE
+ auto getTexParam = [](GLenum target, GLenum pname)
+ {
+ GLint value = 0;
+ glGetTexParameteriv(target, pname, &value);
+ EXPECT_GL_NO_ERROR();
+ return value;
+ };
+ EXPECT_GLENUM_EQ(GL_LINEAR, getTexParam(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER));
+ EXPECT_GLENUM_EQ(GL_LINEAR, getTexParam(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER));
+ EXPECT_GLENUM_EQ(GL_CLAMP_TO_EDGE, getTexParam(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S));
+ EXPECT_GLENUM_EQ(GL_CLAMP_TO_EDGE, getTexParam(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T));
+
+ // "When <target> is TEXTURE_EXTERNAL_OES only NEAREST and LINEAR are accepted as
+ // TEXTURE_MIN_FILTER, only CLAMP_TO_EDGE is accepted as TEXTURE_WRAP_S and TEXTURE_WRAP_T, and
+ // only FALSE is accepted as GENERATE_MIPMAP. Attempting to set other values for
+ // TEXTURE_MIN_FILTER, TEXTURE_WRAP_S, TEXTURE_WRAP_T, or GENERATE_MIPMAP will result in an
+ // INVALID_ENUM error.
+ GLenum validMinFilters[]{
+ GL_NEAREST, GL_LINEAR,
+ };
+ for (auto minFilter : validMinFilters)
+ {
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, minFilter);
+ EXPECT_GL_NO_ERROR();
+ }
+
+ GLenum invalidMinFilters[]{
+ GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR,
+ GL_LINEAR_MIPMAP_NEAREST,
+ };
+ for (auto minFilter : invalidMinFilters)
+ {
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, minFilter);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+ }
+
+ GLenum validWrapModes[]{
+ GL_CLAMP_TO_EDGE,
+ };
+ for (auto minFilter : validWrapModes)
+ {
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, minFilter);
+ EXPECT_GL_NO_ERROR();
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, minFilter);
+ EXPECT_GL_NO_ERROR();
+ }
+
+ GLenum invalidWrapModes[]{
+ GL_REPEAT, GL_MIRRORED_REPEAT,
+ };
+ for (auto minFilter : invalidWrapModes)
+ {
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, minFilter);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, minFilter);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+ }
+
+ // When <target> is set to TEXTURE_EXTERNAL_OES, GenerateMipmap always fails and generates an
+ // INVALID_ENUM error.
+ glGenerateMipmap(GL_TEXTURE_EXTERNAL_OES);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glDeleteTextures(1, &texture);
+}
+
+// Check validation from the GL_OES_EGL_image_external_essl3 extension
+TEST_P(ImageTest, ValidationGLEGLImageExternalESSL3)
+{
+ if (!extensionEnabled("GL_OES_EGL_image_external_essl3"))
+ {
+ std::cout << "Test skipped because GL_OES_EGL_image_external is not available."
+ << std::endl;
+ return;
+ }
+
+ // Make sure this extension is not exposed without ES3.
+ ASSERT_GE(getClientMajorVersion(), 3);
+
+ GLuint texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
+
+ // It is an INVALID_OPERATION error to set the TEXTURE_BASE_LEVEL to a value other than zero.
