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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/tests/compiler_tests/PruneEmptyDeclarations_test.cpp
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/tests/compiler_tests/PruneEmptyDeclarations_test.cpp')
-rwxr-xr-xgfx/angle/src/tests/compiler_tests/PruneEmptyDeclarations_test.cpp60
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diff --git a/gfx/angle/src/tests/compiler_tests/PruneEmptyDeclarations_test.cpp b/gfx/angle/src/tests/compiler_tests/PruneEmptyDeclarations_test.cpp
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+++ b/gfx/angle/src/tests/compiler_tests/PruneEmptyDeclarations_test.cpp
@@ -0,0 +1,60 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// PruneEmptyDeclarations_test.cpp:
+// Tests for pruning empty declarations.
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+#include "tests/test_utils/compiler_test.h"
+
+using namespace sh;
+
+namespace
+{
+
+class PruneEmptyDeclarationsTest : public MatchOutputCodeTest
+{
+ public:
+ PruneEmptyDeclarationsTest()
+ : MatchOutputCodeTest(GL_VERTEX_SHADER, 0, SH_GLSL_COMPATIBILITY_OUTPUT)
+ {
+ }
+};
+
+TEST_F(PruneEmptyDeclarationsTest, EmptyDeclarationStartsDeclaratorList)
+{
+ const std::string shaderString =
+ "precision mediump float;\n"
+ "uniform float u;\n"
+ "void main()\n"
+ "{\n"
+ " float, f;\n"
+ " gl_Position = vec4(u * f);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInCode("float f"));
+ ASSERT_TRUE(notFoundInCode("float, f"));
+}
+
+TEST_F(PruneEmptyDeclarationsTest, EmptyStructDeclarationWithQualifiers)
+{
+ const std::string shaderString =
+ "precision mediump float;\n"
+ "const struct S { float f; };\n"
+ "uniform S s;"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(s.f);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInCode("struct S"));
+ ASSERT_TRUE(foundInCode("uniform S"));
+ ASSERT_TRUE(notFoundInCode("const struct S"));
+}
+
+} // namespace