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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp')
-rwxr-xr-xgfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp95
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diff --git a/gfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp b/gfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp
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+++ b/gfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp
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+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RecordConstantPrecision_test.cpp:
+// Test for recording constant variable precision when it affects consuming expression.
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+#include "tests/test_utils/compiler_test.h"
+
+using namespace sh;
+
+class RecordConstantPrecisionTest : public MatchOutputCodeTest
+{
+ public:
+ RecordConstantPrecisionTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_ESSL_OUTPUT) {}
+};
+
+// The constant cannot be folded if its precision is higher than the other operands, since it
+// increases the precision of the consuming expression.
+TEST_F(RecordConstantPrecisionTest, HigherPrecisionConstantAsParameter)
+{
+ const std::string &shaderString =
+ "uniform mediump float u;"
+ "void main()\n"
+ "{\n"
+ " const highp float a = 4096.5;\n"
+ " mediump float b = fract(a + u);\n"
+ " gl_FragColor = vec4(b);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInCode("const highp float webgl_angle_s"));
+ ASSERT_FALSE(foundInCode("fract(4096.5"));
+ ASSERT_FALSE(foundInCode("fract((4096.5"));
+}
+
+// The constant can be folded if its precision is equal to the other operands, as it does not
+// increase the precision of the consuming expression.
+TEST_F(RecordConstantPrecisionTest, EqualPrecisionConstantAsParameter)
+{
+ const std::string &shaderString =
+ "uniform mediump float u;"
+ "void main()\n"
+ "{\n"
+ " const mediump float a = 4096.5;\n"
+ " mediump float b = fract(a + u);\n"
+ " gl_FragColor = vec4(b);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundInCode("const mediump float webgl_angle_s"));
+ ASSERT_TRUE(foundInCode("fract((4096.5"));
+}
+
+// The constant cannot be folded if its precision is higher than the other operands, since it
+// increases the precision of the consuming expression. This applies also when the constant is
+// part of a constant expression that can be folded.
+TEST_F(RecordConstantPrecisionTest, FoldedBinaryConstantPrecisionIsHigher)
+{
+ const std::string &shaderString =
+ "uniform mediump float u;"
+ "void main()\n"
+ "{\n"
+ " const highp float a = 4095.5;\n"
+ " mediump float b = fract((a + 1.0) + u);\n"
+ " gl_FragColor = vec4(b);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInCode("const highp float webgl_angle_s"));
+ ASSERT_FALSE(foundInCode("fract(4096.5"));
+ ASSERT_FALSE(foundInCode("fract((4096.5"));
+}
+
+
+// The constant cannot be folded if its precision is higher than the other operands, since it
+// increases the precision of the consuming expression. This applies also when the constant is
+// part of a constant expression that can be folded.
+TEST_F(RecordConstantPrecisionTest, FoldedUnaryConstantPrecisionIsHigher)
+{
+ const std::string &shaderString =
+ "uniform mediump float u;"
+ "void main()\n"
+ "{\n"
+ " const highp float a = 0.5;\n"
+ " mediump float b = sin(fract(a) + u);\n"
+ " gl_FragColor = vec4(b);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInCode("const highp float webgl_angle_s"));
+ ASSERT_FALSE(foundInCode("sin(0.5"));
+ ASSERT_FALSE(foundInCode("sin((0.5"));
+}