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_BASE_LEVEL, 1);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_BASE_LEVEL, 10);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_BASE_LEVEL, 0);
+ EXPECT_GL_NO_ERROR();
+
+ glDeleteTextures(1, &texture);
+}
+
+TEST_P(ImageTest, Source2DTarget2D)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[4] = {255, 0, 255, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTexture2D(image, &target);
+
+ // Expect that the target texture has the same color as the source texture
+ verifyResults2D(target, data);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+}
+
+TEST_P(ImageTest, Source2DTargetRenderbuffer)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[4] = {255, 0, 255, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetRenderbuffer(image, &target);
+
+ // Expect that the target renderbuffer has the same color as the source texture
+ verifyResultsRenderbuffer(target, data);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteRenderbuffers(1, &target);
+}
+
+TEST_P(ImageTest, Source2DTargetExternal)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") || !extensionEnabled("OES_EGL_image_external") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout
+ << "Test skipped because OES_EGL_image, OES_EGL_image_external, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[4] = {255, 0, 255, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTextureExternal(image, &target);
+
+ // Expect that the target renderbuffer has the same color as the source texture
+ verifyResultsExternal(target, data);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteRenderbuffers(1, &target);
+}
+
+TEST_P(ImageTestES3, Source2DTargetExternalESSL3)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") || !extensionEnabled("OES_EGL_image_external_essl3") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, OES_EGL_image_external_essl3, "
+ "EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[4] = {255, 0, 255, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTextureExternal(image, &target);
+
+ // Expect that the target renderbuffer has the same color as the source texture
+ verifyResultsExternalESSL3(target, data);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteRenderbuffers(1, &target);
+}
+
+TEST_P(ImageTest, SourceCubeTarget2D)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_cubemap_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_cubemap_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[24] = {
+ 255, 0, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255,
+ 0, 0, 255, 255, 0, 255, 0, 255, 0, 0, 0, 255,
+ };
+
+ for (EGLenum faceIdx = 0; faceIdx < 6; faceIdx++)
+ {
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImageCubemapTextureSource(
+ 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<uint8_t *>(data), sizeof(GLubyte) * 4,
+ EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR + faceIdx, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTexture2D(image, &target);
+
+ // Expect that the target texture has the same color as the source texture
+ verifyResults2D(target, &data[faceIdx * 4]);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+ }
+}
+
+TEST_P(ImageTest, SourceCubeTargetRenderbuffer)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_cubemap_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_cubemap_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[24] = {
+ 255, 0, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255,
+ 0, 0, 255, 255, 0, 255, 0, 255, 0, 0, 0, 255,
+ };
+
+ for (EGLenum faceIdx = 0; faceIdx < 6; faceIdx++)
+ {
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImageCubemapTextureSource(
+ 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<uint8_t *>(data), sizeof(GLubyte) * 4,
+ EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR + faceIdx, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetRenderbuffer(image, &target);
+
+ // Expect that the target texture has the same color as the source texture
+ verifyResultsRenderbuffer(target, &data[faceIdx * 4]);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteRenderbuffers(1, &target);
+ }
+}
+
+// Test cubemap -> external texture EGL images.
+TEST_P(ImageTest, SourceCubeTargetExternal)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") || !extensionEnabled("OES_EGL_image_external") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_cubemap_image"))
+ {
+ std::cout
+ << "Test skipped because OES_EGL_image, OES_EGL_image_external, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_cubemap_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[24] = {
+ 255, 0, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255,
+ 0, 0, 255, 255, 0, 255, 0, 255, 0, 0, 0, 255,
+ };
+
+ for (EGLenum faceIdx = 0; faceIdx < 6; faceIdx++)
+ {
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImageCubemapTextureSource(
+ 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<uint8_t *>(data), sizeof(GLubyte) * 4,
+ EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR + faceIdx, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTextureExternal(image, &target);
+
+ // Expect that the target texture has the same color as the source texture
+ verifyResultsExternal(target, &data[faceIdx * 4]);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteRenderbuffers(1, &target);
+ }
+}
+
+// Test cubemap -> external texture EGL images using ESSL3 shaders.
+TEST_P(ImageTestES3, SourceCubeTargetExternalESSL3)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") || !extensionEnabled("OES_EGL_image_external_essl3") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_cubemap_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, OES_EGL_image_external_essl3, "
+ "EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_cubemap_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[24] = {
+ 255, 0, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255,
+ 0, 0, 255, 255, 0, 255, 0, 255, 0, 0, 0, 255,
+ };
+
+ for (EGLenum faceIdx = 0; faceIdx < 6; faceIdx++)
+ {
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImageCubemapTextureSource(
+ 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<uint8_t *>(data), sizeof(GLubyte) * 4,
+ EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR + faceIdx, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTextureExternal(image, &target);
+
+ // Expect that the target texture has the same color as the source texture
+ verifyResultsExternalESSL3(target, &data[faceIdx * 4]);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteRenderbuffers(1, &target);
+ }
+}
+
+TEST_P(ImageTest, Source3DTargetTexture)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_3D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_3D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_texture_3D"))
+ {
+ std::cout << "Test skipped because 3D textures are not available." << std::endl;
+ return;
+ }
+
+ const size_t depth = 2;
+ GLubyte data[4 * depth] = {
+ 255, 0, 255, 255, 255, 255, 0, 255,
+ };
+
+ for (size_t layer = 0; layer < depth; layer++)
+ {
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage3DTextureSource(1, 1, depth, GL_RGBA, GL_UNSIGNED_BYTE, data, layer, &source,
+ &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTexture2D(image, &target);
+
+ // Expect that the target renderbuffer has the same color as the source texture
+ verifyResults2D(target, &data[layer * 4]);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+ }
+}
+
+TEST_P(ImageTest, Source3DTargetRenderbuffer)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_3D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_3D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_texture_3D"))
+ {
+ std::cout << "Test skipped because 3D textures are not available." << std::endl;
+ return;
+ }
+
+ const size_t depth = 2;
+ GLubyte data[4 * depth] = {
+ 255, 0, 255, 255, 255, 255, 0, 255,
+ };
+
+ for (size_t layer = 0; layer < depth; layer++)
+ {
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage3DTextureSource(1, 1, depth, GL_RGBA, GL_UNSIGNED_BYTE, data, layer, &source,
+ &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetRenderbuffer(image, &target);
+
+ // Expect that the target renderbuffer has the same color as the source texture
+ verifyResultsRenderbuffer(target, &data[layer * 4]);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+ }
+}
+
+// Test 3D -> external texture EGL images.
+TEST_P(ImageTest, Source3DTargetExternal)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") || !extensionEnabled("OES_EGL_image_external") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_3D_image"))
+ {
+ std::cout
+ << "Test skipped because OES_EGL_image, OES_EGL_image_external, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_3D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_texture_3D"))
+ {
+ std::cout << "Test skipped because 3D textures are not available." << std::endl;
+ return;
+ }
+
+ const size_t depth = 2;
+ GLubyte data[4 * depth] = {
+ 255, 0, 255, 255, 255, 255, 0, 255,
+ };
+
+ for (size_t layer = 0; layer < depth; layer++)
+ {
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage3DTextureSource(1, 1, depth, GL_RGBA, GL_UNSIGNED_BYTE, data, layer, &source,
+ &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTextureExternal(image, &target);
+
+ // Expect that the target renderbuffer has the same color as the source texture
+ verifyResultsExternal(target, &data[layer * 4]);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+ }
+}
+
+// Test 3D -> external texture EGL images using ESSL3 shaders.
+TEST_P(ImageTestES3, Source3DTargetExternalESSL3)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") || !extensionEnabled("OES_EGL_image_external_essl3") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_3D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, OES_EGL_image_external_essl3, "
+ "EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_3D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_texture_3D"))
+ {
+ std::cout << "Test skipped because 3D textures are not available." << std::endl;
+ return;
+ }
+
+ const size_t depth = 2;
+ GLubyte data[4 * depth] = {
+ 255, 0, 255, 255, 255, 255, 0, 255,
+ };
+
+ for (size_t layer = 0; layer < depth; layer++)
+ {
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage3DTextureSource(1, 1, depth, GL_RGBA, GL_UNSIGNED_BYTE, data, layer, &source,
+ &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTextureExternal(image, &target);
+
+ // Expect that the target renderbuffer has the same color as the source texture
+ verifyResultsExternalESSL3(target, &data[layer * 4]);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+ }
+}
+
+TEST_P(ImageTest, SourceRenderbufferTargetTexture)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_renderbuffer_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_renderbuffer_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[4] = {255, 0, 255, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImageRenderbufferSource(1, 1, GL_RGBA8_OES, data, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTexture2D(image, &target);
+
+ // Expect that the target texture has the same color as the source texture
+ verifyResults2D(target, data);
+
+ // Clean up
+ glDeleteRenderbuffers(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+}
+
+// Test renderbuffer -> external texture EGL images.
+TEST_P(ImageTest, SourceRenderbufferTargetTextureExternal)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") || !extensionEnabled("OES_EGL_image_external") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_renderbuffer_image"))
+ {
+ std::cout
+ << "Test skipped because OES_EGL_image, OES_EGL_image_external, EGL_KHR_image_base or "
+ "EGL_KHR_gl_renderbuffer_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[4] = {255, 0, 255, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImageRenderbufferSource(1, 1, GL_RGBA8_OES, data, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTextureExternal(image, &target);
+
+ // Expect that the target texture has the same color as the source texture
+ verifyResultsExternal(target, data);
+
+ // Clean up
+ glDeleteRenderbuffers(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+}
+
+// Test renderbuffer -> external texture EGL images using ESSL3 shaders.
+TEST_P(ImageTestES3, SourceRenderbufferTargetTextureExternalESSL3)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") || !extensionEnabled("OES_EGL_image_external_essl3") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_renderbuffer_image"))
+ {
+ std::cout
+ << "Test skipped because OES_EGL_image, OES_EGL_image_external, EGL_KHR_image_base or "
+ "EGL_KHR_gl_renderbuffer_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[4] = {255, 0, 255, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImageRenderbufferSource(1, 1, GL_RGBA8_OES, data, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTextureExternal(image, &target);
+
+ // Expect that the target texture has the same color as the source texture
+ verifyResultsExternalESSL3(target, data);
+
+ // Clean up
+ glDeleteRenderbuffers(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+}
+
+TEST_P(ImageTest, SourceRenderbufferTargetRenderbuffer)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_renderbuffer_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_renderbuffer_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[4] = {255, 0, 255, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImageRenderbufferSource(1, 1, GL_RGBA8_OES, data, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetRenderbuffer(image, &target);
+
+ // Expect that the target renderbuffer has the same color as the source texture
+ verifyResultsRenderbuffer(target, data);
+
+ // Clean up
+ glDeleteRenderbuffers(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteRenderbuffers(1, &target);
+}
+
+// Delete the source texture and EGL image. The image targets should still have the same data
+// because
+// they hold refs to the image.
+TEST_P(ImageTest, Deletion)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte originalData[4] = {255, 0, 255, 255};
+ GLubyte updateData[4] = {0, 255, 0, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, originalData, &source, &image);
+
+ // Create multiple targets
+ GLuint targetTexture;
+ createEGLImageTargetTexture2D(image, &targetTexture);
+
+ GLuint targetRenderbuffer;
+ createEGLImageTargetRenderbuffer(image, &targetRenderbuffer);
+
+ // Delete the source texture
+ glDeleteTextures(1, &source);
+ source = 0;
+
+ // Expect that both the targets have the original data
+ verifyResults2D(targetTexture, originalData);
+ verifyResultsRenderbuffer(targetRenderbuffer, originalData);
+
+ // Update the data of the target
+ glBindTexture(GL_TEXTURE_2D, targetTexture);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, updateData);
+
+ // Expect that both targets have the updated data
+ verifyResults2D(targetTexture, updateData);
+ verifyResultsRenderbuffer(targetRenderbuffer, updateData);
+
+ // Delete the EGL image
+ eglDestroyImageKHR(window->getDisplay(), image);
+ image = EGL_NO_IMAGE_KHR;
+
+ // Update the data of the target back to the original data
+ glBindTexture(GL_TEXTURE_2D, targetTexture);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, originalData);
+
+ // Expect that both targets have the original data again
+ verifyResults2D(targetTexture, originalData);
+ verifyResultsRenderbuffer(targetRenderbuffer, originalData);
+
+ // Clean up
+ glDeleteTextures(1, &targetTexture);
+ glDeleteRenderbuffers(1, &targetRenderbuffer);
+}
+
+TEST_P(ImageTest, MipLevels)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ const size_t mipLevels = 3;
+ const size_t textureSize = 4;
+ std::vector<GLuint> mip0Data(textureSize * textureSize, 0xFFFF0000);
+ std::vector<GLuint> mip1Data(mip0Data.size() << 1, 0xFF00FF00);
+ std::vector<GLuint> mip2Data(mip0Data.size() << 2, 0xFF0000FF);
+ GLubyte *data[mipLevels] = {
+ reinterpret_cast<GLubyte *>(&mip0Data[0]), reinterpret_cast<GLubyte *>(&mip1Data[0]),
+ reinterpret_cast<GLubyte *>(&mip2Data[0]),
+ };
+
+ GLuint source;
+ glGenTextures(1, &source);
+ glBindTexture(GL_TEXTURE_2D, source);
+
+ for (size_t level = 0; level < mipLevels; level++)
+ {
+ glTexImage2D(GL_TEXTURE_2D, static_cast<GLint>(level), GL_RGBA, textureSize >> level,
+ textureSize >> level, 0, GL_RGBA, GL_UNSIGNED_BYTE, data[level]);
+ }
+
+ ASSERT_GL_NO_ERROR();
+
+ for (size_t level = 0; level < mipLevels; level++)
+ {
+ // Create the Image
+ EGLint attribs[] = {
+ EGL_GL_TEXTURE_LEVEL_KHR, static_cast<EGLint>(level), EGL_NONE,
+ };
+ EGLImageKHR image =
+ eglCreateImageKHR(window->getDisplay(), window->getContext(), EGL_GL_TEXTURE_2D_KHR,
+ reinterpretHelper<EGLClientBuffer>(source), attribs);
+ ASSERT_EGL_SUCCESS();
+
+ // Create a texture and renderbuffer target
+ GLuint textureTarget;
+ createEGLImageTargetTexture2D(image, &textureTarget);
+
+ // Disable mipmapping
+ glBindTexture(GL_TEXTURE_2D, textureTarget);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ GLuint renderbufferTarget;
+ createEGLImageTargetRenderbuffer(image, &renderbufferTarget);
+
+ // Expect that the targets have the same color as the source texture
+ verifyResults2D(textureTarget, data[level]);
+ verifyResultsRenderbuffer(renderbufferTarget, data[level]);
+
+ // Clean up
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &textureTarget);
+ glDeleteRenderbuffers(1, &renderbufferTarget);
+ }
+
+ // Clean up
+ glDeleteTextures(1, &source);
+}
+
+// Respecify the source texture, orphaning it. The target texture should not have updated data.
+TEST_P(ImageTest, Respecification)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte originalData[4] = {255, 0, 255, 255};
+ GLubyte updateData[4] = {0, 255, 0, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, originalData, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTexture2D(image, &target);
+
+ // Respecify source
+ glBindTexture(GL_TEXTURE_2D, source);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, updateData);
+
+ // Expect that the target texture has the original data
+ verifyResults2D(target, originalData);
+
+ // Expect that the source texture has the updated data
+ verifyResults2D(source, updateData);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+}
+
+// First render to a target texture, then respecify the source texture, orphaning it.
+// The target texture's FBO should be notified of the target texture's orphaning.
+TEST_P(ImageTest, RespecificationWithFBO)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ // Simple shader
+ const std::string &vertexSource =
+ "attribute vec2 position;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(position, 0, 1);\n"
+ "}";
+ const std::string &fragmentSource =
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);\n"
+ "}";
+ GLuint program = CompileProgram(vertexSource, fragmentSource);
+ ASSERT_NE(0u, program);
+
+ GLubyte originalData[4] = {255, 0, 255, 255};
+ GLubyte updateData[4] = {0, 255, 0, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, originalData, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTexture2D(image, &target);
+
+ // Render to the target texture
+ GLuint fbo;
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, target, 0);
+ drawQuad(program, "position", 0.5f);
+ EXPECT_PIXEL_EQ(0, 0, 0, 0, 255, 255);
+
+ // Respecify source with same parameters. This should not change the texture storage in D3D11.
+ glBindTexture(GL_TEXTURE_2D, source);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, updateData);
+
+ // Expect that the source texture has the updated data
+ verifyResults2D(source, updateData);
+
+ // Render to the target texture again and verify it gets the rendered pixels.
+ drawQuad(program, "position", 0.5f);
+ EXPECT_PIXEL_EQ(0, 0, 0, 0, 255, 255);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+ glDeleteProgram(program);
+ glDeleteFramebuffers(1, &fbo);
+}
+
+// Test that respecifying a level of the target texture orphans it and keeps a copy of the EGLimage
+// data
+TEST_P(ImageTest, RespecificationOfOtherLevel)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte originalData[2 * 2 * 4] = {
+ 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255,
+ };
+
+ GLubyte updateData[2 * 2 * 4] = {
+ 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255,
+ };
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage2DTextureSource(2, 2, GL_RGBA, GL_UNSIGNED_BYTE, originalData, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTexture2D(image, &target);
+
+ // Expect that the target and source textures have the original data
+ verifyResults2D(source, originalData);
+ verifyResults2D(target, originalData);
+
+ // Add a new mipLevel to the target, orphaning it
+ glBindTexture(GL_TEXTURE_2D, target);
+ glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, originalData);
+ EXPECT_GL_NO_ERROR();
+
+ // Expect that the target and source textures still have the original data
+ verifyResults2D(source, originalData);
+ verifyResults2D(target, originalData);
+
+ // Update the source's data
+ glBindTexture(GL_TEXTURE_2D, source);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, updateData);
+
+ // Expect that the target still has the original data and source has the updated data
+ verifyResults2D(source, updateData);
+ verifyResults2D(target, originalData);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+}
+
+// Update the data of the source and target textures. All image siblings should have the new data.
+TEST_P(ImageTest, UpdatedData)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte originalData[4] = {255, 0, 255, 255};
+ GLubyte updateData[4] = {0, 255, 0, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, originalData, &source, &image);
+
+ // Create multiple targets
+ GLuint targetTexture;
+ createEGLImageTargetTexture2D(image, &targetTexture);
+
+ GLuint targetRenderbuffer;
+ createEGLImageTargetRenderbuffer(image, &targetRenderbuffer);
+
+ // Expect that both the source and targets have the original data
+ verifyResults2D(source, originalData);
+ verifyResults2D(targetTexture, originalData);
+ verifyResultsRenderbuffer(targetRenderbuffer, originalData);
+
+ // Update the data of the source
+ glBindTexture(GL_TEXTURE_2D, source);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, updateData);
+
+ // Expect that both the source and targets have the updated data
+ verifyResults2D(source, updateData);
+ verifyResults2D(targetTexture, updateData);
+ verifyResultsRenderbuffer(targetRenderbuffer, updateData);
+
+ // Update the data of the target back to the original data
+ glBindTexture(GL_TEXTURE_2D, targetTexture);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, originalData);
+
+ // Expect that both the source and targets have the original data again
+ verifyResults2D(source, originalData);
+ verifyResults2D(targetTexture, originalData);
+ verifyResultsRenderbuffer(targetRenderbuffer, originalData);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &targetTexture);
+ glDeleteRenderbuffers(1, &targetRenderbuffer);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(ImageTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(ImageTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+}